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Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
The story dlc is a must have, utopia and synthetic dawn added a lot more variety to the base game.

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Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

hemale in pain posted:

I've just gotten into this and I've got a game to the point where I have cruisers and destroyers but I'm feeling like it's a bit stagnant? Like I keep doing the same stuff and building the same things. I've killed off a neighbour and I'm gonna go to war with another dude but I don't really feel like there's much new stuff to do. I think I'm probably just missing some things and don't really know how to play.

I don't have any DLC either

By default, the end-game crisis can come into effect about something after 2450. If you're close to that point, you might try rolling on to see what horrors the universe inflicts on you. Otherwise, it might be time for a restart - Paradox games are usually much more about playing until you get bored or see a good stopping point rather than playing to a victory condition.

Black Pants
Jan 16, 2008

Such comfortable, magical pants!
Lipstick Apathy
Consider mods, too. But wow, I can barely imagine the game without Utopia and Synthetic Dawn these days, they add so much good stuff. Apocalypse is less necessary than Utopia though. Some mods will need it.

Nemo2342
Nov 26, 2007

Have A Day




Nap Ghost

Sloober posted:

If your battleships get toasted then your fleet comp is garbage. Usually i lose destroyers and maybe a cruiser.

The two anti-contigency fleet recommendations I've seen are A) 180 torpedo corvettes + 10 whirlwind missile corvettes or B) 20 arc emitter/cloud lightning battleships + 1 perdition beam titan.

Of the two, I definitely prefer the corvette method since the battleship/titan losses take too long to replace when the contingency is swarming everywhere.

TorakFade
Oct 3, 2006

I strongly disapprove


Tomn posted:

Otherwise, it might be time for a restart - Paradox games are usually much more about playing until you get bored or see a good stopping point rather than playing to a victory condition.

This. The game offers so many different play styles (especially with dlc) that if you feel stuck, just restart and try out different things.

Of course it helps to set a goal for yourself, since the official end states are pretty uninteresting.

Right now I have a spiritual federation of 3 empires that spans half the galaxy, there's an awakened xenophile fallen empire that forced the other two main empires to be at peace with everyone else so it's become quite boring, every war is a slugfest between me and the FE while the rest of the galaxy watches. I am going to restart as a machine consciousness or hive mind and devour everything :getin:

iospace
Jan 19, 2038


Right now I'm playing as a fanatically spiritualist militants... who are biding their time.

And then when the moment is right, assimilate everyone into psionics :getin:

NatasDog
Feb 9, 2009

TorakFade posted:

I am going to restart as a machine consciousness or hive mind and devour everything :getin:

I just did this last week, recreating my vision of the bugs from Starship Troopers. It started off slow, but once I made contact with my first victim's borders it just snowballed from there.

The only problem I have with devouring swarms is the fact that it's a goddamn chore shuffling your pops onto conquered planets after each conquest. It'd be sooo much easier if the planet type was shown somewhere in the resettlement screen so I don't have to flip from planet to planet to find the right genetically engineered pop for Planet XXX. I just started naming them all Continent-001, Desert-001, etc. so I could keep track of them. I figure that's kind of what a hive mind would probably do anyway, no sense giving fancy names to planets that are only meant to be consumed.

Sloober
Apr 1, 2011

NatasDog posted:

I just did this last week, recreating my vision of the bugs from Starship Troopers. It started off slow, but once I made contact with my first victim's borders it just snowballed from there.

The only problem I have with devouring swarms is the fact that it's a goddamn chore shuffling your pops onto conquered planets after each conquest. It'd be sooo much easier if the planet type was shown somewhere in the resettlement screen so I don't have to flip from planet to planet to find the right genetically engineered pop for Planet XXX. I just started naming them all Continent-001, Desert-001, etc. so I could keep track of them. I figure that's kind of what a hive mind would probably do anyway, no sense giving fancy names to planets that are only meant to be consumed.

throw it in a sector and forget since it's just a planet being stripped of biomass

Soylent Pudding
Jun 22, 2007

We've got people!


Gonna jump back into this once I'm done with finals. Thinking of playing as space dwarfs for my next run which will be my first to shoot for synthetic ascension. Obviously will use an alpine environment. Probably will take the long life, bonus minerals, and slow pop growth traits. Not sure what ethics would best fit. Any suggestions?

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





Soylent Pudding posted:

Gonna jump back into this once I'm done with finals. Thinking of playing as space dwarfs for my next run which will be my first to shoot for synthetic ascension. Obviously will use an alpine environment. Probably will take the long life, bonus minerals, and slow pop growth traits. Not sure what ethics would best fit. Any suggestions?

Authoritarian (for slavery) gets huge boosts to mineral production, if you wanna go all in on that.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Soylent Pudding posted:

Gonna jump back into this once I'm done with finals. Thinking of playing as space dwarfs for my next run which will be my first to shoot for synthetic ascension. Obviously will use an alpine environment. Probably will take the long life, bonus minerals, and slow pop growth traits. Not sure what ethics would best fit. Any suggestions?

Depends on which flavor of dwarf you go for, but some degree of materialistic seems to fit most dwarves, unless you go hard into an ancestor-worshipping variant. Some degree of militarism might fit as well.

Grinning Goblin
Oct 11, 2004

Going for synthetic ascension means you should probably go materialist, drop the mining racial for your own dwarves, pick up some miner robots and the mechanist civic, go deep into engineering points, and make sure you have an industry specialist for your scientist. That way you will get plenty of modification points and turn into cyborgs/synths really quickly.

feller
Jul 5, 2006


Sloober posted:

throw it in a sector and forget since it's just a planet being stripped of biomass

If you don't put one of your own pops on it, it will revert to uncolonized once all the captured pops die off.

Xenaero
Sep 26, 2006


Slippery Tilde
I had 3 titans spread out across all 3 of my fleets when I engaged a FE, whose big fleet had a Titan. No achievement. Very sad.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Sloober posted:

Yeah i'm a way bigger fan of big ships since artillery-equipped ones can destroy the poo poo out of things in one or two hits, and you can equip a battleship with 4 of them and an X slot. They also stay out of range of most stuff. I think the biggest mistake folks that don't like them do is they try to equip them for other roles, which is a waste. Don't even use the carrier sections for PD - a destroyer is a more efficient vehicle for PD.

If you don't like big ships, at least use artillery destroyers. They can still fit a single neutron launcher or kinetic battery. Launchers can do up to 1000 damage and get big bonus to hull and armor.

Those have 0% tracking though, how do they hit anything smaller than a cruiser?

That said, artillery destroyers have long been a favorite of mine. Cheap enough to mass and replace as needed, and don't poo poo the bed when large guns come into play.

iospace
Jan 19, 2038


For the devouring swarm, is purging them "eating" them, or do you need to have one of your pops on that planet to actually eat them?

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

wiz please add a new anomaly: https://www.youtube.com/watch?v=ZP7K9SycELA

darthbob88
Oct 13, 2011

YOSPOS

iospace posted:

For the devouring swarm, is purging them "eating" them, or do you need to have one of your pops on that planet to actually eat them?
You don't need to have any of your pops on the planet, you can just eat them from half the galaxy away. Of course, you should resettle them off that planet, because if you have more than three or four purged pops on a planet, you lose a lot of their output.

iospace
Jan 19, 2038


darthbob88 posted:

You don't need to have any of your pops on the planet, you can just eat them from half the galaxy away. Of course, you should resettle them off that planet, because if you have more than three or four purged pops on a planet, you lose a lot of their output.

Alright, that's what I thought.

Also Patrol Drones is your friend!

Vasudus
May 30, 2003
Am I missing something regarding Cybernetic lifeforms and habitability/happiness? I started a game with assimilating robotmans (in which I learned that there's a max leader level cap of 10!) and the cyber pops don't care about happiness. So am I wrong in just settling all over?

Arrath
Apr 14, 2011


Vasudus posted:

Am I missing something regarding Cybernetic lifeforms and habitability/happiness? I started a game with assimilating robotmans (in which I learned that there's a max leader level cap of 10!) and the cyber pops don't care about happiness. So am I wrong in just settling all over?

No, settle everywhere. They give no shits about happiness, though habitability far enough off of their preference will incur a production penalty.

This can be fixed by assimilating some fools who like that planet type.

StashAugustine
Mar 24, 2013

Do not trust in hope- it will betray you! Only faith and hatred sustain.

playing as a devouring swarm, so i get bonuses to hull/armor regen. is going with limited shields a viable strategy with that? is there any way to spend excess power?

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands
I personally find that the most important part of hull/armor regen isn't how it helps in actual battles, but how it means that you can continue campaigning without taking a lengthy trip back to a spaceport to repair. It's a strategic advantage more than a tactical one. I haven't run the numbers too much, but actual battle damage seems to grossly outstrip regen rate.

Also I'd have to double check but I THINK excess power automatically improves certain stats.

Xenaero
Sep 26, 2006


Slippery Tilde
Man the game is pretty good in basically making you build Gateways around your significantly large territory now that Jump Drive was mostly neutered. Not a bad tradeoff. Do wish I could build more than one at a time though.

Jabarto
Apr 7, 2007

I could do with your...assistance.

Tomn posted:

I personally find that the most important part of hull/armor regen isn't how it helps in actual battles, but how it means that you can continue campaigning without taking a lengthy trip back to a spaceport to repair. It's a strategic advantage more than a tactical one. I haven't run the numbers too much, but actual battle damage seems to grossly outstrip regen rate.

Also I'd have to double check but I THINK excess power automatically improves certain stats.

I'm 99% positive that extra power will improve evasion, but not by very much.

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan
Is Horizon Signal broken? I’ve finally gotten it for the first time since it loving came out, and was really enjoying it. I let The Messenger mutate my entire population, and then... nothing. it’s been several years since then and not a word. Any pointers?

President Ark
May 16, 2010

:iiam:

Lordshmee posted:

Is Horizon Signal broken? I’ve finally gotten it for the first time since it loving came out, and was really enjoying it. I let The Messenger mutate my entire population, and then... nothing. it’s been several years since then and not a word. Any pointers?

settle a new planet if you haven't, one of the branches of it requires that

there's a bunch of 'branches' to horizon signal that pop up once you get the initial part done (and mutating your species is one of them so you're definitely on the second stage of it); each one gives you some weird esoteric bonuses and eventually you'll get a rare research that gives a building; building that progresses the chain

President Ark fucked around with this message at 01:31 on Apr 26, 2018

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Xenaero posted:

Man the game is pretty good in basically making you build Gateways around your significantly large territory now that Jump Drive was mostly neutered. Not a bad tradeoff. Do wish I could build more than one at a time though.
Jump Drive is still extremely powerful, arguably moreso now. Yeah it makes your fleets temporarily slower and weaker, but being able to take a doomstack of minidoomstacks and drop them right on top of, say, a secondary enemy fleet that's heading towards reinforcing an enemy's other fleet, you can really gently caress their poo poo up. Also, keeping transport fleets in a safe location until it's time to invade, then jump them right into the system. Or jumping science ships across great galactic divides in the hyperlane system.

Pharohman777
Jan 14, 2012

by Fluffdaddy

Xenaero posted:

Man the game is pretty good in basically making you build Gateways around your significantly large territory now that Jump Drive was mostly neutered. Not a bad tradeoff. Do wish I could build more than one at a time though.

There should be a space!roman empire galaxywide anomaly that is basically a ton of broken Gateways directly connecting a large number of systems into a galaxywide superhighway, with special stuff like the remains of old spaceforts at the ends of the network or at important crossroads.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Lordshmee posted:

Is Horizon Signal broken? I’ve finally gotten it for the first time since it loving came out, and was really enjoying it. I let The Messenger mutate my entire population, and then... nothing. it’s been several years since then and not a word. Any pointers?

Have you researched Entropic Recursion (physics tree) and Doctrine: Strange Loop (society tree)? Once you research those, you unlock the chance to pull the Omega Theory rare tech (physics tree again). Research that, then build the building you get from it.

There are some neat things when colonizing new worlds or observing primitives but they're not necessary to completion.

President Ark
May 16, 2010

:iiam:
they should readd wormhole stations as a one-an-empire megastructure with a much longer range to help with mid-to-lategame logistics and mobility within your empire

Gekkoh
Jan 12, 2018

Just another
Squamata Gekkota
This might be a dumb question, but google wasn't helpful, and the perks themselves don't say.

Can you take both Engineered Evolution and The Flesh is Weak? I'm in an ironman game, so I can't just test it and go back. I realize that at some point those two paths diverge and you're locked out of the other one, but I'm not sure if that locking out happens at the very first step or not.

Thanks!

Edit... oh yeah, anyone know of a UI mod that displays your currently active edicts with the time remaining on them, on the main screen? I poked around the workshop, but didn't find anything. I'm constantly having to go into the edict screen to mouse over active edicts to see when they end, to make sure that I don't use too much influence ahead of time.

Finally... a suggestion. Allow us to mark buildings as "I don't want to upgrade this now" so that it removes the arrow in the outliner. Why? I'm playing as an tall build Agrarian Idyll species, and I have way more than enough food. I don't want to spend more energy on upgraded Hydroponics labs that don't increase my unity output, but simply would give me even more food.

Gekkoh fucked around with this message at 01:49 on Apr 26, 2018

Jazerus
May 24, 2011


Gekkoh posted:

This might be a dumb question, but google wasn't helpful, and the perks themselves don't say.

Can you take both Engineered Evolution and The Flesh is Weak? I'm in an ironman game, so I can't just test it and go back. I realize that at some point those two paths diverge and you're locked out of the other one, but I'm not sure if that locking out happens at the very first step or not.

Thanks!

they're exclusive unless you get a mod to make them not exclusive

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan

Shugojin posted:

Have you researched Entropic Recursion (physics tree) and Doctrine: Strange Loop (society tree)? Once you research those, you unlock the chance to pull the Omega Theory rare tech (physics tree again). Research that, then build the building you get from it.

There are some neat things when colonizing new worlds or observing primitives but they're not necessary to completion.

Yeah I’ve researched all of that, even built the Pyramid hoping that would trigger something. At this point I think I need to colonize or uplift. I’ve been playing Life-Seeded and stopped robo-colonizing long ago. Hopefully robots can trigger whatever is needed. I just now started integrating my first protectorate, so they may suffice eventually if need be. Also, I guess I need to go find some critters to uplift.

Shugojin
Sep 6, 2007

THE TAIL THAT BURNS TWICE AS BRIGHT...


Lordshmee posted:

Yeah I’ve researched all of that, even built the Pyramid hoping that would trigger something. At this point I think I need to colonize or uplift. I’ve been playing Life-Seeded and stopped robo-colonizing long ago. Hopefully robots can trigger whatever is needed. I just now started integrating my first protectorate, so they may suffice eventually if need be. Also, I guess I need to go find some critters to uplift.

If you built the Omega Alignment and didn't get a special project then yeah it's hosed, building that unlocks a special project and once you complete that it's the last thing regardless of your choice. Sometimes Horizon Signal gets hosed by patches. It worked fine for me in 2.2 but I dunno about the 2.4 beta if you are on that.

Xenaero
Sep 26, 2006


Slippery Tilde

Captain Invictus posted:

Jump Drive is still extremely powerful, arguably moreso now. Yeah it makes your fleets temporarily slower and weaker, but being able to take a doomstack of minidoomstacks and drop them right on top of, say, a secondary enemy fleet that's heading towards reinforcing an enemy's other fleet, you can really gently caress their poo poo up. Also, keeping transport fleets in a safe location until it's time to invade, then jump them right into the system. Or jumping science ships across great galactic divides in the hyperlane system.

Okay, I admit this confused me greatly and then I googled it and found out there's a Jump special order that I've completely missed this ENTIRE time.

Good lord. I've not even been using it. I assumed they just removed the functionality altogether in favor of shorter recharge for hyperlane warps when that change hit.

Lordshmee
Nov 23, 2007

I hate you, Milkman Dan

Shugojin posted:

If you built the Omega Alignment and didn't get a special project then yeah it's hosed, building that unlocks a special project and once you complete that it's the last thing regardless of your choice. Sometimes Horizon Signal gets hosed by patches. It worked fine for me in 2.2 but I dunno about the 2.4 beta if you are on that.

It’s entirely possible that I was drunk and only *considered* building that thing and just decided to save and quit before I did so. I think my confusion was that it’s a Capital-only building, and my response was, welp we’ll pick this up tomorrow. I’ve been 100% embracing the worm and I can’t wait to keep doing so!

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Xenaero posted:

Okay, I admit this confused me greatly and then I googled it and found out there's a Jump special order that I've completely missed this ENTIRE time.

Good lord. I've not even been using it. I assumed they just removed the functionality altogether in favor of shorter recharge for hyperlane warps when that change hit.
Same here for my first go after the change. Then I accidentally hovered over it when going to stop a construction ship from doing something and, well, there it is.

It's insanely useful. Like, it creates actual strategies in the game, cutting fleets off before they can get to certain sectors, etc. You have to plan for the weakness and slowness but in the case of science ships, construction ships, and transports, that doesn't even really matter.

iospace
Jan 19, 2038


Lordshmee posted:

It’s entirely possible that I was drunk and only *considered* building that thing and just decided to save and quit before I did so. I think my confusion was that it’s a Capital-only building, and my response was, welp we’ll pick this up tomorrow. I’ve been 100% embracing the worm and I can’t wait to keep doing so!

What was, will be

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CitizenKain
May 27, 2001

That was Gary Cooper, asshole.

Nap Ghost

Xenaero posted:

Okay, I admit this confused me greatly and then I googled it and found out there's a Jump special order that I've completely missed this ENTIRE time.

Good lord. I've not even been using it. I assumed they just removed the functionality altogether in favor of shorter recharge for hyperlane warps when that change hit.

Well drat don't I feel dumb as well.

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