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Also, shredders seem kicking rad at Assault D6 S6 -1AP 1Dmg and re-roll failed wound rolls (8 points), but they have 12" range. They seem powerful in Beer's calculator, which doesn't take into effect the re-roll failed wound rolls. But how often would DE be within 12" without a charge/being charged? 1x a game maybe?
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# ? Apr 28, 2018 22:47 |
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# ? Jun 4, 2024 23:42 |
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That’s really cool maths - my gut feel has definitely been that small kabalite units in raiders being a bit too efficient was what was making the army so powerful, but it’s great to see the maths worked through.
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# ? Apr 28, 2018 22:57 |
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Yeah, the math is really cool. I assumed that including the venom would lower the overall ppw efficiency because the unit gains so much resilience and mobility, but it's actually even better. e: for context, venom blaster squads are "x" times as efficient as raider DL squads vH: 2.3 vM: 1.5 vV: 0.7 JIZZ DENOUEMENT fucked around with this message at 23:14 on Apr 28, 2018 |
# ? Apr 28, 2018 23:10 |
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Alright, so your extra credit assignment - how does PPW look for a ten-cabalite squad in a raider with a splinter cannon, shredder and blaster in the squad, and a disintegrator on the raider? That potentially feels like the “other” good way to run them.
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# ? Apr 28, 2018 23:19 |
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Zuul the Cat posted:These look great. Good job! Ilor posted:These look fantastic and have not gotten enough love. Thanks And on another positive note, I found the Plasma Cavalier clip! An hour's worth of searching found it buried at the bottom of a trashcan. Not quite sure if 2mm of plastic was worth the hour of digging through garbage, but at least now I won't have a Skitarii that bugs me to look at!
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# ? Apr 28, 2018 23:23 |
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One_Wing posted:Alright, so your extra credit assignment - how does PPW look for a ten-cabalite squad in a raider with a splinter cannon, shredder and blaster in the squad, and a disintegrator on the raider? That potentially feels like the “other” good way to run them. e: whoa hold the phone everyone! I made a mistake in the model. For units with more than 3 weapon entries, the 4th and 5th weapons are not being calculated into the damage. This obviously impacts the big raider squads more. Not sure why this is happening but I don't have time to tinker with it now. For units with a 4th or 5th weapon, the killing output is not being calculated. And double checking with previous army sheets show that the calculator can calculate 4th and 5th weapons (such as knights). If somebody wants to tinker with it, take a look at row 47 "Kabalite Warriors (10) 2Blaster 1DL + Raider". Changing the # of weapons between 3 and 4 doesn't alter the outcomes, which means the model isn't calculating the 4th weapon. Same pattern also impacts row 53 and other entries with more than 3 weapons JIZZ DENOUEMENT fucked around with this message at 23:40 on Apr 28, 2018 |
# ? Apr 28, 2018 23:37 |
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gender illusionist posted:Thanks, I'll go for that - I take it the 'air' line are just pre thinned for airbrush but work fine for standard use? I use VMA Silver for both airbrushing and brush work. I try to exclusively use airbrush paints since the consistency is so nice. VMA Silver is the base for my Primaris guys.
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# ? Apr 28, 2018 23:45 |
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JIZZ DENOUEMENT posted:Also, after playing with the numbers thanks to the ~Incredible and Sexy Beer and his Incredible and Sexy Calculator~, the verdict is in: Venoms are the most heckin' efficient at killing. Beep Boop M'spreadsheet.
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# ? Apr 28, 2018 23:49 |
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JIZZ DENOUEMENT posted:e: whoa hold the phone everyone! Looks like the references got screwed up, probably from folks inserting rows or something. That's what happens when you let engineers program things. I'll fix it tonight.
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# ? Apr 28, 2018 23:54 |
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Stephenls posted:The Model Air metallics in specific seem to use a different formulation than the Model Color metallics, rather than just being pre-thinned. yeah the model colors are expressly designed for airbrushing, they cover like poo poo when brushed. you can brush touchups to sprayed coats but that's it
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# ? Apr 29, 2018 00:01 |
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Forums Terrorist posted:yeah the model colors are expressly designed for airbrushing, they cover like poo poo when brushed. you can brush touchups to sprayed coats but that's it They cover really well for me.
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# ? Apr 29, 2018 00:20 |
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Beer4TheBeerGod posted:I use VMA Silver for both airbrushing and brush work. I try to exclusively use airbrush paints since the consistency is so nice. VMA Silver is the base for my Primaris guys. For some reason I thought you used the Vallejo Metal Colors for those. Either way they both seem to hold up really well under inks.
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# ? Apr 29, 2018 00:45 |
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Booyah- posted:For some reason I thought you used the Vallejo Metal Colors for those. Either way they both seem to hold up really well under inks. They really do. The Liquitex stuff needs a couple of passes but I love the result.
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# ? Apr 29, 2018 01:08 |
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Hey Uroboros I don't know if you've seen these buy they might go well with your ultramarine plans for adepticon next year: https://www.wildbangarang.com/collections/warhammer-leggings/products/warhammer-ultra-marines-leggings
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# ? Apr 29, 2018 01:21 |
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Lungboy posted:Vanguard it is then. 2 x Plasma thingers? I'll give mine three, but yeah two should do.
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# ? Apr 29, 2018 01:22 |
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Lovely Joe Stalin posted:I'll give mine three, but yeah two should do. Always build the maximum number of special weapons out of every Skitarii box because you only get one of each per sprue.
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# ? Apr 29, 2018 01:29 |
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Lungboy posted:Vanguard it is then. 2 x Plasma thingers? Don't take what he said as a knock against Rangers. Rangers are cool and good.
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# ? Apr 29, 2018 01:32 |
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Google fails me on this - does anyone know how many points the Forgebane box builds out to for each side?
PantsOptional fucked around with this message at 02:18 on Apr 29, 2018 |
# ? Apr 29, 2018 01:35 |
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PantsOptional posted:Google fails me on this - does anyone know how many points the Forgebame box builds out to for each side? 719 for: Dominus 2x 5 man skitarii squads, one ranger with arquebus, one vanguard with caliver 2x warglaives with meltaguns on top 532 for: Cryptek with cloak 5 immortals 5 lychguard with sword and board 3 wraiths with whip coils Points depends slightly on loadout, but there's a rough idea.
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# ? Apr 29, 2018 02:13 |
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Won a tournament today with Tyranids. It was a 750 doubles tourney, so 1500 a side. Took 2 neurothropes, 2 biovores, a blob of genestealers and 3 sporocysts. Lucked out with every match being decided by objectives, because my partner and I got rocked on kill points every game. My big strategy was mostly to poop out more spore mines than they could kill in a turn and throw a hundred dice with genestealers. Ended up having all my stuff focused down painfully while my teammate did donuts on objectives with rhino spam. A combination of tough as nails Deathguard squatting on objectives and Kraken tyranids bumrushing their own squatters meant we were able to take advantage of the tourney rules despite getting crushed every game. As it turned out I was the only guy there with any unpainted models in their army, so now I guess I gotta paint these guys or look like a huge lazy tool.
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# ? Apr 29, 2018 03:05 |
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I played my favorite game of 8th edition yet today. It was against a surprisingly nasty gunline Black Templars Brigade. The idea behind the guys list was to make a Captain his warlord with the Storm of Fire trait, make him a chapter master and then give him the Crusaders Helm relic for a 9” bubble of rerolling all misses. This Chapter master supported a bunch of shooting focused Crusader squads, Hellblasters and Aggressors. He also had the relic banner on his Primaris Ancient that let stuff shoot again on a 3+. Between this being my first post FAQ game and his list having a staggering amount of shooting the first turn was touch and go, although it did feature both of our Hellblasters completely crippling each other as we both had Ancients and each time a Hellblaster fell it would shoot one last time, killing an enemy hellblaster who would in turn shoot back when it died. My reserves were an 8 man block of Sanguinary Guard supported by the Sanguinor and when they arrived on turn 2 they completely changed the game. The Guard wiped out a full five man crusader squad with shooting by their Angelis Boltguns and then made their charge along with The Sanguinor and killed or tied up a full half of my opponents army, fighting a second time with Honor the Chapter. Of course during my opponents turn he withdrew everything from combat and shot the hell out of me, wiping the Sanguinary Guard and leaving the Sanguinor on a single wound. He tried to finish the last wound off with an assault squad but whiffed. The Sanguinor proceeded to go on a rampage wiping the assault squad in a single round of combat and the following turn killing the enemy Chapter Master, dying to Only In Death Does Duty End and then using Only In Death Does Duty End himself to kill the Primaris Ancient as well. For the remainder of the game we sort of slapped at each other ineffectually as the majority of the stuff on the table was dead, but I was able to sneak out a close objective victory on turn 5. My opponent was a great guy and the game was incredibly close the entire time, although after The Sanguinor killed off his buffing characters the momentum was very much with me.
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# ? Apr 29, 2018 03:12 |
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Anybody mind giving me an outside opinion on a Tyranid list? 1998 points 3 Carnifexes 26 Hormagaunts Broodlord with 19 Genestealers 2 Tervigons and a unit of 25 Termagants 3 Venomthropes 4 Zoanthropes 2 units of 3x Hive Guard each 3 Biovores Hormagaunts and Carnifexes would run at the front of the pack; Carnifexes mostly to soak up heavier firepower that might otherwise be targeting my Tervigons, Hormagaunts to be a fast threat with hopefully a turn two charge. Middle of the pack would be Tervigons/Termagants for bodies and massed fire power, spawned Termagant units going after objectives and the Brood Lord/Genestealer pack for melee punch, as much stuff as possible under the Venomthrope bubble and Zoanthropes providing backup synapse as well as psyker powers. Hive guard and Biovores at the back launching long range on priority targets. Everything hive fleet leviathan because I have it all painted that way anyway and I like the idea of having a horde army with 6++ on just about everything and Venomthrope cover.
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# ? Apr 29, 2018 05:28 |
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bird food bathtub posted:Anybody mind giving me an outside opinion on a Tyranid list? What are your Carnifexes equipped with? This is important.
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# ? Apr 29, 2018 05:35 |
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Has anyone tried running primaris in a brigade? I'm tempted to try it just because I can, but the only list I'm able to come up with seems lacking and not worth the extra command points. Thinking: Azrael Primaris LT w/ Heavenfall blade Primaris LT with boltgun 1x 3Agressors 2x Primaris Ancient 3x 5 bolter Scouts w/ heavy bolter 3x 5 Intercessor - SGT w/ power sword 2x 3 bolter Inceptors 1x 3 plasma Inceptor 3x 5 Hellblasters
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# ? Apr 29, 2018 05:48 |
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Master Twig posted:What are your Carnifexes equipped with? This is important. Default dual scything talons. They're mostly a threat to absorb high power shots when going against gun lines. Convenient if they actually get into a fight and can chew up some high power targets, but I don't really expect it to play out that way all the time.
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# ? Apr 29, 2018 05:57 |
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Mef989 posted:Has anyone tried running primaris in a brigade? I'm tempted to try it just because I can, but the only list I'm able to come up with seems lacking and not worth the extra command points. Thinking: Honestly I think you're better off with two battalions.
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# ? Apr 29, 2018 06:17 |
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Beer4TheBeerGod posted:Honestly I think you're better off with two battalions. Yeah, the change to 5 and 12 basically killed brigades imo. Unless you are detachment limited 2 batallions is almost always better.
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# ? Apr 29, 2018 06:59 |
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Forums Terrorist posted:yeah the model colors are expressly designed for airbrushing, they cover like poo poo when brushed. you can brush touchups to sprayed coats but that's it Echoing Beer4theBeerGod - I've moved over to buying Model/Game Air paints wherever possible now since they're so much nicer to use even for brushpainting.
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# ? Apr 29, 2018 08:17 |
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Lovely Joe Stalin posted:I'll give mine three, but yeah two should do. 10 man units for Vanguard then? I'm guessing a data tether but what for the Alpha?
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# ? Apr 29, 2018 09:41 |
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bird food bathtub posted:Anybody mind giving me an outside opinion on a Tyranid list? Two Tervigons isn’t worth it - in matched play you have to pay reinforcement points for new units they spawn, so one buffing and re-spawning into a large unit of termagaunts can be fun, but the second will do nothing. If you’ve got Zoanthropes you definitely want a Neurothrope - they’re good on pure rate, and they’re thus fantastic if they’re also buffing/healing Zoanthropes. Finally, you’re basically missing out if you’re not running an Exocrine. I’d suggest: -1 Tervigon -1 Biovore +1 Neurothrope +1 Exocrine + a few termagaunts to the big unit with the change.
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# ? Apr 29, 2018 09:47 |
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XPost from the Oath Thread, making it Orky!Zark the Damned posted:Oath Complete!
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# ? Apr 29, 2018 13:59 |
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That's incredible.
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# ? Apr 29, 2018 14:05 |
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Love it.
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# ? Apr 29, 2018 14:16 |
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Felime posted:Yeah, the change to 5 and 12 basically killed brigades imo. Unless you are detachment limited 2 batallions is almost always better. Guard might benefit from a brigade. Sentinels are so cheap that it could be worht it.
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# ? Apr 29, 2018 17:05 |
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S.J. posted:You can just use a generic chapter master if you want to save the points, right? Are deepstriking vanguard at least okay enough at assault to bother with? Do Land Raiders completely suck rear end anymore? Bombogenesis posted:Why do you hate yourself? I was raised Catholic
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# ? Apr 29, 2018 17:15 |
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The Sex Cannon posted:Guard might benefit from a brigade. Sentinels are so cheap that it could be worht it. Yeah, I would always be taking a 3rd HQ, some cheap elite units and some heavy support anyway. 3 Scout Sentinels with heavy flamers is 156 points - might be useful to swap them with something else, but they are great at pushing away deep strikes etc even with the new FAQ rules.
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# ? Apr 29, 2018 17:25 |
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SRM posted:Yeah, I've used generic captains and chapter masters a bunch. Land Raiders are pretty good in my experience, but you want to screen them to keep them from getting tied up in assault. As for vanguard vets, I only have the old Sword Brethren models for mine so they're usually in a transport. They're not super effective unless you have a lot of character support for rerolls and such. I seriously cannot overstate how much work a generic Chapter Master with Storm of Fire and the Crusaders helm got done in my game yesterday. I was legitimately going to get tabled turn 2 by Black Templar shooting if I missed a couple charges. Pendent fucked around with this message at 17:33 on Apr 29, 2018 |
# ? Apr 29, 2018 17:30 |
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Pendent posted:I was legitimately going to get tabled turn 2 by Black Templar shooting if I missed a couple charges. everything about that sentence is so hosed up
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# ? Apr 29, 2018 18:41 |
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Kung Fu Fist gently caress posted:everything about that sentence is so hosed up Agreed, shameful Templars
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# ? Apr 29, 2018 18:51 |
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# ? Jun 4, 2024 23:42 |
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I am assuming Slamguinious is still viable?
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# ? Apr 29, 2018 18:51 |