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I have a Jenner that Dekker died in on the first story mission. I have since renamed it deathtrap and all rookies must spend one mission inside of it. Luckily no one else has died. Also I found my favorite pilot name is sneezy. Does anyone else use the laser hunchback and add some jumpjets to toast those light mech swarms?
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# ? May 3, 2018 17:55 |
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# ? May 31, 2024 04:06 |
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Anyone made a maxed out flamer or small laser firestarter yet? I wanna know how it goes.
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# ? May 3, 2018 17:59 |
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Tiger Crazy posted:I have a Jenner that Dekker died in on the first story mission. I have since renamed it deathtrap and all rookies must spend one mission inside of it. Luckily no one else has died. Also I found my favorite pilot name is sneezy. I use an all MG Firestarter to backstab them. Dekker pilots it. He's very good at what he does. I had some kickstarter pilot where the fluff mentions ~*~his wife and kids~*~ being part of the hire so I put him in a Jenner with zero skills on a 3 skull mission. He wound up headshotting a Dragon. He's part of B-team now
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# ? May 3, 2018 18:04 |
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TipsyMcStagger posted:Anyone made a maxed out flamer or small laser firestarter yet? I wanna know how it goes. Max small laser firestarter is an excellent butt shooting robot who can core out any mech in the game from behind then jump out again if you have enough moral for precision shots and an Ace Pilot mechwarrior.
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# ? May 3, 2018 18:09 |
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Sky Shadowing posted:The SLDF imploded on itself because when a subpar political leader leads a bunch of soldiers on a fools quest into the unknown to a group of worlds that are terrible, taking away their guns and telling them they're civilians now, and the people then divide back into the national identities they were supposed to set aside... well when poo poo starts going south things get tense, especially when your only response is to impose martial law and brutal punishments. Just found out that Nicholas Kerensky ordered the destruction of Clan Wolverine down to the last child because they dared to question his vision of a perfect society by allowing people to switch to the Labourer caste. Not a big fan of social mobility, that boy.
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# ? May 3, 2018 18:12 |
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Wait morale is permanent? Dang my base pay is 400k a month now too late now
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# ? May 3, 2018 18:15 |
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I noticed something last night but I forgot to ask about it: If you select multishot and designate a, b, c but only end up firing at A, it appears that you still turn to face b and c, and still knock down an evasion chevron, even if you aren't shooting them. Anyone able to confirm this while I'm at work?
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# ? May 3, 2018 18:25 |
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Where do you all put your ammo stores? I was arming a Centurion last night and thought to put one of the ammo stores on an arm or at least away from the torso, but now I am thinking I should have it behind some significant armor even with the risk of it exploding. Also, if I stop a repair/refit, will it keep the progress up to that point? I'd try it myself, but I am at work.
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# ? May 3, 2018 18:28 |
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Overall, I quite liked the campaign, though the late missions are too easy. 'Oh no, they have a Banshee and a Battlemaster! That's nothing like the entire lance of 2 Stalkers, a Highlander, and a Banshee (okay mulligan on that fourth one) I just fought in a random! After already fighting an Awesome and 3 heavy tanks!' Angry as gently caress space texan was fun.
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# ? May 3, 2018 18:30 |
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Unlucky7 posted:Where do you all put your ammo stores? I was arming a Centurion last night and thought to put one of the ammo stores on an arm or at least away from the torso, but now I am thinking I should have it behind some significant armor even with the risk of it exploding. I put ammo on the side torso, same side as the weapon. Armour it up. Since the gun becomes useless when either the ammo or gun is destroyed, you ideally want that to happen at the same time. Load up as much extra junk (heat sinks, jump jets, etc.) on the ammo location as well, to eat some of those crit shots. I find arms too fragile. Maybe legs would work though.
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# ? May 3, 2018 18:34 |
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This Mechwarrior knows what is up. I just got a second Dragon and want to try running them both as brawlers. Double Dragons lance, Billy and Jimmy. Mo_Steel fucked around with this message at 18:37 on May 3, 2018 |
# ? May 3, 2018 18:34 |
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Unlucky7 posted:Where do you all put your ammo stores? I was arming a Centurion last night and thought to put one of the ammo stores on an arm or at least away from the torso, but now I am thinking I should have it behind some significant armor even with the risk of it exploding. Generally the arms whenever I can get away with it. Try to put it in an empty location. Failing that, try to stack it with the weapon it comes from, unless the weapon is hard to replace. Try to never stack your ammo with other ammo since it can leave you defenseless in a hurry if it all goes. Leg ammo knocks you over and cripples you if it blows. Side Torso ammo loses you the arm anyways, and it opens you up for more CT damage since shots to that side now bleed to center. CT Torso ammo is retarded, as evidenced by the pirate jagermech who blew up after a single shot from an AC 5. Head ammo is an ejection seat gone wrong.
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# ? May 3, 2018 18:36 |
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Caros posted:Head ammo is an ejection seat gone wrong. I do not know a lot about battletech and was wondering why a head hit results in pilot injury. I thought that the cockpit was in the CT, and the head is just a bunch of glorified cameras, but then that is what Gundam and anime taught me.
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# ? May 3, 2018 18:43 |
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Alchenar posted:Everything relating to the Argo feels rushed and there because 'upgradeable homebase' and 'company managment' were things that were promised in the kickstarter campaign and not because they have a critical part in the game design. I mean, even if we're fighting smaller enemy counts such that a light mech would be at less risk of losing its evasion to tank spam, that's still not actually a reason to bring one over something that carries more guns and is at less risk of dying to a single lucky hit / melee attack, especially given that anything with 4-5 jump jets can also max out their evasion. Solving the more tons = better than issue has been a white wale for the franchise for a longass time and honestly I'd be happier of the developers would just handwave a tonnage limit rather than trying to be the ones to finally crack the code.
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# ? May 3, 2018 18:44 |
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Unlucky7 posted:I do not know a lot about battletech and was wondering why a head hit results in pilot injury. I thought that the cockpit was in the CT, and the head is just a bunch of glorified cameras, but then that is what Gundam and anime taught me. The head is basically an armoured canopy. It is the cockpit.
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# ? May 3, 2018 18:48 |
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Grave Robbing didn't seem like that bad of a mission to me. Popping the tanks gives massive morale, so it just takes good use of Vigilance on your main targeted character. I've been faffing about the place, though (not deliberately lingering, but not rushing the story if I've got good contracts on the way), so I can see it being frustrating for people who can't focus down a tank or turret as easily.
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# ? May 3, 2018 18:48 |
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Orcs and Ostriches posted:The head is basically an armoured canopy. It is the cockpit. Gundam lied to me
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# ? May 3, 2018 18:50 |
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Bruceski posted:Grave Robbing didn't seem like that bad of a mission to me. Popping the tanks gives massive morale, so it just takes good use of Vigilance on your main targeted character. I've been faffing about the place, though (not deliberately lingering, but not rushing the story if I've got good contracts on the way), so I can see it being frustrating for people who can't focus down a tank or turret as easily. Its not that bad unless you're playing it like a normal mission. I had my LRM boat hanging back and it got popped by rear end in a top hat reinforcement drones that spawn behind you so I had to pretty carefully manage the rest with the two good mechs and lovely Kintaro you're saddled with.
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# ? May 3, 2018 18:50 |
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Unlucky7 posted:Gundam lied to me Mobile Suits don't have ejection systems so the cockpit is in the most protected area, the chest. Battlemechs love ejection systems so much that they even have ejection heads where the whole head just pops off.
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# ? May 3, 2018 18:54 |
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It's funny how autocannons are merely okay until you get to the AC20, then 'can have 2 of these' is enough to sell an entire mech.
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# ? May 3, 2018 18:55 |
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Titanfall did ejection mechs properly.
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# ? May 3, 2018 18:56 |
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Really battletech should just forego any of its TT roots and crib everything from Titanfall moving forward.
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# ? May 3, 2018 18:56 |
Zigmidge posted:Titanfall did ejection mechs properly. Nuclear Eject was the poo poo.
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# ? May 3, 2018 18:58 |
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Unlucky7 posted:I do not know a lot about battletech and was wondering why a head hit results in pilot injury. I thought that the cockpit was in the CT, and the head is just a bunch of glorified cameras, but then that is what Gundam and anime taught me. The Cockpit can be in the CT, but that is actually a separate I think experimental rules technology.
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# ? May 3, 2018 19:00 |
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Zigmidge posted:Really battletech should just forego any of its TT roots and crib everything from Titanfall moving forward. I’m extremely onboard with this.
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# ? May 3, 2018 19:13 |
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tactlessbastard posted:every single other available mission is also a three star and three stars have been kicking my rear end and there's no where else for me to go take easier missions and grind out some better equipment. Have you tried Detroit? You may have to pay to go there through the navigation screen, but that area (back to the starting 3-4 systems) will consistently have the easiest missions around.
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# ? May 3, 2018 19:14 |
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Is there a way to tell what someone's total XP is? Trying to figure out if those Battletech Pods are worth it.
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# ? May 3, 2018 19:19 |
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Zigmidge posted:Really battletech should just forego any of its TT roots and crib everything from Titanfall moving forward. Heck,
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# ? May 3, 2018 19:20 |
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ulmont posted:Have you tried Detroit? You may have to pay to go there through the navigation screen, but that area (back to the starting 3-4 systems) will consistently have the easiest missions around. Yep, every single mission available that I can travel to is a 3.
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# ? May 3, 2018 19:24 |
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Mordja posted:Is there a way to tell what someone's total XP is? Trying to figure out if those Battletech Pods are worth it. You can work back on the geometric stat costs. Getting level 5 is 3000 total, level 8 is 14000 total. I'd say they're completely worth it if you've decided on having a B- and C-team for injuries/skill experimentation.
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# ? May 3, 2018 19:26 |
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Night10194 posted:It's funny how autocannons are merely okay until you get to the AC20, then 'can have 2 of these' is enough to sell an entire mech. Two AC/5+'s will give you the damage output of an AC20 at double the range, better heat, and better ammo economy for 2 tons more in weight. Shave off the extra ton or so of AC20 ammo you are lugging around and it's only 1 ton more.
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# ? May 3, 2018 19:27 |
Sarsapariller posted:Two AC/5+'s will give you the damage output of an AC20 at double the range, better heat, and better ammo economy for 2 tons more in weight. Shave off the extra ton or so of AC20 ammo you are lugging around and it's only 1 ton more. By the time you're waiving around double 20's, you probably have a couple of 20++'s.
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# ? May 3, 2018 19:28 |
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The range and efficiency of AC5s still makes them viable even compared to the 120 damage monsters though.
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# ? May 3, 2018 19:30 |
Hieronymous Alloy posted:By the time you're waiving around double 20's, you probably have a couple of 20++'s. And the skills/morale necessary to pull off Called CT shots to core stuff out left and right. I did have great success with the starting Blackjack and twin AC/5's but it wasn't until later that I had the skills to really take it to another level.
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# ? May 3, 2018 19:30 |
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I specced a Wolverine for an AC20 just because I could. It's probably bad though.
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# ? May 3, 2018 19:33 |
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Any excuse to get an AC/20 on the field is good.
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# ? May 3, 2018 19:34 |
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So, I'm about to do Smithon or whatever that one really hard story mission is. The one after Panzyr. Are there any optimal Mech builds I need for this? My heaviest hitters are my punch-Dragon and stock Orion K, for reference.
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# ? May 3, 2018 19:34 |
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I put double AC10s on my Jaegermech. Get that mixed main battery poo poo out of here.
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# ? May 3, 2018 19:35 |
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VolticSurge posted:So, I'm about to do Smithon or whatever that one really hard story mission is. The one after Panzyr. Are there any optimal Mech builds I need for this? My heaviest hitters are my punch-Dragon and stock Orion K, for reference. I dont recommend the punch dragon for this one.
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# ? May 3, 2018 19:37 |
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# ? May 31, 2024 04:06 |
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I wish they had more urban maps and infantry squads. Looking forward to a battle armor expansion though.
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# ? May 3, 2018 19:38 |