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Night10194 posted:You're getting shot at with the kind of weapons designed to punch through a 60 ton robot. That's how you're getting hurt. Also a machine gun that ricochets juuuust right
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# ? Apr 30, 2018 04:17 |
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# ? May 30, 2024 03:31 |
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Or just straight-up TBI from being pelted with SAM-level explosive payloads. LRMs ain't loving around.
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# ? Apr 30, 2018 04:19 |
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Any missile or ballistic weapon hitting the head is basically the same as if you're inside a church bell that someone takes a sledgehammer to, even if you discount potential spalling. And a flamer, laser or PPC hit that almost penetrates is likely to get you some burns. Then add neural feedback being a bitch, and any fall taken by the Mech being a real risk of breaking bones even with the pilot strapped in. There's a reason these guys demand five-digit salaries and employer health coverage.
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# ? Apr 30, 2018 04:25 |
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Peven Stan posted:How the gently caress are you getting injured so badly in a 60 ton robot??? Seems like they should put you in a titanium bathtub like the A-10 If I strapped you in a chair and threw you off of my roof you'd be in the hospital for a long rear end time, 60 ton robot or not. Also that 60 tons is for the WHOLE robot, only a fraction of it is armor, and even less of it is around the cockpit. Cockpit armor is also limited to the max that can be safely blown off should the pilot chose to eject. There are a small number of mechs that have cockpits in the torso, but no one uses them because if anything goes wrong you're trapped in a dying mech. The issue with trying to out-armor your problems is that people can always just make a better way to get through your armor faster than you can make your armor thicker.
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# ? Apr 30, 2018 04:25 |
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HAHAHAHAHA just had an assassination mission come down to the last 2 mechs, my main guy and the target. I get the better of him, blow one of his legs off, then "we just received word the target is escaping" a red "exit" zone appears right next to him, he walks into it (maybe 2 spaces away) and vanishes, mission failed (and 3 pilots dead) This game missed some serious QA.
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# ? Apr 30, 2018 04:32 |
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Zore posted:lol. Words are easy. See, I'm wording it up right now. I bet I could be a writer if I just tried.
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# ? Apr 30, 2018 04:34 |
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Unzip and Attack posted:HAHAHAHAHA just had an assassination mission come down to the last 2 mechs, my main guy and the target. I get the better of him, blow one of his legs off, then "we just received word the target is escaping" a red "exit" zone appears right next to him, he walks into it (maybe 2 spaces away) and vanishes, mission failed (and 3 pilots dead) Don't all evac points spawn on a road or similarly delinated piece of geography? it's your own fault for letting him fight his way to an escape route
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# ? Apr 30, 2018 04:36 |
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Caught up with the thread! Much thanks for the speed tweak. Sad to see no mods yet. Fingers crossed!
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# ? Apr 30, 2018 04:37 |
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thats not true, someone started the battletech nexus just to upload a mod to remove gender neutral terms of address!
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# ? Apr 30, 2018 04:39 |
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When you negotiate 1/5 on salvage fight two Atlases and kill the pilots with knockdowns... and you get random rolled the other 2 parts! Thanks House Arano you don't suck!
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# ? Apr 30, 2018 04:40 |
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RBA Starblade posted:A couple aren't too bad. I found one that was just "she graduated early and was pretty good at flanking!" and another that was "he's an old fart who lies to everyone about who he is because he doesn't give a poo poo anymore". Then I also saw the one who graduated at the top of his class kid, nothin' personnel My favourite is the dude who was some useless upteenth child who found that shooting people for money was a load better than having to go back and be a disappointment to his family yet again. Or the droll not-Russian who figured that piloting a mech was safer than staying on their shithole of a planet that had already gotten their two siblings killed. Or the woman who sucked at sales but turned out to be good at mech combat, and her family were all like 'well, it's probably a far better business opportunity for us than what she was doing before...' I mean, they're even great, just little funny stories, but it sure beats the poo poo out of "maybe one day, Smash Lampjaw will see his true love again, after ~avenging his family~"
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# ? Apr 30, 2018 04:41 |
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I swear to god my character has magnets in his skull. He's my most injured character, and always seems to get hit in the dome. I even swapped him into another mech, and then he immediately took two shots in the head. Dang man maybe just stay on the ship and let everyone else fight the war.
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# ? Apr 30, 2018 04:44 |
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Not kickstarter maybe?, but I got a Ronin guy "Ozone" who amuses me because he has like the Y'all Shucks voice set and his backstory is just him avoiding dying constantly. He gets partnered with my favorite random pilot I picked up who has the droll English voice set and his entire backstory is him going from respectable merchant crew to pirate to convict to now my go to brawler, he has had so many missions where he limps away with half his hunchback gone after face tanking entire lances of fire. (He gets my new Atlas when he gets out of medbay in a month)
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# ? Apr 30, 2018 04:46 |
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I like the 'absolutely definitely not a spy' Comstar Adept I hired for his massive tactics skill and chill brooklyn ways.
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# ? Apr 30, 2018 04:48 |
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Night10194 posted:I like the 'absolutely definitely not a spy' Comstar Adept I hired for his massive tactics skill and chill brooklyn ways. Geyser! I got him moidered on his second mission! RIP.
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# ? Apr 30, 2018 04:52 |
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Tarezax posted:Don't all evac points spawn on a road or similarly delinated piece of geography? it's your own fault for letting him fight his way to an escape route No. He moved maybe 15 spaces from his spawn point to engage me, then his "evac" point was right next to him and it spawned on his turn.
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# ? Apr 30, 2018 04:53 |
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Synthbuttrange posted:thats not true, someone started the battletech nexus just to upload a mod to remove gender neutral terms of address! And it had the lowest number of downloads of all BT mods on that page. And now seems to have been replaced with a 'more genders' mod
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# ? Apr 30, 2018 04:53 |
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Q_res posted:Urbanmech (UM-R60) This is what I want. After the campaign I want to relentlessly take lance after lance of Urbanmechs out against unsuspecting randos.
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# ? Apr 30, 2018 04:53 |
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Mo_Steel posted:I swear to god my character has magnets in his skull. He's my most injured character, and always seems to get hit in the dome. I even swapped him into another mech, and then he immediately took two shots in the head. Dang man maybe just stay on the ship and let everyone else fight the war. Yeah same here, I get at least one headshot per missions it feels like. It might be intentional, so you use more different pilots.
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# ? Apr 30, 2018 04:54 |
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Well poo poo. I just salvaged my first assault. Its a PPC-based Highlander. On paper, it looks like a huge upgrade compared to my Orion. On the other hand, I've been liking that little AC-20 crit-machine.
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# ? Apr 30, 2018 04:57 |
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Ciaphas posted:yeah I can imagine those sim pods as one of those things better left as a memory I dunno, I feel like upgrading the internals and using it for MWO or Mechwarrior 5 would be fantastic. But you're probably right about the game they ran having not aged well.
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# ? Apr 30, 2018 04:58 |
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Doc Walrus posted:Yeah same here, I get at least one headshot per missions it feels like. It might be intentional, so you use more different pilots. I'm assuming there's something intentional going on. About three missions after finally getting out of medbay 160 days after getting punched in the face by the "3 years later" shadowhawk, my commander ate four damage in a single turn. (LRM head hit, both side torsos, knockdown) Back to the hospital for 91 days!
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# ? Apr 30, 2018 04:58 |
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I'm running into something and I'm wondering if anyone else is seeing it. After each mission, all of my Mechs have 0 armor on every section other than the head, regardless of how much damage they took in the battle. It's not much, but having to continually replace all the armor is a drag on my finances. Am I missing something?
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# ? Apr 30, 2018 05:02 |
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I take it back about destroy the base 4-skull missions being easy
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# ? Apr 30, 2018 05:02 |
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Sky Shadowing posted:
They're just misunderstood. The clans did nothing wrong.
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# ? Apr 30, 2018 05:03 |
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Absolutely addicted to this game, and so glad with the purchase. The reinforcements bug has definitively screwed me a couple of times though, and it seems to be a recurring thing on some missions. I've had the reinforcements spawn before I even made first contact with the enemy, and when I reloaded the mission, the exact same thing happened. I definitely would like to find more assault mechs, as it's fun to salvage the smaller mechs, but I need me some beef to take on harder missions.
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# ? Apr 30, 2018 05:05 |
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cugel posted:even the names of the backers in the random names of the aliens of Faster Than Light were annoying. The fact that 10% of all aliens in the galaxy were named Steven Dengler was actually loving amazing.
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# ? Apr 30, 2018 05:13 |
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Bizarre Echo posted:I'm running into something and I'm wondering if anyone else is seeing it. After each mission, all of my Mechs have 0 armor on every section other than the head, regardless of how much damage they took in the battle. It's not much, but having to continually replace all the armor is a drag on my finances. Am I missing something? If you overheat you take structural damage which will cause that.
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# ? Apr 30, 2018 05:14 |
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Forgive me, I know this must have been asked a hundred times over, but can someone give tips for mech loadouts early on? I want to attach an extra missle launcher and auto cannon to my Shadowhawk, but then I took a look at how much armor I would need to reduce for that, and, well, it is not that simple, and I have serious decision paralysis. More specifically, how much armor should I make sure I have on a mech, bare minimum? Also, how does the number of jump jets affect maneuverability?
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# ? Apr 30, 2018 05:14 |
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Per Reddit, apparently number of save games affects performance (it's a Unity issue). So put them in another folder if you don't want to delete them, and turn off cloud saves.Unlucky7 posted:Forgive me, I know this must have been asked a hundred times over, but can someone give tips for mech loadouts early on? I want to attach an extra missle launcher and auto cannon to my Shadowhawk, but then I took a look at how much armor I would need to reduce for that, and, well, it is not that simple, and I have serious decision paralysis. I wouldn't go below 90% armour on centre and side torsos. Jump jets mean you can jump further and are all kinds of useful and fairly light. Autocannons are good, but heavy and require their own ammo so I'd tend to pick either missiles or guns and go large as you can, then flavour with lasers and support weapons. e: changed to agree with vv, armour is life sebmojo fucked around with this message at 05:24 on Apr 30, 2018 |
# ? Apr 30, 2018 05:17 |
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Unlucky7 posted:Forgive me, I know this must have been asked a hundred times over, but can someone give tips for mech loadouts early on? I want to attach an extra missle launcher and auto cannon to my Shadowhawk, but then I took a look at how much armor I would need to reduce for that, and, well, it is not that simple, and I have serious decision paralysis. For your average mech on the front line, I find it difficult to justify anything less than 90% front/arm armor, 25% back armor, and 60% leg armor. LRM boats and snipers can do with a bit less. More jump jets lets you jump farther. Vargs fucked around with this message at 05:21 on Apr 30, 2018 |
# ? Apr 30, 2018 05:19 |
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Bizarre Echo posted:I'm running into something and I'm wondering if anyone else is seeing it. After each mission, all of my Mechs have 0 armor on every section other than the head, regardless of how much damage they took in the battle. It's not much, but having to continually replace all the armor is a drag on my finances. Am I missing something? Armor gets replaced instantly and for free, overheating damages your structure which is what you have to pay to repair. The no armor thing is just a display bug caused by the overheat damage.
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# ? Apr 30, 2018 05:24 |
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Jack2142 posted:Not kickstarter maybe?, but I got a Ronin guy "Ozone" who amuses me because he has like the Y'all Shucks voice set and his backstory is just him avoiding dying constantly. He gets partnered with my favorite random pilot I picked up who has the droll English voice set and his entire backstory is him going from respectable merchant crew to pirate to convict to now my go to brawler, he has had so many missions where he limps away with half his hunchback gone after face tanking entire lances of fire. (He gets my new Atlas when he gets out of medbay in a month) Yeah he's one of the Skirmish mode Ronins, they're also the ksbeta pilots. And someone was wondering if you can add new pilots to skirmish mode. The answer is yes, yes you can. You can either edit the .json files that are already there, or you can add new files [you still need to update your VersionManifest.csv file for every new file or asset you're adding to the data folder], so long as you make sure they have the "pilot_release_skirmish" tag in their "items" category. If you don't know what I'm talking about, go check out the .json files for the pilots in the BattleTech_Data/StreamingAssets/data/pilot folder and see what's there. Speaking of mods, this ought to help address some of the concerns about the constant escalation of difficulty as you progress a campaign: Removed forced difficulty boosts + Planet difficulty variety It's not quite a true sandbox mode (and I'm excited to see what Galaga Galaxian can whip up) but it's supposed give you a wide range of different difficulties to play around with on the star map so you aren't doomed to face an eternity of Assaults and Heavies when you've beaten the campaign. Astroniomix posted:Armor gets replaced instantly and for free, overheating damages your structure which is what you have to pay to repair. The no armor thing is just a display bug caused by the overheat damage. That and the mechtechs can't repair the structure when there's armor all over it so they have to strip it off to get to work. Bizarre Echo posted:I'm running into something and I'm wondering if anyone else is seeing it. After each mission, all of my Mechs have 0 armor on every section other than the head, regardless of how much damage they took in the battle. It's not much, but having to continually replace all the armor is a drag on my finances. Am I missing something? Every single part of a `Mech's structure takes damage when that mech overheats. Basically, manage your heat better.
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# ? Apr 30, 2018 05:29 |
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Is "Ambush Convoy" one of the mission types where vehicles will just out on you for mission failure?
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# ? Apr 30, 2018 05:38 |
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Heya i don't wanna dig through the whole thread, but I really want to post that Kelly cartoon edit on my twitter. Who made it, so I can give you credit? edit: got it. https://twitter.com/HBS_Kiva/status/990816951260798976 isildur fucked around with this message at 05:56 on Apr 30, 2018 |
# ? Apr 30, 2018 05:42 |
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sebmojo posted:Per Reddit, apparently number of save games affects performance (it's a Unity issue). So put them in another folder if you don't want to delete them, and turn off cloud saves. Thanks for this, made a major impact.
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# ? Apr 30, 2018 05:42 |
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Deuce posted:Is "Ambush Convoy" one of the mission types where vehicles will just out on you for mission failure? 'Escort Convoy' does it too, except into the jaws death instead of an escape zone that spawned next to them. Voyager I fucked around with this message at 05:53 on Apr 30, 2018 |
# ? Apr 30, 2018 05:44 |
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Voyager I posted:'Escort Convoy' does it to, except into the jaws death instead of an escape zone that spawned next to them. So, yes? Don't take this mission because my mechs can't possibly catch up?
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# ? Apr 30, 2018 05:46 |
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Synthbuttrange posted:Ammo explosion in left torso I'd put my money on ammo explosion right torso because that's where the ammo is.
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# ? Apr 30, 2018 05:49 |
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# ? May 30, 2024 03:31 |
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Voyager I posted:'Escort Convoy' does it to, except into the jaws death instead of an escape zone that spawned next to them. Yeah, I love it when "enemy reinforcements" show up and immediately kill one, or two, of the vehicles I'm supposed to be escorting before I get a chance to do anything.
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# ? Apr 30, 2018 05:49 |