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Is there any way to move the Mechs to other Bays? I have two holes in the top but I suspect the only way would be storing all my mechs. Click and drag doesn't work.
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# ? May 3, 2018 23:16 |
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# ? May 29, 2024 21:32 |
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Hammerstein posted:I think Breaching Shot would be way more interesting/versatile if it applied to all weapons of the same type. If you have a Mech with 1 LLaser, 3 MLaser and a PPC then this should allow you to fire all 3 MLasers with the Breaching passive. Breaching shot works with multishot. Makes double PPC setups a bit more viable.
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# ? May 3, 2018 23:18 |
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KPC_Mammon posted:I've found leg mods that give - 10 and - 20 DFA self damage. They also come in -30 varieties, I've been idly thinking of figuring out if it's possible to build a mech that actually takes 0 DFA self damage but I would have to do some testing to see exactly how everything works and it seems like a pain in the rear end
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# ? May 3, 2018 23:19 |
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Night10194 posted:The greatest kills are MG Ammo Explosion in the CT.
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# ? May 3, 2018 23:20 |
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Arrath posted:DFA damage is based on tonnage of the mech, so the bigger the better. Self damage is (mech's tonnage - leg upgrades) / both legs, right? Since I'm only able to reduce damage by 30 I'll need to look into how heavy I can go while still getting in multiple jumps.
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# ? May 3, 2018 23:21 |
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Section Z posted:Even with my swapping them out for small lasers, B Team member Epic thanks god for the moment we finally put together a Jenner and Panther and could retire their personal Locust. Instead of being cockteased by that 2/3 firestarter while the Spider was reserved for Dekker whenever he left the hospital. Why would you put a pilot in a Locust. What did they do to you, be a Kickstarter Backer?
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# ? May 3, 2018 23:22 |
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Has anyone seen ER Lasers available to purchase in any stores? My Atlas lost the arm fitted with the stock ER L Laser and I haven't been able to replace it. Additionally, looking for the named Heat Sinks for Assault mechs as well. I can only find the standard Heat Sinks but not Heat Sink (D). hellfaucet fucked around with this message at 23:27 on May 3, 2018 |
# ? May 3, 2018 23:25 |
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ER Lasers are trash, replace them with real weapons that aren't made entirely of fire.
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# ? May 3, 2018 23:26 |
KPC_Mammon posted:Self damage is (mech's tonnage - leg upgrades) / both legs, right? Yeah I think so.
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# ? May 3, 2018 23:31 |
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hellfaucet posted:Has anyone seen ER Lasers available to purchase in any stores? My Atlas lost the arm fitted with the stock ER L Laser and I haven't been able to replace it. LosTech is LosTech, once it's destroyed you're boned. Though technically for the latter there should be some dual heat sink prototypes roaming around in the Davion lands but they're basically married to the elite mech divisions until after Helm.
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# ? May 3, 2018 23:32 |
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Night10194 posted:ER Lasers are trash, replace them with real weapons that aren't made entirely of fire. Yeah uh they are real bad. First thing you should do with them is take em off robots.
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# ? May 3, 2018 23:32 |
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hellfaucet posted:Has anyone seen ER Lasers available to purchase in any stores? My Atlas lost the arm fitted with the stock ER L Laser and I haven't been able to replace it. Both ER Large and Heat Sink D are Lostech, and cannot be replaced if destroyed, no store will ever carry them, nor do I think they show up as salvage. Same with the guass rifle you get.
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# ? May 3, 2018 23:32 |
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TMMadman posted:I had some weird crash that kept happening when trying to start the game until I restarted my computer. That happens to me as well. It will also gently caress with my ability to run other games or watch something windowed with VLC player. I have to restart my computer at least once a day because of the issue. I've been assuming its a memory issue as well.
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# ? May 3, 2018 23:35 |
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EoRaptor posted:Both ER Large and Heat Sink D are Lostech, and cannot be replaced if destroyed, no store will ever carry them, nor do I think they show up as salvage. Same with the guass rifle you get. Which is dang weird. I mean there should be SOME Lostech to be found, especially on old Star League worlds and whatnot, given how there are hints of that on some planets. Maybe incredibly hard to find and rare as all heck, but still. I'm guessing its another thing that got cut for time, implementing how to get all that.
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# ? May 3, 2018 23:40 |
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TMMadman posted:I had some weird crash that kept happening when trying to start the game until I restarted my computer. If you have an NVidia 960/70 or 1060/70, the latest driver is glitchy. Lots of folks have reported it suddenly not registering and forcing a reinstall. Reported fixes are downloading/installing directly from Nvidia rather than through GeForce Experience (currently trying this), or rolling back to a previous driver version.
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# ? May 3, 2018 23:47 |
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Cool, yeah I guess I was just hopeful maybe they'd be available to find at some point. Guess I'm gonna have to farm mech salvage to get a surplus of LosTech mods for my Assault mechs.
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# ? May 3, 2018 23:48 |
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evilmiera posted:Which is dang weird. I mean there should be SOME Lostech to be found, especially on old Star League worlds and whatnot, given how there are hints of that on some planets. Maybe incredibly hard to find and rare as all heck, but still. To be honest with how long you can ignore the main plot campaign getting new stuff once you get past 3030 would be nice. I think I'm on week 97 right now.
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# ? May 3, 2018 23:48 |
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So, just beat Victoria. Didn't lose any dudes, but I lost the punchy arm servo for my Dragon so I am sad. At least I have a Catapult K2 now.
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# ? May 3, 2018 23:48 |
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evilmiera posted:Which is dang weird. I mean there should be SOME Lostech to be found, especially on old Star League worlds and whatnot, given how there are hints of that on some planets. Maybe incredibly hard to find and rare as all heck, but still. They said in that dev ama recently that they're hoping to do some rebalancing (to make lostech energy weapons not total garbo) and also make it so you can get lostech outside of story missions.
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# ? May 3, 2018 23:51 |
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RabidWeasel posted:They said in that dev ama recently that they're hoping to do some rebalancing (to make lostech energy weapons not total garbo) and also make it so you can get lostech outside of story missions. I figured as much. Which is nice and good! We'll see what comes of it. Glad it isn't happening immediately tho, since I'm still busy elsewhere. And Pillars 2 is coming out soon.
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# ? May 3, 2018 23:53 |
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If you don't want to wait you can edit the weapon .jsons to make them purchaseable and then edit the shop .jsons to include them yourself if it really bothers you. Make them as rare or common as you like. That said the listed stats for lostech besides the Gauss Rifle and DHS are hot garbage. So you can also edit the stats on the lostech weapons. I like making the lostech lasers essentially +++ versions of themselves. Do it after Kamea's SLDF royal rumble if you don't want to make that mission too easy on you.
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# ? May 3, 2018 23:53 |
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Xarbala posted:If you don't want to wait you can edit the weapon .jsons to make them purchaseable and then edit the shop .jsons to include them yourself if it really bothers you. Make them as rare or common as you like. That said the listed stats for lostech besides the Gauss Rifle and DHS are hot garbage. I'm way past the main mission, rocking King Crabs for entire lances and have reputation at allied with every single faction. Even the Combine, who you really have no reason to deal with most of the time. And the last time I tried to mess with mods I couldn't even start the game properly
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# ? May 3, 2018 23:57 |
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Night10194 posted:Why would you put a pilot in a Locust. It was the very start of the game, I had 3 healthy pilots, 3 working non locust mechs, and three on planet missions right there in front of me. So I bought a 2/2/3/2 rookie, gave them a quick tour while I gave them the small mercy of waiting to customize my locust into something slightly less suicidal, and sent them on their way. Their bravery let me earn an extra 500-600k within a period of 3 days curbstomping half skull content letting me end up with a net gain rather than net loss waiting around for the rest of my stuff to repair and heal. I still have no idea what I'll do for their ability skills, they still have a wishy washy 4 in everything right now. But I expect now that they will never have to pilot a locust again they are doomed
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# ? May 3, 2018 23:59 |
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A random mission against pirates. https://www.youtube.com/watch?v=U_xVW2EsdD4
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# ? May 4, 2018 00:01 |
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evilmiera posted:I'm way past the main mission, rocking King Crabs for entire lances and have reputation at allied with every single faction. Even the Combine, who you really have no reason to deal with most of the time. And the last time I tried to mess with mods I couldn't even start the game properly I'm not going to lie, it's super easy to run into that problem. imo the trick is to pay real fuckin close attention to making sure commas are where they need to be, and mostly just copy-paste code that's already there and edit what you are drat sure is just a name pointing to a particular file or asset you want modded in. Shop .json files seem to be reloaded whenever you leave and enter a new system but I'm not sure if starsystem .jsons do that, or if they're defined at campaign start. Weapon .jsons seem to be loaded the instant you load a save so editing weapon values on the fly is easy (so easy that some nutbar nerfed small ACs to utter uselessness within days because Fidelity). Milestone .jsons are the most dangerous to gently caress with, in my experience, and I'm very uneasy about fiddling with anything in there. I'm pretty sure SimGameConstants.json only loads on campaign start.
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# ? May 4, 2018 00:04 |
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I really hope online skirmish values are unaffected by StreamingAssets/data .json fuckery
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# ? May 4, 2018 00:06 |
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A discord I'm involved in for BATTLETECH modding is about to be releasing a mod manager for the game. Gonna take a few more days of testing and implementation probably but it'll help make sure manual mistakes don't mess stuff up when adding mods. A bunch of us other folks are working on mapping out how various data files are connected to each other so that we can write up quickstart guides for adding/modifying mechs and weapons and such.
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# ? May 4, 2018 00:06 |
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Kenshin posted:A discord I'm involved in for BATTLETECH modding is about to be releasing a mod manager for the game. Gonna take a few more days of testing and implementation probably but it'll help make sure manual mistakes don't mess stuff up when adding mods. bless y'all
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# ? May 4, 2018 00:07 |
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Xarbala posted:bless y'all Definitely #blessed
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# ? May 4, 2018 00:11 |
Xarbala posted:I'm not going to lie, it's super easy to run into that problem. imo the trick is to pay real fuckin close attention to making sure commas are where they need to be, and mostly just copy-paste code that's already there and edit what you are drat sure is just a name pointing to a particular file or asset you want modded in. This seems to be incorrect, as I've made changes to the store, contract generation and other bits of SimGameConstants that have applied on loaded games. As for the rest, yes commas are super, super important. As well as interrelated arrays being of matching size. I just broke the AI and made it unable to move once combat started with one extra entry in an array that two others didn't have And the UI didn't auto select move or sprint on my own turns, either. Weird one. Kenshin posted:A discord I'm involved in for BATTLETECH modding is about to be releasing a mod manager for the game. Gonna take a few more days of testing and implementation probably but it'll help make sure manual mistakes don't mess stuff up when adding mods. A bunch of us other folks are working on mapping out how various data files are connected to each other so that we can write up quickstart guides for adding/modifying mechs and weapons and such. Any chance I could get an invite to this? E: So those passive bonuses actually do nothing? Arrath fucked around with this message at 00:19 on May 4, 2018 |
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# ? May 4, 2018 00:16 |
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Xarbala posted:I'm not going to lie, it's super easy to run into that problem. imo the trick is to pay real fuckin close attention to making sure commas are where they need to be, and mostly just copy-paste code that's already there and edit what you are drat sure is just a name pointing to a particular file or asset you want modded in. Xarbala posted:I really hope online skirmish values are unaffected by StreamingAssets/data .json fuckery Shops are populated every time you jump to the system, no need to restart a campaign. Online play only works if both players have the same (modded or vanilla) data files. So people can play modded games with each other.
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# ? May 4, 2018 00:17 |
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Arrath posted:Any chance I could get an invite to this? That code should last for a day, it's an open server and that particular channel is open and reasonably active.
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# ? May 4, 2018 00:19 |
Kenshin posted:https://discord.gg/8dSfSm Awesome, thanks!
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# ? May 4, 2018 00:20 |
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Arrath posted:This seems to be incorrect, as I've made changes to the store, contract generation and other bits of SimGameConstants that have applied on loaded games. Ah, okay. Also this explains a lot.
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# ? May 4, 2018 00:23 |
RabidWeasel posted:A rediculously quick and probably quite good attempt to fix a lot of problems (movement / evasion generally not being great compared to Bulwark, lights being very quickly outclassed, sensor lock being underwhelming) would be to just make chevrons generate at double the rate, give them half the individual effect, and then doubling the effectiveness of sensor lock. I think I have this working. Good news is the UI supports showing more than 6 pips without issue. The ticker showing your expected pips from movement doesn't quite line up with what you get once you move though, still working on that.
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# ? May 4, 2018 00:31 |
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Night10194 posted:Why would you put a pilot in a Locust. I haven't done the first story mission yet, but my locust is the only unit with double digit mech kills. Mgs are good when applied to the rear end
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# ? May 4, 2018 00:40 |
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Night10194 posted:Why would you put a pilot in a Locust. I found a KS backer with a somewhat-reasonable backstory so I hired them as a sign of "you. you're alright." now that I think about it this might be because the backstory is basically Blitz from Dragonfall, aka "hacker makes series of bad decisions, is hireable by you."
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# ? May 4, 2018 00:47 |
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ded posted:A random mission against pirates. Never let the Demolishers live long enough to get a shot off imo
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# ? May 4, 2018 00:48 |
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Pattonesque posted:Never let the Demolishers live long enough to get a shot off imo Demolisher reminding the crab it's got the same guns.
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# ? May 4, 2018 00:50 |
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# ? May 29, 2024 21:32 |
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Pattonesque posted:Never let the Demolishers live long enough to get a shot off imo Prince, Pauper, God or Man, all are equal before the mighty Autocannon Twenty.
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# ? May 4, 2018 00:54 |