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Renegret posted:Question about ammo crits: Ammo explosions will essentially destroy whatever location they are in, and any arms attached to it if it was a side torso, but there's no spillover damage. Also if the ammo bin is half empty it doesn't explode (just gets destroyed instead).
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# ? May 10, 2018 00:38 |
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# ? May 30, 2024 14:59 |
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So does that imply that the safest place to put your ammo is all in one arm, and then face that side away from the enemy?
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# ? May 10, 2018 00:52 |
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Emy posted:So does that imply that the safest place to put your ammo is all in one arm, and then face that side away from the enemy? well, I wouldn't suggest putting ammo for different weapons in the same spot.
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# ? May 10, 2018 00:54 |
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Emy posted:So does that imply that the safest place to put your ammo is all in one arm, and then face that side away from the enemy? it's a pretty safe place, yeah, assuming you can always keep it isolated.
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# ? May 10, 2018 00:55 |
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The best place for ammo is the head, with the logic that if you're taking structure damage in the head the pilot's probably paste anyway so they might as well be sitting on a box of dynamite.
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# ? May 10, 2018 01:07 |
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In tabletop there is such a thing as a through-armor critical and head hits are significantly more common at 2.77%, so storing ammo in the head is significantly more suicidal there.
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# ? May 10, 2018 01:13 |
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Magnetic North posted:So a few missions after Dekker caught his slight case of death, Medusa got his Jenner totaled because I am bad at video games. I was pissed that he was dead, but to my surprise, he actually survived. He was just in the medbay for 87 days. And then some bonus ran out and he was out for 111 days. And I still have to pay him. My medusa got butt hurt over movie night and I fired his rear end between systems
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# ? May 10, 2018 01:15 |
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tactlessbastard posted:My medusa got butt hurt over movie night and I fired his rear end between systems in my head this means airlocked
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# ? May 10, 2018 01:25 |
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Just wanted to point out that taking the double heatsinks out of the star league Highlander and stuffing them into a Black Knight with all the lasers makes it pretty a pretty scary mech surgeon. Even so, I've found most energy weapons really lacking. I can't think of a situation where I wouldn't rather have the punch of AC/20s (for quickly killing things like Demolishers) or the stability damage of missiles. They don't have to deal with ammo, but I don't think I've ever really run into an issue with running out. I think they need something more to compensate for the lack of stability damage. PPCs just don't feel like they do enough for the crazy amount of heat they generate. You also can't headcap with them, either - at least, I don't think I've seen a PPC+++ that could yet. vv Mine have all been +acc Still, I think I'd rather have an AC/10. vv TehKeen fucked around with this message at 01:38 on May 10, 2018 |
# ? May 10, 2018 01:34 |
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TehKeen posted:Just wanted to point out that taking the double heatsinks out of the star league Highlander and stuffing them into a Black Knight with all the lasers makes it pretty a pretty scary mech surgeon. PPCs can get +10 damage, which does turn them into headcappers. I've seen a couple here and there. This game still has the issue that pretty much every BT game has had, where Medium Lasers are such a good ratio of tonnage/damage/heat compared to everything else that there's no reason not to slam a couple into every mech where they can fit. In this game it's mitigated by them doing no stability damage and heatsinks being less efficient than in TT but they're still really good. Tarezax fucked around with this message at 01:39 on May 10, 2018 |
# ? May 10, 2018 01:35 |
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My Black Knight had a PPC+++ which had plus 30 stagger damage I think.. It got knocked down and blown off by a tanks Ac20 the little poo poo.
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# ? May 10, 2018 01:39 |
Tarezax posted:PPCs can get +10 damage, which does turn them into headcappers. I've seen a couple here and there. Having an enemy 'Mech survive a headshot with only one structure left is infuriating.
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# ? May 10, 2018 01:45 |
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Ardlen posted:Unfortunately, that is still only 60 damage, which is 1 damage shy of being a headcapper. gently caress, I forgot head has 16 structure, not 15
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# ? May 10, 2018 01:52 |
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Yeah, I stay on the lookout for AC/10++ damage to be my head cappers for the better range/lighter tonnage. Thinking about finding a few of those and going ham on the headshots. Yanno, AC/20s kinda suck after you get tactics 9. It's better to SRM boat with high morale and called shot. My short range SRM Demolisher seems to outperform my King Crab with dual AC/20s.
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# ? May 10, 2018 02:11 |
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Congratulations, the King Crab also supports an SRMboat build
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# ? May 10, 2018 02:12 |
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Is the logic behind boating with SRMs that they just get more chances to hit the head of the target?
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# ? May 10, 2018 02:18 |
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Damage to tonnage for me. 12x6 for the relatively common SRM++ for damage makes for a hell of an alpha strike when you got 4-5 of them. Wait, the Kintaro has 5 hardpoints, and 28 maximum tons of space. call it 15 tons for 5 SRM6s with 3 tons of ammo and the rest to armor, and you gt an alpha of 360 damage for 10 salvos on a 55 tonner if you find enough SRM++ launchers. The Dipshit fucked around with this message at 02:23 on May 10, 2018 |
# ? May 10, 2018 02:21 |
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Beer4TheBeerGod posted:Is the logic behind boating with SRMs that they just get more chances to hit the head of the target? that and they have high damage/ton so called shots will wreck poo poo
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# ? May 10, 2018 02:21 |
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Beer4TheBeerGod posted:Is the logic behind boating with SRMs that they just get more chances to hit the head of the target? Pretty much, also they're lightweight so you can cram some in on an armor-heavy build. But really, most mechs you'd use as a brawler will have the hardpoints for maybe a handful of MLs and a few missiles so may as well make use of them. The called shot mastery thing also mean they can even core out heavies pretty quickly, too, after a point.
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# ? May 10, 2018 02:21 |
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How much damage should a mech output? I know my laser mech on paper has a lot of damage (like 4 M lasers+PPC) but it sure doesn't feel like it. Also still haven't done my next story mission because I suddenly found Orions in backwater missions and am trying to hunt one down.
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# ? May 10, 2018 02:24 |
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I've been struggling to find a good loadout to work with my Gausslander but a PPC+++, Gauss, and LRMs is pretty good for direct-fire at long range, which is the entire point of how I built it. I tried a LL+++ but it was ... not good enough. The PPC is pretty hot, and I had to remove jumpjets for it, so I'm still not sure about it. Still, I get stability damage, I can punch holes, and I can critseek all in one alpha. Plus I put in enough LRMs it can throw a reasonable secondary salvo if my boat has to do something else that turn.
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# ? May 10, 2018 02:27 |
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Psion posted:I've been struggling to find a good loadout to work with my Gausslander but a PPC+++, Gauss, and LRMs is pretty good for direct-fire at long range, which is the entire point of how I built it. I tried a LL+++ but it was ... not good enough. The PPC is pretty hot, and I had to remove jumpjets for it, so I'm still not sure about it. i run a gauss with 2x LRM20+++
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# ? May 10, 2018 02:28 |
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Tae posted:How much damage should a mech output? I know my laser mech on paper has a lot of damage (like 4 M lasers+PPC) but it sure doesn't feel like it. it really depends on whether you mean stability (as much as possible) or are using holepunch/critseek weapons, plus obviously the weight of the mech itself. for a laserboat, literally every slot possible with an mlaser is usually "respectable." What's your specific lasermech?
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# ? May 10, 2018 02:28 |
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Beer4TheBeerGod posted:Is the logic behind boating with SRMs that they just get more chances to hit the head of the target? They are the lightweight brawling option for mechs that want to get in close but can't carry an AC/20.
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# ? May 10, 2018 02:29 |
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Tae posted:How much damage should a mech output? I know my laser mech on paper has a lot of damage (like 4 M lasers+PPC) but it sure doesn't feel like it. Early game, 100 damage is kind of the minimum your mechs should put out in a turn, and a lot of the scripted missions seem to be tuned around that value. Later 200-ish damage seems to be a good amount.
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# ? May 10, 2018 02:31 |
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Early on, big guns are better for getting higher concentrations of damage onto single body parts. When you get Called Shot Mastery though your 4xML 3xSRM6 brawler suddenly has the ability to core a heavy in one salvo with Precision Attack. As an aside, one thing I always mod Griffins for is to give them the same melee values as Shadow Hawks. Because it doesn't feel right playing a game where Griffins are demonstrably worse than a Shad.
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# ? May 10, 2018 02:36 |
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Being able to do called shots with missiles seems imbalanced.
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# ? May 10, 2018 02:45 |
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Typical Pubbie posted:Being able to do called shots with missiles seems imbalanced. Heavy LRM turrets getting called shots is nasty. There are a bunch of possibilities for balance, but turrets getting called shots shouldn't be allowed.
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# ? May 10, 2018 02:52 |
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Nostalgia4Infinity posted:in my head this means airlocked Mine too e: I replaced him with a kick starter pilot in the next system named darth cookie or something like that and he sounds like a jersey hood tactlessbastard fucked around with this message at 03:01 on May 10, 2018 |
# ? May 10, 2018 02:58 |
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Glitch is all right, but depressed horrible Russian accent woman is totally #1.
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# ? May 10, 2018 03:05 |
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I incapacitated a Thunderbolt without wrecking the mech and it only put up one salvage part to select instead of all three.
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# ? May 10, 2018 03:08 |
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Kinda late to this conversation, but I would absolutely love multi-lance operations even if we never control more than one lance at a time. It would be a great way to make neat varied encounters that keep lighter mechs relevant while still letting you show off your stable of assaults in the endgame as the centerpiece of the operation. Plus, I mean, we've got like an augmented company of mechs and a second dropship collar here HBS, let us use them
Psycho Landlord fucked around with this message at 03:25 on May 10, 2018 |
# ? May 10, 2018 03:23 |
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I found a lady from space brooklyn. I fired her after two missions.
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# ? May 10, 2018 03:26 |
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kidkissinger posted:I'm assuming you guys have already covered how good the OST is for this game? It's insanely cool and good and I often mute a game's music and listen to spotify or a podcast or something but not here, I'm here for this game's soundtrack. Also yes I can't fault HBS for what's here because this is a drat good game imo, but I'll be elated if there's expansions and/or a sequel that expands on mission complexity in some of the ways y'all're suggesting.
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# ? May 10, 2018 03:29 |
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Has anyone figured out what the terms of good faith/bad faith withdrawals are? Most of the time "completing the primary objective" is still "bad faith" for me.
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# ? May 10, 2018 03:32 |
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RBA Starblade posted:Has anyone figured out what the terms of good faith/bad faith withdrawals are? Most of the time "completing the primary objective" is still "bad faith" for me. It might be bugged, that should be a good faith withdrawal.
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# ? May 10, 2018 03:39 |
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Tonight I learned that Behemoth is actually Kenshiro https://streamable.com/uqm2o
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# ? May 10, 2018 03:43 |
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PunkBoy posted:Tonight I learned that Behemoth is actually Kenshiro "you're already cored."
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# ? May 10, 2018 03:49 |
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Beer4TheBeerGod posted:Is the logic behind boating with SRMs that they just get more chances to hit the head of the target? The ++ versions can spit out 72 damage for 3 tons and 12 heat, which is, uh, Extremely Good with high skill targets and called shot. Headshots are whatever.
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# ? May 10, 2018 03:55 |
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# ? May 30, 2024 14:59 |
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Xarbala posted:It might be bugged, that should be a good faith withdrawal. Blah that sucks then. The mission netted me a Thunderbolt SE and the Quickdraw that uses medium lasers though so not too shabby! Looking into what to do with the Thunderbolt and tossing the Quickdraw in the garbage probably. e: The Quickdraw variant almost seems better than the Bolt variant actually, at least the stocks. Loaded the Thunderbolt to the gills with lasers and missiles though and it's going to be a little shitkicker RBA Starblade fucked around with this message at 04:14 on May 10, 2018 |
# ? May 10, 2018 04:04 |