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Kerro
Nov 3, 2002

Did you marry a man who married the sea? He looks right through you to the distant grey - calling, calling..
My primary character seems to be absolutely 100% cursed. A single missile out of a volley hitting a fully armored location is causing 'Pilot Injured' on average, exactly all of the time. I've spent over a third of the campaign so far in medbay.

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Deuce
Jun 18, 2004
Mile High Club

Beer4TheBeerGod posted:

Stellaris and BT both have great OSTs.

Mechwarrior 2: Mercenaries has the best. :rock:

ded
Oct 27, 2005

Kooler than Jesus


This dude is the most annoying motherfucker. His coms is nothing but radio clicks.

Synthbuttrange
May 6, 2007

My friend posted one that he got called 'Death Krusade' and he thought he'd be able to get him killed without knowing they're immortal. :v:

Holybat
Dec 22, 2006

I made this while you were asleep.

Synthbuttrange posted:

My friend posted one that he got called 'Death Krusade' and he thought he'd be able to get him killed without knowing they're immortal. :v:

Goddammit, I wanted to do the same. :(

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Holybat posted:

Goddammit, I wanted to do the same. :(

I was hoping to send that "War Boar" dude who has a lot of weird, creepy stuff about women in his bio out in a down-armored Banshee loaded with ammunition but I guess not eh

:(

comatose
Nov 23, 2005

Lipstick Apathy

Internet Explorer posted:

Really wish I could gave negotiated more salvage...



This is from a few pages but how do you play this at an ultrawide resolution without the buttons at the bottom getting cut in half/not getting shown at all? When I fired this up the first time and was going through the character creation poo poo I thought I was missing something on how to get to the next screen until I realised that the little sliver of grey down the bottom was the next button :/

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Synthbuttrange posted:

My friend posted one that he got called 'Death Krusade' and he thought he'd be able to get him killed without knowing they're immortal. :v:

I didn't know that either. No wonder Tinker walked away from getting her AC20-Dragon cored...albeit at like 101 days in MedBay.

I keep screwing up and coring all the Heavies I want to capture. I've got bits of a Quickdraw, Cat-K, Orion, Black Knight, and Grasshopper, but not enough to put together a real mech. Meanwhile I've managed to salvage two Dragons intact, which are my heaviest 'mechs at the moment. :sigh:

Synthbuttrange
May 6, 2007

Holybat posted:

Goddammit, I wanted to do the same. :(

https://battletech.gamepedia.com/MechWarriors#List_of_pilots

look at these chubby jerks :laffo:

quite stretched out
Feb 17, 2011

the chillest
hitting the random name & callsign buttons once left me with the callsign "possum" which i thought was funny enough

then i got up to the actual story dialogue where they constantly call you by your callsign and it turns out ive accidentally made the whole thing sound like a big romance sim

Asimov
Feb 15, 2016

possum is my underskllied 8th pilot that I throw in every once in a while to get some experience in case the main roster gets hurt. good B squad character but not much personality. also makes the romance dialogues awkward on occasion.

Grognan
Jan 23, 2007

by Fluffdaddy
anyone else got that Hydra pilot that sounds like he dropped out of robot chicken?

Synthbuttrange
May 6, 2007

quite stretched out posted:

hitting the random name & callsign buttons once left me with the callsign "possum" which i thought was funny enough

then i got up to the actual story dialogue where they constantly call you by your callsign and it turns out ive accidentally made the whole thing sound like a big romance sim

I just went with Grandma as an older lady pilot. Just me and the grandkid going to kill the nephew, we'll be back after dinner.

Asimov
Feb 15, 2016

"Ice Trey" is probably the worst on that list. I can accept flatline and ozone well enough, but Trey is just... eeeugh. Good troll though I guess.

SpookyLizard
Feb 17, 2009
I don't mind the end game monster brawls, but the really disappointing bits is getting the mechs I want. I've destroyed, rebuilt, and stored I don't know how many battlemasters, awesome, stalkers, banshees, or highlanders, but I want another king crab or an atlas, or, preferably, four of each. And a couple spare grasshoppers for maximum DISCO.

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER

quite stretched out posted:

hitting the random name & callsign buttons once left me with the callsign "possum" which i thought was funny enough

then i got up to the actual story dialogue where they constantly call you by your callsign and it turns out ive accidentally made the whole thing sound like a big romance sim

Now I want to start a new game with a pilot named Darling :allears:

Or Assfucker.

Synthbuttrange
May 6, 2007

SpookyLizard posted:

And a couple spare grasshoppers for maximum DISCO.


artist's impression:

OhGreatAGinger
Oct 10, 2012
Holy gently caress you guys weren't kidding...

https://battletech.gamepedia.com/War_Boar

"But he can't. It simply hurts too much."

Internet Explorer
Jun 1, 2005





comatose posted:

This is from a few pages but how do you play this at an ultrawide resolution without the buttons at the bottom getting cut in half/not getting shown at all? When I fired this up the first time and was going through the character creation poo poo I thought I was missing something on how to get to the next screen until I realised that the little sliver of grey down the bottom was the next button :/

Well I'm glad my laziness to crop might help someone...

I have a 3440x1440 monitor. All I did was set it to full screen at 1440p and it automatically put the bars on the side. Sucks that it is not proper ultra wide, but I haven't had any problems with the UI.

Holybat
Dec 22, 2006

I made this while you were asleep.

me after reading some of these treasures
https://www.youtube.com/watch?v=lZrRkD9Roms

William Henry Hairytaint
Oct 29, 2011



OhGreatAGinger posted:

Holy gently caress you guys weren't kidding...

https://battletech.gamepedia.com/War_Boar

"But he can't. It simply hurts too much."

And you know drat well that portrait is exactly what the backer looks like, except it probably has a better complexion.

Ardlen
Sep 30, 2005
WoT



Asimov posted:

"Ice Trey" is probably the worst on that list. I can accept flatline and ozone well enough, but Trey is just... eeeugh. Good troll though I guess.
I put him in a Firestarter and he died on his first mission.

Psykmoe
Oct 28, 2008

raverrn posted:

Glitch is all right, but depressed horrible Russian accent woman is totally #1.

"Oh no. I am doomed."

"I just remembered I am sitting on a fusion reactor :smith:"

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Asimov posted:

"Ice Trey" is probably the worst on that list. I can accept flatline and ozone well enough, but Trey is just... eeeugh. Good troll though I guess.

This Trey pilot is bullshit becuse that's MY original character do not steal :argh:

For loving Dragonball Xenoverse that is, where ice puns are expected.

Psykmoe posted:

"Oh no. I am doomed."

"I just remembered I am sitting on a fusion reactor :smith:"

Do they hang out with mister "The snow reminds me of my childhood. I hated my childhood" Medusa?

Typical Pubbie
May 10, 2011
Medusa is the next best character after Glitch.

Runa
Feb 13, 2011

Typical Pubbie posted:

Medusa is the next best character after Glitch.

Why the hell do these things have legs?

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS
I don't know who El Duce is but drat if they aren't always a backer character. Clearly, they confirm BT and SR are in the same universe :eng101:

Synthbuttrange
May 6, 2007

None of them are wearing mechwarrior standard neurohelmets, shameful

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Typical Pubbie posted:

Medusa is the next best character after Glitch.

Which makes me very glad my second B Team pilot and guy who keeps hogging the LRMs is an old white dude with Medusa's voice lines.

Runa
Feb 13, 2011

Snake
Dance

InAndOutBrennan
Dec 11, 2008
My game has stopped giving me in system contracts. So much travel.

Runa
Feb 13, 2011

InAndOutBrennan posted:

My game has stopped giving me in system contracts. So much travel.

That was one of the first things I edited in SimGameConstants.json. Changed MaxContractsPerSystem to 10.

InAndOutBrennan
Dec 11, 2008
Seems i had cleaned out the restoration or something. Got a travel contract to another part of space and contracts galore!

(I had the edit in already so it was a bit weird)

Synthbuttrange
May 6, 2007



lol that fasa 90s art

cugel
Jan 22, 2010

ded posted:



This dude is the most annoying motherfucker. His coms is nothing but radio clicks.

I fired a perfect Dekker for that guy, he did one mission and then was fired for a guy with the callsign "popo". I think he may be bugged.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
For my next campaign I'm going to do a stock run. Stock mechs only and only use the mech lab for repairs and to do direct upgrades to + weapons and gear.

Modding mechs is fun but it also lets your break the game over your knee.

Captain Gordon
Jul 22, 2004

:10bux::10bux::10bux::10bux::10bux:

raverrn posted:

Glitch is all right, but depressed horrible Russian accent woman is totally #1.

I just realized, I am sitting on a fusion reactor :smug:

Sandwich Anarchist
Sep 12, 2008
After a day of playing with the tweaks I did, I am very happy with what it's done to my game; light mechs are actually starting to show some usability. Here is what I did:

code:
"AllowRearArcSpotting": false,
Changes spotting mechanics, so you need to actually have something in your firing arc to spot them. Seems to help balance LRMs a bit more on both sides.

code:
        "ToHitAssault": 0,
        "ToHitHeavy": 0,
        "ToHitMedium": 2,
        "ToHitLight": 3,
        "ToHitVehicleAssault": 0,
        "ToHitVehicleHeavy": 0,
        "ToHitVehicleMedium": 0,
        
Adds a bit more difficulty to hit light mechs, and adds some for mediums too, in an effort to give them a hair more usability later in the game.

code:
        "ToHitElevationLevelHeight": 18,
        "ToHitElevationModifierPerLevel": 0.5,
        "ToHitElevationUseMultipleLevels": true,
        "ToHitElevationApplyPenalties": true,
Changes height modifiers to be a little more dynamic. Being higher or lower will add cumulative bonuses or penalties to a shot, and has made terrain a much more important element in fights, especially considering the evasion tweaks I made below.

code:
        "ToHitMinimumRange": 8,
        "ToHitShortRange": -2,
        "ToHitMediumRange": 0,
        "ToHitLongRange": 2,
        "ToHitMaximumRange": 4,
        "ToHitCoverObstructed": 2,
Added a Short range modifier, making it easier to hit with any weapon up close (but outside minimum range). This required editing every single weapon with a short range value, and is totally optional.

code:
"ToHitIndirect": 6,
Made indirect fire have a steeper penalty in an effort to balance LRMs a bit more, and require an LRM user to invest in Tactics to mitigate the more severe penalties.

code:
        "ToHitSelfWalkLight": 0,
        "ToHitSelfWalkMedium": 1,
        "ToHitSelfWalkHeavy": 2,
        "ToHitSelfWalkAssault": 3,
        "ToHitSelfWalkVehicle": 1,
Added some firing accuracy penalties after moving for everything but Lights. This is to try and take a bit of the bite away from Assaults, and promote run and gun tactics with lights.

code:
"ToHitMovingTargetDistances": 
[
	      90,
            120,
            150,
            180,
            220,
            250,
		],
        "EvasivePipsMovingTarget":
[
            1,
            2,
            3,
            4,
            5,
            6
        ],
        "ToHitMovingPipUMs": 
[
            3,
            6,
            9,
            12,
            15,
            18
		],
Increased evasion pip value by one, and set initial movement required to generate them higher. Evasion requires more movement investment now, but is alot stronger; light mechs can easily get maxed pips, while Assaults and some heavies struggle to, even while sprinting. With the changes to height modifiers, fire-and-move penalties, and increased base hit penalties for size, light mechs are much more survivable; reliably hitting them requires close range spam or sensor locking. For that matter:

code:
"SensorLockPipsStripped": 6,
and in Steam\steamapps\common\BATTLETECH\BattleTech_Data\StreamingAssets\data\abilities\abilitydeft5a

code:
"Details" : "ACTION: Select a target within sensor range to reveal it until the end of the current round and removes all of its EVASIVE charges.",
Sensor lock strips ALL evasion charges. Much more useful now, and is a pretty much a dedicated Light mech counter. Lights are pretty drat hard to hit now, unless you can get in close, melee them, or sensor lock.


Obviously these aren't all totally ideal changes, but it's made my game alot more fun for me at least. Here is a typical shot against a single move light now:

Sandwich Anarchist fucked around with this message at 10:14 on May 10, 2018

Runa
Feb 13, 2011

Okay, that does look pretty interesting Sandwich Anarchist

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CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Is there any way to make Sensor Lock a free action like Vigilance? That is all that'd make it worth taking on multiple dudes for me.

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