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dragonshardz posted:Pathfinding is pretty heavily CPU-bound so the less of it there is, the better your FPS will be. At this point I'm really hoping that C:S 2 moves on to using GPU pathfinding. Recent GPU based techniques for solving traveling salesmen problems are anywhere from 5 to 300 times faster than CPU based calculations. One of Nvidia's dedicated computing GPUs can perform tens of billions of moves per second on a network of 10,000 nodes.
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# ? May 6, 2018 00:46 |
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# ? May 24, 2024 13:01 |
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turn off the TV posted:At this point I'm really hoping that C:S 2 moves on to using GPU pathfinding. Recent GPU based techniques for solving traveling salesmen problems are anywhere from 5 to 300 times faster than CPU based calculations. One of Nvidia's dedicated computing GPUs can perform tens of billions of moves per second on a network of 10,000 nodes. That likely depends on if Unity implements it, and how willing CO is to hack it in if not.
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# ? May 6, 2018 03:30 |
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dragonshardz posted:That likely depends on if Unity implements it, and how willing CO is to hack it in if not. Unity is implementing a bunch of additional GPU calculation systems for its back end in order to to support ray-tracing, which coincidentally is the nstuff being used for GPU route solving.
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# ? May 6, 2018 03:49 |
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Can anyone suggest a good, up to date workshop collection with plenty of interchange, lane, and public transport mods? I just reinstalled this and want to make something.
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# ? May 8, 2018 01:08 |
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JFC posted:Can anyone suggest a good, up to date workshop collection with plenty of interchange, lane, and public transport mods? I just reinstalled this and want to make something. I don't think you need a collection for that. NeXT2 and TM:PE will cover most lane/traffic stuff. Add Metro Overhaul Mod for, y'know, Metro and then take a poke around the Roads category maybe? There are some useful and nice roads in there among the cruft. If you can be more specific about your idea I can find more stuff to help you accomplish it.
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# ? May 8, 2018 06:34 |
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made some ye olde rowhouses sidenote: why is the tag for this thread not "YOU WILL REGRET THIS!!!!"
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# ? May 8, 2018 18:55 |
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turn off the TV posted:At this point I'm really hoping that C:S 2 moves on to using GPU pathfinding. Recent GPU based techniques for solving traveling salesmen problems are anywhere from 5 to 300 times faster than CPU based calculations. One of Nvidia's dedicated computing GPUs can perform tens of billions of moves per second on a network of 10,000 nodes. Probably not going to happen soon because C:S is explicitly designed to work on mediocre computers and GPU power is far more expensive than CPU power. Right?
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# ? May 8, 2018 19:22 |
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Eric the Mauve posted:Probably not going to happen soon because C:S is explicitly designed to work on mediocre computers and GPU power is far more expensive than CPU power. Right? It really depends on what you're doing with the GPU, but if you're computing stuff that the GPU is good at (huge numbers of parallel computations) then it's way, way faster and way, way cheaper to do it on the GPU than CPU. One of the studies I was looking at from 2012 compared a GTX 680 to two 16 core CPUs clocked at 2.3 Ghz and the 680 was significantly outperforming them. This should be true for just about any card built in the 2010s. I read some similar articles about large scale traffic simulations doing most of their work on GPU's having good results as well.
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# ? May 8, 2018 20:00 |
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donoteat posted:sidenote: why is the tag for this thread not "YOU WILL REGRET THIS!!!!" It actually was something along the lines of "BUY THIS GAME YOU WILL NOT REGRET THIS!!!!" for a while.
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# ? May 8, 2018 20:14 |
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donoteat posted:made some ye olde rowhouses These are awesome! I need a little section in my city for them. Too bad I don’t have cobblestone streets to add in....
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# ? May 9, 2018 00:31 |
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xergm posted:It actually was something along the lines of "BUY THIS GAME YOU WILL NOT REGRET THIS!!!!" for a while. I also have 0 regrets about buying this game or any of the DLC. All of it has added enough functionality for modders to build off of which is 90% of the reason i bought this game anyway.
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# ? May 9, 2018 13:59 |
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donoteat posted:sidenote: why is the tag for this thread not "YOU WILL REGRET THIS!!!!" This was the SimCity 2013 thread title. Because you'd actually regret it.
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# ? May 9, 2018 22:01 |
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And I surely did.
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# ? May 9, 2018 22:58 |
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Right hand side is blurred, left hand side is neural net export. Beneath is the neural net image with some basic erosion done in Wilbur. Still a decent amount of training left to do. I'm using roughly 2 million square kilometers worth of 10 meter DEM data covering all of Alaska and a large extent of the western United States, and I'm in the process of downloading a thousand or so square kilometers worth of 1 meter DEM data. The eventual goal is to have three models, one of them for very low detail, one medium detail and one for high detail. By using any or all of the models you should be able to work with any amount of detail without having to worry too much about making the first input image too detailed or too blurry. turn off the TV fucked around with this message at 00:03 on May 10, 2018 |
# ? May 9, 2018 23:19 |
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turn off the TV posted:Right hand side is blurred, left hand side is neural net export. Beneath is the neural net image with some basic erosion done in Wilbur. So this would, for example, let us take non-US terrain data from terrain.party and sharpen it from "blurry mess" to something usable?
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# ? May 10, 2018 03:48 |
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dragonshardz posted:So this would, for example, let us take non-US terrain data from terrain.party and sharpen it from "blurry mess" to something usable? That's something it could do, but at the moment the output of the neural net isn't any better than the ASTER or SRTM 4.1 data available from terrain.party. Assuming that the areas you're looking at aren't covered by those data sets then it'd be a pretty big improvement. After it has trained enough to start generating its own details it should be an improvement for pretty much anything non U.S. from terrain.party. The caveat there is that I don't know how long that will take or if it'll actually happen. turn off the TV fucked around with this message at 05:10 on May 10, 2018 |
# ? May 10, 2018 04:57 |
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Anyone able to recommend some district styles/building collections to complement European + European Suburbia? The residential side of things is pretty well covered by those two, but low density commercial seems to have mainly modern buildings, which doesn't really fit in with the aesthetic.
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# ? May 10, 2018 14:15 |
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Apparently Parklife's demo city was made by Strictoaster and he's posting his build process for it on his Youtube channel. That explains the wall to wall buildings, etc. https://www.youtube.com/watch?v=vWNFqE5zn8g
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# ? May 19, 2018 05:43 |
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I accidentally bought two copies of Cities Skylines - Snowfall on Greenmangaming just a few hours ago and they just told me they won't refund me. If anyone wants the key PM me. I'll try to be quick about replying.
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# ? May 19, 2018 21:47 |
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afkmacro posted:I accidentally bought two copies of Cities Skylines - Snowfall on Greenmangaming just a few hours ago and they just told me they won't refund me. If anyone wants the key PM me. I'll try to be quick about replying. Aw crap I don't have PM but if by any chance you see this post and nobody PMs you before... https://steamcommunity.com/id/negrostrike/
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# ? May 19, 2018 22:04 |
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Negrostrike posted:Aw crap I don't have PM but if by any chance you see this post and nobody PMs you before... Sent invite.
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# ? May 19, 2018 22:05 |
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afkmacro posted:Sent invite. Thanks for these sweet trams!
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# ? May 20, 2018 07:00 |
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donoteat posted:made some ye olde rowhouses These look nice. Anyone know of a pack that does something similar for Montreal 2-3 storey row houses?
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# ? May 20, 2018 19:09 |
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There's a Steam sale on the game right now, which DLC should I buy with the game? I don't have money for the whole bundle.
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# ? May 24, 2018 21:06 |
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ExtraNoise posted:This was the SimCity 2013 thread title. I still love how they timed the beta to be exactly as long as it'd take to fully finish/fill a city.
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# ? May 24, 2018 21:48 |
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Cyberwasted posted:There's a Steam sale on the game right now, which DLC should I buy with the game? I don't have money for the whole bundle. I came here to ask the same thing, I know there was a list in this thread somewhere but I can't find it
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# ? May 25, 2018 02:59 |
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Page 383 is where the most recent DLC breakdown was. I'd just quote it but multiple people chimed in with info.
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# ? May 25, 2018 04:03 |
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Anyone get a chance to make some cool parks yet?
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# ? May 25, 2018 04:06 |
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Ah the ol' "wait for everyone to update their mods after a major update" dance.
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# ? May 25, 2018 07:28 |
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Are there any mods that actually improve performance? I find the game starts to run sluggishly as soon as a city hits a decent size. Probably my computer showing its age, but it would be nice if there were a way to at least delay the slowdown until the city gets really big.
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# ? May 25, 2018 13:57 |
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Cyberwasted posted:There's a Steam sale on the game right now, which DLC should I buy with the game? I don't have money for the whole bundle. As noted, check out page 383, but the real answer is none at them if you're at all on a budget.
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# ? May 25, 2018 15:24 |
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vyelkin posted:Are there any mods that actually improve performance? I find the game starts to run sluggishly as soon as a city hits a decent size. Probably my computer showing its age, but it would be nice if there were a way to at least delay the slowdown until the city gets really big. The one that removes seagulls from parks give a little boost cause it removes a bunch of agents from the maps. I’m tempted to get the park dlc even though it’ll probably be overpriced garbage
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# ? May 26, 2018 02:01 |
I saw the DLC sale and realized I haven't played since 2015. Has this game changed significantly through updates are mods since then? Specifically in regards to city management and making the customizer thing less annoying/time consuming? edit: Also would appreciate some must have mods suggestions Google Butt fucked around with this message at 22:20 on May 26, 2018 |
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# ? May 26, 2018 21:00 |
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Google Butt posted:I saw the DLC sale and realized I haven't played since 2015. Has this game changed significantly through updates are mods since then? Specifically in regards to city management and making the customizer thing less annoying/time consuming? 100% of the game's development since 2015 has been an increasingly complex web of "essential" mods that constantly get disrupted every time CO uploads their latest stuff-pack.
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# ? May 27, 2018 01:41 |
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Are trams really that good? I don't think there's anything else about Snowfall that I really want and it doesn't seem like trams would be worth it, but I'm willing to consider the possibility. I already have After Dark and I'm probably going to pick up Mass Transit this time around.
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# ? May 27, 2018 03:48 |
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They're just trams. If you like trams then they're good. If you don't care they're not really any different than other public transport options. The main thing with them is you can set them into existing road networks but buses do that too. None of the expansions are really must haves. Buy them if you like the things they add.
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# ? May 27, 2018 03:58 |
Bike paths and bikes are really really good and worth buying After Dark for by themselves.
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# ? May 27, 2018 04:10 |
is there a discord for this, i have questions.
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# ? May 27, 2018 21:39 |
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hailthefish posted:Bike paths and bikes are really really good and worth buying After Dark for by themselves.
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# ? May 27, 2018 21:42 |
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# ? May 24, 2024 13:01 |
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As someone who has never played Cities: Skylines, what's the best way to get into it? It's on sale right now for $7.49. Should I just go with that? Are the DLCs important, or does the base game have enough where it will be a long time before I care about them? Also, is this game and it's DLC something that's available on Humble Bundle often like Tropico?
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# ? May 27, 2018 23:25 |