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Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Fhqwhgads posted:

Does getting contracts ever get easier? What I mean is, I only ever find contracts in a system ~20 days away, and by the time I get there and do it, the next available contracts are in another system ~20 days away. So I'm only getting like 1 contract per financial period, which means I'm always teetering on bankruptcy. Can I just fly to another system that doesn't have a contract and will ones pop up there? Or do I just have poo poo luck in going to a planet that has more than one contract available at a time? I'm just past prison break and finally got my first Heavy, and I just want to churn missions for cash, but can't.
Provided something isn't wrong with your game, as Galaga Galaxian thinks there might be, you can just go exploring - new contracts will be offered at whichever planet you visit. And usually, there should be 2 or 3 you can do at a single visit before having to go someplace else again. Also, don't forget to sell redundant salvage (focus on completing mechs in particular; even if it's mechs you have no need for, they sell for hundreds of thousands of C-bills at planetary stores)!

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Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Fhqwhgads posted:

Does getting contracts ever get easier? What I mean is, I only ever find contracts in a system ~20 days away, and by the time I get there and do it, the next available contracts are in another system ~20 days away. So I'm only getting like 1 contract per financial period, which means I'm always teetering on bankruptcy. Can I just fly to another system that doesn't have a contract and will ones pop up there? Or do I just have poo poo luck in going to a planet that has more than one contract available at a time? I'm just past prison break and finally got my first Heavy, and I just want to churn missions for cash, but can't.

It's just poo poo luck. Generally, I have at least 2-3 contracts available, plus 1-2 contracts leading to another place. Sometimes doing contracts lets new ones take their place, sometimes not. But I did have two planets with zero contracts when I arrived. I was quite surprised by this.

So it's possible to get nothing, you just have to be very unlucky to have this happen to you repeatedly. :v:

Gobblecoque
Sep 6, 2011

Galaga Galaxian posted:

Support Weapons ignore evasion pips, so small lasers are great for putting the hurt on cheeky lights that get too close.

Also, if a mech fires support weapons after it attacks in melee it will remove a total of two evasion pips. If only for that reason I always throw on at least one small laser even if I don't particularly want a mech getting involved in melee.

Nullkigan
Jul 3, 2009
If you up the contracts per system you should probably also up the contract renewal rate a bit. Whilst the game does seem to generate new contracts every time you go to an empty system, it's a bit slow about doing so by default.

So, in conjunction with the difficulty mod mentioned up thread, the good settings seem to be:

code:
SimGameConstants.json
  "LikedMaxContractDifficulty" : 4,
  "FriendlyMaxContractDifficulty" : 6,
  "AlliedMaxContractDifficulty" : 8,
  "ContractDifficultyVariance" : 4,
  "MaxContractsPerSystem" : 10,
  "ContractRenewalPerWeek" : 2.5,
Which gives you a stready supply of contracts from obscenely trivial (kill three lights) to actually difficult (lances of assaults) from the get-go (and in perpetuity if you've replaced the starsystem and milestone files per the mod). Unfortunately it also breaks the money cycle hard as you can farm the easy contracts for cash without moving from planet to planet, so beware.

To keep the changes in the event of patches you can apparently create a custom json and add it to the load order manifest.csv somewhere, but I've not tried that yet.

If you go crazy and get the lostech at blackmarket mod too you should know that it currently doesn't include double heat sinks or gauss ammo (even if it does have gauss rifles) so you should add them. And probably up the weight from 1 otherwise you'll have to enter a hundred black markets to find like a single replacement DHS...

code:
shopdef_Weapons_blackmarket.json under specials
        {
            "ID": "Ammo_AmmunitionBox_Generic_GAUSS",
            "Type": "AmmunitionBox",
            "DiscountModifier": 1,
            "Count": 0,
			"Weight": 30
        }			
        {
            "ID": "Gear_HeatSink_Generic_Double",
            "Type": "HeatSink",
            "DiscountModifier": 1,
            "Count": 0,
			"Weight": 10
        }
But yeah as has been said +++ tech is generally better than lostech. You could make some new +++ variants of lostech yourself I guess, but I haven't seen a pack of them yet.

The jsons are really well put together considering they had to walk back from official modding support (or was it just official modding tools?) for the initial release.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I finally got a heavy! :toot:

An Orion-V. Going to load it up with my big boy guns

Xae
Jan 19, 2005

Is there a way to move mechs between bays? I'm trying to organize them by lance.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
quick question about this - instead of adding a mod which alters shop probabilities is it possible to just add items straight to my inventory somehow? I want to see if I can make an approximation of a Clanbuster King Crab at some point after I finish the story, which means I need gauss rifles. I'd rather just give myself a couple and be done with it, if possible.

RBA Starblade posted:

I finally got a heavy! :toot:

An Orion-V. Going to load it up with my big boy guns

Orions are great :hfive:

Xae posted:

Is there a way to move mechs between bays? I'm trying to organize them by lance.

the only way right now is to pull them into storage and then ready them up again in the right order. it's a pain in the nuts and I hope drag and drop or similar reorganizing makes it into a QOL patch soon.

I've just taken to using custom names so I can keep my various dupes sorted out. I've got multiple Orions, Thunderbolts, Highlanders, etc.

Psion fucked around with this message at 19:27 on May 6, 2018

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."

Nullkigan posted:

The jsons are really well put together considering they had to walk back from official modding support (or was it just official modding tools?) for the initial release.

There was never any mod support planned. It was one of the first things they said with absolute certainty. Mod support for Shadowrun cost them an absurd amount of money so they're not doing it again.

Viva Miriya
Jan 9, 2007

Hats Wouldnt Fly posted:

Make a hot lance and a cold lance so you're ready for every biome.

Ok that makes sense. Thanks bud.

DarkDobe
Jul 11, 2008

Things are looking up...



That feeling when your 'kill some armored vehicles' mission ends up with a medium/heavy lance showing up - and you soft kill half of them.
Oh.. sorry. You took the 0/2 salvage option, chump. Have some SRMs!

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord
Pro Tip: don't do assassinate missions for cash. I did one and took minimum salvage and lost out on getting a full Grasshopper while I'm still mostly fighting lights and mediums.

Runa
Feb 13, 2011

DarkDobe posted:



That feeling when your 'kill some armored vehicles' mission ends up with a medium/heavy lance showing up - and you soft kill half of them.
Oh.. sorry. You took the 0/2 salvage option, chump. Have some SRMs!

That's Battletech

Big Beef City
Aug 15, 2013

I'm only a touch in, and want to play through as vanilla as heck, but that you can just go in and touch up some .json files to fit your needs seems to bode well for how this game can be handled headed forward and people can mod their own stuff easily without poo poo like "Well, do you want jump jets and ammo storage rules modified? Ok, but also all your mechs look like goku with huge tits" kind of modding that goes on.

I haven't even looked at what online play there may be - I'm assuming dicking with stuff does not affect that in any way? Or do you need two different game install folders or some poo poo or is there no online play? (This shows you how interested I am in that)

PunkBoy
Aug 22, 2008

You wanna get through this?
Okay, I think I'm starting to get the hang of mech building. Outfitted my Jaeger with an AC/20 and 2 AC/5s, and now Glitch is a sniping machine.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule
man I'm gonna have to wait until the Mauler comes out in timeline until I get a robot that can credibly run 4 AC/5, aren't I?

Thronde
Aug 4, 2012

Fun Shoe
Or run a Jager. Or mod the Jager up into a ghetto Rifleman.

SilverMike
Sep 17, 2007

TBD


Pattonesque posted:

man I'm gonna have to wait until the Mauler comes out in timeline until I get a robot that can credibly run 4 AC/5, aren't I?

You could pull it off in a Jager S if you were willing to run dangerously light on armor and only have 30 or 45 rounds of ammo. Heat's low enough on AC/5s to not need heat sinks.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I now have a punch dragon and an AC20++ Orion to replace my hawks. :getin:

TastyLemonDrops
Aug 6, 2008

you said "drop kick" fyi
I think people are underestimating what their lance is capable of when being so fearful of fighting two or three lances at once. Just do it!

Big Beef City
Aug 15, 2013

TastyLemonDrops posted:

I think people are underestimating what their lance is capable of when being so fearful of fighting two or three lances at once. Just do it!

That's battletech.

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Improbable Lobster posted:

Pro Tip: don't do assassinate missions for cash. I did one and took minimum salvage and lost out on getting a full Grasshopper while I'm still mostly fighting lights and mediums.

I just did an assassination with maximum salvage. The target turned out to be a 60t tank. I got some light mech parts from his escort, though. The rest was random garbage I didn't need.

Promethium
Dec 31, 2009
Dinosaur Gum

RBA Starblade posted:

I wonder what the shortest amount of time in terms of in-game days you could beat the campaign in is.

On a second playthrough, beelining all of the priority missions I finished it in 456 days (week 66). I'm sure it can be done faster if you upgrade the ship drives and start moving towards the next mission before it pops up.

Big Beef City
Aug 15, 2013

Also where is my two Archer assault lance supported by medium mechs with a ton of short range weaponry that keeps tanks/light mechs/infantry off the missile boats as they just waltz about and LRM 20 indirect fire everything on and off map and have a couple AC's for hands (old school archers)

Improbable Lobster
Jan 6, 2012

"From each according to his ability" said Ares. It sounded like a quotation.
Buglord

Libluini posted:

I just did an assassination with maximum salvage. The target turned out to be a 60t tank. I got some light mech parts from his escort, though. The rest was random garbage I didn't need.

I guess the real lesson is to do the opposite of whatever you think you should.

Jack2142
Jul 17, 2014

Shitposting in Seattle

Speaking of Mech Production,

I think part of the wonkiness is just what happens when multiple writers are working on the same universe and not really co-ordinating consistency across the several decades of the IP. Especially since the average planet seems to have a population in the low billions in the Inner Sphere, but that just feels wrong to me

Initially the early Battletech stuff seemed to want to be Mad Max in Space, where Battlemechs were the "Last of the V8 Interceptors" duking it out for loving water or stealing it (not making this up its silly). Like Hesperus the huge mech factory planet in the Lyran Commonwealth of later cannon I think was originally just like a giant scrap yard where people would just rebuild/reactivate the mechs sitting there. No new parts were being made and everything was scrounged together even the House forces. This aesthetic sort of still exists in the Periphery cannon where in places like where HBS inserted the Aurigan reach our guy with a Blackjack could have probably set himself as Lord Humungus of some terrible backwater planet.

Later on they seemed to go with the Space Feudalism Idea, where Mechs were like having Knights etc. in the Middle Ages. They were relatively rare, but not utterly irreplaceable. Factories still existed and mechs became a lot more common, albeit still pretty rare. Especially outside of the Great Houses, unless you were part of say the official House or Major Periphery State militaries if you lost your families mech you became destitute, and mercenary companies like us relied on salvaging other mechs on the battlefield for parts, and it would be a ridiculously good contract if you got offered a functioning mech. Like when Arano is like "Here is a free Centurion" after Weldry that is ridiculously generous. The old TRO's for the Successor Houses generally peg the overall Mech production for each realm around roughly 500 or so mechs as opposed to none.

Later fiction more around the time of the Clans and after the Helm Memory Core, Mechs honestly start to become a lot more like Tanks, or Fighter Jets. Production has ramped up enough to mercenary companies even being able to replace losses through contract reimbursement rather than salvage. New regiments are formed and the militaries get expanded. Instead of Lance on Lance or Company on Company slap fights you have battles with hundreds or even thousands of mechs engaging and launching offensives. Mechwarriors kind of go from Space Knights to WWII fighter pilots.


As to where HBS Battletech falls into place, I think its a mix of the latter 2, mechs are probably more common than they are in older cannon. The reach is definitely far richer than the average portrayal of the Periphery, so I imagine throughout the war the Directorate and Restoration probably have maybe a regiment? tops on both sides, with limited production capabilities. Though they do have you inheriting your mech, and his comments are that Weissman I think prefers the Space Feudalism stuff.

My personal rule with Battletech is just add an extra zero to the numbers of ships/tanks/mechs/fighters/jumpships and it makes more sense and subtract a zero from population figures and it makes more sense to me. I won't force it on anyone, but its my personal preference.

Jack2142 fucked around with this message at 01:54 on May 7, 2018

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Improbable Lobster posted:

I guess the real lesson is to do the opposite of whatever you think you should.

At least I learned something from this kind of thing: When I started selling the random garbage, I noticed for the first time the tiny number indicating how much of that item you have. Turned out I had 80+ medium lasers, 50+ heat sinks and similar large stacks of other stuff just lying around. Reducing that trash mountain back to reasonable levels netted me enough money the mission result transformed from "Bad Joke" back to "Standard Payout". :v:

In the future I'll go back to a healthy balance between salvage and money, though. Especially since now I know how how to sell my trash items and I probably won't build up a huge garbage collection like this again.

Patrat
Feb 14, 2012

I figure a good approximation is that mechs cost about as much as say, fairly modern jet fighters if bought on the open market, so the Space equivelent tens to low hundreds of millions of dollars.

Call it ten times their c-bill value, so twenty million for a locust to a hundred plus million for an assault.

But most planets in the periphery have populations in the millions to tens of millions and are horrible, barely habitable garbage worlds with lovely infrastructure and poor technology. So maintaining and owning mechs is like having jet fighters and being a country in Africa. Sure a planet can have a dozen or three mechs but they are liable to be sub par, elderly, etc.

The handful of heavyweight planets/systems like Cormodir have much bigger populations, industry and wealth though. The Arano home world entry in the navigation map mentions a population of three billion on two rich habitable worlds with manufacturering and industry. So that system is probably worth five hundred awful desert planets with ten million subsistence farmers. They can maintain their own stuff and buy in drop ships or mechs from the Taurians in mass quantities.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

RBA Starblade posted:

I finally got a heavy! :toot:

An Orion-V. Going to load it up with my big boy guns

Orions are good but I prefer the K myself and even then it needs more armour. They also run pretty hot which is fine if you use them as the front mech and they cool while punching/bracing.

My PokeMech continued with a Victor 9S showing up in a pirate mission. With paper thin armour from being pirate, it was a challenge to kill the pilot. I needed a head hit along with the torso explosions and 2 knock downs so I waited till it had guarded then pinged missiles off it.

BromanderData
Mar 20, 2013

Stroke it with me

The Chosen One

Ratzap posted:

Orions are good but I prefer the K myself and even then it needs more armour. They also run pretty hot which is fine if you use them as the front mech and they cool while punching/bracing.

My PokeMech continued with a Victor 9S showing up in a pirate mission. With paper thin armour from being pirate, it was a challenge to kill the pilot. I needed a head hit along with the torso explosions and 2 knock downs so I waited till it had guarded then pinged missiles off it.

So far I’m very happy with the Orion I have, I’d like to get another variant so I can see how they perform side by side.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
We just need to implement some LAMs so we can have super long range jump jets.

That or get some Tri or Quadrupeds

CommieGIR fucked around with this message at 21:29 on May 6, 2018

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Libluini posted:

At least I learned something from this kind of thing: When I started selling the random garbage, I noticed for the first time the tiny number indicating how much of that item you have. Turned out I had 80+ medium lasers, 50+ heat sinks and similar large stacks of other stuff just lying around. Reducing that trash mountain back to reasonable levels netted me enough money the mission result transformed from "Bad Joke" back to "Standard Payout". :v:

In the future I'll go back to a healthy balance between salvage and money, though. Especially since now I know how how to sell my trash items and I probably won't build up a huge garbage collection like this again.

Same thing happened for me when I learned that if you stick a medch in storage rather than salvaging it, you can sell it at the shop for something like double salvage price. Suddenly my budget is a lot better.

rocketrobot
Jul 11, 2003

I finally got a pilot killed (Medusa, who had Ace Pilot) when a 4 skull battle mission (Kill one lance and look out for reinforcements) turned into a clusterfuck. The first lance was fairly tough, a battlemaster, one thunderbolt and two wolverines. I had engaged the first lance for one whole round before I started getting LRM flanked from the second lance. Unfortunately, I was having one of those fights where I just can't drop a mech, even with precision strikes to the CT repeatedly. So, I had only blown an arm off of a wolverine when the second lance came into visual rance: another wolverine (with evasion), a thunderbolt and... two king crabs. I immediately started pulling away from the assaults, using a solid, "leave a guy with bulwark in place and jump the evasion guy around him while everyone else falls back" method. Fortunately, I had two pilots with bulwark to extend this tactic. Unfortunately, Medusa finally caught a double AC20 blast to the CT when there was only one king crab left. But, I had enough parts to salvage a king crab of my own after, as well as a battlemaster.

So I traded an Ace Pilot mechwarrior for two assault mechs. Meat isn't that cheap; but, I'll make the trade.

Pierson
Oct 31, 2004



College Slice
So assuming I don't have mastered called shot and so cant really get good headshots yet is the best way to kill pilots (besides blowing up the side torsos) just constant knockdowns, or can you only inflict an injury that way once?

Also goddamn I didn't realise variants were a thing and got so salty when I fought two Jagers and thought between coring one and crippling the other I'd be the owner of a brand-new heavy. Whoops!

Pierson fucked around with this message at 21:42 on May 6, 2018

Dramicus
Mar 26, 2010
Grimey Drawer

Jack2142 posted:

Speaking of Mech Production

I also figured that the Warhammer 40k rule to salvage applied when it came to mechs. That in most circumstances pretty much any mech could be recovered and repaired from all but the most severe damage. That the chassis itself was made of incredibly stern stuff, and all it would take is some time and money to repair the armor and reattach lost weapons. So like in 40k, even if heavy losses were incurred it was possible to come back from that, given enough time. With this being the case, it would also mean that offensive operations would be incredibly risky as it could be difficult to recover and salvage damaged equipment. Defensively, you might even encourage the enemy to attack as there was a good chance they would have to leave behind equipment if they failed. This would also mean that light and medium mechs would see far more use as they could use their speed to effectively withdraw from losing engagements, maybe without even losing any mechs. Whereas the Houses would be hesitant to commit heavy and assault mechs to anything other than defensive actions or specific attacks, as it would be far too likely to run the risk of having them cut off from salvage operations.

Bruceski
Aug 21, 2007

The tools of a hero mean nothing without a solid core.

Pierson posted:

So assuming I don't have mastered called shot and so cant really get good headshots yet is the best way to kill pilots (besides blowing up the side torsos) just constant knockdowns, or can you only inflict an injury that way once?

Also goddamn I didn't realise variants were a thing and got so salty when I fought two Jagers and thought between coring one and crippling the other I'd be the owner of a brand-new heavy. Whoops!

Knockdowns and also destroying the left/right torso.

Rhjamiz
Oct 28, 2007

I look forward to the mods that let you fight as one of the Houses or conquer the Inner Sphere in the name of your own Mercenary Company.

Or Long War. A Long War mod will also kick rear end.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

BromanderData posted:

So far I’m very happy with the Orion I have, I’d like to get another variant so I can see how they perform side by side.

You should get another pretty soon. From what I've seen Orions (V and K) are pretty common heavies.

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe
Is it just me or does the computer heavily favor using quickdraws?

Zore
Sep 21, 2010
willfully illiterate, aggressively miserable sourpuss whose sole raison d’etre is to put other people down for liking the wrong things

ditty bout my clitty posted:

Is it just me or does the computer heavily favor using quickdraws?

Just the RNG. I almost never saw them but was swimming in Black Knights/Thunderbolts/Dragons for a while.

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Dramicus
Mar 26, 2010
Grimey Drawer

Zore posted:

Just the RNG. I almost never saw them but was swimming in Black Knights/Thunderbolts/Dragons for a while.

This is the biggest/only complaint I have. There are only 2 possibilities for weights above 55 tons. If I see a 90ton mech, I know its a Highlander and due to rarity there's like a 95% chance that a 75ton mech is an orion or that a 70 ton is a grasshopper.

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