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Throw the quickdraw in the trash and stick missiles on the centurion
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# ? Apr 28, 2018 22:36 |
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# ? May 14, 2024 23:33 |
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Jumpjet mobility seems worthless in the face of bulwark heavy gun mechs
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# ? Apr 28, 2018 22:37 |
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Night10194 posted:I gave the Quickdraw as many lasers and SRMs as I could and then named it Big Ted and that seems to have worked out. How do we name our mechs!
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# ? Apr 28, 2018 22:37 |
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Koorisch posted:So how do you guys build your Quickdraws and Jagermechs (both variants)? My Jager has 2 AC/20 and shreds rear end
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# ? Apr 28, 2018 22:38 |
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sebmojo posted:Yeah I posted a .json tweak earlier that helps a bit. Could we get it in the op? abuse your moderator powers imo (or is that admin, i forget) anyway yeah those audioConstants.json tweaks helped a lot, and when i'm feeling REALLY impatient there's the debug menu since i put in the registry edit
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# ? Apr 28, 2018 22:38 |
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Draynar posted:How do we name our mechs! Click on the mech name during refit and you can do things like name your Centurion Missile King so you know his job is to be king of missiles.
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# ? Apr 28, 2018 22:41 |
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Gotta love when the reinforcement lance is all LRM carriers that shell your lance into oblivion without even being detected.
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# ? Apr 28, 2018 22:41 |
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gently caress ME. I'M A loving IDIOT. My first 2.5 Skull mission, too.
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# ? Apr 28, 2018 22:43 |
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School Nickname posted:gently caress ME. I'M A loving IDIOT. what in tarnation
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# ? Apr 28, 2018 22:46 |
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Always pick 3/* salvage if you can afford it. The payout is pretty much always better in the long run because you can sell all the mechs you assemble but don't plan to field.
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# ? Apr 28, 2018 22:46 |
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Skippy McPants posted:Always pick 3/* salvage if you can afford it. The payout is pretty much always better in the long run because you can sell all the mechs you assemble but don't plan to field. Having to wait for that long run to start Argo upgrades sucks though
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# ? Apr 28, 2018 22:47 |
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Skippy McPants posted:You tack this on as a throwaway, but the minuscule heat generation is the #1 upside of the Gauss Rifle and the reason it's a beast in pretty much every iteration of Battletech. Like, that AC/5 combo does around 15% more damage at similar tonnage, but it slops out four times as much heat. It's definitely the best hole punching weapon with a range > 270m, but my point was that the low heat is offset by its relatively poor damage per weight ratio (and weight directly converts to heat dissipation because heatsinks exist). All things being equal, lighter, hotter weapons are more desirable than heavier, cooler ones because heatsinks work every turn even if you're not actively generating heat. A gauss rifle that generated 15 more heat per shot but was 5 tons lighter would be significantly better. Filthy Monkey posted:Been having a good time. Just did the escape story mission, which was not easy. Got some nice gear though. That highlander is scary, but do you not have issues with getting into range with such a slow mech? Do you just sprint in on the first turn of combat most of the time? I have mine set up with the gauss rifle and 2 LRM 20s and getting 95% to hit on everything from the first turn of combat is amazing. Also please put JJs on your BK, it suits the mech rediculously well. Related, has anyone actually seen a "heat exchanger" in the wild yet? Moonshine Rhyme posted:Jumpjet mobility seems worthless in the face of bulwark heavy gun mechs You can do both, it owns. Jump into the most perfectly annoying position and then don't move until the other guy dies. RabidWeasel fucked around with this message at 22:50 on Apr 28, 2018 |
# ? Apr 28, 2018 22:47 |
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Ciaphas posted:Speaking of injuries, could you theoretically get two or more hits on the head in a single attack, like with a massive LRM called shot? Or is it limited to one injury from head damage per attack? According to THIS, at least with volley attacks, "only check for a head hit on the first bullet/missile. If it doesn't hit the head, none of them will. If it does, only that one shot will strike the head out of the whole volley."
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# ? Apr 28, 2018 22:48 |
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Libluini posted:A Battletech turn is supposed to be 10 seconds, right? That would mean those tanks are traveling at roughly 198 km/hour. Speedy little buggers. I think it's 8 seconds actually. 200 km/hour tanks and yet my 31st century long range missiles have a max range that's about a third of what a Sherman tank could hit with its main cannon in 1943.
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# ? Apr 28, 2018 22:49 |
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I honestly want to say LRM or SRM carriers are actually the scariest enemies in the game. They die easy... but holy gently caress the missile spam I dropped into a battle mission where the enemy had 3 LRM carriers and they insta ganked my guy in a Centurion.
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# ? Apr 28, 2018 22:51 |
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I think I tracked down why Urbanmechs never appear. It's specifically set not to appear in all of the dynamic lance files Every lance file I've looked at has the following quote:"excludedUnitTagSet" : { Why do you hate the things I love, HBS.
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# ? Apr 28, 2018 22:52 |
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William Henry Hairytaint posted:I think it's 8 seconds actually. 200 km/hour tanks and yet my 31st century long range missiles have a max range that's about a third of what a Sherman tank could hit with its main cannon in 1943. The fluff on this is that everyone is using tons of ECM constantly and mech armour is some kind of amazing wonder material that's incredibly light and strong which means weapon design had to adjust in order to actually penetrate it, explaining the short ranges.
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# ? Apr 28, 2018 22:52 |
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Is it just be or does the SS version of Thunderbolt suck? That's the one that's basically energy only.
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# ? Apr 28, 2018 22:55 |
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William Henry Hairytaint posted:I think it's 8 seconds actually. 200 km/hour tanks and yet my 31st century long range missiles have a max range that's about a third of what a Sherman tank could hit with its main cannon in 1943. Yeah the 80s were pretty stupid with their conception of technology Like an M1 Abrams weighs as much as a Jagermech
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# ? Apr 28, 2018 22:56 |
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RabidWeasel posted:A gauss rifle that generated 15 more heat per shot but was 5 tons lighter would be significantly better. It wouldn't because you'd need additional 5 Sinks to deal with the extra heat, which negates the tonnage gained and chews up critical space. For most mechs, heat is the biggest restrictor on damage and being able to spend a chunk of on tonnage on what is effectively heat free damage is huge.
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# ? Apr 28, 2018 22:58 |
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Is LRM OP? It does high damage, has great dmg/weigh ratio, has long range, not that much heat, can knock down. I want to try some brawler build but one wrong move (getting detected without bracing) and you are toast in most of the later mission from the sheer amount of missiles on the field. I guess maybe at very high difficulty (I am mostly at 4 skulls right now) you can run into ammo issue but after firing off all missiles my pristine missile mech will still beat up whatever's left in melee. I am getting flashback from XCOM where I want to try to move forward to flank but that'll just end up running into more enemy. Most of the time it seems slowly kiting your enemy is the safest and most effective way to do it.
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# ? Apr 28, 2018 23:02 |
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The Saddest Robot posted:Why do you hate the things I love, HBS. Kiva mentioned they were set that way because Urbies were breaking the group AI pathfinding because they're soooo sloowww.
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# ? Apr 28, 2018 23:04 |
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Liquid Communism posted:"Pay us to make a sequel and you'll get the Clans." The gently caress is a Mad Cat, don't you dare besmirch the mighty Timber Wolf with that ignorant-rear end IS moniker. Night10194 posted:Clantech is insanely boring, though. It's just exactly what you already have, but at less weight and more range. IT tech is insanely boring, though. It's just exactly what you already have, but at more weight and less range. Clantech is cool because it looks cooler and that's all that matters. I am definitely not biased by MW2 and Ghost Bear being some of my fondest childhood gaming memories (Mercs was dope too but MW2 made me a Clan die-hard). The Clans in general are actually a pretty neat setting, if you get past the "We're just better and cooler at everything." There's a ton of meat in there for games and I hope it gets explored more. IS is fine and all but I'd love a game based in Clan space. The way they resolve disputes and the whole trial bidding process would make extremely good meat for a multiplayer mode as well.
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# ? Apr 28, 2018 23:13 |
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pedro0930 posted:Is LRM OP? It does high damage, has great dmg/weigh ratio, has long range, not that much heat, can knock down. I want to try some brawler build but one wrong move (getting detected without bracing) and you are toast in most of the later mission from the sheer amount of missiles on the field. I guess maybe at very high difficulty (I am mostly at 4 skulls right now) you can run into ammo issue but after firing off all missiles my pristine missile mech will still beat up whatever's left in melee. My only issue with LRMS is sandpapering targets... sometimes its satisfying to have your top marksman in a hunchback just insta gib a light with a CT shot.
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# ? Apr 28, 2018 23:13 |
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ccubed posted:According to THIS, at least with volley attacks, "only check for a head hit on the first bullet/missile. If it doesn't hit the head, none of them will. If it does, only that one shot will strike the head out of the whole volley." Aha, so there IS a reason for four LRM5s over an LRM20.
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# ? Apr 28, 2018 23:15 |
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pokie posted:Is it just be or does the SS version of Thunderbolt suck? That's the one that's basically energy only. I named mine Disco Stu, just shoved on a shitload of mlas and hs and said go nuts Good odds of scoring small sandpapering at long range, high but sandpaper alpha at close range, monstrous with precision strike
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# ? Apr 28, 2018 23:17 |
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Ravenfood posted:Yeah, I just grabbed a Quickdraw and a Centurion from the moon story mission and am staring at them wondering what to do with them, to be honest. Sticking Glitch and her multi-target skill in the Shadowhawk helped immensely in the early game and I lucked out and got a Panther from salvage earlier too. The moon mission gave me a Centurion and another Shadow Hawk. I left my Hawks basically as stock versions, just slowly upgrading their weapons to better versions but the Centurion got some special treatment: A 10LRM++-battery, 2 medium lasers and a AC5 and all the armor in the world. That thing may not be that impressing people with its firepower, but I'm using it as a mobile ram to just soak up fire and smash fools apart. Simple, but glorious.
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# ? Apr 28, 2018 23:29 |
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Sheep posted:Speaking of that particular mission, about how far along into the game is that? And can you keep mercenarying it up once the game is "over"? I just finished that mission and extracted back to 'safe' space so wondering how much is left. You've got a fair bit more campaign to go after SPOILERTOWN and you can keep mercenarying it up after the end of the campaign You even get another spoiler after finishing the very last mission but every mission is 4-5 skulls so expect assaults and heavies as far as the eye can see. The repair bills and dead rookies as I've tried to get more decent pilots in the postgame have been absolutely brutal. Any pilot with only 3 or 4 hits might as well be an effortless kill with how much knockdown and missiles to the head gets thrown around.
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# ? Apr 28, 2018 23:34 |
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AttackBacon posted:The gently caress is a Mad Cat, don't you dare besmirch the mighty Timber Wolf with that ignorant-rear end IS moniker. It's possible to like the clans aesthetically while also acknowledging how much objectively worse the make the game in terms of actually playing it. Unless you're the kind of player who likes winning because your stuff is just better than everyone else's in every way then idk what to say
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# ? Apr 28, 2018 23:36 |
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The game could really benefit from not limiting you to a squad of 4, but rather max tonnage per mission. Increases over time with upgrades, of course, but it would be extremely helpful to PvP as well I feel like. I just watched Beagle finish the campaign and basically for the last 3 days he's been running all assault mechs because bigger mechs is always better. There's no reason to bring lighter mechs and it sucks.
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# ? Apr 28, 2018 23:41 |
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Eej posted:It's possible to like the clans aesthetically while also acknowledging how much objectively worse the make the game in terms of actually playing it. Unless you're the kind of player who likes winning because your stuff is just better than everyone else's in every way then idk what to say I never played the TT so I don't have an opinion on how the Clans affected that game. My frame of reference begins with Mechwarrior 2 and I think it's obvious to say that clan-tech was not an issue in that game, as everything was clan-tech. That is why I talk about games set in Clan space or that have you playing as the Clans. That's what I really want. If the campaign was you as a Clan mechwarrior then balance between IS/Clan wouldn't matter (for the single player) since they could just balance the campaign around the difference (you will typically be outnumbered etc). Or have a game set in Clan space, like MW2. There's nothing objectively worse about any of those scenarios. Incorporating the Clans into IS-focused games is always going to be problematic because their poo poo is just straight better. To fix that you'd have to sacrifice the lore (or change it, which HBS could do) if the game is set in the era where the Clans had technological superiority, or set the game in a later time-period. But that's easily avoided by just making a Clan focused game.
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# ? Apr 28, 2018 23:45 |
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So I just did the mission where I had to destroy a control center in 15 turns and also hacking the defense turrets within 6 turns. First try, I went down the narrow road towards the control center, and my lance was promptly turned to mush by opfor mechs. Second try, I went down the forest next to the road and the AI kinda glitched out. They acted real dumb, just running around, not firing their weapons at the turrets or my team and kept bracing. Some of the mechs engaged only when my mechs got real close. Seems like they're having difficulty choosing which path (road vs forest) to take to get to me. I choose to believe it's them trying to find shelter away from the barrage of fire from the turrets. A win's a win regardless .
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# ? Apr 29, 2018 00:01 |
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Its amazing how different a mission can go just from restarting it, doing the same thing you did before, and seeing how the AI/RNG treats you. This really is the authentic BattleTech experience.
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# ? Apr 29, 2018 00:05 |
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Bussamove posted:Its amazing how different a mission can go just from restarting it, doing the same thing you did before, and seeing how the AI/RNG treats you. This really is the authentic BattleTech experience. Weldry I went through without much damage, game crashes and I have to redo it... Jaeger shows up knocks my Vindicator with Behemoth in it over with help from the trebuchet and tear off every component of except the right leg before cockpitting them. I just scrapped the Vindicator because lol replacing essentially the entire mech.
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# ? Apr 29, 2018 00:11 |
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Ciaphas posted:abuse your moderator powers imo (or is that admin, i forget) I only have those buttons for CC, I'm not a Games mod. I'd ask Video Games but I already got him to change the title, prefer not to badger him.
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# ? Apr 29, 2018 00:16 |
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I managed to kill the pilot of banshee, getting myself three salvage. For a 95T mech though, it doesn't really seem significantly better than a black knight. It has a couple more spots for small lasers, I suppose. Is it meant for assault melee combat or something? A lot of my kills are just coming from the highlander with double AC20s. A precision strike aiming for the core can one shot a LOT of mechs. I find myself using it all the time. Honestly, I wouldn't be sad if I could have four mechs all packing double AC20s. Filthy Monkey fucked around with this message at 00:28 on Apr 29, 2018 |
# ? Apr 29, 2018 00:26 |
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Malek Deneith posted:Only you didn't. Kamea and co. were legging it from the place, trying to escape a whole battalion of mechs and support. And after they were gone Taurian Concordat and Directorate would take all those SLDF mechs and send them at you. Blowing the base was the smart choice here. But then I'd get to headshot them and hoard them in my ship
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# ? Apr 29, 2018 00:27 |
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my commander, behemoth, glitch, and dekker are all like 9/9/9/9 and now im like blap blap blap get cored pirate scum
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# ? Apr 29, 2018 00:27 |
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Ammo crate mission: The enemy has a powerful force that swarms you, and has turret fire support. But don't worry, there's things you can blow up to help thin them out! Except the AI knows to never, ever step in one of those blast zones. Hahaha good luck!
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# ? Apr 29, 2018 00:29 |
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# ? May 14, 2024 23:33 |
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Skippy McPants posted:Always pick 3/* salvage if you can afford it. The payout is pretty much always better in the long run because you can sell all the mechs you assemble but don't plan to field. Ehh - the Middle Setting is often slightly better on mean cash payout.
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# ? Apr 29, 2018 00:30 |