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Lead out in cuffs
Sep 18, 2012

"That's right. We've evolved."

"I can see that. Cool mutations."




Randler posted:

Going by the in-game tutorial (Darius' dialogue tree), a good faith withdrawal requires at least one objective cleared and one enemy destroyed. Which would make good faith withdrawals from Battle missions somewhat challenging.

Yeah, guess I'm just going to continue savescumming those. (Saving before taking the mission, savescumming and just not taking it if the tonnage against me is too heavy. As far as I can tell, although it re-randomises the actual opfor when you load, it seems to keep the same approximate tonnage.)

gently caress taking missions that are impossible to good faith withdraw from.

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Lunsku
May 21, 2006

Absolutely did not realize this and haven't seen it come up in the thread, but: when you command a move and set facing, the facing arc has vaguely differently coloured sections that correspond to different weapon range groupings. Still would prefer that you'd have a range ring or something on the spot where your cursor is when plotting the move, but this does make things a bit more clear.

Arrath
Apr 14, 2011


b0lt posted:

Yeah, I've been using basically that build (without the small lasers, and with a double heatsink and a heat exchanger), and it's hilarious.

Fun fact: the SRM6++ with +4 damage is way better than the +++ version, because it has an accidental -5 accuracy modifier.

Thanks for the warning, I just fixed it so it doesn't.

Goddrat do I love games with their data out in the open.

Ersatz
Sep 17, 2005

A.o.D. posted:

Is there a link so that others may read this?


damnit, edit is not quote.
Sorry - was posting from my phone.

EdEddnEddy
Apr 5, 2012



drat this thread moves faster than a Locust. I KS'ed this game way back, but haven't had time to even touch the beta before release. Now I am addicted to it in the few hours I have to play it.

One thing I wanted to ask as I have a lot of pages to catch up on if it's been asked already, is the rules Ai has VS yourself. When I am behind cover (say a small crest of a hill, a rock, or anything that would block a direct line of shot for me, it seems the Ai is able to shoot me directly through whatever is between us as if it isn't there? Is there soemthing I am missing or is this just something that should hopefully get fixed down the road?

Being unable to blap a drat locust behind a rock he ran behind, only to get an arm shot off due to him being able to ignore its presence entirely, is rather irritating. Especially when you get one of those freaking HP sponge locust that just WILL NOT FREAKING DIE!!!!

This game is amazingly relaxing while sometimes mildly irritating. I love it and need to catch up on a lot of the reading/lore/and all my past games. Mechwarrior has been a on/off addiction for me since MW2Mercs that came with my HP Pavilion 8180. :D

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer
I just finished a bio sample retrieval mission for House Liao. Then I remembered something and looked up when The Sword and the Dagger is happening. 3025! So did I just help Liao clone Hanse? Would be funny if the super secret sample was Hanse's tissue and the story of that entire novel is only possible thanks to us, random mercenaries from the periphery. :v:

Also that mission threw so many Locusts (plus some mediums for good measure) at me, selling their salvage nearly doubled my money. After reloading and storming right towards the LRM-carrier and deleting it from the universe with extreme prejudice, of course. I'd rather dance with a swarm of Locusts then getting terrorized by missile swarms, thank you very much! :shepface:

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS
I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad





I always dreamed of getting to sit in one of these, never got the chance. Cute reference.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

After looking around a bit it almost seems like random chance if you can get any MW4 to work on 10 even with that Mekpak thing I used to use. I guess I'll roll the dice!

e: Oh that was pulled ages ago rip. Should still have the physical disc somewhere though...

Galaga Galaxian posted:

And half of them were picked because the Wolves thought "Well these were kinda crappy back in the day, so they shouldn't raise eyebrows, right?" :downs:

"You have how many Fleas and Annihilators?!" :stare:

Is that why I killed so many fleas in mw4?

RBA Starblade fucked around with this message at 01:03 on May 1, 2018

Control Volume
Dec 31, 2008

It still baffles me that some of the most popular difficulty mods are for people who dont want to play the game at all

Finster Dexter
Oct 20, 2014

Beyond is Finster's mad vision of Earth transformed.

Taintrunner posted:

I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad





I always dreamed of getting to sit in one of these, never got the chance. Cute reference.

They have a set of pods running in Minneapolis.

https://www.falloutshelterarcade.com/battletech/

Liquid Communism
Mar 9, 2004

коммунизм хранится в яичках

Taintrunner posted:

I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad





I always dreamed of getting to sit in one of these, never got the chance. Cute reference.

HBS is like that. The Atlas and modeling gear in the captain's cabin is nice as well. :)

kater
Nov 16, 2010

Comstar posted:

Needs to go in the op.


I'm 2/3's of the way through the campaign, and I want a DLC where you're the poor Directorate dealing with a war criminal Princess who started a war for her own benefit and her evil mercenary hired scum. So far we've:

And for me, that was just Tuesday.

I had a random Arano Restoration mission where the text was 'We lost a base on this planet but the enemy didn't kill everyone, we cannot let those survivors live. We need to hire mercenaries so that we aren't seen as responsible. Go in and destroy the base.'

Like what the gently caress lady. Also aren't I driving like the flagship for this rebellion? Didn't she put her flag up somewhere?

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


That is just an unfortunate result of using the Restoration for a random mission type. :v:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I found my old discs. :toot:

Time for the time honored tradition of getting old busted-rear end games to run on anything a year older than it

TheParadigm
Dec 10, 2009


Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it.

Main character is 4/4/4/4.
medusa is 4/4/3/3 spare right now.
behemoth is 4/4/5/4 - with bulwark.
Glitch is 7/2/3/4 with multishot.
Dekker is 4/4/4/5 with sensor lock.

Where do I go from here?

My thoughts are dekker: evasive move? Either ace pilot or master Tactician. Multishot feels wasted with sensor lock; tactician seems useful if he gets heavier rides, but I could be sold on ace pilot.

Glitch: Evasive move? Probably breaching shot?

Behemoth: Multishot feels like the right call for mechs and roles right now; evasive seems like counter-intuitive for bulwarking.

Current mechs are: shadow hawk,vindicator, centurion, quickdraw, spider.

Taintrunner
Apr 10, 2017

by Jeffrey of YOSPOS

Control Volume posted:

It still baffles me that some of the most popular difficulty mods are for people who dont want to play the game at all

Sometimes people have limited time and/or playing through a wide range of games at once and need a little help getting through while still having an understanding and an appreciation for the story/mechanics/etc. That said this feels like a really easy game to break and basically put on autopilot.

TheParadigm
Dec 10, 2009

Follow up. My next story mission is weldry, and i'm considering applying the milestone difficulty-hike mod, which as far as I can tell would have full effect because weldry is that first mile stone.

Thoughts from people using this mod? Good experience? Further tweaks to go hand in hand?

I don't like the idea of being forced into a wild ride with only assaults.

Arrath
Apr 14, 2011


I'm finding evasive movement is really nice on a pilot in a medium with sufficient jumpjets. I'm not taking much damage hopping from forest to forest for 5 evasion pips every turn!

Sensor lock is very useful early* against light mechs that are otherwise a pain to hit, it falls off later as heavier mechs don't move far enough to get more than 2 pips, usually. Multi-shot is really useful, especially with breaching shot as each single weapon attack in a multi shot attack gets the bonus.

*And it still has it's uses later, say to pinpoint something in the fog that has to die right now to a hail of LRMs. But once the opposition gets heavy its usually better to have another mech using its turn to shoot stuff.

E: I'm about to do Wendry and I'm wondering about the milestone mod, myself.

Arrath fucked around with this message at 01:20 on May 1, 2018

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

b0lt posted:

Fun fact: the SRM6++ with +4 damage is way better than the +++ version, because it has an accidental -5 accuracy modifier.

Hah, looking at that subforum there's these three. Wonder how they didn't get spotted fairly quickly.

quote:

BattleMechs assembled from salvage immediately start with all of their stock weapons. This directly contradicts what Yang says in the tutorial text. It also doesn't make much sense. According to Yang, they're supposed to start without weapons or equipment.

quote:

When you complete a mission the game creates an autosave - if you get the 3rd part of salvage for a mech and choose it, creating a new mech in your bay, then load the post-mission autosave, the mech will be gone - and you will not be able to get back to the salvage selection screen.

quote:

Bank Loan Interest Payment still present:
Reached the part of the game where your benefactor pays off all of your outstanding bank loans, even got a little message saying how great it is to finally be free of that financial burden. Two financial postings later - the bank loan interest charge is still a part of my monthly costs. I attached my current financial view as seen from the Commander's quarters.

Axetrain
Sep 14, 2007

They used to have those pods at a Dave&Busters near me. They were a blast to play with a group of friends when I was a kid but I kinda doubt how well they hold up today.

Arrath
Apr 14, 2011


I like the fact that reassembled mechs get their guns, in the early-game reassembled Panthers were my only source of PPC's :v:

kater
Nov 16, 2010

TheParadigm posted:

Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it.

Main character is 4/4/4/4.
medusa is 4/4/3/3 spare right now.
behemoth is 4/4/5/4 - with bulwark.
Glitch is 7/2/3/4 with multishot.
Dekker is 4/4/4/5 with sensor lock.

Where do I go from here?

The way I'm playing now I probably would have put Evasive Move on everyone except LRM boat captains. It is just really good, and a lot of the strength of the other trees comes from the points everyone gets not the big skills.

Bizarre Echo
Jul 1, 2011

"I am pleased that we have differences. May we together become greater than the sum of both of us."

Zore posted:

If you overheat you take structural damage which will cause that.

Astroniomix posted:

Armor gets replaced instantly and for free, overheating damages your structure which is what you have to pay to repair. The no armor thing is just a display bug caused by the overheat damage.

That would explain it. I'm horrible at not overheating.

KPC_Mammon
Jan 23, 2004

Ready for the fashy circle jerk
This might be kinda dumb, but I actually really like sensor lock + master tactician for my SRM brawlers that also have bulwark (but everyone has bulwark).

If someone isn't in range of my SRMs (or I need to cool down after coring a mech that got too close last turn) and I can't afford to take 80+ LRMs/PPCs/AC10s to the face without bracing, I'll just use sensor lock to allow my LRMs and ACs access to better/easier to hit targets.

It is probably just as useful as master tactician.

Being more maneuverable might be more fun but I can pretty easily take out superior forces with my setup.

TMMadman
Sep 9, 2003

by Fluffdaddy

Axetrain posted:

They used to have those pods at a Dave&Busters near me. They were a blast to play with a group of friends when I was a kid but I kinda doubt how well they hold up today.

I can honestly say that I went to the very first BattleTech Center that was opened in 1990 in Chicago.

It was loving awesome.

Kin33
Jul 3, 2007

Where is your god now?


So was the cut scene at the start of a new game a lie or do we somehow clone Kamea later? Cause she just got squashed by our evac drop ship at the end of a mission.

Tarezax
Sep 12, 2009

MORT cancels dance: interrupted by MORT

Kin33 posted:



So was the cut scene at the start of a new game a lie or do we somehow clone Kamea later? Cause she just got squashed by our evac drop ship at the end of a mission.

Probably an oversight. You fail the mission if she dies, but the dropship coming in is after you've already won. She wasn't supposed to get squished.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Every time I do a called shot to the legs it cores a mech instead. :saddowns:

Promethium
Dec 31, 2009
Dinosaur Gum

TheParadigm posted:

Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it.

Main character is 4/4/4/4.
medusa is 4/4/3/3 spare right now.
behemoth is 4/4/5/4 - with bulwark.
Glitch is 7/2/3/4 with multishot.
Dekker is 4/4/4/5 with sensor lock.

Where do I go from here?

When in doubt, Bulwark. There's a reason most people think it's overpowered for a 5-point skill. You can make a good case for Bulwark + any other specialization, but there are very few builds that don't want Bulwark, except for dedicated scouts/flankers who can take Ace Pilot + Sensor Lock, or perhaps some sort of Master Tactician + Multishot long range specialist. Called Shot passive bonuses from Tactics are really good but you don't necessarily need the active skills from it, so you can fill out Tactics after locking in your main skills.

Blazing Ownager
Jun 2, 2007

by FactsAreUseless
Man, I need to get into the campaign but from mutliplayer I can absolutely say that the SRM is super overpowered and the Flamer is probably too good.

4 Kintaros with all SRMs and up-armored will wreck the face off any lance without even trying. Even assaults die fast because they get wrecked with so many shots that the pilot dies in like 2 turns.

Blazing Ownager
Jun 2, 2007

by FactsAreUseless

Bizarre Echo posted:

That would explain it. I'm horrible at not overheating.

Think of it as a business expense. Overheating to get a kill NOW is probably going to save you getting your internals kicked in by gunfire instead.

TMMadman
Sep 9, 2003

by Fluffdaddy

Promethium posted:

When in doubt, Bulwark. There's a reason most people think it's overpowered for a 5-point skill. You can make a good case for Bulwark + any other specialization, but there are very few builds that don't want Bulwark, except for dedicated scouts/flankers who can take Ace Pilot + Sensor Lock, or perhaps some sort of Master Tactician + Multishot long range specialist. Called Shot passive bonuses from Tactics are really good but you don't necessarily need the active skills from it, so you can fill out Tactics after locking in your main skills.

This is basically the conclusion I came to late last night/early this morning.

Bulwark is just so good that you should probably just put it on most warriors unless you are specifically trying to make a scout or something else.

I think I'm going to start my game over since I didn't know some things and kind of screwed up. Thankfully, I'm not too far into the game, so while it will kind of suck since I'll miss some of my old stuff, I think it will work out for the best.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Party Plane Jones posted:

Hah, looking at that subforum there's these three. Wonder how they didn't get spotted fairly quickly.

According to Isuldir =, #1 was an intentional change because they decided they wanted to let people use their new toy immediately. They might change it back however.

#2 sucks, yeah.

#3, well, technically she bought your debt, she didn't absolve it. You're just making payments to her and she's not as strict as your previous lenders. That said, the loan payment is basically the Leopard's version of the Argo's operating costs.

Runa
Feb 13, 2011

TheParadigm posted:

Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it.

Main character is 4/4/4/4.
medusa is 4/4/3/3 spare right now.
behemoth is 4/4/5/4 - with bulwark.
Glitch is 7/2/3/4 with multishot.
Dekker is 4/4/4/5 with sensor lock.

Where do I go from here?

My thoughts are dekker: evasive move? Either ace pilot or master Tactician. Multishot feels wasted with sensor lock; tactician seems useful if he gets heavier rides, but I could be sold on ace pilot.

Glitch: Evasive move? Probably breaching shot?

Behemoth: Multishot feels like the right call for mechs and roles right now; evasive seems like counter-intuitive for bulwarking.

Current mechs are: shadow hawk,vindicator, centurion, quickdraw, spider.

I don't really get a lot out of Evasive Move (Evasion charges can fade, but Bulwark always rocks) but Ace Pilot is very good, so it's an acceptable skill tax if you're getting it for your designated medium spotter.

Glitch really, really benefits from going full Gunnery and maybe picking up Bulwark, so she can park somewhere and start stripping Evasion/applying Stability damage with LRMs at full effectiveness on multiple Guarded/Covered targets.

Behemoth is also probably a good Bulwark/Gunnery type but you can also spec her up as a Bulwark/Master Tactician so she moves early and gets dug in faster.

Sensor Lock is a bit of a waste with Multishot but MS + Master Tac is also a decently strong combo for mechs with lots of guns/lurms on them, like Heavies and Assaults [which you will be swimming in if you don't get the Difficulty reconjiggering mod, and possibly even then if you seek out high-difficulty missions]. And Master Tac on a Heavy or Assault makes a big mech more flexible, you can always Reserve if you don't want to strike hard and fast in a particular situation but it lets you bring big guns out on a phase normally reserved for lighter mechs. And it's hilarious to do the "Double Turn" trick in a mission full of heavies and assaults by reserving a Master Tac Heavy to act last, then let them act again immediately after. Doubleshotting with a Heavy can be utterly devastating, especially if it's a missile boat.

Basically, all of the Tier 2 expertise skills are good except Guts2 Juggernaut, which is arguably the worst skill in the game since even Sensor Lock has uses, if situational.

Gwaihir
Dec 8, 2009
Hair Elf

TheParadigm posted:

Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it.

Main character is 4/4/4/4.
medusa is 4/4/3/3 spare right now.
behemoth is 4/4/5/4 - with bulwark.
Glitch is 7/2/3/4 with multishot.
Dekker is 4/4/4/5 with sensor lock.

Where do I go from here?

My thoughts are dekker: evasive move? Either ace pilot or master Tactician. Multishot feels wasted with sensor lock; tactician seems useful if he gets heavier rides, but I could be sold on ace pilot.

Glitch: Evasive move? Probably breaching shot?

Behemoth: Multishot feels like the right call for mechs and roles right now; evasive seems like counter-intuitive for bulwarking.

Current mechs are: shadow hawk,vindicator, centurion, quickdraw, spider.

You can never, ever, have too many Bulwark + Multishot/breaching shot pilots. (Lancers).
It's absolutely worth it to have at least one tac mastery pilot too.

Preechr
May 19, 2009

Proud member of the Pony-Brony Alliance for Obama as President
The king crab does not open its claws to spit AC/20 death. Please fix.

kater
Nov 16, 2010

Blazing Ownager posted:

Think of it as a business expense. Overheating to get a kill NOW is probably going to save you getting your internals kicked in by gunfire instead.

Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something.

Runa
Feb 13, 2011

kater posted:

Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something.

I've yet to see overheat crits so I think you're good.

TMMadman
Sep 9, 2003

by Fluffdaddy

kater posted:

Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something.

Xarbala posted:

I've yet to see overheat crits so I think you're good.

I'm pretty sure I blew the hell up once when I completely overheated. Maybe it was just a shutdown, I wasn't really paying attention cause I was just doing it for shits and giggles as I was messing around. I might have had too much structural damage and the overheating pushed that part over the edge and it blew up.

But just a regular overheating only does a little bit of structural damage. I would just be careful about hitting the top edge of the heat bar cause that's when the bad things happen.

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Runa
Feb 13, 2011

TMMadman posted:

I'm pretty sure I blew the hell up once when I completely overheated. Maybe it was just a shutdown, I wasn't really paying attention cause I was just doing it for shits and giggles as I was messing around. I might have had too much structural damage and the overheating pushed that part over the edge and it blew up.

But just a regular overheating only does a little bit of structural damage. I would just be careful about hitting the top edge of the heat bar cause that's when the bad things happen.

That would probably do it, I try to ride pretty close to the line when overheating if I can help it.

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