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Randler posted:Going by the in-game tutorial (Darius' dialogue tree), a good faith withdrawal requires at least one objective cleared and one enemy destroyed. Which would make good faith withdrawals from Battle missions somewhat challenging. Yeah, guess I'm just going to continue savescumming those. (Saving before taking the mission, savescumming and just not taking it if the tonnage against me is too heavy. As far as I can tell, although it re-randomises the actual opfor when you load, it seems to keep the same approximate tonnage.) gently caress taking missions that are impossible to good faith withdraw from.
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# ? May 1, 2018 00:36 |
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# ? May 31, 2024 08:06 |
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Absolutely did not realize this and haven't seen it come up in the thread, but: when you command a move and set facing, the facing arc has vaguely differently coloured sections that correspond to different weapon range groupings. Still would prefer that you'd have a range ring or something on the spot where your cursor is when plotting the move, but this does make things a bit more clear.
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# ? May 1, 2018 00:38 |
b0lt posted:Yeah, I've been using basically that build (without the small lasers, and with a double heatsink and a heat exchanger), and it's hilarious. Thanks for the warning, I just fixed it so it doesn't. Goddrat do I love games with their data out in the open.
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# ? May 1, 2018 00:40 |
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A.o.D. posted:Is there a link so that others may read this?
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# ? May 1, 2018 00:43 |
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drat this thread moves faster than a Locust. I KS'ed this game way back, but haven't had time to even touch the beta before release. Now I am addicted to it in the few hours I have to play it. One thing I wanted to ask as I have a lot of pages to catch up on if it's been asked already, is the rules Ai has VS yourself. When I am behind cover (say a small crest of a hill, a rock, or anything that would block a direct line of shot for me, it seems the Ai is able to shoot me directly through whatever is between us as if it isn't there? Is there soemthing I am missing or is this just something that should hopefully get fixed down the road? Being unable to blap a drat locust behind a rock he ran behind, only to get an arm shot off due to him being able to ignore its presence entirely, is rather irritating. Especially when you get one of those freaking HP sponge locust that just WILL NOT FREAKING DIE!!!! This game is amazingly relaxing while sometimes mildly irritating. I love it and need to catch up on a lot of the reading/lore/and all my past games. Mechwarrior has been a on/off addiction for me since MW2Mercs that came with my HP Pavilion 8180.
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# ? May 1, 2018 00:50 |
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I just finished a bio sample retrieval mission for House Liao. Then I remembered something and looked up when The Sword and the Dagger is happening. 3025! So did I just help Liao clone Hanse? Would be funny if the super secret sample was Hanse's tissue and the story of that entire novel is only possible thanks to us, random mercenaries from the periphery. Also that mission threw so many Locusts (plus some mediums for good measure) at me, selling their salvage nearly doubled my money. After reloading and storming right towards the LRM-carrier and deleting it from the universe with extreme prejudice, of course. I'd rather dance with a swarm of Locusts then getting terrorized by missile swarms, thank you very much!
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# ? May 1, 2018 00:54 |
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I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad I always dreamed of getting to sit in one of these, never got the chance. Cute reference.
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# ? May 1, 2018 00:55 |
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After looking around a bit it almost seems like random chance if you can get any MW4 to work on 10 even with that Mekpak thing I used to use. I guess I'll roll the dice! e: Oh that was pulled ages ago rip. Should still have the physical disc somewhere though... Galaga Galaxian posted:And half of them were picked because the Wolves thought "Well these were kinda crappy back in the day, so they shouldn't raise eyebrows, right?" Is that why I killed so many fleas in mw4? RBA Starblade fucked around with this message at 01:03 on May 1, 2018 |
# ? May 1, 2018 00:59 |
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It still baffles me that some of the most popular difficulty mods are for people who dont want to play the game at all
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# ? May 1, 2018 01:00 |
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Taintrunner posted:I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad They have a set of pods running in Minneapolis. https://www.falloutshelterarcade.com/battletech/
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# ? May 1, 2018 01:01 |
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Taintrunner posted:I'm sorry if someone posted this before, I didn't see it and I just noticed it. This is fuckin' rad HBS is like that. The Atlas and modeling gear in the captain's cabin is nice as well.
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# ? May 1, 2018 01:01 |
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Comstar posted:Needs to go in the op. I had a random Arano Restoration mission where the text was 'We lost a base on this planet but the enemy didn't kill everyone, we cannot let those survivors live. We need to hire mercenaries so that we aren't seen as responsible. Go in and destroy the base.' Like what the gently caress lady. Also aren't I driving like the flagship for this rebellion? Didn't she put her flag up somewhere?
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# ? May 1, 2018 01:04 |
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That is just an unfortunate result of using the Restoration for a random mission type.
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# ? May 1, 2018 01:07 |
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I found my old discs. Time for the time honored tradition of getting old busted-rear end games to run on anything a year older than it
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# ? May 1, 2018 01:09 |
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Galaga Galaxian posted:Nope. Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it. Main character is 4/4/4/4. medusa is 4/4/3/3 spare right now. behemoth is 4/4/5/4 - with bulwark. Glitch is 7/2/3/4 with multishot. Dekker is 4/4/4/5 with sensor lock. Where do I go from here? My thoughts are dekker: evasive move? Either ace pilot or master Tactician. Multishot feels wasted with sensor lock; tactician seems useful if he gets heavier rides, but I could be sold on ace pilot. Glitch: Evasive move? Probably breaching shot? Behemoth: Multishot feels like the right call for mechs and roles right now; evasive seems like counter-intuitive for bulwarking. Current mechs are: shadow hawk,vindicator, centurion, quickdraw, spider.
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# ? May 1, 2018 01:09 |
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Control Volume posted:It still baffles me that some of the most popular difficulty mods are for people who dont want to play the game at all Sometimes people have limited time and/or playing through a wide range of games at once and need a little help getting through while still having an understanding and an appreciation for the story/mechanics/etc. That said this feels like a really easy game to break and basically put on autopilot.
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# ? May 1, 2018 01:12 |
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Follow up. My next story mission is weldry, and i'm considering applying the milestone difficulty-hike mod, which as far as I can tell would have full effect because weldry is that first mile stone. Thoughts from people using this mod? Good experience? Further tweaks to go hand in hand? I don't like the idea of being forced into a wild ride with only assaults.
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# ? May 1, 2018 01:14 |
I'm finding evasive movement is really nice on a pilot in a medium with sufficient jumpjets. I'm not taking much damage hopping from forest to forest for 5 evasion pips every turn! Sensor lock is very useful early* against light mechs that are otherwise a pain to hit, it falls off later as heavier mechs don't move far enough to get more than 2 pips, usually. Multi-shot is really useful, especially with breaching shot as each single weapon attack in a multi shot attack gets the bonus. *And it still has it's uses later, say to pinpoint something in the fog that has to die right now to a hail of LRMs. But once the opposition gets heavy its usually better to have another mech using its turn to shoot stuff. E: I'm about to do Wendry and I'm wondering about the milestone mod, myself. Arrath fucked around with this message at 01:20 on May 1, 2018 |
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# ? May 1, 2018 01:17 |
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b0lt posted:Fun fact: the SRM6++ with +4 damage is way better than the +++ version, because it has an accidental -5 accuracy modifier. Hah, looking at that subforum there's these three. Wonder how they didn't get spotted fairly quickly. quote:BattleMechs assembled from salvage immediately start with all of their stock weapons. This directly contradicts what Yang says in the tutorial text. It also doesn't make much sense. According to Yang, they're supposed to start without weapons or equipment. quote:When you complete a mission the game creates an autosave - if you get the 3rd part of salvage for a mech and choose it, creating a new mech in your bay, then load the post-mission autosave, the mech will be gone - and you will not be able to get back to the salvage selection screen. quote:Bank Loan Interest Payment still present:
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# ? May 1, 2018 01:21 |
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They used to have those pods at a Dave&Busters near me. They were a blast to play with a group of friends when I was a kid but I kinda doubt how well they hold up today.
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# ? May 1, 2018 01:22 |
I like the fact that reassembled mechs get their guns, in the early-game reassembled Panthers were my only source of PPC's
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# ? May 1, 2018 01:22 |
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TheParadigm posted:Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it. The way I'm playing now I probably would have put Evasive Move on everyone except LRM boat captains. It is just really good, and a lot of the strength of the other trees comes from the points everyone gets not the big skills.
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# ? May 1, 2018 01:24 |
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Zore posted:If you overheat you take structural damage which will cause that. Astroniomix posted:Armor gets replaced instantly and for free, overheating damages your structure which is what you have to pay to repair. The no armor thing is just a display bug caused by the overheat damage. That would explain it. I'm horrible at not overheating.
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# ? May 1, 2018 01:25 |
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This might be kinda dumb, but I actually really like sensor lock + master tactician for my SRM brawlers that also have bulwark (but everyone has bulwark). If someone isn't in range of my SRMs (or I need to cool down after coring a mech that got too close last turn) and I can't afford to take 80+ LRMs/PPCs/AC10s to the face without bracing, I'll just use sensor lock to allow my LRMs and ACs access to better/easier to hit targets. It is probably just as useful as master tactician. Being more maneuverable might be more fun but I can pretty easily take out superior forces with my setup.
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# ? May 1, 2018 01:25 |
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Axetrain posted:They used to have those pods at a Dave&Busters near me. They were a blast to play with a group of friends when I was a kid but I kinda doubt how well they hold up today. I can honestly say that I went to the very first BattleTech Center that was opened in 1990 in Chicago. It was loving awesome.
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# ? May 1, 2018 01:25 |
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So was the cut scene at the start of a new game a lie or do we somehow clone Kamea later? Cause she just got squashed by our evac drop ship at the end of a mission.
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# ? May 1, 2018 01:26 |
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Kin33 posted:
Probably an oversight. You fail the mission if she dies, but the dropship coming in is after you've already won. She wasn't supposed to get squished.
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# ? May 1, 2018 01:30 |
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Every time I do a called shot to the legs it cores a mech instead.
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# ? May 1, 2018 01:30 |
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TheParadigm posted:Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it. When in doubt, Bulwark. There's a reason most people think it's overpowered for a 5-point skill. You can make a good case for Bulwark + any other specialization, but there are very few builds that don't want Bulwark, except for dedicated scouts/flankers who can take Ace Pilot + Sensor Lock, or perhaps some sort of Master Tactician + Multishot long range specialist. Called Shot passive bonuses from Tactics are really good but you don't necessarily need the active skills from it, so you can fill out Tactics after locking in your main skills.
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# ? May 1, 2018 01:31 |
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Man, I need to get into the campaign but from mutliplayer I can absolutely say that the SRM is super overpowered and the Flamer is probably too good. 4 Kintaros with all SRMs and up-armored will wreck the face off any lance without even trying. Even assaults die fast because they get wrecked with so many shots that the pilot dies in like 2 turns.
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# ? May 1, 2018 01:34 |
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Bizarre Echo posted:That would explain it. I'm horrible at not overheating. Think of it as a business expense. Overheating to get a kill NOW is probably going to save you getting your internals kicked in by gunfire instead.
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# ? May 1, 2018 01:35 |
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Promethium posted:When in doubt, Bulwark. There's a reason most people think it's overpowered for a 5-point skill. You can make a good case for Bulwark + any other specialization, but there are very few builds that don't want Bulwark, except for dedicated scouts/flankers who can take Ace Pilot + Sensor Lock, or perhaps some sort of Master Tactician + Multishot long range specialist. Called Shot passive bonuses from Tactics are really good but you don't necessarily need the active skills from it, so you can fill out Tactics after locking in your main skills. This is basically the conclusion I came to late last night/early this morning. Bulwark is just so good that you should probably just put it on most warriors unless you are specifically trying to make a scout or something else. I think I'm going to start my game over since I didn't know some things and kind of screwed up. Thankfully, I'm not too far into the game, so while it will kind of suck since I'll miss some of my old stuff, I think it will work out for the best.
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# ? May 1, 2018 01:40 |
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Party Plane Jones posted:Hah, looking at that subforum there's these three. Wonder how they didn't get spotted fairly quickly. According to Isuldir =, #1 was an intentional change because they decided they wanted to let people use their new toy immediately. They might change it back however. #2 sucks, yeah. #3, well, technically she bought your debt, she didn't absolve it. You're just making payments to her and she's not as strict as your previous lenders. That said, the loan payment is basically the Leopard's version of the Argo's operating costs.
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# ? May 1, 2018 01:40 |
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TheParadigm posted:Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it. I don't really get a lot out of Evasive Move (Evasion charges can fade, but Bulwark always rocks) but Ace Pilot is very good, so it's an acceptable skill tax if you're getting it for your designated medium spotter. Glitch really, really benefits from going full Gunnery and maybe picking up Bulwark, so she can park somewhere and start stripping Evasion/applying Stability damage with LRMs at full effectiveness on multiple Guarded/Covered targets. Behemoth is also probably a good Bulwark/Gunnery type but you can also spec her up as a Bulwark/Master Tactician so she moves early and gets dug in faster. Sensor Lock is a bit of a waste with Multishot but MS + Master Tac is also a decently strong combo for mechs with lots of guns/lurms on them, like Heavies and Assaults [which you will be swimming in if you don't get the Difficulty reconjiggering mod, and possibly even then if you seek out high-difficulty missions]. And Master Tac on a Heavy or Assault makes a big mech more flexible, you can always Reserve if you don't want to strike hard and fast in a particular situation but it lets you bring big guns out on a phase normally reserved for lighter mechs. And it's hilarious to do the "Double Turn" trick in a mission full of heavies and assaults by reserving a Master Tac Heavy to act last, then let them act again immediately after. Doubleshotting with a Heavy can be utterly devastating, especially if it's a missile boat. Basically, all of the Tier 2 expertise skills are good except Guts2 Juggernaut, which is arguably the worst skill in the game since even Sensor Lock has uses, if situational.
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# ? May 1, 2018 01:43 |
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TheParadigm posted:Speaking of that, i hate to harp, but i could use input from more experienced players about pilots. I'm racking up enough xp that i really need to spend it. You can never, ever, have too many Bulwark + Multishot/breaching shot pilots. (Lancers). It's absolutely worth it to have at least one tac mastery pilot too.
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# ? May 1, 2018 01:44 |
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The king crab does not open its claws to spit AC/20 death. Please fix.
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# ? May 1, 2018 01:45 |
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Blazing Ownager posted:Think of it as a business expense. Overheating to get a kill NOW is probably going to save you getting your internals kicked in by gunfire instead. Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something.
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# ? May 1, 2018 01:53 |
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kater posted:Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something. I've yet to see overheat crits so I think you're good.
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# ? May 1, 2018 02:00 |
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kater posted:Overheating can't cause a crit right? I've started tactical overheating where I was scared of it before, but I still get crazy worried that all the ammo is going to blow up or something. Xarbala posted:I've yet to see overheat crits so I think you're good. I'm pretty sure I blew the hell up once when I completely overheated. Maybe it was just a shutdown, I wasn't really paying attention cause I was just doing it for shits and giggles as I was messing around. I might have had too much structural damage and the overheating pushed that part over the edge and it blew up. But just a regular overheating only does a little bit of structural damage. I would just be careful about hitting the top edge of the heat bar cause that's when the bad things happen.
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# ? May 1, 2018 02:05 |
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# ? May 31, 2024 08:06 |
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TMMadman posted:I'm pretty sure I blew the hell up once when I completely overheated. Maybe it was just a shutdown, I wasn't really paying attention cause I was just doing it for shits and giggles as I was messing around. I might have had too much structural damage and the overheating pushed that part over the edge and it blew up. That would probably do it, I try to ride pretty close to the line when overheating if I can help it.
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# ? May 1, 2018 02:08 |