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LostCosmonaut
Feb 15, 2014

Just finished the SLDF salvage mission, got lucky and killed the Battlemaster's pilot so my A-team lance is now Highlander, Battlemaster, Catapult, and Grasshopper.

Speaking of which, rate my Highlander.

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Xae
Jan 19, 2005

PunkBoy posted:

I love when the events are completely in character with how I imagine crew is like.



My Behemoth bugged out. She has been at 0 days of Low Spirits since that event. It was almost 2 years ago.

Refried Hero
Jan 22, 2006

King of the grill

PoptartsNinja posted:



"Transform and squat out, comrade Bumblebee!"


3 PPCs and enough heat sinks to make the Awesome jealous.


Legitimately one of the most dangerous Clan heavy 'Mechs and bringing one will get you kicked out of games for being an rear end in a top hat.

Arrath
Apr 14, 2011




:hellyeah:

Axetrain
Sep 14, 2007

Xae posted:

My Behemoth bugged out. She has been at 0 days of Low Spirits since that event. It was almost 2 years ago.

It's a known bug, it happens when you add skills before the effect wears off. On the upside my Dekker is now in a perma-good mood.

Tae
Oct 24, 2010

Hello? Can you hear me? ...Perhaps if I shout? AAAAAAAAAH!
I have a bunch of mid range suits. It seems like Wolverine is better than Vindicator and Blackjack? I dunno what's the real difference besides weapon slots and slight tonnage difference.

Emy
Apr 21, 2009

LostCosmonaut posted:

Just finished the SLDF salvage mission, got lucky and killed the Battlemaster's pilot so my A-team lance is now Highlander, Battlemaster, Catapult, and Grasshopper.

Speaking of which, rate my Highlander.



You probably don't need all those double heat sinks, to be honest. I switched mine out for regular ones, and while I can't fire all my medium lasers every turn along with the GR and LRMs, it's still not really a mech with heat problems.

Tae posted:

I have a bunch of mid range suits. It seems like Wolverine is better than Vindicator and Blackjack? I dunno what's the real difference besides weapon slots and slight tonnage difference.

The Wolverine has better mobility and higher armor maximums, in exchange for 0.5 fewer free tons than either the Vindicator or Blackjack. This applies to all of the 55 ton mechs, which largely seem identical other than their differing hardpoints and the shadow hawk's melee bonus.

Emy fucked around with this message at 02:09 on May 7, 2018

Nostalgia4Infinity
Feb 27, 2007

10,000 YEARS WASN'T ENOUGH LURKING

Sandwich Anarchist posted:

It's really stupid that unmanned drones will all trip over themselves to attack the MUST SURVIVE member of your group, and ONLY that member, every turn.

It's almost like the game wouldn't have any challenge unless they created exploitative AI and outnumbered you 2-1 in every fight.

Sounds like you did something silly and not protect a valuable asset :laugh::salt:

School Nickname
Apr 23, 2010

*fffffff-fffaaaaaaarrrtt*
:ussr:

Speaking of boating on jagermechs, has anyone tried an LRM50 on a JM6-A? I'm tempted, but is it overkill?

ElMaligno
Dec 31, 2004

Be Gay!
Do Crime!


:smugdon:

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

MW4: Mercs is way easier than I remember, but I think I never really bothered with lance commands as a kid. Turns out 4v1s are easy to win!

e: Also despite 'working' it crashes if I try to play two missions in a row but it loads quick enough so Good Enough

RBA Starblade fucked around with this message at 02:44 on May 7, 2018

Axetrain
Sep 14, 2007

School Nickname posted:

Speaking of boating on jagermechs, has anyone tried an LRM50 on a JM6-A? I'm tempted, but is it overkill?

Nah that's what I did and it's a great LRM boat, it's the next step up from the Centurion.



Something like this is what I did.

Axetrain fucked around with this message at 02:36 on May 7, 2018

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

School Nickname posted:

Speaking of boating on jagermechs, has anyone tried an LRM50 on a JM6-A? I'm tempted, but is it overkill?

yes I have, no it's not overkill, yes it is good. It is my primary LRM boat at the moment, actually. It does run a little hot so don't expect it to be like a C1 Catapult where you're a reliable LRM40 every single turn. My JM6A has to cool or just not throw a full salvo every, I dunno, four, five turns or so? depends on biome, of course.

if I really need to fire LRMs every turn I can usually get away with toggling down to 35, 40 rounds per salvo and squeeze in another few rounds instead of cooling completely for a turn to continue with nothing but 50s

Synthbuttrange
May 6, 2007

Just got the Argo again in my new campaign and hahah holy poo poo it really does look like a piece of crap after coming from a game with a fully repaired Argo.

Arrath
Apr 14, 2011



I haven't seen poo poo for leg mods, so disco-hopper it is.

Runa
Feb 13, 2011

Okay the ost is pretty good I'll admit it

mods changed my name
Oct 30, 2017
I don't know, but I think one way of making keeping certain mechs or weight classes viable would be maybe to add some sort of pilot proficiency towards either a certain mech, or just a broad weight class. For instance a top tier light pilot gets 2 extra evasion pips or what have you. Just maybe a way of distinguishing mechwarriors more with skill and another avenue to balance light/heavy or whatever. There is probably like a thousand holes in this theory, but it seems like there are a lot of interesting ways they could go about it too beyond just tonnage limits

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

It's kind of weird how many light and medium mech's I'm selling now. Not that any of mine have gotten hosed enough or anything since the Dekkening but it's weird that you just hock poo poo instead of replacing cored mechs with them or something. Like I've sold like a dozen hawks, blackjacks, and spiders now.

the bsd boys
Aug 8, 2011
Probation
Can't post for 361 days!


that sure was a time

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

mods change my name posted:

I don't know, but I think one way of making keeping certain mechs or weight classes viable would be maybe to add some sort of pilot proficiency towards either a certain mech, or just a broad weight class. For instance a top tier light pilot gets 2 extra evasion pips or what have you. Just maybe a way of distinguishing mechwarriors more with skill and another avenue to balance light/heavy or whatever. There is probably like a thousand holes in this theory, but it seems like there are a lot of interesting ways they could go about it too beyond just tonnage limits

Mech specialization would do absolutely nothing towards balancing the weight classes.

Rhjamiz
Oct 28, 2007

I'm saving my family's blackjack for the final mission. Everything else gets sold tho.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Conspiratiorist posted:

Mech specialization would do absolutely nothing towards balancing the weight classes.

well, I mean, it all depends on what those specializations entail, doesn't it?

cugel
Jan 22, 2010
I'm watching various stream recordings of the SLDF mission; so much pain. My love for jump jets was really a boon for this mission.

kater
Nov 16, 2010

Is the SLDF thing people are complaining about the Grave Robber counterpart?

That thing was fun, I brought two jumpy stompy tanky boys and one fat ac20 carrier and we kinda just flattened everything as it happened. Grave Robber felt much harder.

mlmp08
Jul 11, 2004

Prepare for my priapic projectile's exalted penetration
Nap Ghost

Psion posted:

she never got targeted by a single one of those for me, position/evasion matters to their AI just like anything else



Same.

If anything I protected her so much that she was utterly untouched and I had to have her charge up to save one of my mechs that had been escorting her.

Party Plane Jones
Jul 1, 2007

by Reene
Fun Shoe

RBA Starblade posted:

It's kind of weird how many light and medium mech's I'm selling now. Not that any of mine have gotten hosed enough or anything since the Dekkening but it's weird that you just hock poo poo instead of replacing cored mechs with them or something. Like I've sold like a dozen hawks, blackjacks, and spiders now.

I've got something like 30 mechs in storage and whenever I accumulate another light it gets tossed at the next allied faction store. They're just not viable for long; mediums you can get away with as missile boats at least.

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!
This will core any mech in the game with a precision strike and called shot mastery:


In terms of making lighter mechs viable, make it so a knockdown/-1 initiative is capable of pushing a mech completely off the turn. So a knockdown on an assault mech result in that mech losing its turn completely. Now they can actually be swarmed if not supported by something lighter that can still act.

Khizan
Jul 30, 2013


Meh, that just makes heavies more viable as assault support. since they'd be the heaviest mechs that couldn't be initlocked.

Making lights viable would basically require the equivalent of adding dodge tanking, and then they'd still suck due to low loadouts. Only real exception to this would be the Firestarter. Similar with mediums, except they'd have niches as lrmboats.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

MagicBoots posted:

This will core any mech in the game with a precision strike and called shot mastery:


In terms of making lighter mechs viable, make it so a knockdown/-1 initiative is capable of pushing a mech completely off the turn. So a knockdown on an assault mech result in that mech losing its turn completely. Now they can actually be swarmed if not supported by something lighter that can still act.
I mean, that would be a reason to punish YOU for using an Assault maybe? But when the AI is bringing multiple lances worth of assaults it probably won't feel the difference :v:

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It would be nice if there was an extra init slot to push back Assaults into.

Viva Miriya
Jan 9, 2007

Night10194 posted:

It would be nice if there was an extra init slot to push back Assaults into.

Yeah like "gently caress your turn."

PotatoManJack
Nov 9, 2009
Just landed my first Jagermech! From what I'm reading it's pretty much a straight upgrade in terms of a LRM boat from the Centurion / Griffin Chasis. Anything in particular else that I need to know about this bad boy other than load it up with as many missiles as I can?

Eej
Jun 17, 2007

HEAVYARMS

Khizan posted:

Meh, that just makes heavies more viable as assault support. since they'd be the heaviest mechs that couldn't be initlocked.

Making lights viable would basically require the equivalent of adding dodge tanking, and then they'd still suck due to low loadouts. Only real exception to this would be the Firestarter. Similar with mediums, except they'd have niches as lrmboats.

I dunno, the default Jenner has a pretty bonkers alpha for a light. It just has no armour or heat management.

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥

Khizan posted:

Meh, that just makes heavies more viable as assault support. since they'd be the heaviest mechs that couldn't be initlocked.

Making lights viable would basically require the equivalent of adding dodge tanking, and then they'd still suck due to low loadouts. Only real exception to this would be the Firestarter. Similar with mediums, except they'd have niches as lrmboats.

Dodge tanking is already kinda in the game, but it's limited in its effectiveness and makes the player very vulnerable to swings of misfortune. It's also much less viable for the player because you often fight heavily outnumbered and a couple of throwaway tanks on the opposing force will strip the evasion stacks off your light before their big guns come up.

Backstabber Lights are an extremely real thing that you should be afraid of, though.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So I looked through the files for the game and the ability to flip planets to new factions according to missions and events appears to be possible due to the preliminary code being in the JSON files. I've already found the flipped planet data files for the campaign.

If the main story missions (with their flipping triggers) are present in JSON format too then i'm going to say that it's entirely possible to create a dynamic universe mod where the factions can actually stage invasions of planets and take them over in the course of an on-planet campaign/series of missions. Which would do amazing things to extend the amount of replayability to the game as it currently stands. Actually being able to sign up with the Aurigan Restoration to push back invaders/go on the offensive would certainly add a hell of a lot to the post game, at least.

At the very least I need to see if there is something in the files that lets planet swapping capable events execute independent of the player doing missions. Either a mission system would have to be simulated via events or there's hopefully code for planet flipping on their game. Also possibly see if it's possible to create new planetary traits to go with that, depending on how moddable the game is.

Helion
Apr 28, 2008
I just got an 8 laser hunchback....but what do I DO with it? Slow, low armor, no jets... I don't know how I can get it up to the front without getting wrecked as well as keeping it up there without getting cored.....

Unzip and Attack
Mar 3, 2008

USPOL May
How do I disable cloud saves? Deleting the save files manually doesn't work.

Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


Helion posted:

I just got an 8 laser hunchback....but what do I DO with it? Slow, low armor, no jets... I don't know how I can get it up to the front without getting wrecked as well as keeping it up there without getting cored.....

What? One of the Hunchback's defining features is the stock models are nearly fully armored (160/169 armor points in TT).

Synthbuttrange
May 6, 2007

Expand the game map to cover the entire inner sphere and periphery. :getin:

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Helion
Apr 28, 2008

Galaga Galaxian posted:

What? One of the Hunchback's defining features is the stock models are nearly fully armored (160/169 armor points in TT).

Hmmm, maybe I misread it. That would indeed be the missing piece I was looking for.

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