|
Once you move to medium and heavy teams, you need to switch to stability damage. What worked for me was switching my centurion into a 3 LRM missile boat, rebuilding my vindicator around the PPC so it could fire every round, and rebuilding the blackjack with one AC5 and four medium lasers + heatsinks and extra armor , so it can either snipe or jump in as needed. My fourth was a LRM 5 and PPC shadowhawk. That set up will do enough stability damage to knockdown any heavy in one round, and if you fire the missiles indirectly they come straight down on the mechs head for extra pilot damage. You always want to be killing the pilots so you can get 3 salvage and unlock the mech right away. If you're still getting into slugging matches at this point you get your face ripped off, and all you have to show for it is wrecked salvage, a huge repair bill and downtime.
|
# ? Apr 30, 2018 03:04 |
|
|
# ? May 28, 2024 12:07 |
|
Coucho Marx posted:You can fit a ~40 LRM salvo and enough ammo (4-6) with enough space left for four JJs and some paper-thin armour. You're keeping it behind a rock well back from the fight anyway, so you don't need much. All my mechs had long range options. No one's past 5 or 6 in a skill but that's fine. The SRMs blew them off one mech so it was useless except as a meatshield (they weren't from fog b ut I didn't know they were carriers because they were in fog, though I don't know why no one could shoot them on an open road). After reloading I rushed two on the main road with the lrm boat as cover. The hawk just barely made it and took the control center out; it lost both of its arms as the price. The Blackjack took a few mechs out but finally lost its arms as well, the pilot ejected. The first crippled mech finally ejected with the lrm boat because it was too slow to make it. I beat the mission with no deaths, three wounded warriors, and three hosed up mechs. I lost most of my good gear but that's fine, I can recover. I have nothing in reserve but I do have money to burn so I can wait it out. Sorry I forgot to take screenshots I was clenching the whole last half hour. I beat it with three rounds to go, now that I drove down the road and didn't try to rappel down the cliff. I have eight heavies at 1/3. Ol' MechCOM has been having a bad time. No salvage this mission either because the heavies survived; I just hauled rear end and ran. I got a second Trebuchet part and a whole Panther though! I'm finding the game really frustrating (because I've played too much XCOM I think) but super fun. quote:Are you guys just trying to run like, four pilots? I've got six right now, rip dekker RBA Starblade fucked around with this message at 03:08 on Apr 30, 2018 |
# ? Apr 30, 2018 03:05 |
|
Astroniomix posted:I think it bears mentioning that the leopard is about a half-notch above "completely worthless" for everything that isn't "move something from point A to point B" and "shoot at stuff". The unupgraded argo is a significant improvement for mechs because it has an actual medbay, and pilot downtimes go down significantly once you start upgrading the medbays.
|
# ? Apr 30, 2018 03:09 |
there isn't much in the way of medbay improvements
|
|
# ? Apr 30, 2018 03:10 |
|
What's the battle mission type bug I've seen people mention before?
|
# ? Apr 30, 2018 03:13 |
|
WrightOfWay posted:What's the battle mission type bug I've seen people mention before? Probably reinforcements spawning the moment you make contact with the enemy. That's the bug I've experienced many times.
|
# ? Apr 30, 2018 03:14 |
|
Ravenfood posted:Weirdly enough, pilot downtimes don't change too much, but mech repair times change massively. Even with upgraded medbays I'm still looking at 14 days per wound, roughly. So the medbay upgrades are IMO weighted too heavily on the last one. A single injury with everything maxed is 6-8 days (off the top of my head) depending on the pilot's guts skill.
|
# ? Apr 30, 2018 03:14 |
|
Gamerofthegame posted:there isn't much in the way of medbay improvements you may have to upgrade some other parts of the Argo, there's at least 3 levels of medbay I know of and I'm not done bringing pods online
|
# ? Apr 30, 2018 03:14 |
|
Astroniomix posted:That's not how random numbers work. But yes, called shot weighs every poo poo fired (missiles still do the "roll hit loaction for the first missile and then all the other impacts cluster around the frist" thing) I think something is just weird about Called Shot in general, maybe related to campaign missions. I'm in a mission now where a bunch of reinforcements just spawned and I can't target any of their heads with the two characters that are acting this round. Some of them are positioned above my dudes and some of them are below my dudes but they're all facing me and all of their front facing armor can be targeted except their heads
|
# ? Apr 30, 2018 03:15 |
|
WrightOfWay posted:What's the battle mission type bug I've seen people mention before? battle missions are supposed to receive a reinforcement lance but the reinforcements appear to spawn instantly in battle missions, meaning that you will make contact and then immediately face down ~2x your tonnage in enemy mechs, which makes anything but pyrrhic victories difficult/impossible
|
# ? Apr 30, 2018 03:16 |
|
RBA Starblade posted:All my mechs had long range options. No one's past 5 or 6 in a skill but that's fine. The SRMs blew them off one mech so it was useless except as a meatshield (they weren't from fog b ut I didn't know they were carriers because they were in fog, though I don't know why no one could shoot them on an open road). After reloading I rushed two on the main road with the lrm boat as cover. The hawk just barely made it and took the control center out; it lost both of its arms as the price. The Blackjack took a few mechs out but finally lost its arms as well, the pilot ejected. The first crippled mech finally ejected with the lrm boat because it was too slow to make it. Yay! I'd say stop now and recover, then do contracts until you actually have a few heavies. It's not like it was an easy mission, anyway - I went in with a Black Knight brawler, Jagermech sniper, Centurion LRM boat, and the Shadow Hawk, and the first two got it pretty hard. WrightOfWay posted:What's the battle mission type bug I've seen people mention before? 'Reinforcements' appear the second you see your first enemy (instead of, presumably, after you've killed half of them). Turns what should be a relatively even, fun fight into a clusterfuck. Or, it turns a difficult fight into a nightmare, depending on the OpFor.
|
# ? Apr 30, 2018 03:17 |
VolticSurge posted:Probably reinforcements spawning the moment you make contact with the enemy. That's the bug I've experienced many times. Or already being on the ground. I just bashed my head against a battle mission 4 times before winning it. Finally I moved all my guys to defensible positions far away from the waypoint for the target, but near where the reinforcements had come from every time. Sure enough, they were there to start with. So I blew them to a pulp as the main enemy targets slowly walked their way over to me. Which was good, having a whole extra lance rolling up my flank as a Kintaro and an Orion and a Hunchback blow you to poo poo is less than ideal. Even then all my poo poo is in the repair bay. I ended the mission with one mech cored out and my LRM boats out of ammo, stomping the Orion to death.
|
|
# ? Apr 30, 2018 03:18 |
|
Control Volume posted:So are skulls themselves not that accurate? The orion I got in the last post was from a 4-skull mission, and it was on the same difficulty curve as some of the 2-skull stuff. Maybe it's just that the destroy the base missions are easier as a rule. I believe there's a random factor, and some missions are harder than they appear (assassinations, e.g.) I guess you can get on the bad side of both of those and also get hosed by the reinforcement bug so they all arrive at once. Isildur talked about it in a Twitter thread (the system, not the bug)
|
# ? Apr 30, 2018 03:22 |
|
Flavahbeast posted:I think something is just weird about Called Shot in general, maybe related to campaign missions. I'm in a mission now where a bunch of reinforcements just spawned and I can't target any of their heads with the two characters that are acting this round. Some of them are positioned above my dudes and some of them are below my dudes but they're all facing me and all of their front facing armor can be targeted except their heads Here are screenshots. Maybe there's something I don't understand about targeting but I've never seen this happen before: Every targetable mech gives the same result: The game seems to think their heads aren't visible from my position or something? I moved another character closer and he's able to target heads just fine, but at range he had the same issue.
|
# ? Apr 30, 2018 03:24 |
Is there a reason that the little stencil paint designs in this game are literally the exact same ones as MWO online? Is the franchise that unified?
|
|
# ? Apr 30, 2018 03:25 |
|
So I only really have one heavy mech in my arsenal, but the Thunderbolt is a solid choice with a little bit of tinkering So I decided to pull of the DHS from the Highlander you get and I think it makes for a pretty terrifying mech... especially with some other things, before the DHS I had a large laser and a pair of SRM-4's, but this baby can churn out with almost not heat build 200 damage of backshotting a round and can do so decent plinking at range with the PPC. It can even do a one time alpha before cooling and insta gib even some assaults if I take a concentrated fire back-shot. Jack2142 fucked around with this message at 03:30 on Apr 30, 2018 |
# ? Apr 30, 2018 03:26 |
|
Skulls are +/- based on system and mission type so they can bracket the shown value and then the pool of possible enemy configs may be more or less suited to your lance combo. I've seen people post about mission types where they got wrecked and I did something very similar and had no issue, then vice versa. an Argo upgrade to give Darius a better-stocked liquor cabinet to reduce half a skull's worth of uncertainty would be amusing. If he gets his contacts drunk, they let slip the real story...
|
# ? Apr 30, 2018 03:27 |
|
Hieronymous Alloy posted:Is there a reason that the little stencil paint designs in this game are literally the exact same ones as MWO online? Is the franchise that unified? It's because it's the exact same paper doll that TT uses. That's where all the other games got it from.
|
# ? Apr 30, 2018 03:28 |
|
How the hell do I get another assault?!?! I've only got the one from the story mission, but I can't seem to get any others.
|
# ? Apr 30, 2018 03:29 |
|
Hieronymous Alloy posted:Is there a reason that the little stencil paint designs in this game are literally the exact same ones as MWO online? Is the franchise that unified? Astroniomix posted:It's because it's the exact same paper doll that TT uses. That's where all the other games got it from. Also, all the mech models were licensed straight from MWO.
|
# ? Apr 30, 2018 03:31 |
|
spacetoaster posted:How the hell do I get another assault?!?!
|
# ? Apr 30, 2018 03:31 |
|
VolticSurge posted:Probably reinforcements spawning the moment you make contact with the enemy. That's the bug I've experienced many times. I want them to change the message to say "Uh oh Commander, the enemy reinforcements are here already!" instead. Having to deal with Oh gently caress The Enemy Outnumbers Me and Out Tonnages Me For Once How Will I Defeat Them!?! makes it more entertaining. Comstar fucked around with this message at 03:34 on Apr 30, 2018 |
# ? Apr 30, 2018 03:31 |
Astroniomix posted:It's because it's the exact same paper doll that TT uses. That's where all the other games got it from. I feel like i should be able to import my bobbleheads
|
|
# ? Apr 30, 2018 03:32 |
|
VolticSurge posted:Probably reinforcements spawning the moment you make contact with the enemy. That's the bug I've experienced many times. That hosed me up real bad on a 1 skull mission earlier. Hope it gets fixed soon.
|
# ? Apr 30, 2018 03:33 |
|
Jack2142 posted:So I only really have one heavy mech in my arsenal, but the Thunderbolt is a solid choice with a little bit of tinkering Yeah I don't think I'd ever run that The DHS are completely irreplaceable so putting them on a mech you expect to get shot at a lot seems risky. I keep mine on my long range mechs since they get way fewer broken parts. I also don't think I'd put them on anything but an Assault with high armor for the same reason
|
# ? Apr 30, 2018 03:34 |
My punch-banshee is cursed. Behemoth took a PPC to the face so I had to eject her because one hit would have blown the cockpit. The next mission, Medusa in the same, newly reapaired mech takes 2 LRM bonks to the head and then an awesome runs around the corner and puts its face through his cockpit. RIP Medusa you were dispassionate but very fast and good at punching things. Also, that mission had a lance of 4 demolishers edit: he died a few hours before payday, too. rip GruntyThrst fucked around with this message at 03:38 on Apr 30, 2018 |
|
# ? Apr 30, 2018 03:35 |
|
Galaga Galaxian posted:Are you guys just trying to run like, four pilots? All the pilots! But only KS backers, I'm paying big money to have them sit in the Argo. Gonna catch them all. They are endearing in their awfulness.
|
# ? Apr 30, 2018 03:38 |
|
How hard is it to write a simple, basic backstory for your backer character rather than...whatever we got from the backer characters.
|
# ? Apr 30, 2018 03:42 |
|
Night10194 posted:How hard is it to write a simple, basic backstory for your backer character rather than...whatever we got from the backer characters. The kind of people willing to pay to have bespoke character representation are unlikely to make it simple.
|
# ? Apr 30, 2018 03:47 |
|
Night10194 posted:How hard is it to write a simple, basic backstory for your backer character rather than...whatever we got from the backer characters. lol. 1) Because everyone's trying to write the main character of a story. No one shells out that kind of money to write the equivalent of 'Dan is a well adjusted person who drives his ancestral mech after his father had to retire'. That would be an absolutely insane waste of money since there are already a billion of those characters in the game. 2) Writing a good story is hard and most people are terrible at it.
|
# ? Apr 30, 2018 03:48 |
|
Insert name here posted:It's not 100% every time though. I need to test the next time it happens but it anecdotally it seems to happen if you train a skill while they have high/low spirits. I've managed to lock two of my pilots into high spirits and the one low spirits one expired normally. Glitch has been High Spirits for nearly my entire game. This is cannon and should be expected. The 2 Mechwarriors with low spirits got fired and the other one ate an AC20 to the head. He was praying for it to happen.
|
# ? Apr 30, 2018 03:50 |
|
Coucho Marx posted:Yay! I'd say stop now and recover, then do contracts until you actually have a few heavies. It's not like it was an easy mission, anyway - I went in with a Black Knight brawler, Jagermech sniper, Centurion LRM boat, and the Shadow Hawk, and the first two got it pretty hard. Haha yep, I flew all the way back to Detroit for a nice easy mission (which immediately sent me somewhere else ). Going to focus on finishing up some of these incomplete mechs, if I can ever get my dudes to not just blast the core to bits when I aim for a leg.
|
# ? Apr 30, 2018 03:52 |
|
Night10194 posted:How hard is it to write a simple, basic backstory for your backer character rather than...whatever we got from the backer characters. This is a world of special snowflakes. Backer characters were the worst in Pillar of Eternity for me, even the names of the backers in the random names of the aliens of Faster Than Light were annoying. In Battletech I don't mind them.
|
# ? Apr 30, 2018 03:53 |
|
cugel posted:This is a world of special snowflakes. Backer characters were the worst in Pillar of Eternity for me, even the names of the backers in the random names of the aliens of Faster Than Light were annoying. In Battletech I don't mind them. A couple aren't too bad. I found one that was just "she graduated early and was pretty good at flanking!" and another that was "he's an old fart who lies to everyone about who he is because he doesn't give a poo poo anymore". Then I also saw the one who graduated at the top of his class kid, nothin' personnel
|
# ? Apr 30, 2018 03:56 |
|
bleh well this exceeded my attention span
|
# ? Apr 30, 2018 04:01 |
|
Synthbuttrange posted:bleh well this exceeded my attention span
|
# ? Apr 30, 2018 04:13 |
|
Strobe posted:Long-rear end medbay duration is what happens when your pilot takes a serious concussion, multiple broken bones, burns and lacerations, and internal bleeding while you have some second-hand forceps and lots of gauze. How the gently caress are you getting injured so badly in a 60 ton robot??? Seems like they should put you in a titanium bathtub like the A-10
|
# ? Apr 30, 2018 04:15 |
|
You're getting shot at with the kind of weapons designed to punch through a 60 ton robot. That's how you're getting hurt.
|
# ? Apr 30, 2018 04:16 |
|
Peven Stan posted:How the gently caress are you getting injured so badly in a 60 ton robot??? Seems like they should put you in a titanium bathtub like the A-10 Neural feedback shock is a hell of a thing.
|
# ? Apr 30, 2018 04:16 |
|
|
# ? May 28, 2024 12:07 |
|
Peven Stan posted:How the gently caress are you getting injured so badly in a 60 ton robot??? Seems like they should put you in a titanium bathtub like the A-10 If an AC/5 hits you full in the face, you bet your rear end there's going to be some spalling, concussion from the exploding rounds, and the act of physically impacting the inside the cockpit when 8-10 40mm high explosive rounds go off within about two feet.
|
# ? Apr 30, 2018 04:17 |