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Booooo
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# ? Apr 25, 2018 18:00 |
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# ? May 30, 2024 13:59 |
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Also spreading your dudes out lets you get more flanking fire in and the default armour is just awful at rear coverage most of the time.
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# ? Apr 25, 2018 18:03 |
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RBA Starblade posted:I named my mercs MecCOM after my XCOM Gian robot campaign, even found a logo with what looks like an XCOM shield, what's you guys name your squads? I generally have two video game avatars that I recycle (one when the character is "me" like most MMOs, one when it's its own character like this game or Mass Effect) so call-sign Firebrand is commanding Blazing Squadron.
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# ? Apr 25, 2018 18:04 |
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I've got to ask. To anyone who did Smithon Liberation mission (the one that should lead to consulting with LosTech expert or whatnot), what mechs did you take? Because after four or five tries I'm starting to wonder if I'm just capital B Bad, or is my Vindicator/Shadow Hawk/Griffin/Dragon just plain too squishy to make it through, and I need to grind side contracts to get better gear.
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# ? Apr 25, 2018 18:04 |
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Impermanent posted:Feudalism isn't some sort of 'default' governing mode for societies that are cut off from a larger network of societies. It's a specific reaction to circumstances, primarily economic. "Only having access to one planet" isn't exactly that huge of an informational, economic, or cultural gap, considering that, for example, we currently don't live in feudalism. The number of planets that are as hospitable to human life as Earth can be counted on one hand in the Inner Sphere. This results in worse agricultural outcomes, smaller arable regions and greater labor needed just for survival. Furthermore, even though FTL comms and travel exists, you can't fax a loaf of bread, and interstellar shipping if non luxury/high-value goods doesn't exist. Drop ships can't carry enough staples to make a difference, and routine travel takes weeks, even for adjacent systems. Worlds in battletech are more physically isolated from their neighbors than historical Feudal entities. You can petition your Lord for a replacement Water purifier, but even if he's inclined to help and has what you need on hand and wastes no time getting it to you, it can still take months for aid to arrive. Battletech has a lot of implausible crap in it, but Feudalism is not even close to the worst of its sins.
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# ? Apr 25, 2018 18:05 |
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Eej posted:Also spreading your dudes out lets you get more flanking fire in and the default armour is just awful at rear coverage most of the time. having 2 pairs of heavy and medium flanker can mop up locusts etc that get too close while allowing you to dish damage. Early in the game most enemies won't have special skills like bulwark or multi-targeting but once you're fast the introductory stuff and the map opens up you'll start seeing things you want to spread out to avoid.
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# ? Apr 25, 2018 18:05 |
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My favorite thing to do in this game so far is to surround a light mech with two medium mechs and just kick them to death Q: is there any AoE artillery later in the game?
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# ? Apr 25, 2018 18:08 |
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Luigi's Discount Porn Bin posted:Dumb question. How do you view what system a contract is in? I see all these contracts but can't tell where I actually have to go to carry them out. You can look at the system map under navigation - places with travel contracts from where you currently are marked. Keep in mind if you travel from the system map you pay the travel yourself (I assume, since I've never done this) - if you accept a travel contract from the contracts screen it'll automatically travel to the correct place.
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# ? Apr 25, 2018 18:16 |
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A.o.D. posted:The number of planets that are as hospitable to human life as Earth can be counted on one hand in the Inner Sphere. This results in worse agricultural outcomes, smaller arable regions and greater labor needed just for survival. Furthermore, even though FTL comms and travel exists, you can't fax a loaf of bread, and interstellar shipping if non luxury/high-value goods doesn't exist. Drop ships can't carry enough staples to make a difference, and routine travel takes weeks, even for adjacent systems. Worlds in battletech are more physically isolated from their neighbors than historical Feudal entities. You can petition your Lord for a replacement Water purifier, but even if he's inclined to help and has what you need on hand and wastes no time getting it to you, it can still take months for aid to arrive. This idealistic nonsense comes primarily from the problem we have thinking at scale. Sure, certainly individual planets are isolated - but they are *planets.* If every habitable world were teh size of Australia, maybe, there would be shortage of land enough to make feudalism replicable on a planet-scale. That each planet needs to be essentially self-sufficient only strengthens the argument against feudalism. You don't need a lord to send you a water purifier if your planet has sand in it, and judging by this game half of the planets are deserts.
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# ? Apr 25, 2018 18:16 |
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Beefeater1980 posted:While I’m on a posting spree...case in point. They tried to lure you out, you didn't fall for it. Good job! A.o.D. posted:The number of planets that are as hospitable to human life as Earth can be counted on one hand in the Inner Sphere. This results in worse agricultural outcomes, smaller arable regions and greater labor needed just for survival. Furthermore, even though FTL comms and travel exists, you can't fax a loaf of bread, and interstellar shipping if non luxury/high-value goods doesn't exist. Drop ships can't carry enough staples to make a difference, and routine travel takes weeks, even for adjacent systems. Worlds in battletech are more physically isolated from their neighbors than historical Feudal entities. You can petition your Lord for a replacement Water purifier, but even if he's inclined to help and has what you need on hand and wastes no time getting it to you, it can still take months for aid to arrive. It's worth noting that one reason there are so few comparable-to-Earth planets in Battletech is because back in the days of the Star League when those worlds were being settled, many terraforming projects were quietly being sabotaged by various entities - the thinking being that if a world wasn't dependent on its neighbors for anything, it would have no need to take part in a greater galactic society, and breakaway factions would start cropping up. So they said if Planet A can't grow food but Planet B has tons of food but not enough minerals and Planet C has tons of minerals but not enough water and Planet A has spare water, well, those three planets will be disinclined to go to war with each other. Except war happened anyways, and the infrastructure of JumpShips and DropShips that could have handled all that interplanetary trade got exploded or got requisitioned for use in exploding other things, so now instead of each planet being a single tile in an intricately-designed mosaic of peace and harmony, instead they all just kinda suck.
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# ? Apr 25, 2018 18:19 |
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Battletech lore was lazy and uninspiring in the 80s, nevermind now after 30 more years of sci-fi ideas. Factions that can barely hold on to a continent somehow having political weight to throw around throughout settled space. Sure.
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# ? Apr 25, 2018 18:20 |
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Kenshin posted:My favorite thing to do in this game so far is to surround a light mech with two medium mechs and just kick them to death No AOE anything yet. except in the opening mission for civilian targets edit: apparently i'm wrong about environmental damage in at least one set piece mission? Goatse James Bond fucked around with this message at 18:23 on Apr 25, 2018 |
# ? Apr 25, 2018 18:21 |
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Malek Deneith posted:I've got to ask. To anyone who did Smithon Liberation mission (the one that should lead to consulting with LosTech expert or whatnot), what mechs did you take? Because after four or five tries I'm starting to wonder if I'm just capital B Bad, or is my Vindicator/Shadow Hawk/Griffin/Dragon just plain too squishy to make it through, and I need to grind side contracts to get better gear. I had a Dragon, Shadow Hawk, Centurion, and Trebuchet. The last two were specced as LRM boats. Indirect fire won me that mission, also managing to take out 3 enemy mechs with an environmental explosion.
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# ? Apr 25, 2018 18:22 |
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Is there any where I can get a save file to a dev for a bug fix? Think I've got a "mech stuck on map load" bug that I can reliably reproduce.
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# ? Apr 25, 2018 18:22 |
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So if you use light mechs as backstabbers don't they just get hosed when their target turns around? How would they not get shot?
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# ? Apr 25, 2018 18:23 |
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A.o.D. posted:The number of planets that are as hospitable to human life as Earth can be counted on one hand in the Inner Sphere. This results in worse agricultural outcomes, smaller arable regions and greater labor needed just for survival. Furthermore, even though FTL comms and travel exists, you can't fax a loaf of bread, and interstellar shipping if non luxury/high-value goods doesn't exist. Drop ships can't carry enough staples to make a difference, and routine travel takes weeks, even for adjacent systems. Worlds in battletech are more physically isolated from their neighbors than historical Feudal entities. You can petition your Lord for a replacement Water purifier, but even if he's inclined to help and has what you need on hand and wastes no time getting it to you, it can still take months for aid to arrive. PoptartsNinja has also mentioned before that the former human empire/Star League/Terran Hegemony deliberately kept planets from being self-sufficient to concentrate power in their hands. e.g. the desert planet Sandpile might have had a rich, thriving population during Star League days, shipping out fancy glassworks made from the sand and importing all their water and food - hydroponics or moisture farms or whatever weren't allowed to be set up there, not economically efficient don't you know. Then the SL implodes, JumpShips and interstellar trade go up in literal flames, and Sandpile's regular ice-and-beer shipments stop. 'Pilers die in droves and the few survivors have to scrabble out a meager existence, trying to stay alive until their neighbors either vassalize them, conquer them, or just kill them all. The Star League were assholes. Edit: beaten, but ^^ bears repeating
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# ? Apr 25, 2018 18:24 |
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Space Feudalism requires less of a leap than Space Bushido or Space Mongols let's be real here Also you can say that Comstar encourages Space Feudalism because having power collected and handed down through hereditary means makes them easier to control than the democratic cluster gently caress that is the Free Worlds League Although you could also say that Comstar did the FWL too to prevent them from organizing and getting anything done too. It's already canon that they have the Space NSA just reading literally every message sent through space and casually leak info to competing houses to further their own goals
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# ? Apr 25, 2018 18:24 |
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RBA Starblade posted:So if you use light mechs as backstabbers don't they just get hosed when their target turns around? How would they not get shot? reserve them until the target has already gone (and any buddies, as applicable), then backstab. the light's turn will come up before the target's turn next round giving them time to run away or what have you.
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# ? Apr 25, 2018 18:25 |
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The new game made me read up on the first Battletech novels again. I totally forgot the bird-things weren't the first aliens in the setting! In Sword and the Dagger, Ardan Sortek gets himself tied up in a swamp by weird swamp aliens. Afterwards, those weirdos are never mentioned again.
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# ? Apr 25, 2018 18:25 |
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The feudal setting is “fine” but what doesn’t make sense is that simultaneously it’s feudal and decentralized and the inner sphere can barely keep the lights on, but then these decentralized feudal states are also capable of waging interstellar total war, conquering planets from afar, having pretty centralized political bodies that apparently control hundreds of star systems, strong enough national identities that there’s all these stereotypes (which, fine, that is how all tabletop games did characterization until at least the 2000s but whatever) etc. You could have a grim and gritty feudal war setting but it means cutting down on the scale of your engagement and making peasants way more numerous and important (collectively). Like a lance-on-lance battle with no support would be unthinkable outside of Clan-style ritual combat. DOCTOR ZIMBARDO fucked around with this message at 18:30 on Apr 25, 2018 |
# ? Apr 25, 2018 18:27 |
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Battletech: i need to know how many joysticks are in my cockpit.
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# ? Apr 25, 2018 18:29 |
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Pyromancer posted:I think the high/low spirits from coffee event never expires I took that fuckin' coffee for myself and now Behemoth is clinically depressed forever without any hope for Welbutrin.
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# ? Apr 25, 2018 18:30 |
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I split that coffee and both pilots had high spirits for the indicated amount of time before wearing off normally.
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# ? Apr 25, 2018 18:31 |
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I am upgrading the Argo as fast as possible and now am reasonably sure it will bury me in costs before I can leverage the benefits. Tighten your belts boys and girls, I want a Hydrobay AND a Library!
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# ? Apr 25, 2018 18:35 |
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cool game, love everything except twice now I lost ~30 minutes of play because a mech jumped onto a spot and the game refuses to continue cycling to the next action
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# ? Apr 25, 2018 18:37 |
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Fuckin' Glitch in the Vindi is straight up beastmode. This game is good
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# ? Apr 25, 2018 18:39 |
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Cowcaster posted:reserve them until the target has already gone (and any buddies, as applicable), then backstab. the light's turn will come up before the target's turn next round giving them time to run away or what have you. Also if and when you get a pilot with the Ace Pilot skill you can literally reserve down, then move in and shoot the butt, then shoot the butt and move out, all before the enemy gets a turn. Not a whole lot of mechs survive that.
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# ? Apr 25, 2018 18:40 |
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Gort posted:Nvidia just released drivers for Battletech, probably worth grabbing 'em. I'll try them out and report back. Definite improvements for me, thanks for posting this.
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# ? Apr 25, 2018 18:40 |
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Goa Tse-tung posted:cool game, love everything except See if you can shoot something. I saw a stream where something similar happened and that fixed the issue. There was basically a problem bracing.
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# ? Apr 25, 2018 18:42 |
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Stringbean posted:Fuckin' Glitch in the Vindi is straight up beastmode. Glitch rules and is just so happy to be murderin'
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# ? Apr 25, 2018 18:42 |
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New Nvidia drivers trip report: I can't tell if it's better, but it's probably not worse
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# ? Apr 25, 2018 18:43 |
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RBA Starblade posted:Glitch rules and is just so happy to be murderin' Glitch is best pilot. Nothing quite like having her say "You get a headshot! And you get a headshot!" and then she actually headshots both enemy 'Mechs.
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# ? Apr 25, 2018 18:44 |
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Gort posted:New Nvidia drivers trip report: I can't tell if it's better, but it's probably not worse Ditto, but it also didn't change my map stick bug. I didn't expect it to, but still. I'll have to look into how/where to get the save file to a dev after work, I can reproduce it 100% consistently
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# ? Apr 25, 2018 18:45 |
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What's the "map stick bug"? Can't scroll the map or something?
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# ? Apr 25, 2018 18:47 |
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I'm debating whether I can rip apart glitch's vindy to put 2 PPCs on it without being totally hosed. Basically turn it into the Uziel 2xPPC variant on a vindy chassis.
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# ? Apr 25, 2018 18:50 |
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Khisanth Magus posted:I'm debating whether I can rip apart glitch's vindy to put 2 PPCs on it without being totally hosed. Basically turn it into the Uziel 2xPPC variant on a vindy chassis. You have to strip every other weapon, the JJs, and a half ton of armor. It's much easier and faster to do it to the Blackjack, where you *technically* just need to replace the AC/2s and two MLs (for hardpoints).
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# ? Apr 25, 2018 18:53 |
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RBA Starblade posted:Glitch rules and is just so happy to be murderin' Except vehicles. She feels sorry for the vehicles.
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# ? Apr 25, 2018 18:53 |
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Anyone do something fun with small lasers? Best I could think of was for locust loadout, instead of MGs, but I am not good enough to use that mech and not have to melted down.
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# ? Apr 25, 2018 18:54 |
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Gort posted:What's the "map stick bug"? Can't scroll the map or something? The mech in my first deployment slot for that particular contract is irrevocably stuck in a rock. No moving or jump Jets, only spinning and firing.
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# ? Apr 25, 2018 18:54 |
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# ? May 30, 2024 13:59 |
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Khisanth Magus posted:I'm debating whether I can rip apart glitch's vindy to put 2 PPCs on it without being totally hosed. Basically turn it into the Uziel 2xPPC variant on a vindy chassis. I don't know if the heat bar is different across mechs but on my Thunderbolt firing both PPCs in one turn causes internal damage at 5 guts. I can't imagine the Vindicator doing any better. Then again the K2 exists so idk
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# ? Apr 25, 2018 18:55 |