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doctorfrog posted:I really like it when a game has its own sort of operating system/ecosystem kinda thing. What an adorably nerdy favorite little thing.
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# ? Apr 27, 2018 01:23 |
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# ? Jun 1, 2024 00:43 |
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Cleretic posted:That sure is a modestly funny multiplayer prank in a pretty generic-looking game I have no hope of identifying. Maybe it's got little things from a game in it, I don't know, but I guess being able to see your legs when on the ground is pretty new in general for FPSes? Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. He shot the camera robot, thus meaning he had less bullets to dump into shieldmans, the flash is from another shieldmans whose shield (because it flashes) covers less body than the middle shieldmans. You note the dude on the floor reloads, because as soon as he got flashed he did the smart thing to empty his mag in hope that he might hit a target and thus save himself, the comedy comes from a flash ending and seeing a wall of shields all pointing guns at him, he is at this point boned. but our brave player takes out an explosive that would of killed all 3 shields thus negating their tactics, except nobody was expecting hammer man to come in because you don't, generally, use the hammer on the other players just on walls to make access routes, thus like a well oiled machine they undid everything the poor rando did to survive. Now we throw our heads back and laugh, except for you, presumably because you are incapable of having fun and the thought of trapping someone in bullet proof shields and hitting them with a melee weapon just confuses and enrages you, in the future all my posts in an effort to soothe your lizard brain will come with detailed joke analysis and colorful charts and maps so that you might in some saurian fashion map-quest your way to the joke.
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# ? Apr 27, 2018 03:21 |
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I don't think Cleretic had the lizard-brain reaction here.
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# ? Apr 27, 2018 03:25 |
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Feonir posted:Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. A hammer? I legitimately thought he was being hit with a brick, which made it way funnier.
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# ? Apr 27, 2018 03:33 |
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Feonir posted:Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. lol now this is funny
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# ? Apr 27, 2018 04:20 |
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Feonir posted:Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. Holy wall of text, Batman. Was that necessary? Now, i'm reasonably new around these parts, so maybe I don't realize that i'm supposed to treat Cleretic like garbage too, I don't know. I'm clearly missing something.
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# ? Apr 27, 2018 05:31 |
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Neuronyx posted:Holy wall of text, Batman. Was that necessary? Now, i'm reasonably new around these parts, so maybe I don't realize that i'm supposed to treat Cleretic like garbage too, I don't know. I'm clearly missing something. Treat everyone like garbage and be prepared to choose really weird hills to die on that's the PYF way.
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# ? Apr 27, 2018 10:25 |
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It is amazing, detailed breakdown of what is happening to someone who has never played that game... It is a shame that the last sentence of that post was written by some random rear end in a top hat on the internet, what's up with that?HenryEx posted:The funny thing is, German Kratos in the old games has always been voiced by the same dude that also voiced Teal'c (and most of Judge's roles), so it's like nothing ever changed. That apparently is common in German and French dubs (I don't know about other countries). In the CD forum there was a goon working on the German version of John Wick: Chapter 2 and he said that the guy dubbing Keanu had been doing so for decades. I am guessing when you are dubbing Hollywood actors, you are doing it for life (or until the actor quits acting).
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# ? Apr 27, 2018 10:57 |
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That's still not really a "little thing in the game" so much as it is "check out this sweet play", though.
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# ? Apr 27, 2018 11:49 |
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PubicMice posted:That's still not really a "little thing in the game" so much as it is "check out this sweet play", though. Yeah, this was kind of my issue, honestly. It's great to know now what was actually going on, but it's not really befitting of the thread.
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# ? Apr 27, 2018 11:57 |
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Nor is bitching about Fallout 4 or Far Cry, but alas.
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# ? Apr 27, 2018 12:15 |
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Feonir posted:Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. Thanks for the explanation. I didn’t get it until this post, as I don’t really play FPS games online
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# ? Apr 27, 2018 12:30 |
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doctorfrog posted:I really like it when a game has its own sort of operating system/ecosystem kinda thing. Yyyyeeaahhh, I've always loved this but never really been able to quite nail it down. It's why I liked the .hack games with their faux-mmo simulation and emails you'd send your friends "outside" the game
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# ? Apr 27, 2018 12:44 |
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Xenoblade 2 added some stuff today - one being a new quest where you get a new blade. During the quest you find an item called the not safe for work-folio . It got a decent giggle out of me.
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# ? Apr 27, 2018 13:21 |
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Feonir posted:Just to break it down for you, the funny, Siege is a 5 V 5 environment and unless you have a pre-configured team you often get 1 or 2 people working together, and their synchronization is often very spotty at best. This is the funny because 4 operators of a 5 man team isolated a single person and played him like a violin. Yeah, I saw this exact same scenario play out in Modern Warfare 2.
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# ? Apr 27, 2018 14:12 |
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OutOfPrint posted:Yeah, I saw this exact same scenario play out in Modern Warfare 2. So?
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# ? Apr 27, 2018 14:54 |
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PubicMice posted:That's still not really a "little thing in the game" so much as it is "check out this sweet play", though. Cleretic posted:Yeah, this was kind of my issue, honestly. It's great to know now what was actually going on, but it's not really befitting of the thread. Oh shut up, killjoys. It was a cute little setup and payoff that anyone with a still beating heart and sense of humor could enjoy.
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# ? Apr 27, 2018 15:01 |
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As if someone with an Undertale av has any room to talk about the quality of games or game related content.
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# ? Apr 27, 2018 15:03 |
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They didn't have giant hammers in Modern Warfare 2.
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# ? Apr 27, 2018 15:05 |
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Apparently I really just like voice act-y stuff in Warhammer IP, but the faction leaders in the diplomacy screen in TW: Warhammer 2 are extremely dope. It's really a tiny thing, but it's great flavour and almost every single one is done well. "Approach my bulk, pitiful warmblood." Sadly I can't find any clips of them on YT.
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# ? Apr 27, 2018 15:08 |
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# ? Apr 27, 2018 15:33 |
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Who What Now posted:As if someone with an Undertale av has any room to talk about the quality of games or game related content. I actually got this av for talking about D.Va from Overwatch! And no, I can't explain that connection. Also, it's honestly not as good a gif if it's totally without context, because there's apparently a lot going on that isn't apparent from just seeing it while blind to the actual subject. For content: I've been playing Bayonetta for the first time, and I think one of the game's biggest highlights is how well it does character animations, especially in cutscenes. I'm a reasonable way in (I don't know how far exactly, I just finished The Broken Sky), but the the part that stood out the most to me is in Luka's first appearance. He starts flirting with a woman, throws his big dumb scarf over his shoulder dramatically... only for it to immediately fall back where it was while he's delivering his next line. It's blink-and-you-miss-it, but it's a perfect bit of punctuation to highlight what a dweeb this guy is.
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# ? Apr 27, 2018 15:46 |
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Cleretic posted:I actually got this av for talking about D.Va from Overwatch! And no, I can't explain that connection. Actually it was pretty clear on it's own. "Guy regains vision to find he is royally screwed" doesn't exactly require the Rosetta Stone to decipher. Who What Now has a new favorite as of 15:54 on Apr 27, 2018 |
# ? Apr 27, 2018 15:52 |
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Multiple people: "Actually, yeah, that was kind of hard to parse without a description" A total rear end in a top hat dipshit: "GOD MAYBE YOU SHOULD USE YOUR AUTISTIC LIZARD COMPUTER BRAINS TO DOWNLOAD HUMOR.EXE, IDIOTS" VVVV c'mon oldpainless you might be an rear end in a top hat but nobody thinks you're a dipshit
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# ? Apr 27, 2018 15:58 |
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I didn’t say that!!
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# ? Apr 27, 2018 15:59 |
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oldpainless posted:I didn’t say that!! more like oldquoteless
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# ? Apr 27, 2018 16:03 |
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Acting smug about not recognising a game leaves you open to ridicule, tbh.
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# ? Apr 27, 2018 16:37 |
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Why are we all getting mad about the content of the gif and not the dumb meme face or whatever it is stuck on the end
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# ? Apr 27, 2018 16:39 |
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poptart_fairy posted:Acting smug about not recognising a game leaves you open to ridicule, tbh.
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# ? Apr 27, 2018 16:47 |
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Cleretic posted:I actually got this av for talking about D.Va from Overwatch! Lemme reframe it like this. Imagine youre a Tracer that got blinded and found themselves surrounded by Reindharts. And then one of them meleed you. Gif solved.
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# ? Apr 27, 2018 17:12 |
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Been playing Lone Echo, and Olivia will actually respond to general hand gestures like a thumbs-up or thumbs-down. Even a wave in her direction. Three thumbs-ups in a row is a bit much though, according to her.
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# ? Apr 27, 2018 17:14 |
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I've been replaying Warship Gunner 2, an old Playstation 2 game, and my god I can waste a lot of time in the ship designer. It's a core concept, so I guess not really a little thing, but honestly it's great and more games need to do stuff like this. The way it works is you get a hull, and you need to stick engines, a power source (e.g. boilers or a nuclear reactor), a bridge, guns, etc. on there. They each take up space, some on the deck, some belowdecks, some take both, and your guns may have their firing angles restricted by what's put next to them. So it's a huge ol' puzzle game of trying to cram as much ordinance as possible onto your ship without compromising its performance or making said ordinance effectively useless. Every mission you complete gets you research points to spend on unlocking new parts, so there's a sort of RPG level-up process in play too -- you start out with pretty dinky little guns on a destroyer, and gradually upgrade to battleships and aircraft carriers armed with ridiculously huge artillery, CIWS, vertical-launch missiles, etc. I've had a surprisingly large number of missions where I've needed to go back to the designer and adjust my loadout to better match the requirements of the mission. For example, one of the boss fights is against a gigantic flying bomber (oh yeah, the setting is alt-universe WW2 with bizarro futuretech sprinkled in), and my 50cm main deck guns couldn't track it effectively, so I made a battleship whose primary armament was 25 57mm rotating cannons. Sort of a naval A-10 Warthog; the deck was just totally covered by big ol' machine guns. Then another mission puts you up against a huge fleet of cruisers armed with cruise missiles, so I've had to sacrifice some of my heavy-hitting capacity in favor of more point-defense. Basically: realistic wargames this is not, but it is a poo poo-ton of fun and I wish more games did the "design your own loadout" thing with this level of freedom.
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# ? Apr 27, 2018 17:32 |
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In the new God of War there's a little interaction in the sidequest at Fafnir's Ravine, where Kratos and Boy meet the spirit of a man who was stabbed in the back by his son. As they walk out of the room, Atreus keeps going in on how he doesn't understand why a son would kill his own father and you see Kratos just clamming up and trying to keep himself from defending it. It's amazing. Boy : Wow he killed his own dad Kratos : ... Boy : Like what the gently caress man that's messed up Kratos : You don't know the full story of what happened Boy : Who even does that, just straight up kills their own dad Kratos : I'M SURE HE HAD HIS REASONS OKAY
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# ? Apr 27, 2018 17:36 |
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It's been about a year or something since I last played Path of Exile so I'm doing that again, and one thing that consistently impresses me is how well the game ramps up the spectacle of your character. By which I mean at high levels your character is just filling the screen with projectiles or w/e which makes you feel real cool as you squash the huge mobs of enemies they start throwing at you. For instance, 'molten strike' is a melee ability that hits a dude and sends three lava balls spilling into the air which fall randomly, damaging more people where they land. It's pretty decent right from the start at low levels since it has a bit of of AoE, which is very valuable in this sort of game. However as you level you can augment this in a bunch of ways. I have some jewels (a type of gear) that changes molten strike to fire 7 balls instead of 3 with slightly bigger AoE on landing. Some skill gems make it target 4 people instead of 1 (the guy you hit and 3 ghostly figures hit random nearby enemies, which also generate fireballs), strike multiple times per use, and of course I can attack multiple times per second. All of this combines to turn it from a skill that throws out 3 balls per second at first level, to approximately 600-800 balls per second. It turns into a beautiful visual mess and is WAY too busy to actually see whats going on, but by the time you're doing that you're sort of used to how things work and it doesn't really matter. It'd be overwhelming to a new player but since you've built it up overtime it's just brilliant and makes me smile like an idiot when I spew thousands of lavaballs over hordes of enemies.
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# ? Apr 27, 2018 18:26 |
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Dying Light is the game Fallout 4 tried and failed to be. Both are open-world games heavy with combat and looting, and takes place after an apocalypse. In Bethesda's Fallout there's tons of free-stuff in bombed-houses no one thought to loot 200 years after the apocalypse. In DL the zombie-apocalypse started only a few months ago so it makes sense to find supplies everywhere. In F4 no matter what perks you pick your character will end up an incestous blob. DL doesn't pretend to be an RPG and while you can learn every skill they do more than just buff a stat. Learning to stomp a zombie's brains out or grapple onto a roof completely shifts how you play the game. The inventory and UI in F4 is simply atrocious because no one thought to play-test it, or considered against having encumbrance when the game encourages you to pick up junk. In DL the UI is simple to navigate, you can pick up as much junk as you like, and the only limit is the number of weapons you can hold. F4 pretends that your character has choice and agency and grafts an awkward linear family-drama onto an open-world without success. DL doesn't have a good story either but it's completely skippable and doesn't lie to you about having a choice. F4 runs on a creaking game-engine that was made when your grandmother was still a virgin. DL's more recent in-house engine performs incredibly well on PC. F4 disappointed so many goons when it cut down all the role-playing elements that made it's series famous in favour of a more generic experience. DL is an all-but-name sequel to Dead Island, a game no one liked so nobody could get disappointed.
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# ? Apr 27, 2018 18:34 |
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My favorite thing about F4 is that people I talk to in real life have all enjoyed it across the board and that years later it still makes goons angry
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# ? Apr 27, 2018 18:38 |
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Len posted:My favorite thing about F4 is that people I talk to in real life have all enjoyed it across the board and that years later it still makes goons angry Lots of people consume media without thinking or caring about it's quality. They here it's from a big studio and is very popular so they assume it's good. It's not complicated.
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# ? Apr 27, 2018 18:42 |
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Agent355 posted:Lots of people consume media without thinking or caring about it's quality. They here it's from a big studio and is very popular so they assume it's good. That's was me with most movies I used to watch. Never thought much about stories or acting and just liked the action.
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# ? Apr 27, 2018 18:43 |
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Agent355 posted:Lots of people consume media without thinking or caring about it's quality. They here it's from a big studio and is very popular so they assume it's good. I mean it could also be that it's not as bad as these forums make it sound?
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# ? Apr 27, 2018 18:47 |
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# ? Jun 1, 2024 00:43 |
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Len posted:My favorite thing about F4 is that people I talk to in real life have all enjoyed it across the board and that years later it still makes goons angry
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# ? Apr 27, 2018 18:48 |