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Currently it is true. I’d swap a full hp level 2 for a 1 hp level 3.
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# ? Apr 23, 2018 21:22 |
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# ? May 30, 2024 08:33 |
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I also don't understand the issue of a helmet saving your life from a fatal gunshot wound.
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# ? Apr 23, 2018 21:41 |
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game not real until i have to piss in the woods
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# ? Apr 23, 2018 22:35 |
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HATECUBE posted:game not real until i have to piss in the woods I say the same thing about golf video games.
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# ? Apr 23, 2018 22:56 |
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Chard posted:I'm pretty sure I have never held a Mk14. It just never seems to be in crates when I get them Bide your time, friend. The MK14 took the longest for me to get my hands on, too. But with the right mods it can be quite the death cannon. You too, through perseverance, will one day be able to do cool things like this: https://www.youtube.com/watch?v=fEzb3H2FLsI https://www.youtube.com/watch?v=F0dg--U3_I0 Even tho the AWM and the M24 are super snipers and objectively Good™, the MK14 is very Fun™.
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# ? Apr 24, 2018 00:28 |
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Do you scrubs not have the longest rendering range?
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# ? Apr 24, 2018 00:48 |
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I probably don't, PUBG is how I know I can't let GPU prices dissuade me from updating my PC forever.
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# ? Apr 24, 2018 01:15 |
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Jack B Nimble posted:I probably don't, PUBG is how I know I can't let GPU prices dissuade me from updating my PC forever. i do and i have never seen floatmans or gotten a vehicle to glitch into orbit also gently caress shitcoins and what nerds have done to GPU prices. motherfuckers made me buy a prebuilt pc for the first time because the rest of it was free after the fully inflated 1070ti price
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# ? Apr 24, 2018 01:56 |
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VulgarandStupid posted:Do you scrubs not have the longest rendering range? What is that?
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# ? Apr 24, 2018 02:05 |
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VulgarandStupid posted:Do you scrubs not have the longest rendering range? nah cause people still render stupid far away even if trees don't so you get free intel
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# ? Apr 24, 2018 02:30 |
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Cinara posted:My only complaint with the event mode is flares seemed too rare. one of the rounds I played I saw 5-6 flares go off in the space of 5 minutes, seeing 3 planes spawn right behind each other was weird as poo poo.
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# ? Apr 24, 2018 02:50 |
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i kept finding flare guns where someone had already taken the flare it was sad
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# ? Apr 24, 2018 03:44 |
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I found three flares in 3 minutes, set them all off at once. It was awesome.
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# ? Apr 24, 2018 19:38 |
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I've been playing all day and I haven't found a single flare .
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# ? Apr 24, 2018 20:12 |
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willroc7 posted:I've been playing all day and I haven't found a single flare . I think flares were only during the event that was on the weekend?
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# ? Apr 24, 2018 22:41 |
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Yeah, they were specifically an event thing. Is there a page somewhere that has specifically what changes to the game have actually gone live? There's so much up in the air for testing and such quick turnaround on a lot of things that I've completely lost track.
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# ? Apr 24, 2018 22:46 |
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Can BlueHole please stop these weekly 5GB+ patches, it's getting ridiculous just for the sake of a weekend event. Surely there's a way for them to lower the patch sizes? I'm unfortunate enough to have a monthly cap and needing to download these big patches regularly just so I can play during the weekend is becoming a pain in the rear end.
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# ? Apr 24, 2018 22:53 |
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Frank Dillinger posted:I found three flares in 3 minutes, set them all off at once. It was awesome. Teammate did that and 3 squads of 8 descended on the location and it was a bloodbath. I wish I could say moths to a flame but nobody was prepared for that and everyone was slaughtered before the first crate hit the ground.
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# ? Apr 24, 2018 22:54 |
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Kills don't actually impact your MMR, do they? It's all about your ranking at the end of the game? I think my duo friend and I have ranked up too far because we play conservatively. We're not snakes and we don't shy away from fights, but we're happy to camp a safe building and let people kill each other when it makes sense to do so. At some point if felt like we were getting destroyed by pro CS players almost every fight. We started jumping in hotspots every game and going for kills like we were new to the game again and things are getting better (because we're ranking down and having fun doing it), but it's weird that it's come to that. This is the one game where MMR should take more factors into consideration besides just how close you were to winning.
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# ? Apr 24, 2018 22:54 |
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Elman posted:Kills don't actually impact your MMR, do they? It's all about your ranking at the end of the game? As far as I can tell it's about 90% ranking and 10% killing for MMR. If you are consistently getting top 10's you are going to be ranked extremely high.
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# ? Apr 24, 2018 22:59 |
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flatluigi posted:Yeah, they were specifically an event thing. Even PUBG's patchnotes frequently omit major changes. It's tough to know what's actually changed since a lot of the stuff isn't really testable. Did they change *insert favorite gun* with this patch? Who knows!
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# ? Apr 25, 2018 00:28 |
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We usually quit when people start leaving the lobby but decided to stick around and a game started with 19 people. That was not a good idea. Come on game. Elman posted:Kills don't actually impact your MMR, do they? It's all about your ranking at the end of the game? Thom P. Tiers posted:As far as I can tell it's about 90% ranking and 10% killing for MMR. If you are consistently getting top 10's you are going to be ranked extremely high. Your final rating is 1/6 Kill Rating, 5/6s Win Rating. Or Win Rating + Kill Rating * 0.2, or 16.666...% for killing. However killing impacts your hidden, internal MMR which also drives the points you gain from win rating.
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# ? Apr 25, 2018 01:17 |
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flatluigi posted:Is there a page somewhere that has specifically what changes to the game have actually gone live? There's so much up in the air for testing and such quick turnaround on a lot of things that I've completely lost track. Nope. Because I am 100% certain they (the devs) make changes and include stuff in patches that are not in patch notes.
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# ? Apr 25, 2018 02:40 |
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https://www.playbattlegrounds.com/news.pu?type_cd=2 All patch notes here.
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# ? Apr 25, 2018 15:31 |
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https://steamcommunity.com/games/578080/announcements/detail/1651009712392248570 There’s uh a lot here
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# ? Apr 26, 2018 14:28 |
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- When players move and shoot at the same time, bullet shells should now fall to the ground and remain there, instead of chasing the player like hella scary demon bullets - Weapon ammo is now counted as “loaded” when the magazine or bullet is inserted into the weapon, rather than when the animation finishes these are both very good for entirely different reasons
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# ? Apr 26, 2018 14:38 |
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That looks like an A+ patch
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# ? Apr 26, 2018 14:46 |
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Woah, lots and lots of changes
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# ? Apr 26, 2018 15:07 |
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Patch notes are lit. "Text on a UMP skin from the Equinox crate labelled the gun as 45 ACP instead of 9mm. Thanks to the power of memes, this has now been fixed. " What a world.
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# ? Apr 26, 2018 15:12 |
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I'm digging this. It's looking like they're making the SMGs laser guns when up close which is how they should be, imo. The 30% increase to reload time on all the ARs except the AK plus no more 8x scopes is pretty big too.
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# ? Apr 26, 2018 15:23 |
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quote:"Previously, grenade damage was greatly dependant on fall damage (from the grenade’s knockback effect) rather than explosion. We’ve removed the grenade’s knockback effect for player characters, and have adjusted it so that only explosion damage is applied when you’re struck by a grenade." Haha why the gently caress were grenades designed like that initially? No wonder they've been so goddamn lovely and bad.
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# ? Apr 26, 2018 15:25 |
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Hockles posted:That looks like an A+ patch I feel like adding 3 more different grips, 3 more different scopes, and nerfing the everliving gently caress out of AR's is a bit unnecessary. This isn't Arma anymore. As well as making level 3 helmets and sniper EQ mags crate only. Seriously all the 556 AR's got a damage reduction, recoil increase in both axes, and drastically increased recoil recovery time as well as a 30% increase on magazine reload time. The other changes seem cool and good. I feel like the stuff I listed needs a bit of a rethink but maybe that's just me. Also, make sure to tell Choco his wish has been (sort of) granted and fall damage no longer affects you from a grenade. Although they did increase grenade damage so... Riot Carol Danvers fucked around with this message at 15:29 on Apr 26, 2018 |
# ? Apr 26, 2018 15:26 |
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WAR CRIME SYNDICAT posted:Also, make sure to tell Choco his wish has been (sort of) granted and fall damage no longer affects you from a grenade. Although they did increase grenade damage so... They also increased the carry-weight of them as well, so theoretically people are not able to carry as many nades as before.
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# ? Apr 26, 2018 15:28 |
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WAR CRIME SYNDICAT posted:Seriously all the 556 AR's got a damage reduction, recoil increase in both axes, and drastically increased recoil recovery time as well as a 30% increase on magazine reload time. The damage reduction is negligible and we don't actually know how dramatic the recoil changes are. I know this is bluehole so they probably hosed it all up royally but let's wait for the patch to drop to see how it is.
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# ? Apr 26, 2018 15:34 |
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Rex-Goliath posted:The damage reduction is negligible and we don't actually know how dramatic the recoil changes are. I know this is bluehole so they probably hosed it all up royally but let's wait for the patch to drop to see how it is. If they say they did it (especially if the word they use is "significant") they overdid it. I guess I'm just predisposed to expecting the worst from Brunden and the Blueholes.
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# ? Apr 26, 2018 15:36 |
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Can someone copy/paste the patch notes here? work blocks steam
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# ? Apr 26, 2018 15:44 |
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Fano posted:Can someone copy/paste the patch notes here? work blocks steam MEGA POST quote:Weapon & Item Balance
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# ? Apr 26, 2018 15:49 |
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"Chambering a new round in certain weapons (M24, Kar98k, S1897, etc.) no longer limits you to walking speed while aiming down sights." That's going to be very powerful.
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# ? Apr 26, 2018 15:50 |
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I thought sedans had four doors? These patches are killing me. I play maybe once a week and I have a data cap.
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# ? Apr 26, 2018 15:55 |
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# ? May 30, 2024 08:33 |
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Thom P. Tiers posted:https://www.playbattlegrounds.com/news.pu?type_cd=2 quote:Light Grip - It reduces recoil recovery time but increases vertical and horizontal recoil These don't sound very attractive to me, particularly the thumb grip. Horizontal recoil sucks because it's random so you can't control it. Vertical recoil is easy to manage by pulling down. (Well, I say "easy"...) Would anyone here use these new grips? odiv posted:I thought sedans had four doors? Then don't play on the test servers.
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# ? Apr 26, 2018 16:02 |