Quad posted:I feel really dumb asking this. You're in the wrong mode. If you have move toggled and click on an enemy in range it will set you up to go punch them, as that's how you do so. If you want to shoot instead select shoot in the bottom bar. (Or just move somewhere else first to use your move for the activation.)
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# ? Apr 30, 2018 00:50 |
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# ? May 28, 2024 03:09 |
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ditty bout my clitty posted:Also get rid of «surprise actions», either stick with a turn order or just make another mechcommander I just figured out in my recent session that the difference between "surprise action" and "the game lets everyone finish their movement turn before switching to combat" is whether you moved to a hex within LOS of the enemy or just within sensor range. I get why they do it but the game could definitely be clearer about the distinction.
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# ? Apr 30, 2018 00:51 |
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Dallan Invictus posted:I just figured out in my recent session that the difference between "surprise action" and "the game lets everyone finish their movement turn before switching to combat" is whether you moved to a hex within LOS of the enemy or just within sensor range. I get why they do it but the game could definitely be clearer about the distinction.
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# ? Apr 30, 2018 00:53 |
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Flipswitch posted:How are people building Dragons? I got mine but am struggling to fit it. I stuck in an AC/20 and 2 medium lasers and used it like a tougher Hunchback
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# ? Apr 30, 2018 00:54 |
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Completely unrelated, but is it possible to create new Mechwarriors for skirmish mode? I want to try some loadouts in it and for that I need 2/1 spec pilots.
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# ? Apr 30, 2018 00:57 |
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Eej posted:The only BT novel I've read is the one about the Jade Falcon dude who like, totally was the only Clanner to win a fight against the perfidious freebirths in Comstar on Tukayyid. these are the only required readings for btech books
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# ? Apr 30, 2018 00:59 |
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I just had an MP battle where I forgot to change my lance so I brought a clash sized stock lance against my opponent's battle size lance. I had 3 urbanmech and a jagermech while my opponent had an awesome, a kintaro and 2 locust. 4 rounds later the kintaro pilot is dead and half of the awesome got blown off. My opponent quit.
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# ? Apr 30, 2018 01:03 |
Dallan Invictus posted:I just figured out in my recent session that the difference between "surprise action" and "the game lets everyone finish their movement turn before switching to combat" is whether you moved to a hex within LOS of the enemy or just within sensor range. I get why they do it but the game could definitely be clearer about the distinction. A dev mentioned on the discord that it isn't quite working properly. Or, at least, you're always supposed to get your full turn and seeing someone directly isn't supposed to yank you into a separate thing.
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# ? Apr 30, 2018 01:04 |
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Round Two Pairings have been posted, click HERE
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# ? Apr 30, 2018 01:07 |
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This game needs like 200% more urbanmechs.
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# ? Apr 30, 2018 01:08 |
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MadJackMcJack posted:I stuck in an AC/20 and 2 medium lasers and used it like a tougher Hunchback AC10, 2 ML, 2 SML and then all the armour because it's gonna be a prime target. Upgraded AC10s with bonus damage even better! Although AC20s are very satisfying to use.
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# ? Apr 30, 2018 01:09 |
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Phrosphor posted:
So 1st prize is a copy of the game that people already own?
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# ? Apr 30, 2018 01:10 |
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Bloody Hedgehog posted:So 1st prize is a copy of the game that people already own? Give it to a friend? There didn't have to be prizes.
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# ? Apr 30, 2018 01:12 |
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Synthbuttrange posted:these are the only required readings for btech books I forgot about this, the most 80s of things possible
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# ? Apr 30, 2018 01:13 |
Good god does the Hunchback mount like 8 ML's? One ran right into my face and let lose with a disco light show.
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# ? Apr 30, 2018 01:16 |
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Arrath posted:Good god does the Hunchback mount like 8 ML's? One ran right into my face and let lose with a disco light show. Hunchbacks either have a giant fuckoff deathcannon or laser night at the disco.
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# ? Apr 30, 2018 01:16 |
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Galaga Galaxian posted:There didn't have to be prizes. There aren't, really.
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# ? Apr 30, 2018 01:19 |
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Night10194 posted:Hunchbacks either have a giant fuckoff deathcannon or laser night at the disco. Kinda wish we had the J and especially SP models.
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# ? Apr 30, 2018 01:20 |
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Liquid Communism posted:They're used in the mission you get to run SDL 'mechs in. The Black Knight in particular runs an ERPPC as I recall, and the Atlas has ERLLs and Med Pulses. Ah, well, I haven't progressed to that point yet. 3025 is a bit boring in terms of weaponry; at least with 3039 you get an expanded selection to choose from without being bogged down with the Clans.
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# ? Apr 30, 2018 01:23 |
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Arrath posted:Good god does the Hunchback mount like 8 ML's? One ran right into my face and let lose with a disco light show. Disco stu variant
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# ? Apr 30, 2018 01:27 |
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Flavahbeast posted:yeah, it looks like High Spirits and Low Spirits are bugged and last forever: Azran posted:Does the game tell you this at any point?
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# ? Apr 30, 2018 01:27 |
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Party Plane Jones posted:Ah, well, I haven't progressed to that point yet. Playing Megamek just after the fall of the Star League, my main issue isn't so much the weapons (though there are a few glaring missing bits I'd love to see) but the lack of mech and vehicle variety. I'm ok with the range we get here, though I'd love to see more.
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# ? Apr 30, 2018 01:28 |
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I tried that pause fix in the OP and it does make the game a bit snappier. The only downside I saw is that the voice clips tend to run up against each other. Are there any other downsides to using that other people have seen? Also, is there a way to have a mech back up, so it can retreat without exposing its back or side flanks?
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# ? Apr 30, 2018 01:30 |
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Lmao 94 days to fix an incapacitated pilot, this game could benefit greatly if they slashed all the arbitrary waiting times by 50%
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# ? Apr 30, 2018 01:31 |
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Insert name here posted:It's not 100% every time though. I need to test the next time it happens but it anecdotally it seems to happen if you train a skill while they have high/low spirits. I've managed to lock two of my pilots into high spirits and the one low spirits one expired normally. Oh yeah, for ranged attacks. I promptly forgot about it after the tutorial and I was just clicking on different targets manually.
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# ? Apr 30, 2018 01:32 |
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I would rather disco night in the face than the ac20. At least it's not a hunchback iic https://twitter.com/austin_walker/status/990376501030850560
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# ? Apr 30, 2018 01:32 |
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evilmiera posted:Playing Megamek just after the fall of the Star League, my main issue isn't so much the weapons (though there are a few glaring missing bits I'd love to see) but the lack of mech and vehicle variety. I'm ok with the range we get here, though I'd love to see more. There's apparently 36 mech types (and another couple dozen variants) but I don't think I've seen about half of them.
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# ? Apr 30, 2018 01:37 |
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It's so fun to see all the boom booms go pew pew into the big metal people.
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# ? Apr 30, 2018 01:37 |
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Aw man getting that XCom RNG vibe. On Three Years Later, rolling though perfectly, An almost dead Shadow Hawk runs right behind my commander and in one melee takes him from perfect health to loving dead.
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# ? Apr 30, 2018 01:37 |
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I really want to get my hands on a proper catapult. Or any fire support mech, really, the Centurion is holding up ok but its getting a bit long in the tooth. So's my little dual AC-5 blackjack, actually I went back to that once I got an ace pilot who is really drat good at zipping around and shooting folks in the back or hopping around on ridges. That seems more useful than a quickdraw or any of the 55tonners right now, though I just got another Orion I'll probably spec out to be as much of a melee monster as I can until I get a Grasshopper or something. Autocannons are just so goddamn satisfying. I'm currently rolling with an LRM-boat Centurion, AC-20 Orion, dual AC-10 Jager, and dual AC-5 Blackjack. Once I can get a decent dual-AC-20 assault mech for my tactician commander to ride in I will be so happy.
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# ? Apr 30, 2018 01:44 |
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What employers are good to build reputation up with?
terrorist ambulance fucked around with this message at 01:47 on Apr 30, 2018 |
# ? Apr 30, 2018 01:44 |
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terrorist ambulance posted:What bosses are good to build reputation up with? If you want access to better gear, inner sphere or taurians.
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# ? Apr 30, 2018 01:47 |
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Got another Orion from legging one and coring another in a mission, now I have two of them. I guess I can retire the Jager entirely now, it served me well and wasn't nearly as bad as some people were making it out to be
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# ? Apr 30, 2018 01:47 |
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I like how these SRM carriers can shoot me from longer range than I can shoot them with LRMs. It's been one round and a mechwarrior is already critical and with three wounds. From cover. With four evasion. Two headshots. Behemoth's hosed. e: Also it bugged out and I can't actually shoot any of the srm carriers with anything but lrms so that's cool, this is definitely winnable now RBA Starblade fucked around with this message at 01:53 on Apr 30, 2018 |
# ? Apr 30, 2018 01:50 |
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Nearing the end of the campaign. Still don't have a stock Catapult. I want my missile chicken!
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# ? Apr 30, 2018 01:50 |
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A.o.D. posted:What do you do with the rest of the tonnage, and what you do about being badly outranged? 1. Armor 2. Fire support mechs
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# ? Apr 30, 2018 01:55 |
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Peven Stan posted:Lmao 94 days to fix an incapacitated pilot, this game could benefit greatly if they slashed all the arbitrary waiting times by 50% lrn2 medic, scrub I think it's ok, since you can put resources into speeding it up and you can always just buy another fleshbag to sully your beautiful machines. The earn/spend/wait loop is pretty well tuned imo.
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# ? Apr 30, 2018 01:56 |
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Control Volume posted:Got another Orion from legging one and coring another in a mission, now I have two of them. I guess I can retire the Jager entirely now, it served me well and wasn't nearly as bad as some people were making it out to be I think people knock the Jager because it's one of the first Heavies easily available to you and they're expecting it to just wander around a wreck poo poo. Nah, it's basically just a bigger Blackjack. RBA Starblade posted:I like how these SRM carriers can shoot me from longer range than I can shoot them with LRMs. It's been one round and a mechwarrior is already critical and with three wounds. From cover. With four evasion. Two headshots. Behemoth's hosed. 60 and 80-ton vehicles are your primary targets when they appear on sensors. More than anything else. More than a King Crab, even. Pull back immediately, Sensor Lock, and drill it with LRMs. Also I'm fairly sure that if that SRM Carrier shot you from long range, then it was an LRM Carrier. They're also a thing.
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# ? Apr 30, 2018 01:56 |
Is there somewhere I can see the "speed" of a mech?
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# ? Apr 30, 2018 01:57 |
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# ? May 28, 2024 03:09 |
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Liquid Communism posted:Nearing the end of the campaign. Still don't have a stock Catapult. Trade ya for a stalker
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# ? Apr 30, 2018 02:00 |