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So I got the Lenovo Explorer in today, was setting it up and then realized my PC doesn't have bluetooth. So go me.
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# ? Apr 26, 2018 03:59 |
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# ? Jun 8, 2024 07:30 |
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CitizenKain posted:So I got the Lenovo Explorer in today, was setting it up and then realized my PC doesn't have bluetooth. So go me. Obvious answer is to buy a bluetooth usb dongle. I just bought a rift after previously owning and selling a vive. Looking forward to checking out the state of vr games again with a different device.
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# ? Apr 26, 2018 04:04 |
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Hamelekim posted:Obvious answer is to buy a bluetooth usb dongle. Yea, one is on the way. In the meantime, I played some Elite: Dangerous. Game still isn't all that much fun, but goddamn is it amazing in VR.
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# ? Apr 26, 2018 04:16 |
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CitizenKain posted:Yea, one is on the way. Yeah it was nice on the Vive, but blurry. Supposed to be better with the rift. I might dive back into it again. I put something like 300 hours total into the game, outside of VR, so pretty burned out with it, but flying inside in VR is an amazing feeling. Especially on a planets surface.
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# ? Apr 26, 2018 04:32 |
Macintosh HD posted:Woah how did you get IL-2 to work? I heard it has a problem with all WMR devices due to the way IL-2 handles the IPD stuff. I have an WMR coming tonight so I’m super curious. I hosed around with this thingy: https://forum.il2sturmovik.com/topic/30556-3dmigoto-mod-for-vr/ Hopefully the devs will make a proper fix at some point, but in the meantime the thread has tips on which settings to tweak to improve things with WMR. Just drove a few laps around the Nordschleife in Project Cars. I can't wait to show my dad this stuff. Racket Fury continues to own. I'm not good enough at table tennis to know how realistic its physics are, but I can say that the sim mode feels really loving nice, and the arcade mode relaxes things just enough that I can pretend I'm good.
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# ? Apr 26, 2018 04:41 |
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Found out my laptop with a MX150 will play games ok, dicked around with a few things which seemed alright. Only game that really didn't feel right was Gorn. I figure I'll refund that one for something like H3VR.
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# ? Apr 26, 2018 06:14 |
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CitizenKain posted:Found out my laptop with a MX150 will play games ok, dicked around with a few things which seemed alright. Only game that really didn't feel right was Gorn. I figure I'll refund that one for something like H3VR. Install advanced settings Then you can subsample. =D
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# ? Apr 26, 2018 06:46 |
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Talos Principle VR is fantastic and you all should play it.
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# ? Apr 26, 2018 07:37 |
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Hellsau posted:Talos Principle VR is fantastic and you all should play it. Yes, it's only VR game I've put serious time into. Worth experiencing.
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# ? Apr 26, 2018 07:49 |
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Warbird posted:Did Stomefox change his mind about supporting VRTK by chance? I keep meaning to get around to fooling with VR dev and I enjoyed poking at it in the past. Yes, he/she was going to do it full time and set up a patron to do so. I'm personally furious at Unity (also secondarily a bit at Oculus/HTC/Valve) for not supporting it as it was a giant commercial for Unity and VR and it would make sense for them to do this work internally. Literally, all they had to do was take two thousand dollars a month, (which is nothing in corporate terms) internally list it as marketing and support the patron. No one supported the patron so he gave up doing it full time. It's open source and now just a hobby, but still accepting pull requests. Basically, there is no significant new work but everything still works and will be updated but it no longer is a lively project with cool new features all the time.
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# ? Apr 26, 2018 07:53 |
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Finished Lone Echo earlier today, and it was so gooood . My only complaint is it really needed a harder "THIS IS THE POINT OF NO RETURN" than an off-the-cuff "get your poo poo done first" remark from Liv when you go to activate the sensor. And could really benefit from a post-game option to go back for missed Cube-Sats/general exploration.
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# ? Apr 26, 2018 13:04 |
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Anyone able to weigh in on Skyrim VR and/or Fallout 4 VR? The appeal of playing a full narrative in VR really appeals to me. I've never completed either game in 2D. I've heard that each of them have baffling design choices (for example, Skyrim doesn't care how you swing your motion controller, it's still just a "weak" swing versus a "strong" one). But... I've also heard there's lots of mods so my guess is some of these things have been solved by the community.
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# ? Apr 26, 2018 14:41 |
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I'd say Skyrim is just a better game (even though I'm not a fallout snob), and its vr implementation is significantly better. Also, imo, the fantasy setting is more fun to get immersed in and more visually impressive in vr than post-apocalyptic. Swords and bows work better with motion controls than guns with scopes, though pistols are serviceable. If you have a rift you'll have to do some fiddling to make menus usable in fallout and even then they are janky as gently caress. Finally, modding seems better supported by Skyrim vr than fallout. If you're relatively ambivalent and only want to get one, Skyrim is a no brainer.
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# ? Apr 26, 2018 14:49 |
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..btt posted:If you're relatively ambivalent and only want to get one, Skyrim is a no brainer. Thanks. This is pretty much where I'm at. As far as setting, either one is fine. Fallout is more fun and interesting, but Skyrim is probably more realized.
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# ? Apr 26, 2018 14:56 |
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Everything about Skyrim is more polished as a VR game and a lot less technically janky. But the pistol gunplay in FO4 is fantastic fun, a full open world coupled with true 3D vision and a fully aimable gun gets you a long way. Serious, when you walk down a bunker corridor, a ghoul comes crawling out of a hole in the wall and instead of stopping and aiming your whole character viewpoint at the creature, you look slightly to one side while still walking forward, cross your gun hand across your body and BLAM BLAM without stopping - it really cements you as being in the virtual environment.
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# ? Apr 26, 2018 15:13 |
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Neddy Seagoon posted:Finished Lone Echo earlier today, and it was so gooood . Yeah getting past that point unexpectedly was part of the reason I played the game over (the other part was just I loved it and wanted to go through it again). There was some really cool info in the later cube sat log entries I never got to the first time, and I missed the optional satellites as well as the hidden little hand rocket jet ski booster crazy thing. I wouldn't grab the booster rocket thing though if you have a weak stomach its a wild ride.
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# ? Apr 26, 2018 15:40 |
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NoneMoreNegative posted:the pistol gunplay in FO4 is fantastic fun, a full open world coupled with true 3D vision and a fully aimable gun gets you a long way. agreed, I'm playing through FO4VR on a rift. I'm no stranger to messing around with mods so wasn't really phased by the controller setup, ini tweaks & QoL mods being pretty much necessary. it's fun! I can point to probably a hundred things that could have been implemented better but it's fallout in VR, it's great!
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# ? Apr 26, 2018 17:36 |
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I forget if it's been mentioned here. but greenmangaming has Steam keys for SkyrimVR and FalloutVR and a 22% off code currently. GMG22
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# ? Apr 26, 2018 17:51 |
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I've been playing a lot of God of War the past couple days and now I really wish I had Kratos' axe for Skyrim VR.
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# ? Apr 26, 2018 19:49 |
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Stick100 posted:Yes, he/she was going to do it full time and set up a patron to do so. I'm personally furious at Unity (also secondarily a bit at Oculus/HTC/Valve) for not supporting it as it was a giant commercial for Unity and VR and it would make sense for them to do this work internally. Literally, all they had to do was take two thousand dollars a month, (which is nothing in corporate terms) internally list it as marketing and support the patron. No one supported the patron so he gave up doing it full time. It's open source and now just a hobby, but still accepting pull requests. Speak of the devil https://twitter.com/VR_Toolkit/status/989554750390788096
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# ? Apr 26, 2018 20:01 |
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Ceive posted:I forget if it's been mentioned here. but greenmangaming has Steam keys for SkyrimVR and FalloutVR and a 22% off code currently. GMG22 Well, I guess that answers whether I'll be playing Skyrim next or waiting for a sale.
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# ? Apr 26, 2018 20:09 |
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Lemming posted:Speak of the devil Oh hey, I was about to come post that. I’m super psyched for him!
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# ? Apr 26, 2018 22:36 |
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A SkyrimVR Beta update landed and it has some neat stuffBethesda posted:NEW FEATURES Fallout 4 VR also got a beta update adding official support for "additional SteamVR-compatible headsets and motion controllers", as well as some minor unspecified fixes. Reports are the Rift now works fine. SCheeseman fucked around with this message at 18:40 on Apr 27, 2018 |
# ? Apr 27, 2018 18:33 |
SwissCM posted:Reports are the Rift now works fine. Oh man...... I don't want to have to buy Fallout 4 again =[
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# ? Apr 27, 2018 18:46 |
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SwissCM posted:A SkyrimVR Beta update landed and it has some neat stuff Huh. I might pick up FO4 after Skyrim then if that’s the case. How good do custom weapon mods work with it?
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# ? Apr 27, 2018 18:52 |
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As long as it doesn't use script extenders or interface/modify menu interfaces in certain ways (particularly in FO4VR), most mods work without issue.Some quirks: SkyrimVR is based on SSE but an older version, not usually a problem though. FO4VR doesn't come with any of the DLC and while you can add it manually, they're a bit broken and though mods help, they don't solve every issue. My own experience is that FO4VR is more picky about mods. SkyrimVR also appears to be getting a lot more community modding support, there's a VR version of the script extender available already. SCheeseman fucked around with this message at 19:03 on Apr 27, 2018 |
# ? Apr 27, 2018 19:01 |
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I never played FO4, but am considering it now in VR since Bethesda is finally getting their poo poo together. If my rig can run SkyrimVR fine, will FO4 also run OK? If I understand right they both run off the same engine (though Skyrim's might be a little older)?
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# ? Apr 27, 2018 19:30 |
If you can run Skyrim VR you can run FO4 VR
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# ? Apr 27, 2018 19:50 |
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nickhimself posted:If you can run Skyrim VR you can run FO4 VR Is that really true? I've heard otherwise, and FO4 is a much more demanding game in flatscreen form. ...I don't know how I feel about FO4 VR. I never thought I'd want to play it again, and I bought a Rift with that in mind, but hm. I lost a solid week to it when it launched and never picked it up again. Re: Skyrim VR -- Does anyone know how to change the control scheme on Rift? I'd really like to swap A and Right Grip. There's a controller scheme a guy posted on Reddit that I've put in, but it changes a lot of other things and I am completely paralyzed trying to figure out how to do anything now that the onscreen button icons don't match up anymore.
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# ? Apr 27, 2018 19:59 |
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Oh god FO4VR working on the Rift would be real nice. I had a bunch of fun with it but wrestling with those controls even with the fixes was enough to break my jank tolerating self. The performance is also pretty rotten no matter what but I can tolerate that for the most part. I found Skyrim to be much more instantly playable, mind, and very easy to come back to (and kind of irresistible now I have ENB and friends playing nicely with it - holy poo poo exploring pitch black dungeons with creepy new ambient sounds is so intense) compared to FO4. Both games have reasons to play but FO4 is a much harder sell. Wish guns were properly two handed. E: Also neutral hands when weapons are sheathed being something Bethesda had to patch in is so typical of them. It's the single simplest thing and having those hands be replaced with controllers when you're neutral breaks immersion so quickly and thoroughly that it's amazing nobody at the company was like "Hold on, isn't this a bit silly?" See also: their awful stagger implementation in melee combat. The game is so much better without it, it's not even funny. Songbearer fucked around with this message at 20:39 on Apr 27, 2018 |
# ? Apr 27, 2018 20:33 |
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Taintrunner posted:Huh. I might pick up FO4 after Skyrim then if that’s the case. How good do custom weapon mods work with it? Perfectly, they even keep the reload animation, just in your hands.
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# ? Apr 27, 2018 20:43 |
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I'm surprised VIVE and Oculus haven't released a belt tracker by now. Would really help with full body locomotion.
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# ? Apr 27, 2018 20:49 |
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Zaphod42 posted:I'm surprised VIVE and Oculus haven't released a belt tracker by now. Would really help with full body locomotion. According to Oculus most people's play area is pretty tiny. The market for a belt tracker would be a small subset of an already niche market. Also, wasn't Oculus planning on implementing body tracking via computer vision at some point, since the Rift sensors are basically just cameras?
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# ? Apr 27, 2018 20:56 |
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Zaphod42 posted:I'm surprised VIVE and Oculus haven't released a belt tracker by now. Would really help with full body locomotion. A belt tracker doesn't really get you any information than the current 3 point tracking we have. It's not like people often have much of an offset between their head and pelvis location while standing up. Now people have used foot trackers to great success. When feet trackers are combined with belt, hands (controllers), and head (HMD) you can get some really convincing reverse IK animation. This has been shown many times.
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# ? Apr 27, 2018 21:28 |
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Stick100 posted:A belt tracker doesn't really get you any information than the current 3 point tracking we have. It's not like people often have much of an offset between their head and pelvis location while standing up. Now people have used foot trackers to great success. When feet trackers are combined with belt, hands (controllers), and head (HMD) you can get some really convincing reverse IK animation. This has been shown many times. Leaning. You can’t infer leaning with any remote level of accuracy right now. It would improve then positional quality of crouching or prone as well. A belt tracker is a big deal actually.
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# ? Apr 27, 2018 21:37 |
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Songbearer posted:E: Also neutral hands when weapons are sheathed being something Bethesda had to patch in is so typical of them. It's the single simplest thing and having those hands be replaced with controllers when you're neutral breaks immersion so quickly and thoroughly that it's amazing nobody at the company was like "Hold on, isn't this a bit silly?" I bet their thought process was something like, "But how will they know when their fists are unsheathed?" Because yes, you have to unsheathe your fists to punch somebody.
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# ? Apr 27, 2018 21:38 |
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I'm not trying to be difficult, but what practical purpose would you see in non-social VR applications? I can see that would be useful in a social VR application, but for single player, games what would materially be different knowing someone is leaning? I could see much more value in just tracking one foot so you could kick with a lead foot in an MMA type game. Edit, dang your fast Ebola. Stick100 fucked around with this message at 21:44 on Apr 27, 2018 |
# ? Apr 27, 2018 21:41 |
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nevermind. Post is not edit.
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# ? Apr 27, 2018 21:41 |
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Stick100 posted:I'm not trying to be difficult, but what practical purpose would you see in non-social VR applications? I can see that would be useful in a social VR application, but for single player, games what would materially be different knowing someone is leaning? Literally every shooter. It would fix the weird body prone issues in games like onward that cant figure out what way you're laying, etc. and just drags your rear end around. When you really think about it. It would oddly be huge.
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# ? Apr 27, 2018 21:42 |
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# ? Jun 8, 2024 07:30 |
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EbolaIvory posted:Literally every shooter. It would fix the weird body prone issues in games like onward that cant figure out what way you're laying, etc. and just drags your rear end around. I was thinking prone, but I couldn't think of many other use cases. As stated crouching would be huge as well. These are all true but all of those + so much more could be inferred with tracking 2 feet/ankles.
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# ? Apr 27, 2018 21:43 |