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The Watch
Feb 10, 2014

He won't see the sun again for years to come...

He's posting on Something Awful
Megamarm
I played 4 skirmish matches yesterday right when the game launched, then ran campaign all day. Ever since I first turned off the game, trying to start up skirmish mode just sticks me on a screen that is all black except for the loading screen and tip box, hitting the continue button also is not doing anything, and new campaign does the same as skirmish. :smith:

Good thing I got 11 hours out of this game yesterday :gbsmith:

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PST
Jul 5, 2012

If only Milliband had eaten a vegan sausage roll instead of a bacon sandwich, we wouldn't be in this mess.
Can't set 2560x1440 for some reason, and no borderless window mode either. WIndow mode defaults down to a max of 1920 which is pretty unplayable on my monitor so I have to alt-tab like I was stuck in the 00s again.

Nitrousoxide
May 30, 2011

do not buy a oneplus phone



I don't know why people have been complaining about this game. I made a very pretty lady.

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

RoyalScion posted:

Two of pilots are stuck on low spirits debuff forever apparently, was only supposed to last 14 days but 2 months later and they're still costing extra to use skills.

I think the high/low spirits from coffee event never expires

Bussamove
Feb 25, 2006

Man, loading up a mech with a ton of SRMs to shotgun other mechs in the back should be way more rewarding than it is. :( I'm kind of disappointed with missiles in general, although part of that is the RNG nature of attacks. More shots means more chances for then to veer off and only damage armor instead of cleaving off a limb in a single shot, I guess.

I an loving the poo poo out of this Firestarter though. Stripped off the MGs and threw two more flamers on there for maximum overheating and its the bees knees.

Gort
Aug 18, 2003

Good day what ho cup of tea
I got a Jaegermech and gave it two AC/20s. It doesn't have the maximum armour setup I have on my other mechs, but its point-click-death nature excites me.

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
I suspect the general lack of weapons might hurt the game's longevity. You have shotgun missles, indirect missiles, two flavors of longrange gun, mcpunch gun, big and small laser, mcsnipe laser, fire and then the gauntlet of weapons-for-punching. That doesn't really feel like much, in particular when you start specializing your robits into various ranges and roles.

Not a super deal breaker, I just think it'll lead to a certain amount of repetition.

Saint Freak
Apr 16, 2007

Regretting is an insult to oneself
Buglord
What is the first bar on mechs mean? What does the second bar on mechs mean? The third one is heat I've got that. What's the fourth bar on mechs mean? Why do mechs sometimes explode when I've depleted none of these? Why do mechs sometimes not explode when I do deplete one of these? Why do I shoot an enemy and see 'Jump Jet(s) Destroyed' and then they jump jet away? Is there any way to stop people from running away? If my first guy goes and I use the strip evasion laser and then the enemy I used it on goes next did that do effectively nothing? What do you do with red equipment? Why is the tutorial stuff like 'the move button moves' instead of explaining any aspect of the UI?


I'll probably have more questions in a bit thanks

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Bussamove posted:

Man, loading up a mech with a ton of SRMs to shotgun other mechs in the back should be way more rewarding than it is. :( I'm kind of disappointed with missiles in general, although part of that is the RNG nature of attacks. More shots means more chances for then to veer off and only damage armor instead of cleaving off a limb in a single shot, I guess.

You may know this but the key is to punch some holes in armor first. If you blast a million missiles at someone with mostly full armor it'll just sandpaper them a little. If they have actual holes already some of those missiles will get in and hopefully find themselves some delicious crits.

Aramoro
Jun 1, 2012




Saint Freak posted:

What is the first bar on mechs mean? What does the second bar on mechs mean? The third one is heat I've got that. What's the fourth bar on mechs mean? Why do mechs sometimes explode when I've depleted none of these? Why do mechs sometimes not explode when I do deplete one of these? Why do I shoot an enemy and see 'Jump Jet(s) Destroyed' and then they jump jet away? Is there any way to stop people from running away? If my first guy goes and I use the strip evasion laser and then the enemy I used it on goes next did that do effectively nothing? What do you do with red equipment? Why is the tutorial stuff like 'the move button moves' instead of explaining any aspect of the UI?


I'll probably have more questions in a bit thanks

I have literally no idea about any of these either so some info would be nice. I imagine if you've not played Battletech before the game will be like descending into some nightmare realm.

I get the destroyed equipment not being destroyed as well. I shot the AC5 off an enemy Shadowhawk who proceeded to blow the arm off my Shadowhawk with his....AC5.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Saint Freak posted:

What is the first bar on mechs mean? What does the second bar on mechs mean? The third one is heat I've got that. What's the fourth bar on mechs mean? Why do mechs sometimes explode when I've depleted none of these? Why do mechs sometimes not explode when I do deplete one of these? Why do I shoot an enemy and see 'Jump Jet(s) Destroyed' and then they jump jet away? Is there any way to stop people from running away? If my first guy goes and I use the strip evasion laser and then the enemy I used it on goes next did that do effectively nothing? What do you do with red equipment? Why is the tutorial stuff like 'the move button moves' instead of explaining any aspect of the UI?


I'll probably have more questions in a bit thanks

1- red bar is overall internal structure
2- white bar is overall armor. Note that these two are overall, not per-section. We'll come back to this!
3- fourth bar is stability. Fill it up, knock people over.
4- the red bar is 'overall,' right? But locations are tracked individually, so you can have a mech that is totally pristine except for the giant hole in the center torso waiting for a single machine gun shot to explode everything. This theoretical mech might show a bit off the red gauge but you won't know how close to exploding it is without clicking on it to see the different sections in the top menu.
5- if you deplete armor that doesn't do anything really. If you deplete internal structure and they didn't blow up I dunno.
6- Jump jets are individual components (look in the mech bay at one of yours) -- every JJ destroyed means they can jump less.
7- shoot them more so they blow up or in the legs so they can't run. Also you can sensor lock them with a light and use LRM indirect fire from a huge range away to kill off stragglers.
8- if you're going to strip evasion do it to a mech that hasn't moved yet that turn.
9- throw it in the garbage I think?
10- iono

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

Aramoro posted:

I have literally no idea about any of these either so some info would be nice. I imagine if you've not played Battletech before the game will be like descending into some nightmare realm.

I get the destroyed equipment not being destroyed as well. I shot the AC5 off an enemy Shadowhawk who proceeded to blow the arm off my Shadowhawk with his....AC5.

There are two crit states for weapons. The first makes it less effective and the second knocks it out. Mechs carry multiple jump jets and each one you shoot out reduces its jump range.

Gwaihir
Dec 8, 2009
Hair Elf

Saint Freak posted:

What is the first bar on mechs mean? What does the second bar on mechs mean? The third one is heat I've got that. What's the fourth bar on mechs mean? Why do mechs sometimes explode when I've depleted none of these? Why do mechs sometimes not explode when I do deplete one of these? Why do I shoot an enemy and see 'Jump Jet(s) Destroyed' and then they jump jet away? Is there any way to stop people from running away? If my first guy goes and I use the strip evasion laser and then the enemy I used it on goes next did that do effectively nothing? What do you do with red equipment? Why is the tutorial stuff like 'the move button moves' instead of explaining any aspect of the UI?


I'll probably have more questions in a bit thanks

this gif is a good demonstration of the different readouts:

https://giant.gfycat.com/LimpingWanAmericanbittern.mp4

Exhibit A, a hapless blackjack getting missile bukkaked by an SRM carrier.
*IMPORTANT BIT FOR KEEPING YOUR MECHS ALIVE*
See that circle at the feet of the Blackjack, where the front arc of it is red? This is the direction it's getting shot at from. If your right arm has no armor left on it and that's where your fancy AC20++ is, MAKE SURE TO FACE THE LEFT SIDE OF THE CIRCLE AT THE BADDIES. This means they can only hit your left arm/left leg/head.
This applies to enemy mechs too!

Anyhow, moving on:
As it's being pelted the bar of white blocks is going down. This is the overall armor. After one section loses armor and the internals start taking hits, the grey pips turn dark orange and start going down. This happens before all the armor is gone. You have to mouse over the various sections of your mech to see the exact armor/structure levels instead of the overall.

The red bar directly below structure and armor is heat. This won't go up in an enemy turn unless you're getting shot with Flamers.
Lastly, the yellow pips are stability. You can see them going up and up as the missiles hit. Once they hit a certain threshold the mech becomes Unsteady and can no longer sprint + loses all it's evasion. Further stability damage after becoming unsteady will knock the mech over.

Someone posted this on Discord, but I highly recommend changing the setting that hides the UI while shooting is going on. If you turn the UI back on, when shooting happens it shows the armor readout of the thing getting shot, and the sections that get hit are flashed and pulsed as it happens. This makes it WAY easier to follow what's actually getting hit where without shooting and then having to click back on the thing that was shot to see where your shots actually hit.

Gwaihir fucked around with this message at 13:43 on Apr 25, 2018

chesnok
Nov 14, 2014
Crits are so underwhelming in this game, holy poo poo. In tabletop punching and exploiting a hole in armor is the bread and butter of the game. Here even ammo explosions don't matter much - you lose that arm/side torso, take a couple pilot hits (the same you would've taken with side torso) and that's all. In 3025 tabletop most mechs are walking powder kegs, with the prevalence of various ammo-based weapons and the general lack of internal components to shield ammo bins with. Here you're better off completely coring an enemy with repeated application of ac20 Mechwarrior-style, instead of fishing for ammo/engine/gyro/hip actuator/cockpit hits.

I feel the game is a really simplified TT with none of cool effects/explosions to make up for it. Mary Sue princess story instead of political intrigue we were used to in novels/sourcebooks doesn't help either.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
Is there a bug where if a mech is completely untouched during a mission it ends it with all the armor stripped and the structure undamaged? Happened once or twice to me on mechs I know I kept out of the fight.

Not a huge deal. Game's fun!

Cowcaster
Aug 7, 2002



Saint Freak posted:

What is the first bar on mechs mean? What does the second bar on mechs mean? The third one is heat I've got that. What's the fourth bar on mechs mean? Why do mechs sometimes explode when I've depleted none of these? Why do mechs sometimes not explode when I do deplete one of these? Why do I shoot an enemy and see 'Jump Jet(s) Destroyed' and then they jump jet away? Is there any way to stop people from running away? If my first guy goes and I use the strip evasion laser and then the enemy I used it on goes next did that do effectively nothing? What do you do with red equipment? Why is the tutorial stuff like 'the move button moves' instead of explaining any aspect of the UI?


I'll probably have more questions in a bit thanks

i'm going to try and answer all your questions without referencing a screenshot and having only played a little bit of the first two missions yesterday!

1) the main bar on the mech, white section is Total Armor, Orange Section is Total Structure. These metrics are pretty useless beyond glances because since damage is locational, your mech can have nearly pristine armor all over except for one section which has been shot to pieces
2) second, yellow bar is stability. seems like there's four pips and pips can be half full (so 8 pips?) if it fills up all the way your mech falls over. maybe there's a penalty if it's partially full?
3) can't remember a 4th bar at the moment so i'm going to guess nacho cheese level
4) the way you break mechs is by depleting all the structure in a location. there's a bunch of them here's a list in no particular order: center torso, right torso, left leg, right arm, coccyx, femur, hedge.
5) mechs are destroyed when all of the structure from either the center torso, the head, and maybe both legs? is destroyed. so depending on how your hits scatter, you can destroy a mech way before the health bar depletes. or, depending on how your hits scatter, you may need to deplete every point of armor on every section but these to destroy the mech.
6) mechs usually have multiple jump jets equipped, the more you have the farther you can jump. you just probably smashed one specific jump jet slot, not all of them
7) the only real way to stop people from running away is to knock them down or break their legs
8) if you strip evasion and then the target moves to get evasion yeah it was a wasted shot
9) red equipment is broken and needs to be stripped, i assume they do it that way so you know that you've lost a piece of equipment instead of just quietly vanishing it leaving you wondering where your ac/20 went
10) tutorial bad

Gwaihir
Dec 8, 2009
Hair Elf

chesnok posted:

Crits are so underwhelming in this game, holy poo poo. In tabletop punching and exploiting a hole in armor is the bread and butter of the game. Here even ammo explosions don't matter much - you lose that arm/side torso, take a couple pilot hits (the same you would've taken with side torso) and that's all. In 3025 tabletop most mechs are walking powder kegs, with the prevalence of various ammo-based weapons and the general lack of internal components to shield ammo bins with. Here you're better off completely coring an enemy with repeated application of ac20 Mechwarrior-style, instead of fishing for ammo/engine/gyro/hip actuator/cockpit hits.

I feel the game is a really simplified TT with none of cool effects/explosions to make up for it. Mary Sue princess story instead of political intrigue we were used to in novels/sourcebooks doesn't help either.

You're mad that one of the worst parts of the already blah 3025 play was fixed so that the optimal method to everything isn't medium laser boating? I'm very confused.

I would say that arguably the prevalence of called shots is too high to re-create the "FFS I literally cannot kill this thing ever" feeling of trying to take out a classic AWS-8q, but that's only if you also discount all the new defensive tools that were introduced.

e: there's also still plenty of terrible stock mechs with CT ammo to blow sky high too.

Cowcaster
Aug 7, 2002



in tabletop games isn't it the case that the machinegun, the weakest weapon in the game, has ammo explosions which cause more damage than literally anything else in the game?

Gwaihir
Dec 8, 2009
Hair Elf
Yup! Anything with an mg spent the first turn dumping all their ammo.

Dreadwroth
Dec 12, 2009

by R. Guyovich
I just played a skirmish with a lance made of a Panther, Wolverine, Griffin, and Thunderbolt vs ai. Standout moment was when the hero of the match Wolverine punched out the center torso of the opposing Black Knight and won the day, that was amazing.

Filthy Monkey
Jun 25, 2007

Game is pretty fun so far. Repair and healing times can be brutal though. In the mission where you get the Argo, I ended up taking a real beating. I was pretty much totally out of commission for a good 60 days, and even then I wasn't back up to full power.

Do LBX exist at all? I haven't seen them yet, and they were one of my old favorite weapons. I miss stuffing as many LBX as I can into a mech and shotgun salvoing mechs in near melee range.

After you lift the Argo, you get a decent mech with 3 missile and 2 energy slots. I found I had good luck turning it into a short range fighter with 3x SRM6, and 2x M laser. They have the same range, meaning you are pretty well optimized to put on hurt within 270m.

Kharnifex
Sep 11, 2001

The Banter is better in AusGBS
This game is excellent.

Really stoked at how fluid it is, and it should be appreciated that they got a good mix of TT and video game to make it appealing.

chesnok
Nov 14, 2014

Gwaihir posted:

You're mad that one of the worst parts of the already blah 3025 play was fixed so that the optimal method to everything isn't medium laser boating? I'm very confused.

I would say that arguably the prevalence of called shots is too high to re-create the "FFS I literally cannot kill this thing ever" feeling of trying to take out a classic AWS-8q, but that's only if you also discount all the new defensive tools that were introduced.

e: there's also still plenty of terrible stock mechs with CT ammo to blow sky high too.

Medium laser boating is effective in HBS BT too, surprise surprise. And it was prevalent in TT because having fewer to hit rolls is bad with your generic 4/5 pilot. Level 1 rules tabletop was interesting precisely because few mechs had super optimized "big gun + a handful of medium lasers" loadout to win solo duels, you had to contend with what you've been given and make a lance of RFL-3N, QKD-5G, PXH-1 and CN9-A work against ARC-2R, JM-6S, VND-1R and SHD-2H.
There is a reason l1 and l2 sourcebooks state "refitting a battlemech is a very costly and time-consuming effort".

The Bramble
Mar 16, 2004

This game is fun, but I can't help but wonder what it could have been if it'd spent another 6 months in the oven. The graphics are shockingly poor, the 3d portraits are also shockingly poor and completely lack character - I can't see myself ever truly caring for my pilots and their dumb potato heads. The tutorial is really bad. The terrain not being destructible, even something simple like trees falling over or catching fire, seems like a terrible oversight. The pacing, as has been widely noted, could use some real work, too. I had to escort a convoy last night for the first time and I wanted to shoot myself.

It's a good game. The mechanics, tactics, and strategy are all really solid. There's nothing else quite like it out there. But it feels like an indie release. I can overlook a lack of polish from a small indie studio. But I have a really hard time excusing it when a mid-tier company like Paradox is publishing.

Hieronymous Alloy
Jan 30, 2009


Why! Why!! Why must you refuse to accept that Dr. Hieronymous Alloy's Genetically Enhanced Cream Corn Is Superior to the Leading Brand on the Market!?!




Morbid Hound
Any thoughts on advice on building "you" in the campaign? Gunnery vs tactics vs guys vs piloting etc?

ZenVulgarity
Oct 9, 2012

I made the hat by transforming my zen

The Bramble posted:

This game is fun, but I can't help but wonder what it could have been if it'd spent another 6 months in the oven. The graphics are shockingly poor, the 3d portraits are also shockingly poor and completely lack character - I can't see myself ever truly caring for my pilots and their dumb potato heads. The tutorial is really bad. The terrain not being destructible, even something simple like trees falling over or catching fire, seems like a terrible oversight. The pacing, as has been widely noted, could use some real work, too. I had to escort a convoy last night for the first time and I wanted to shoot myself.

It's a good game. The mechanics, tactics, and strategy are all really solid. There's nothing else quite like it out there. But it feels like an indie release. I can overlook a lack of polish from a small indie studio. But I have a really hard time excusing it when a mid-tier company like Paradox is publishing.

Paradox releasing half hosed up but promising games and then releasing a ton of content and fixes is kind of their thing

Cowcaster
Aug 7, 2002



Hieronymous Alloy posted:

Any thoughts on advice on building "you" in the campaign? Gunnery vs tactics vs guys vs piloting etc?

i'd appreciate some advice as well, my only comment is i find it annoying that compared to the other two recruit pilots you start with your player character apparently has two less skill points at the same level? i may not understand how the leveling up system in battletech works yet though.

CheeseSpawn
Sep 15, 2004
Doctor Rope
RIP

Dekker, tried to save you but you took one too many injuries in combat trying to provide LOS for missles.

Glitch, that thor, 2x vindicator, jagermech, manticore, LRM carrier, etc really wanted you do die despite me moving you around in the back.

Early backer Ice Trey, that hunchback did not want any of what you wanted and popped your green head off. Probably should have used all my vets.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Aramoro posted:

I think the party line is 'terrain clipping is normal in games like this' and 'it's just like XCom'

Looks to me like he's getting hit with LRMs. Someone probably sensor locked him. The ones coming through the wall just look like an animation glich where some of them are using the direct fire animation rather than the indirect fire animation. Based on where the fire is coming from I don't think it's shooting through the wall.

They need to put some kind of very highly visible indicator when a mech is sensor locked. I think that' what a lot of people are seeing when they complain about getting hit by LRMs out of nowhere or every turret on the map focusing their one mech or whatever.

ZenVulgarity posted:

Paradox releasing half hosed up but promising games and then releasing a ton of content and fixes is kind of their thing

This isn't a paradox game. You're talking about the way that Paradox, the studio (who have made things like EU4, HOI4, etc) does things with their games. The game was made by HBS and is published by Paradox, the publisher, an organization that is part of the same company as Paradox the studio but also publishes things for other people.

Whether or not you think the game is fun and in good shape now is a different point, but this isn't "lol paradox gonna release half a game then sell you $200 in DLC."






In other news I'm at work trying not to fall asleep because I stayed up way too goddamned late playing this game.

Game is good.

My one major suggestion would be that they need to do a bit of interface hand holding in the tutorials for people who don't know the system. It didn't bother me, but having a pop up point arrows at poo poo like "here's your mech's armor, here's its stability, here's its heat, here's its structure, here are what these things do" might be helpful for people coming in cold.

DivineCoffeeBinge
Mar 3, 2011

Spider-Man's Amazing Construction Company

Pirate Radar posted:

Not gonna get attached to the starting pilots just because they’re the starters. This ain’t Pokémon. #merclife

If you're not keeping Glitch alive and well forever and ever I don't know what to tell you

Magni
Apr 29, 2009

DatonKallandor posted:

PSA: Orions are so goddamn tough, the pilot dies way before the Mech does. Went into a fight that ended up having two full armor Orions as a bossfight with a LRM25 Shadowhawk, a stock Trebuchet, a stock Vindicator and a brawler SRM boat Centurion. I ran the Treb dry, almost ran the Shadowhawk dry and the Centurion got sandpapered to poo poo and the Orions just wouldn't loving die.

That's pretty fitting. The Orion is basically a baby-Atlas.

NmareBfly
Jul 16, 2004

I posted my food for USPOL Thanksgiving!


Glitch got knocked around by a bunch of missiles and died on the moon with the Argo. :qq:

It wasn't even actually a headcap, the LRM turrets just did a number on her cockpit for two wounds then one lucky hit later and welp. I'm headcanoning that it wasn't properly sealed and all her air got vented. :rip:

Phi230
Feb 2, 2016

by Fluffdaddy

Gamerofthegame posted:

I suspect the general lack of weapons might hurt the game's longevity. You have shotgun missles, indirect missiles, two flavors of longrange gun, mcpunch gun, big and small laser, mcsnipe laser, fire and then the gauntlet of weapons-for-punching. That doesn't really feel like much, in particular when you start specializing your robits into various ranges and roles.

Not a super deal breaker, I just think it'll lead to a certain amount of repetition.

Lol thinking battletech doesn't have enough weapons

Gwaihir
Dec 8, 2009
Hair Elf

chesnok posted:

Medium laser boating is effective in HBS BT too, surprise surprise. And it was prevalent in TT because having fewer to hit rolls is bad with your generic 4/5 pilot. Level 1 rules tabletop was interesting precisely because few mechs had super optimized "big gun + a handful of medium lasers" loadout to win solo duels, you had to contend with what you've been given and make a lance of RFL-3N, QKD-5G, PXH-1 and CN9-A work against ARC-2R, JM-6S, VND-1R and SHD-2H.
There is a reason l1 and l2 sourcebooks state "refitting a battlemech is a very costly and time-consuming effort".

I loving hate L1 tech table top play so I'm going to shed zero tears that it's not exactly recreated here.

Yea, mediums are effective, but with the addition of stability along with other tweaks and buffs to noon laser weapons you're never going to do well if you just field all laser machines.

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

Hieronymous Alloy posted:

Any thoughts on advice on building "you" in the campaign? Gunnery vs tactics vs guys vs piloting etc?

So the first tier guts skill is amazing for anyone you want to put into a relatively immobile or mid-range Mech. Get it on just about everyone except people you're building as dedicated Light pilots or flanker/mobile supports.

For my MC I went with Guts 1/Tactics 2. The second Tactics skill helps a lot if you want to use a heavier mech and Sensor Lock is a decent skill.

Honestly the only skills I really think are worth it are Piloting 1 and 2 (absolutely fantastic and make piloting a Light or quick Medium a solid choice) Tactics 2, and Guts 1.

Gunner 1 is situational and should be somewhere in your squad too. Guts 2 can also be powerful but falls off the heavier your opponents are, I probably would have switched the guts perks myself since 2 feels way more like an early game perk and 1 is basically the best perk in the game.

So really I would say the builds I recommend are

Guts 1/Tactics 2- Dedicated Assault pilot especially with LRMs.

Piloting 2/Tactics 1- Light pilot or other fast mech pilot

Guts 1-2/Gunnery 1-2- Someone who pilots a mech bristling with guns

Zore fucked around with this message at 14:40 on Apr 25, 2018

Gwaihir
Dec 8, 2009
Hair Elf

Phi230 posted:

Lol thinking battletech doesn't have enough weapons

I dunno, the base selection can/does get pretty boring. (Luckily there's a huge pile of others waiting to be added in)

Axetrain
Sep 14, 2007

This glorious AC20+ is carrying my rear end.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
I refitted the starting SHD into an SRM bomber and I like it very muchly. Now I just have to find a market with an AC/10 or AC/20 and I can do a pick-and-roll with the Centurion you get in one of the story missions

is there something like smurfy's mech builder for this game? or I guess smurfy's would work if you just keep the engines/structure stock and just fiddle

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.
I hired a lady named Selkie who had an Irish accent and seemed cool but she took a Shadow Hawk chassis to the head and got splattered inside her Locust.

:rip:

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Taerkar
Dec 7, 2002

kind of into it, really

Got mauled on the first planet invasion mission as the AI did a really good job of focus firing. Had to retreat to a lower difficulty planet afterwards to lick my wounds and run a few missions with a rather threadbare lance of mostly lights.

I kinda wish there was a 'hall of fallen Mechwarriors' just so that I could watch that thing scroll.

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