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When I first got myself a King Crab I wanted to shore-up the LRM deficiency in my lance so I stuck 40 LRM tubes on it. Then I realized how cripplingly low ammo reserves are on it (~8 rounds of LRM fire, no room to fit more), so I ripped out half for 12 SRMs and some ammo. Now I'm considering if it wouldn't be better to drop pretense, replace the leftover LRM20 with SRM6 and maybe a ton more SRM ammo, then use leftover 6-7 tons on mix of Medium Lasers, heat sinks, and filling up what bits of armor aren't filled yet. Any advice?
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# ? May 1, 2018 11:43 |
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# ? May 31, 2024 01:25 |
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feedmegin posted:Btw um from that interview with Battletech's creator a few pages back, uh - I guess this is what you get when trying to explain thousands of years of Roman history in under 3 sentences.
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# ? May 1, 2018 11:44 |
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feedmegin posted:I guess, if the fluff's good. The fluff for Battletech includes playing American Football to determine the success or failure of an invasion. Good is not really the right word for Battletech fluff, especially when it get to the Clan's which is straight up batshit.
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# ? May 1, 2018 11:52 |
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Just salvaged my first Griffin, and am wondering what the best way to load this out. It comes with a PPC + LRM, but I'm considering dropping the PPC and some heat syncs in order to load up with 3 x LRM10. Anyone have suggestions on the best way to build it?
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# ? May 1, 2018 11:52 |
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Have you guys talked about this? https://www.reddit.com/r/Battletechgame/comments/8g7dxm/hbs_developer_update_ama_summarized/ This game may have a bright future ahead of it.
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# ? May 1, 2018 12:03 |
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Ihmemies posted:My game has never crashed and I haven't had any performance issues either, it's good to be lucky sometimes. Gtx 970 2560x1600, 8700k, 16gb 3600mhz ram, samsung ssd. Now I wish for a weapons balance patch, lrm's feel too OP. Roughly the same, but 8gig of RAM and an old i5 4570. Nice and smooth, no crashes.
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# ? May 1, 2018 12:09 |
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Azran posted:Have you guys talked about this? I'm really excited for the game's future. It's got a very solid base to work from.
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# ? May 1, 2018 12:38 |
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Damnit, ran Glitch in to polish off an SRM carrier that Dekker let get away with 3 armor left. Of course Glitch whiffs her 95% chance to hit, and then promptly gets eradicated. This is your fault Dekker.
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# ? May 1, 2018 12:40 |
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Malek Deneith posted:When I first got myself a King Crab I wanted to shore-up the LRM deficiency in my lance so I stuck 40 LRM tubes on it. Then I realized how cripplingly low ammo reserves are on it (~8 rounds of LRM fire, no room to fit more), so I ripped out half for 12 SRMs and some ammo. Now I'm considering if it wouldn't be better to drop pretense, replace the leftover LRM20 with SRM6 and maybe a ton more SRM ammo, then use leftover 6-7 tons on mix of Medium Lasers, heat sinks, and filling up what bits of armor aren't filled yet. Any advice? IMO i would drop the srms entirely and upgrade the ac5s to ac10s. If you go LRM 15 with one ton of ammo you can probably swing 20s.
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# ? May 1, 2018 12:45 |
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The scariest thing in this game is a initiative 1 tank that shoots around 100 missiles per turn and I love it.
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# ? May 1, 2018 12:45 |
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Has anyone observed if a lot of items in storage slow down the game as well? I'm at week 150+ with several stacks of 100+ items and simply putting a mech into storage takes 5+ seconds. Same to open and close the refit screen. The game is running from a SSD so loading speed shouldn't be an issue.
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# ? May 1, 2018 12:54 |
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feedmegin posted:MW4: Mercenaries was released for free a few years back; I think it got withdrawn or something later so I'm not sure what the current legalities are, technically speaking. And if you install the right classic codec pack you can skip /gosnovideo and get the old cutscenes etc. I think I used to have a sidewinder of some kind? It works 'ok' with a 360 controller but you're going to reach for the keyboard a lot. quote:One of my fondest memories from MW4:M multiplayer was jumping into a Flea with 2 small pulse lasers and tearing around the place spamming "FEAR THE FLEA!" while annoying assaults by jolting them constantly so they couldn't hit me with their PPC boats. One round I got half the server in on the action and we had a dozen or more Fleas tearing around the place. Good times. I remember doing a lot of ducking and weaving in mediums trying not to get sensor locked.
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# ? May 1, 2018 12:56 |
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Great Beer posted:IMO i would drop the srms entirely and upgrade the ac5s to ac10s. If you go LRM 15 with one ton of ammo you can probably swing 20s.
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# ? May 1, 2018 12:59 |
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Kharnifex posted:So hey, can injured pilots randomly passout? That's the luckiest AC20 whiff you could ever have hoped for
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# ? May 1, 2018 13:00 |
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Galaga Galaxian posted:I made the Enforcer the sole medium of my sandbox and I actually quite like the thing, hell, I'm still running it stock. There are times I wish I had more AC/10 ammo though, but you just gotta be picky with your shots. If you want a good time with Enforcers, pull off the LL and put 5 Medium Lasers on it.
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# ? May 1, 2018 13:14 |
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Malek Deneith posted:To be honest I find AC10s hard to justify. You pay 4 tons and 5 heat to get 15 damage (actually 10 in my case since I've got +5 dam AC5s but nothing special in AC10 department) and 10 stability damage for each, and then have to add another ton of ammo to make sure it won't run out. By comparison those three SRM4s deal 32 damage and 12 stability each (48 damage and 20 stab for the ++, 40 damage for +). Kind of a bad trade. Are you sure? I think my AC10 (+ version, but still) makes regularly 60 damage, not 15
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# ? May 1, 2018 13:16 |
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I just realized that Comstar is one of the active factions on the starmap. Hmm.
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# ? May 1, 2018 13:17 |
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Libluini posted:Are you sure? I think my AC10 (+ version, but still) makes regularly 60 damage, not 15 It's 15 more than a AC5
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# ? May 1, 2018 13:22 |
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Jarmak posted:It's 15 more than a AC5 So it's 60, thanks for confirming Edit: Also, I completely misinterpreted what Malek was going on about, yikes
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# ? May 1, 2018 13:29 |
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Yeah I meant 15 more than AC5, sorry if it was unclear.
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# ? May 1, 2018 13:34 |
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Finally have a Kintaro, Wolverine, Hunchback, and obligatory Shadowhawk. Now I just need a Griffin to round out a line of premier 55T mediums. Meanwhile, a Thunderbolt and Dragon sit ignored in storage.
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# ? May 1, 2018 13:35 |
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Hahahahaha, dekker finally got killed after what seemed like eleven autocannon shots to the face from a jagermech. I can't let him die, can I?
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# ? May 1, 2018 13:35 |
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mlmp08 posted:Finally have a Kintaro, Wolverine, Hunchback, and obligatory Shadowhawk. Now I just need a Griffin to round out a line of premier 55T mediums. Meanwhile, a Thunderbolt and Dragon sit ignored in storage. But isn't the thunderbolt a good mech?
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# ? May 1, 2018 13:36 |
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ditty bout my clitty posted:But isn't the thunderbolt a good mech? I've had no problems with it, and used it as a pretty good brawler. I just got it way before the Kintaro, and so I want to try out all these mediums at once. Then again, I also just got a Black Knight and haven't even refit it yet, so maybe it's time to start running heavies. Wolverine looks too good not to run it.
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# ? May 1, 2018 13:38 |
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ditty bout my clitty posted:Hahahahaha, dekker finally got killed after what seemed like eleven autocannon shots to the face from a jagermech. I sacked Dekker when I realised that Bulwark plus Sensor Scan on two of my main mechwarriors was pointless and I can't respec anyone. Wish I could respec me.
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# ? May 1, 2018 13:41 |
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ditty bout my clitty posted:Hahahahaha, dekker finally got killed after what seemed like eleven autocannon shots to the face from a jagermech. Dekker did a man's job sir
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# ? May 1, 2018 13:41 |
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I'm not sure I fully understand the difficulty increase from story missions. I started a new campaign and got the Argo. Is it correct that now even the baby systems like Detroit only offer me 2 skull minimum missions (that usually travel contract me to higher difficulty systems)?
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# ? May 1, 2018 13:42 |
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Arrath posted:Awesome, thanks. I guess the followup question is the Guts 6 skill for +15 overheat threshold for Overheat, IE 115 capacity, or +15 to the Critical Shutdown point? I think it's +15 for the start of bad stuff threshold, e.g. the marker on the heat bar --- so you can get closer to the right end of the bar without taking damage. No idea if absolute values change, wish it showed numbers
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# ? May 1, 2018 13:49 |
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I'm playing this low level mission, defend the base for the Arano. It says, no Intel. They attack with 3 lances of stuff like locusts and strikers. Tried so many times now to finish it, but they always seem to crush the buildings. Very challenging even with two multi shot mechs, all heavies and they are quite spread out etc and can one shot most targets.
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# ? May 1, 2018 13:50 |
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I just got a cheevo for killing a mech with an urbie DFA GOTY
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# ? May 1, 2018 13:52 |
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Libluini posted:So it's 60, thanks for confirming If you're a turbo-nerd like me then this is the table you need. from here https://www.reddit.com/r/Battletechgame/comments/8evjzz/weapon_stats_and_observations/ You can see the AC10 is slightly below the curve on Damage Per Ton. It really needs to be 1 ton lighter. Assuming this table is accurate. You can also see from this table why LRM's are totally bent. The PPC has a lower range for less damage and more heat than an LRM15.
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# ? May 1, 2018 13:56 |
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Wooooooow Grave Robbing. I think I hate everything about this mission.
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# ? May 1, 2018 14:03 |
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I'm enjoying the off-the-wall voice acting of the random MechWarriors more than I should. Obviously Glitch is great, but she's even better when she marches into battle with sassy southern mom ("yer gon' get it! Yes you are! Mmhmm"), Man from Brooklyn with the highly dubious callsign of 'Death Krusade', and Obviously Fake Russian Accent Dude.
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# ? May 1, 2018 14:16 |
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Tindahbawx posted:Damnit, ran Glitch in to polish off an SRM carrier that Dekker let get away with 3 armor left. Of course Glitch whiffs her 95% chance to hit, and then promptly gets eradicated.
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# ? May 1, 2018 14:17 |
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Promethium posted:When in doubt, Bulwark. There's a reason most people think it's overpowered for a 5-point skill. You can make a good case for Bulwark + any other specialization, but there are very few builds that don't want Bulwark, except for dedicated scouts/flankers who can take Ace Pilot + Sensor Lock, or perhaps some sort of Master Tactician + Multishot long range specialist. Called Shot passive bonuses from Tactics are really good but you don't necessarily need the active skills from it, so you can fill out Tactics after locking in your main skills. The 1st tier pilot and master tactics is pretty clutch on a grasshopper, especially with a dodge gyro. It's my favorite little murderbug. lagidnam posted:Has anyone observed if a lot of items in storage slow down the game as well? I'm at week 150+ with several stacks of 100+ items and simply putting a mech into storage takes 5+ seconds. I'm running an (old W530) with and SSD and 24 gb of ram and 2gb of memory with a quad core processor and it's slow. as. gently caress. on everything. Also, for the crash reports, where do we send them? The Dipshit fucked around with this message at 14:32 on May 1, 2018 |
# ? May 1, 2018 14:25 |
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'Reinforcements appearing at the start of missions confirmed not a bug, but it's unexpected due to poor communication. Likely changes to the difficulty rating of missions though to make them more accurate.' I've never had problems with reinforcements right on turn 1 because I'm not a baddie and because I withdraw when I duke it out and come out behind. But it's nice to know this isn't a bug and that they will be adding like ten skulls to the contract for the people who can't deal with two lances at once. Mission failures are not a bad thing (even bad faith withdrawals) unless you botch a mission so bad that you've crippled your mechs and mechwarriors. Hell, you even get salvage when you withdraw. I've got millions of C-Bills while paying extravagantly, and I almost always set the lowest cash payout for contracts, even in the beginning. Only hire new mechwarriors when you need to, or if you find a ronin or kickstarter pilot and find them cool or whatever. Plan to NEVER have downtime. If you are sitting at a planet waiting for your team to heal up, you are playing wrong. Hire a new pilot, and have spare mechs, even if they're your B team. You should always be either moving to a new system or fighting. You should always have something going on in the mech bay, even when nothing needs repairs, since time passes after each mission. Obviously luck has some factor in how missions play out, but luck is only a majority factor in this game if your entire game plan is to run your mechs forward without regard to positioning, which I assume is where all the complaints about SRM and LRM carriers come from. TastyLemonDrops fucked around with this message at 14:34 on May 1, 2018 |
# ? May 1, 2018 14:31 |
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Libluini posted:So it's 60, thanks for confirming haha I know it's late by I was explaining Malek's post not the AC10's damage output .
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# ? May 1, 2018 14:37 |
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This game needs ironman mode so badly because I can't stop myself from fighting to the death and reloading
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# ? May 1, 2018 14:37 |
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Someone wrote way earlier in the thread that kickstarter pilots can't permanently die (like the player character); can anyone confirm that's the case? ditty bout my clitty posted:But isn't the thunderbolt a good mech? The default energy-heavy loadouts seemed kind of poo poo to me when I tried it (and the variants other than the 5S have few non-energy slots), but energy weapons generally seem kind of poo poo to me. The tons/damage on energy weapons doesn't seem low enough to justify the weight that dealing with their heat takes up, with the possible exception of M Lasers. I don't know poo poo about Battletech, so I could just be missing something.
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# ? May 1, 2018 14:49 |
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# ? May 31, 2024 01:25 |
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All these posts about the AC10 being suboptimal are correct. However its worth noting the AC10 does 65 damage and a mechs head has 45+16 hp, which means they're head choppers like the ac20. E; it's also the one of the highest stability damage in the game, tied with PPC. Knockdowns are amazing and shouldn't be discounted. Great Beer fucked around with this message at 14:58 on May 1, 2018 |
# ? May 1, 2018 14:50 |