|
Randler posted:I'm not sure I fully understand the difficulty increase from story missions. Yes, but... Detroit and all the starter systems have a global -difficulty mod, so no matter what general difficulty you are at, the contract there will always be the easiest available.
|
# ? May 1, 2018 15:00 |
|
|
# ? May 28, 2024 15:22 |
|
My ehonor demands that all my foes must die, costs be damned! In reality, though, it really comes down to position and what you bring. Is there a running shitter? Fast unit spots, LRM or sniper blaps. Outnumbered? Hang back, let them wander in, blap. I just went through a battle that I completely and systematically smoked through. After I made contact, each turn a hostile wandered by itself into my killbox. Each hostile got hit with: LRM45 Wolverine to unsteady, ancestral dual AC5 Blackjack to knock down, and either the disco Vindicator or Quickdraw would core them that turn.
|
# ? May 1, 2018 15:00 |
|
Great Beer posted:All these posts about the AC10 being suboptimal are correct. However its worth noting the AC10 does 65 damage and a mechs head has 45+16 hp, which means they're head choppers like the ac20. A stock AC10 won't kill a head, but the + or ++ versions with the extra 5/10 damage sure will! Stock ones are 60 damage not 65.
|
# ? May 1, 2018 15:05 |
|
Synthbuttrange posted:Wooooooow Grave Robbing. I think I hate everything about this mission. The opening to the next mission will always be hilarious to me. "Surrender now Lady Ara- Oh poo poo they are piloting SLDF mechs we need reinforcements!"
|
# ? May 1, 2018 15:06 |
|
Wallet posted:Someone wrote way earlier in the thread that kickstarter pilots can't permanently die (like the player character); can anyone confirm that's the case? They can die, lost one to a DFA that crushed the head of his mech. Really pissed me off too because it was one of those 2-skull milk runs that turned out to have 2 lances of mediums & heavies and I had just about whittled the enemy down to the last two when one of them pulled that poo poo on me
|
# ? May 1, 2018 15:16 |
|
IAmThatIs posted:I just got a cheevo for killing a mech with an urbie DFA there's so many Urbie cheevos and yet so few urbies for sale ... I think I'm going to have to edit a shop .json
|
# ? May 1, 2018 15:19 |
|
Is there a best planet to buy mechs at? Can't seem to source them well....
|
# ? May 1, 2018 15:27 |
|
RBA Starblade posted:If anyone still has their discs and wants to Mechwarrior 4 Mercenaries is pretty easy to set up actually. Install wherever, delete imagehlp.dll out of Assets/Binaries, add /gosnovideo to the target, run in compatibility mode for Windows 7 and as administrator, done. It even works with my 360 controller! Not nearly as cool without the old joysticks though. I was wrestling with MW4 Mercs a week ago and I couldn't get it to work with my 360 controller =/ The right joystick didn't do anything so I couldn't torso twist, and despite my hands being off the triggers, my mech still walked forward at 10% throttle. The game also wouldn't save my graphics options, so it kept playing at lowest settings. I couldn't find anything to fix any of this so I got frustrated and gave up. On top of all that, there's no way to calibrate the joystick deadzones on my controller, so it was hard enough just walking in a straight line. I agree, I just don't expect it would be the same without my old joystick.
|
# ? May 1, 2018 15:32 |
|
Gwaihir posted:A stock AC10 won't kill a head, but the + or ++ versions with the extra 5/10 damage sure will! Ah. That weapon table posted earlier is wrong then. Still, killing a damaged head or putting it one hit from death is good too.
|
# ? May 1, 2018 15:44 |
|
Ugh. "We gotta kill all the enemies around this building in four turns or they'll blow the building up!" *enemies all dig in in cover*
|
# ? May 1, 2018 15:45 |
|
Great Beer posted:Ah. That weapon table posted earlier is wrong then. Still, killing a damaged head or putting it one hit from death is good too. Yeah they seem to have been nerfed in the Beta at some point and the table's not up to date yet.
|
# ? May 1, 2018 15:49 |
|
I'm enjoying the hell out of the game, I just want to get an Assault. All my assassinations turn out to be some jerk in an assault class vehicle. Give me a zeus at least, come on!
|
# ? May 1, 2018 15:50 |
|
Sorry if I have just missed this but is their list of some builds for various mechs floating around. Googling was failing me hard thanks Battletech having like a million different games.
|
# ? May 1, 2018 15:54 |
|
The prison liberation mission is turning out to be a goddamn nightmare: First that stupid NPC walks in right into the middle of the opposition, ruining the ambush I had set up in the process, and then when we rush in all enemy mechs focus fire Glitch down from pristine to dead in a single turn. The dumbest thing is, I can't even get enough time to eject here, thanks to one dumb mech coming in the turn order before her. Kind of funny that I only now notice how useless the eject button is: Every time you want to use it to safe a pilot, you can't, because like a zillion enemy mechs are allowed to fire first. Right now I'm constantly reloading to save Glitch, because I both absolutely refuse to restart this mission and to lose Glitch.
|
# ? May 1, 2018 16:05 |
|
Aramoro posted:If you're a turbo-nerd like me then this is the table you need. Well that settles it, I'm modding my game to drop the tonnage of the AC 10 by 1 ton. Right now I'm using AC5 or AC20, ignoring all the others. It's kind of a shame they didn't add a 4 ton Autocannon (Light AC5), table top really benefits from it, Especially if you are playing 3025 era. but I'm sure the grogs would lose their mind about fake timelines being ignored.
|
# ? May 1, 2018 16:16 |
|
What is the .json to change the number of parts needed to reconstruct mech?
|
# ? May 1, 2018 16:17 |
|
Libluini posted:The prison liberation mission is turning out to be a goddamn nightmare: First that stupid NPC walks in right into the middle of the opposition, ruining the ambush I had set up in the process, and then when we rush in all enemy mechs focus fire Glitch down from pristine to dead in a single turn. Plan your attack better, and don't rush in. The NPC may ruin the Ambush, but the enemy AI will start firing on your quickly and ignore the NPC you need to protect. Use the initiative system to Focus Fire on one of their mechs, while making sure your mechs are only giving LOS to the mech you are focus firing. You should be going into this fight with near pristine armor because you can pop the turret generators and enemy vehicles from range. I made these for MWO back in the day, but most of the same concepts apply: https://imgur.com/a/3Pbzq Basically do this, always: Eldragon fucked around with this message at 16:26 on May 1, 2018 |
# ? May 1, 2018 16:23 |
|
Eldragon posted:https://imgur.com/a/3Pbzq I remember this! How is MWO these days, anyway?
|
# ? May 1, 2018 16:29 |
|
Eldragon posted:The NPC may ruin the Ambush, but the enemy AI will start firing on your quickly and ignore the NPC you need to protect. Thanks, I know all of this already, but I didn't expect the enemy AI to be too stupid to ignore the NPC. I've restarted and plan to ignore Lady Kamino's death rush now.
|
# ? May 1, 2018 16:31 |
|
BurntCornMuffin posted:I remember this! How is MWO these days, anyway? I have not played in 2 years or so. Back then it was: Clan tech sucks, PGI selling iWin mechs for money then nerfing them when they go free sucks, ghost heat sucks, gauss rifle delay sucks, sniper fights sucks, dropping with pubbies sucks. Libluini posted:Thanks, I know all of this already, but I didn't expect the enemy AI to be too stupid to ignore the NPC. I've restarted and plan to ignore Lady Kamino's death rush now. When I played that Kamino stole most of the mech kills because I would core out their rear armor during my attack, then they turn to fight me and Kamino finishes them off. Just don't wait so long they have time to kill her; the missions is scripted so do as the image above implies: get all your guys near the prison gate then charge in as a group. Eldragon fucked around with this message at 16:34 on May 1, 2018 |
# ? May 1, 2018 16:32 |
|
Eldragon posted:Well that settles it, I'm modding my game to drop the tonnage of the AC 10 by 1 ton. Right now I'm using AC5 or AC20, ignoring all the others. For anyone starting fresh campaigns I'd definitely suggest the following: Even out the SRM/LRM lines tonnage/heat wise so that there's not the usual weird kink that makes LRM10s bad, and SRM6es produce heat out of scale with the previous two Lower Large Laser heat to 20 Lower PPC heat to 30 Give Ballistic weapons 1t or .5t built in ammo (ala PTN's upcoming post timeskip weapon rebalance): "StartingAmmoCapacity" : 8, is the line you want to change for each weapon. Optionally also drop 1t from AC5s, 2t from AC10s. Leave AC20s alone. Either create a new Light AC2 (effort) , or just plain drop the tonnage on the existing AC2 to 2-3t. If you drop it to 2t and add 1t built in ammo I'd also reduce the base damage by 5, as well as the range. Gwaihir fucked around with this message at 16:37 on May 1, 2018 |
# ? May 1, 2018 16:34 |
|
Gwaihir posted:For anyone starting fresh campaigns I'd definitely suggest the following: So far I have not found LL vs PPC to be totally out of whack, similar with the SRM6. I still use them. With the AC10 I just can't find a use for them, ever. 1 Ton lighter and 1 ton ammo? Totally. Although I think I will just make a Light AC5 / Light AC2 with reduced ranges so I can crap some ballistic badassery into lighter mechs.
|
# ? May 1, 2018 16:38 |
|
Is there a mod to remove head hits? I'm pretty sick of having 1/2 - 1/3 of my pilots in the med bay constantly even when running easy missions. It's absurd.
|
# ? May 1, 2018 16:39 |
|
Unzip and Attack posted:Is there a mod to remove head hits? I'm pretty sick of having 1/2 - 1/3 of my pilots in the med bay constantly even when running easy missions. It's absurd. I don't know if the hit table supports fractional percentages, but you could set it to 0 entirely I guess. That would be very no fun since you would be also unable to get any head hits but if that's what makes you happy then go for it. e: I thiiink if you are getting hit by indirect LRMs, or an enemy is above you, the game uses a hit from above table. Or maybe it's just for DFAs. I don't know. Regardless, you could just change this portion of CombatGameConstants: code:
Gwaihir fucked around with this message at 16:45 on May 1, 2018 |
# ? May 1, 2018 16:40 |
|
I've already liberated Panzyr but want some pointers on where to look for missions (or what kind of missions) to find some more heavies. I've got a bunch of parts of some individual heavies but have kind of hit a point where 2.5 skull missions only toss me a Shadow Hawk/Griffin/Wolverine and 3 skull missions seem to just be almost entire companies of lights only. I have a Black Knight, but it feels quite under armored without completely redoing the weapons. Should I just try to push through more of the story? Likewise, what are some build suggestions for the Wolverine or Griffin?
|
# ? May 1, 2018 16:47 |
|
Unzip and Attack posted:Is there a mod to remove head hits? I'm pretty sick of having 1/2 - 1/3 of my pilots in the med bay constantly even when running easy missions. It's absurd. Buy more pilots, fire them when you start finding the cockpit mods that give your pilot armor.
|
# ? May 1, 2018 17:04 |
|
I didn't really find any reliably until after the Smithon ammo dump mission. I'd just do that one and then fart around doing contracts. Otherwise, just look for assassinations, and fly around to higher skull planets.
|
# ? May 1, 2018 17:04 |
|
Eldragon posted:Plan your attack better, and don't rush in. The NPC may ruin the Ambush, but the enemy AI will start firing on your quickly and ignore the NPC you need to protect. I'm not going to do this when I can funnel all fire into the left side of an Orion because that's the only target they have.
|
# ? May 1, 2018 17:04 |
|
BurntCornMuffin posted:I remember this! How is MWO these days, anyway? Pretty solid in all honesty, Battletech has also brought a bunch of goons old and new back to the game in search of more Robutt stomping. The game is fun and as good as it's ever been.
|
# ? May 1, 2018 17:05 |
|
Just liberated Panzyr with a clutch performance by Dekker, who bee-lined his way in a Jenner behind the dropships to the air traffic control building while the other three duked it out with the guards. First mission post Panzyr, I’m on a mission to take out a “scouting lance” with Dekker in a shiny new Commando with a SRM4++ and SRM6++ and while trying to around to surprise a Shadowhawk, he runs into another whole loving lance with a Griffin and 2 more Shadowhawks that promptly ice him in the next phase. I finished the contract (barely) but I guess that’s one of those situations where I should have just given House Liao the middle finger and jetted off when that second lance showed up. RIP Dekker, you deserved better
|
# ? May 1, 2018 17:10 |
|
beefart posted:Just liberated Panzyr with a clutch performance by Dekker, who bee-lined his way in a Jenner behind the dropships to the air traffic control building while the other three duked it out with the guards. I ended up sprinting a centurion back there and the AI just focus fired on my Jagermech the entire time. Completely ignored the Centurion sprinting behind them.
|
# ? May 1, 2018 17:15 |
|
More KS backers... Group shot of 4 of them on an easy mission. The Battlemaster is hiding in the back in shame (It's a disco build with only medium lasers). Skyros is piloting Dekker's ride (AC20 and jump jets), without the +30 overheat threshold it's running hot as hell.
|
# ? May 1, 2018 17:17 |
|
Great Beer posted:Buy more pilots, fire them when you start finding the cockpit mods that give your pilot armor. Wait, you can fire pilots? Where is this button?
|
# ? May 1, 2018 17:19 |
|
BurntCornMuffin posted:Wait, you can fire pilots? Where is this button? In the barracks, the screen where you assign their skills. There's a big DISMISS button on the top right.
|
# ? May 1, 2018 17:20 |
|
CommieGIR posted:I ended up sprinting a centurion back there and the AI just focus fired on my Jagermech the entire time. Completely ignored the Centurion sprinting behind them. I hadn't seen crap for heavies up until Panzyr so I ran it with all mediums, the NPC turrets did work though. Failed the first time on running out of turns, the second time it was a pretty easy sweep of all enemy mechs. Dual shadow hawks fitted for brawling with a long range support and another medium/long loaded mech have been my go to. Basically unsteady with LRM and AC fire then the Shadows apply a liberal salting of SRM's followed by dick punches.
|
# ? May 1, 2018 17:22 |
|
Eldragon posted:I have not played in 2 years or so. Back then it was: Clan tech sucks, PGI selling iWin mechs for money then nerfing them when they go free sucks, ghost heat sucks, gauss rifle delay sucks, sniper fights sucks, dropping with pubbies sucks. Already done! I reloaded an earlier save where all of us where still standing just outside the gate. The second fight went a lot better. Instead of Glitch getting headshot multiple times, this time it was the AI's turn to get murderized by the RNG. Knockdowns, pilot injuries, ammo explosions. For every single mech of that poor, poor lance. The AI didn't help itself by being even stupider this time around: The few times one of my mechs was in serious danger (Behemoth this time), enemy mechs started splitting their fire between me and Important NPC, never doing serious damage to either of us. The last enemy mech standing even turned around in front of my lance to shoot at Lady NPC -after he lost half his mech in an ammo explosion, mind you! That guy should have used his own eject-button, I think. One turn later he was dead. Welp. Now I have the Argo. And only one of my mechs got more than a little scratch. Kind of beautiful to experience how the RNG can both turn a mission into a nightmare and a cakewalk, depending on your luck.
|
# ? May 1, 2018 17:23 |
|
BurntCornMuffin posted:Wait, you can fire pilots? Where is this button? Or you can find a Locust and give them a Viking funeral.
|
# ? May 1, 2018 17:23 |
|
Eldragon posted:So far I have not found LL vs PPC to be totally out of whack, similar with the SRM6. I still use them. With the AC10 I just can't find a use for them, ever. 1 Ton lighter and 1 ton ammo? Totally. I've been thinking about the problems with LL, and I think the problems are due to AC/2,5,10 being buffed significantly and AC/20 being nerfed significantly compared to old TT values. In old TT, the AC's did (using BATTLETECH factors) 10, 25, 50, 100 dmg. In BATTLETECH, the actual damage is 25, 45, 50, 65 (iirc). This makes the AC/5, which used to do 5/8 as much damage as a LL suddenly do very close to the same damage. a 7 ton, 3 crit AC vs. a 5 ton, 2 crit laser (that also needs buttloads of heat sinks) becomes a much different value proposition. In old TT, you can almost see the design process unfold. The PPC was 7 tons 3 crits, 10 dmg, 10 heat, with a 6/12/18 range and min range of 3. The AC/5 (or just Autocannon if you're playing the original Battletech 2nd Edition box) was 7 tons 3 crits, with a 6/12/18 range and min range of 3, but it does 5 dmg and only 2 heat. It's like they created the PPC and then were like "ok, now let's create the ballistic version that does less damage, less heat." But I digress... In old TT, the Large Laser was a pretty good weapon all things considered, especially on lighter mechs that maybe didn't mount a lot of other heat-generating weapons. On heavier mechs, Autocannons start to look a lot more interesting. Like, yeah I could mount 4 PPC's instead of 4 AC/5s but in 3025 rules there was no practical way to fire that many PPCs at any given time for more than maybe 1 turn. The Awesome's 3 PPC build was definitely the practical limit before double heat sinks were a thing.
|
# ? May 1, 2018 17:24 |
|
feedmegin posted:Err Isn't there one single Gauss gun in the entire game? At some point I got a second. It had zero fanfare so it was either a bug or you get some more SLDF stuff somewhere in the campaign. Now I just need to find more ammo...
|
# ? May 1, 2018 17:26 |
|
|
# ? May 28, 2024 15:22 |
|
Robbing graves with a dragon, hunchback, a shadow hawk, and a trebuchet. No losses but best to hell.
|
# ? May 1, 2018 17:27 |