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It would be cool if there was a cassowary mech with a heel spike that specialized in deadly kicks
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# ? May 5, 2018 01:34 |
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# ? May 29, 2024 20:53 |
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Let's get real: Okay? Okay.
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# ? May 5, 2018 01:35 |
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The Timber Wolf looks derpy and always has. It gets by on pure nestalgia.
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# ? May 5, 2018 01:36 |
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Skippy McPants posted:The Timber Wolf looks derpy and always has. It gets by on pure nestalgia. Look at this criminal. Disgusting. Where are the thought crimes police.
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# ? May 5, 2018 01:37 |
so what's this update? an interview it seems
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# ? May 5, 2018 01:37 |
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Glitch and Dekker, died in the same catastrophic mission. Behemoth tho, big girl doesn't gently caress around and I adore her
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# ? May 5, 2018 01:39 |
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AttackBacon posted:Let's get real: let's get realer those screensaver pipe arms are garbage
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# ? May 5, 2018 01:42 |
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Galaga Galaxian posted:Yeah, the clans have lots of chickenlegs. You know what the clans don't have a lot of? Yeah, for a culture so preoccupied with honor dueling the Clans really seem dismissive of the sweet science of robocuffs. I imagine it ties into the whole lore thing of not wastefully mashing up their own mechs or something. Finally getting home tomorrow and eager to dive into this game seriously.
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# ? May 5, 2018 01:43 |
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Galaga Galaxian posted:Yeah, the clans have lots of chickenlegs. You know what the clans don't have a lot of? rt4 posted:It would be cool if there was a cassowary mech with a heel spike that specialized in deadly kicks Hello there. Here's a fun addition from late in the timeline. http://www.sarna.net/wiki/Talon_(weapon) Clan-developed melee weapon that boosts the damage of DFAs.
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# ? May 5, 2018 01:46 |
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Sonderval posted:Think my game might be a bit broken ish, applied the milestone change, did the second Smithson mission, now every planet is one or less skulls? Following up on this: did you install the milestone change in the middle of your save? In particular, did you install it after having completed Axylus or Panzyr? The guy writing the milestone change initially said that it didn't reverse milestone difficulty boosts that had already occurred, but this is only half true and has since been corrected. It doesn't reverse them when you install the mod, but it DOES reverse them when you hit a milestone where the vanilla game would have boosted difficulty - so if you installed the mod in the middle of a campaign where a vanilla difficulty boost had already occurred, the next milestone will drop your difficulty down to the baseline intended by the milestone mod.
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# ? May 5, 2018 01:49 |
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Flavius Belisarius posted:let's get realer i think those are more a remnant from the era of cardboard box 80's designs and such. the current mwo iteration looks a lot nicer (like most mwo designs the art is nicer than the actual in game model)
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# ? May 5, 2018 01:51 |
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FunkMonkey posted:Yeah, for a culture so preoccupied with honor dueling the Clans really seem dismissive of the sweet science of robocuffs. I imagine it ties into the whole lore thing of not wastefully mashing up their own mechs or something. It's because Nicholas Kerensky was bad at it so he forbade it, if I remember right. That's the reason for a lot of Clanner weirdness. Either that or someone DFAed his buddy or something. If the Clanners forbid something weird for no reason, it's because Nicky K personally disliked it.
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# ? May 5, 2018 01:53 |
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Yeah but that still has about as much agility as a tank built in the 70s because nerds think that futuristic technology that moves like they do is cool.
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# ? May 5, 2018 01:53 |
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Cowcaster posted:i think those are more a remnant from the era of cardboard box 80's designs and such. the current mwo iteration looks a lot nicer (like most mwo designs the art is nicer than the actual in game model) yeah, that's a fine looking mech but i also suspect that someone in the 80s was designing a space ship, realized it looked like mickey mouse, and added arms and legs to compensate.
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# ? May 5, 2018 01:55 |
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Night10194 posted:It's because Nicholas Kerensky was bad at it so he forbade it, if I remember right. That's the reason for a lot of Clanner weirdness. Hahaha what a tool. I want this to be true.
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# ? May 5, 2018 01:55 |
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I hired a new pilot to replace my dead Dekkar because I'm pretty sure he used the same VA. Or at least, one that was similar. Anyway, one guess as to what happened to him.
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# ? May 5, 2018 02:01 |
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Flavius Belisarius posted:yeah, that's a fine looking mech but i also suspect that someone in the 80s was designing a space ship, realized it looked like mickey mouse, and added arms and legs to compensate. I mean...have you seen the Stalker and the Catapult?
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# ? May 5, 2018 02:01 |
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Cowcaster posted:i think those are more a remnant from the era of cardboard box 80's designs and such. the current mwo iteration looks a lot nicer (like most mwo designs the art is nicer than the actual in game model) I've always felt the MWO's Mad Cat's signature LRM pods were too squat, it looks flattened. But yeah, videogames had solved its noodle arms for ages.
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# ? May 5, 2018 02:01 |
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A lot of the Mechwarrior 4 models were actually pretty good in terms of look and feel. Really captures the "hundred ton weapons platform" aesthetic.
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# ? May 5, 2018 02:06 |
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Finally lost Dekker. Was liberating the prison and suddenly everyone decided that it was time to focus fire him. I got a full Jagermech out of the salvage. But then my game crashed loading the post-mission reports and didn't save anything so I guess it didn't count?
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# ? May 5, 2018 02:11 |
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FlyingCowOfDoom posted:I loaded up a save and killed my target and guards and no objectives in the top left or evac zone. I know this one is hosed, but has anyone seen this and does it mean my save of the mission is hosed or is it just this round cause it didnt trigger something? I've had this happen on assassinate missions when I kill the target before he gets the chance to run. Reloading a save from before the target died was the only way to fix it without withdrawing.
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# ? May 5, 2018 02:13 |
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I'm thinking of restarting and not using Bulwark. It makes the game both too easy and painfully static. I'm not sure how viable this would be, anyone else try it?
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# ? May 5, 2018 02:14 |
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KPC_Mammon posted:I'm thinking of restarting and not using Bulwark. It makes the game both too easy and painfully static. I run piloting on all my mechwarriors who all pilot mechs with jump jets and the game is fun as hell.
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# ? May 5, 2018 02:20 |
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Zigmidge posted:I run piloting on all my mechwarriors who all pilot mechs with jump jets and the game is fun as hell. It's very dynamic this way. Max jump jets on everything is the way to go if you want fast fights.
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# ? May 5, 2018 02:27 |
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KPC_Mammon posted:Could someone repost how to increase the number of contracts per world? search for "MaxContractsPerSystem" it should start working whenever your contracts refresh (so after a few in-game days? after you leave the system? something like that...)
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# ? May 5, 2018 02:29 |
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Night10194 posted:It's because Nicholas Kerensky was bad at it so he forbade it, if I remember right. That's the reason for a lot of Clanner weirdness. Certainly explains why they got rid of sex for reproduction.
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# ? May 5, 2018 02:29 |
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Clanners as incels explains everything
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# ? May 5, 2018 02:32 |
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I just finished the prison break and got my first heavy mech (probably replacing my Vindicator. My other 3 are centurian, blackjack, shadow). I've just been using a lot of missiles, also because I didn't know that each pilot is limited to two master skills so uh...I have double Sensor Lock. Whoops. I want to try and use AC sniper guns, but they're just so heavy. An AC10 weighs like 12 tons, when I can fit like 3 times as many lasers or missiles on that. Am I just supposed to spartan my armor to nil to equip that?
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# ? May 5, 2018 02:33 |
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ACs are heavy, but they also don't need many heatsinks and are great for giving you some offensive power while riding the heat redline. Also an AC/10+ with a damage boost will reach headcapping levels even against fully armored mechs. Generally though, you're rarely going to have more than one AC/10+ though and rarely more than one or two AC/2s or AC/5s.
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# ? May 5, 2018 02:35 |
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Mordja posted:I've always felt the MWO's Mad Cat's signature LRM pods were too squat, it looks flattened. But yeah, videogames had solved its noodle arms for ages. it fixes the arms but it's still got that thing going on where it looks like the cockpit is a half dome glued to a straight up cube in the back which i never really liked. the mwo one's upper torso looks a bit more, not sure what the word is here, intuitively structured? streamlined?
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# ? May 5, 2018 02:37 |
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Radio Free Kobold posted:A lot of the Mechwarrior 4 models were actually pretty good in terms of look and feel. Really captures the "hundred ton weapons platform" aesthetic. I still dislike how squat mwo's Atlas is in comparison to previous iterations. Both Mechwarrior 3 and 4 did a good job at combining classic Battletech 80's aesthetic with "stompy walking tank" , whereas a lot of the newer models seem overly busy, sometimes reminding me of 343's Halo art style at times. PBJ fucked around with this message at 02:44 on May 5, 2018 |
# ? May 5, 2018 02:40 |
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Zigmidge posted:I run piloting on all my mechwarriors who all pilot mechs with jump jets and the game is fun as hell. I have 1 bulwark pilot for my heavy armour mech and the rest run pilot/gunnery. Split targetting and shoot then scoot tactics works great for me. I stil haven't seen a single assault though. I got a Grasshopper, loads of Orions, Quickdraws, Jaegers and so on but only ever vehicles over 80 tonnes. I wa sure hitting a 4 skull mission would get me something but nope. At least I have a nice heavy lance now and got some good mods (cockpit ++ health - yay).
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# ? May 5, 2018 02:40 |
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rt4 posted:Clanners as incels explains everything loving freebirth Chads always ruining my chances at a blood name. Why is an Honorable Guy like me always overlooked at the trials?
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# ? May 5, 2018 02:45 |
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Ratzap posted:I have 1 bulwark pilot for my heavy armour mech and the rest run pilot/gunnery. Split targetting and shoot then scoot tactics works great for me. I just had a mission where the opposition was a Highlander and a Locust so uh, free assault mech for me
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# ? May 5, 2018 02:49 |
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After using this firestarter I loving want a Grasshopper this run. I didn't see a single one my entire playthrough the first time.
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# ? May 5, 2018 02:50 |
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Flavius Belisarius posted:yeah, that's a fine looking mech but i also suspect that someone in the 80s was designing a space ship, realized it looked like mickey mouse, and added arms and legs to compensate. The Catapult, Mad Cat and the TIE Fighter all take their cockpit design from the nose gunner section of a B-17/B-24/B-26 so that's why they all look like a space ship.
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# ? May 5, 2018 02:55 |
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Cowcaster posted:it fixes the arms but it's still got that thing going on where it looks like the cockpit is a half dome glued to a straight up cube in the back which i never really liked. the mwo one's upper torso looks a bit more, not sure what the word is here, intuitively structured? streamlined? Integrated?
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# ? May 5, 2018 02:56 |
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So the game is telling me that the next mission, Coromodir, is a point of no return and I feel like I'm getting near the end of the campaign after 40-50hrs. Is this actually the last mission? If not, am I close? And if so, can I keep playing merc missions after I've beaten the campaign?
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# ? May 5, 2018 02:57 |
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Eej posted:The Catapult, Mad Cat and the TIE Fighter all take their cockpit design from the nose gunner section of a B-17/B-24/B-26 so that's why they all look like a space ship. And for a hot minute robot artists on deviantart loved putting Hind double-bubble canopies onto their designs
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# ? May 5, 2018 02:57 |
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# ? May 29, 2024 20:53 |
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Yes, you can keep playing after the last mission. You are at the last two missions
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# ? May 5, 2018 02:58 |