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I hope mechs eventually get the ability to equip giant axes and maces and poo poo. Battletax:
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# ? May 1, 2018 22:35 |
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# ? May 31, 2024 05:55 |
Triangle Shirt Factotum posted:max jump jets, Fill out the support hardpoints with MG, SL, or Flamers (all of one type) add in an Arm mod for extra melee damage, and maybe a leg mod for minus DFA self damage, and max out the armor. If you got a CT gyro to reduce incoming shot percentages, give it to the grasshopper as well. That's what I did, and he does great.
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# ? May 1, 2018 22:37 |
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Put your battlemaster full of ml's and mg's and enjoy the fireworks.
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# ? May 1, 2018 22:38 |
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DurosKlav posted:I have a stupid question. If I say put LRM ammo in a mech then sold all the excess ammo in my inventory, then played a mission and used all my missiles, would my mech be ammo less the next mission, or will it refill magically? The item on your mech is an ammo bin that gets refilled for free every mission, just like armor is replaced for free. Tracking ammo is tedium that no one (sane) wants.
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# ? May 1, 2018 22:39 |
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I've heard somehwere that deleting save files can improve loading times, but where are they?
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# ? May 1, 2018 22:52 |
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Section Z posted:It seems there is this tendency to look at balance quirks and rush to "How do I nerf the player?... Oh, I'm sure they will fix up the enemy after the fact."
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# ? May 1, 2018 22:52 |
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BULBASAUR posted:I always heard people talk about how mediocre the Battlemaster was in TT. Then I read on Sarna that it has some fearsome reputation or whatever I played TT for many many years and Battlemaster is my favorite mech. It was the heaviest stock mech in the old 2nd edition boxed set, and I had many many many games where it just. would. not. go. down. Do not underestimate the Battlemaster, especially in 3025.
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# ? May 1, 2018 22:56 |
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School Nickname posted:I've heard somehwere that deleting save files can improve loading times, but where are they? Select load at the main menu and you can delete saves in there.
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# ? May 1, 2018 22:58 |
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Finster Dexter posted:I played TT for many many years and Battlemaster is my favorite mech. It was the heaviest stock mech in the old 2nd edition boxed set, and I had many many many games where it just. would. not. go. down. Do not underestimate the Battlemaster, especially in 3025. It's pretty drat solid in this game, too. PPC ++ & AC5 ++ make for a really good mid-to-long range assassin with shitloads of armor
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# ? May 1, 2018 22:58 |
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Section Z posted:
Mech Commander did. As well as being possibly limited to non standard lance sizes. Also limited support vehicle choices which later on meant at least one repair vehicle.
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# ? May 1, 2018 22:59 |
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Perestroika posted:Holy poo poo, this was some peak Battletech.mp4:
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# ? May 1, 2018 23:02 |
Perestroika posted:Holy poo poo, this was some peak Battletech.mp4: oh yeah this is how my Behemoth died. Veteran of score upon score of hard fought battles, shot the arms and a leg off a hunchback, and the shithead got up the next round and kicked her directly in the head. Her mech was pristine, at least the repair costs were low. RIP Behemoth, you were almost as beautiful as Glitch and slightly more beautiful than Dekker.
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# ? May 1, 2018 23:09 |
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Night10194 posted:The Battlemaster seems a little underwhelming for an Assault. You say that but wait till you see the banshee.
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# ? May 1, 2018 23:09 |
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Good news, mechnerds. I've gotten all the steps for integrating custom variants in to the campaign worked out successfully with the most drop in capability, based on JK's additional skirmish variants listing. Coincidentally, now, the highest difficulty RECON tagged lance in my game is now 4 Atlas-RSes.
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# ? May 1, 2018 23:10 |
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Night10194 posted:The Battlemaster seems a little underwhelming for an Assault. Try the Zeus, the Dragon of assault mechs. Can't wait to get rid of this thing
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# ? May 1, 2018 23:14 |
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I saw someone mention nobody likes the Laser Hunchback. Common I just got one in salvage right before the Prison break mission and its a hilarious blap machine. It's a little slow so it comes up the rear of my assaults, but for the most part I spot and soften something up with Decker/Glitch, then if the coast is semi clear, Behemoth struts in and blaps the poo poo out of whatever it was. If she gets shot at, well it's probably the first mech she has been in where she doesn't take head damage on the first freaking salvo. (Centurion and Shadow Hawk just seem to be deathtraps for her). Decker has been my scout but seemed to just attract locust like an ear of corn so now he is more of a sensor locking missile boat in a Trebuchet. My character is still in his blackjack with pretty much stock config and is an evasive little sucker. Glitch is still in that Highlander and PPC's anything she can keep her heat down long enough to not whiff. The Prison break mission was easy to do on the first try so either I got a incredibly easy RNG or I just have learned how to play better than I think over the last few days. The trick I have found is lure out some scout of sorts, blast them before the turn ends and the turrets can get their salvos in unless you have max evasion before that. It makes the game a little slower, but I was able to breach the left wall still in near pristine mediums, two shot the Jenner that peeked its head out, and then took out the last 3 one round at a time ending with nearly undamaged mechs and even the AI mech who I thought was going to get major focused, barely had a scratch on her. I was surprised how well that mission went for me as the one prior it was my lance vs what felt like 3 medium/heavy lances on a hill that had a hardon for Decker that wouldn't quit until they killed him in the very, last, shot of the last mech, on his last turn... Nowhere for decker to run and no armor on any sides to stay alive after whiffing the final shot he could have kept himself alive with as the drat mech was on the ground on his back.. Ugh I do need to do a playthrough in IronMech mode where no matter what happens, I keep going forward. No reloading no matter how much I screwed up. That and maybe a stock fitting but we will see. I don't rerig my stuff quite as much as others may here. One thing on the Catapult? They literally made it suck with only 2 missile hardpoints? Man the MW4 version with 4 for a total of 80LRM's was a bit silly, but it was not quite op as you had limited ammo and either a single large laser with no armor, or 1-2 mediums and some armor. Would be a blast in this game. Still my favorite MW2M mech.
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# ? May 1, 2018 23:14 |
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One change I wish we could make would be that you could use other variants of a chassis to assemble a mech. While having 20 or 50 more variants of all of the mechs might be nice it will make getting the 3 parts from the same variant to build a new mech torture. If I get an Urbanmech 60R, a 60L and a 73 then let me use them all to frankenmech an urbanmech together into something resembling one of those 3.
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# ? May 1, 2018 23:15 |
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I just want to see an Urbanmech at some point
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# ? May 1, 2018 23:16 |
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The Highlanders own crazy hard though, and not just the SLDF one.
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# ? May 1, 2018 23:16 |
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mods change my name posted:I just want to see an Urbanmech at some point From the reddit AMA, sounds like they're going to appear more after the patch.
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# ? May 1, 2018 23:18 |
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I was a little hasty last night when I said I got MW4:Mercs working. In fact, I got it half working - it half recognizes my keyboard and half recognizes my controller. I now have a set up where I am essentially a fly-by-wire missile.
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# ? May 1, 2018 23:20 |
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Axetrain posted:The Highlanders own crazy hard though, and not just the SLDF one. Bringing all that short range weaponry to a mech too slow to reach anything
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# ? May 1, 2018 23:21 |
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Bubbacub posted:From the reddit AMA, sounds like they're going to appear more after the patch. They're coded never to appear as enemies right now, you can only find them rarely in some stores.
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# ? May 1, 2018 23:24 |
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mods change my name posted:I just want to see an Urbanmech at some point Yeah, they're specifically set to not spawn in any of the dynamic lances. One theory was that they slowed down the lances too much which broke their AI because they wanted to stay in proximity? I changed that on my playthrough so urbanmechs could spawn in the lower difficulty Fire and Support lances. Let me tell you it's hella scary when an Urbanmech appears out of the shroud and fires it's AC10 at you.
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# ? May 1, 2018 23:27 |
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The Saddest Robot posted:Yeah, they're specifically set to not spawn in any of the dynamic lances. One theory was that they slowed down the lances too much which broke their AI because they wanted to stay in proximity? I changed that on my playthrough so urbanmechs could spawn in the lower difficulty Fire and Support lances. how did you do this?
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# ? May 1, 2018 23:28 |
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Gwaihir posted:Good news, mechnerds. Do you have the file changes for this? I've been tinkering with some startup skip stuff (and the mod that lets LosTech spawn in stores) and I'd be interested in trying out a wider variety of frames.
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# ? May 1, 2018 23:32 |
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I've only seen one drat Atlas in this game in enemy colours and it's the one I randomly headshotted almost immediately after it came to view. I still can't believe I killed an Atlas just like that but I laughed out loud and probably woke up some neighbours because of it. Highlander with it's big gun for the win. High salvage mission, so I dragged the Atlas back to the Argo. Think it made my late campaign a little too easy.
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# ? May 1, 2018 23:35 |
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Nostalgia4Infinity posted:how did you do this? Open up some of the lance definitions in C:\Program Files (x86)\Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\lance Find the block with code:
Make sure to also delete the comma on the previous line if Urbie is the last tag! No campaign restart is needed. Zore posted:Do you have the file changes for this? I've been tinkering with some startup skip stuff (and the mod that lets LosTech spawn in stores) and I'd be interested in trying out a wider variety of frames. For now you need an sqlite editor to do it, and it's sorta a pain in the rear end to do it for a bunch of mechs at once. I'm looking at an easier way to dump everything in en masse though. Hit me up on discord and I can explain the process to you if you want to just add a couple things to play with.
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# ? May 1, 2018 23:37 |
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The Saddest Robot posted:I hope mechs eventually get the ability to equip giant axes and maces and poo poo.
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# ? May 1, 2018 23:40 |
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I also tried to get mods working, but it just didn't want to start properly. I have a personal idea for a way to obtain star league tech (which is basically a gamble, you opt out of 2 reward slider moves for a single piece, so at most you can get 2, for just base rep, 2 random regular gear and the lowest payout). But even just trying to use the existing mods I must be breaking something since it refuses to start up after the intro scene, where it presumably loads up the jsons. Beyond that, I'm just maxing out my reputation now, and trying to find Urbanmech bits to buy. Only got the one full Urbie so far.
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# ? May 1, 2018 23:41 |
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Gwaihir posted:Open up some of the lance definitions in That pretty much. Look for the files like lancedef_mech_d#_dynamic_something.json. I modified d1-d3 (difficulty 1-3) and the lightFire, lightSupport, lightBattle. I didn't want urbies spawning in the scout or calvary lances. You can also make them appear as assassination targets (and remove vehicles as assassination targets) by editing the lancedef_mech_d#_dynamic_solo.json files and adding code:
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# ? May 1, 2018 23:42 |
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ditty bout my clitty posted:Bringing all that short range weaponry to a mech too slow to reach anything I have never have any problems getting this guy into range. SRMS and mediums have a surprisingly long reach.
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# ? May 1, 2018 23:43 |
Are urbanmechs actually good? I saw a couple places with 3x scrap of them for sale while I was looking for pilots but they didn't look like they were worth it over a heavy
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# ? May 1, 2018 23:43 |
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my kinda ape posted:Are urbanmechs actually good? No
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# ? May 1, 2018 23:43 |
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Urbanmechs are the very definition of not good. They are, however, awesome.
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# ? May 1, 2018 23:43 |
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actually can the urbie and king crab cheevos be done in skirmish mode? I don't want to have to edit shop .jsons and go assault hunting just to dick around for novelty fights
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# ? May 1, 2018 23:44 |
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Eldragon posted:If someone is going to go through and reassign weights to lot of weapons, you could at least argue that updating stock designs is a chore. How many stock mechs use the AC10? 4? 5? I don't have the mech list in front of me but its not a huge number. It's probably more than half, maybe as much as 70% of the mechs in the game. AC5's and AC10s are extremely common on the Stock Mechs.
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# ? May 1, 2018 23:44 |
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Has anyone seen the comments being made in this mod? It's a great example why I'm glad this game doesn't adhere to TT purests. Classic Battletech Damage and Heat
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# ? May 1, 2018 23:48 |
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They are extremely common in 3025 because it doesn't require a bunch of advanced technology to build a cannon.
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# ? May 1, 2018 23:48 |
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# ? May 31, 2024 05:55 |
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my kinda ape posted:Are urbanmechs actually good? I saw a couple places with 3x scrap of them for sale while I was looking for pilots but they didn't look like they were worth it over a heavy Urbies are pretty awesome tbh. Think of them as an anti-heavy light mech. Panthers are probably better though.
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# ? May 1, 2018 23:48 |