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Am I alone in shunning all the Kickstarter pilots? Hiring them just feels sort of wrong to me, somehow. Also, they're lacking in the only aspect that actually matters as far as I'm concerned: whether they've got an amusing callsign or not. Right now I'm rolling with the likes of Crazy Quilt, Rat Party, Pickle, Rude Dog, and Sauce. Oh, and (as I mentioned in an earlier post) I've got a Goose and Maverick, too.
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# ? May 10, 2018 22:56 |
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# ? Jun 5, 2024 02:31 |
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Eej posted:AC2s suck and will always suck unless you're plinking lights from far range. AC5s are PPCs that trade heat for ammo. AC5s own.
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# ? May 10, 2018 22:57 |
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Sombrerotron posted:Am I alone in shunning all the Kickstarter pilots? Hiring them just feels sort of wrong to me, somehow. Also, they're lacking in the only aspect that actually matters as far as I'm concerned: whether they've got an amusing callsign or not. Right now I'm rolling with the likes of Crazy Quilt, Rat Party, Pickle, Rude Dog, and Sauce. Oh, and (as I mentioned in an earlier post) I've got a Goose and Maverick, too. No, they're all creepy weirdos from what I've seen, like forever stalking girls from holovids or some dumb poo poo
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# ? May 10, 2018 23:20 |
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A handful seemed alright, along the lines of ex-nobles slumming it around the periphery mercing. The rest of them though, wow.
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# ? May 10, 2018 23:24 |
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Sky Shadowing posted:Didn't see a post but a new beta patch went out today that among other things fixes the external High/Low Spirits bug. Aww.
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# ? May 10, 2018 23:28 |
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I just fought my first Demolisher No thank you
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# ? May 10, 2018 23:30 |
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Demolishers are proper cunts. Managed to get my third assault, a Battlemaster. Seems to run really hot, but it looks so cool.
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# ? May 10, 2018 23:32 |
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RBA Starblade posted:I just fought my first Demolisher Just wait until you encounter them without the armor debuff.
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# ? May 10, 2018 23:34 |
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Tank Boy Ken posted:Just wait until you encounter them without the armor debuff. Don't worry, I am right now! By the way did you know that SRM carriers can multi-target and have breaching shot? Because I just learned that.
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# ? May 10, 2018 23:36 |
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RBA Starblade posted:By the way did you know that SRM carriers can multi-target and have breaching shot? Because I just learned that. I believe that the abilities that each unit has is indicated by the tag above its name - Lancer, Scout, Skirmisher, etc, if you didn't know.
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# ? May 10, 2018 23:45 |
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Orcs and Ostriches posted:A handful seemed alright, along the lines of ex-nobles slumming it around the periphery mercing. The rest of them though, wow. I read all the bios off that wiki link the other night and most of them are in the range of alright, but when they miss they really miss
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# ? May 10, 2018 23:46 |
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e: wrong thread
Control Volume fucked around with this message at 00:03 on May 11, 2018 |
# ? May 11, 2018 00:01 |
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Listen, when a nerd gives you 2000$ to put his fat face and lovely backstory in your game you say yes. Jokes aside, they are pretty unobtrusive, I had to hunt them like a hound for 80 hours to have a full barrack.
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# ? May 11, 2018 00:04 |
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Im extremely sorry for potentially cursing what appears to be good post game support for this game by bringing up destiny 2 in the wrong thread
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# ? May 11, 2018 00:04 |
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Flipswitch posted:Demolishers are proper cunts. I took some of the Double Heatsinks off the Highlander and put them in the Battlemaster and that seemed to help a lot.
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# ? May 11, 2018 00:14 |
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Orcs and Ostriches posted:A handful seemed alright, along the lines of ex-nobles slumming it around the periphery mercing. The rest of them though, wow. I saw one whose backstory seemed to be "fought the Wolfs Dragoons and didn't die" decided to peace out of the Inner Sphere.
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# ? May 11, 2018 00:26 |
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Jack2142 posted:I saw one whose backstory seemed to be "fought the Wolfs Dragoons and didn't die" decided to peace out of the Inner Sphere.
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# ? May 11, 2018 00:34 |
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Although it is amusing that 90% of the backers are mid 30's white dudes who have a "technician" background.
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# ? May 11, 2018 00:46 |
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Have they ever indicated anything about Steam Workshop support? I was kind of putting off messing with game files in the hopes that a streamlined mod system would appear.
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# ? May 11, 2018 00:48 |
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So how do I get out of this Catch-22 the game has forced me in? I can't take any of the current missions I encounter because I'll just get obliterated by better mechs, and I can't get better mechs because all the parts will be in the mission I can't complete.
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# ? May 11, 2018 01:03 |
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BT is in a weird place where the metaplot, as time progressed, grew deeply divisive to the point where you get people refuse to play past 3025/3039/3050/3067/3080, and so on. But all of the fun tech gets introduced the further along the timeline you go. The most interesting technological variation between factions is in the Dark Ages period and you can pretty easily see what they've got if you take a peek at mekhq/megamek, which is up-to-date. While everybody has access to DA Advanced/Experimental tech, some factions make more use of some than others. And all of these are on top of the faction-based design trends established in the FCCW/Jihad era, which in tech advancement terms both sort of run together as one big, steady post-Clan Invasion, pre-Dark Ages technology boom. While the Dark Ages were certainly not a golden age of metaplot, it's still the pinnacle of technology in the BT universe and deserves notice for being where all the really fun toys are. The Draconis Combine still makes heavy use of PPCs (including advanced varieties) but they also make more use of specialty armors than others. Their samurai-mechs look weird but take a hell of a beating, and one of their lights is capable of shrugging off a frontal AC/20 hit to every single body part except the head. And they've all got melee weapons, as part of their Combine-wide doubling down on their samurai brand messaging. All that special armor exists for a reason, too. Because they're basically surrounded on all sides by rivals branding large amounts of Clantech and Clan-spec weaponry. Including the FedSuns. Especially the FedSuns. The Rokurokubi, the aforementioned super-durable light 'mech. Yes it's holding a sword in its hand. Yes it has a flag on its back. I did say they were doubling down on the samurai brand. The Dragon II, a replacement for the aging Dragon design, and in some ways inspired by the Japanese BT version of the Dragon. The Zou battle armor. Full. Samurai. Thanks to suffering the least from the FCCW (being the victor) and the Jihad (aside from a crisis of leadership, which caused the Filtvelt Coalition to secede during that time), and thanks to both the NAIS and a strong business relationship with Clan Sea Fox, the FedSuns are still at the forefront of IS weapons technology. Their Dark Age stuff probably has the highest concentration of Clan-spec equipment out of all the IS powers (because of course they do), and their new Black Knight's armament is entirely Clan-spec. They've pushed forward with their Re-Engineered Lasers program (notably with the mixed-tech Vulpes battlemech) to try to negate the DC's armor advantage but these weapons are heavy and bulky to minimal benefit against non-specialized armor. Technologically they're the best they've ever been, which is saying a lot considering they've held the protagonist ball the longest, but the Dark Ages also gave them an obvious darkest-hour style crisis to bounce back from. A crisis that still saw a lot of FedSun players getting salty because the FedSuns were obviously losing for the first time since, well, I want to say 3039? Well, FS salt isn't nearly as justified as that belonging to the Lyrans. The Sortek Assault Craft. It's a floating box! It's adorbs. Remember the Templar from MW4Mercs? There's a sequel now. The Fusilier BA, haters gonna hate. Politically and strategically, the Lyrans have it the hardest. Just, by a wide margin. But technologically they're still more interesting than the FedSuns, as their designs, with a few Wolf-in-Exile exceptions, have a character to them besides Being the Best. Both the Lyrans and the DC saw the technological benefits of having their own "pet Clans" over the course of decades but Clan Wolf-in-Exile also had a close relationship with the Rasalhague Dominion, meaning the Lyrans saw the products of a two-Clan collaboration supplement their already quite big and bombastic post-FCCW character. Unfortunately, their partnership with Wolf-in-Exile has had some downsides. Most notably, Clan Wolf-in-Exile has the artistic sensibilities of a roblox dumpling. The Hellstar is well known, but there's also the Mongrel. The Lyrans also have the biggest and best tanks, to the point where they even started making specialty designs for specific situations, like the amphibious Manticore II. The aforementioned Manticore II, and one of my favorite Plog tanks. The Gotterdammerung, a replacement for the ancient Thunderbolt design. The Zeus X was finally put into full production, despite being an experimental design since, IRL, 1997. The Capellans are mostly still using tech they developed and perfected in the FCCW/Jihad era but they've gone all in with it, and Stealth Armor+Gauss Rifles being their new normal (even their tanks) is just the tip of the rear end in a top hat iceberg. They also make even heavier use of Plasma Rifles, for when you like the damage PPCs deal but wish they were more warcrimes-capable. Of the two factions that still openly use Blakist tech the Capellans are the least ashamed of it, being the only Successor State to throw off the Wobbies on their own without help from the proto-Republic Stone's Coalition. And they've shared some with their friends the Canopians, who by this point have extensively intermarried with the Capellans. Also the Capellans lost their Victor factory to the FS, and so replaced the design with an even bigger Victor, the Lu Wei Bing. A bonus, the Gun. A Plasma Rifle with legs. The Tian Zong, one example of the Stealth+Gauss wombo combo. The original MWDA mini looked like this. The Pixiu tank, another Stealth+Gauss unit. It has the Power Reverse quirk, meaning it can move backwards at full speed. It's a kitey rear end in a top hat. The FWL is in a weird place since for the bulk of the Republic/early DA period they didn't exist. By the time the FWL was reunited, you can see they're still trying to make IS ERLLs and Light Gauss work, and still have more UACs and missile systems than average, though they also start to experiment with designs incorporating more Clantech and Clan-spec components, buoyed in part by Clan Sea Fox's post-Reaving nomadic sitch. Regulus, which is still independent, got weird and nasty with a lot of sharp melee specialists like the Neanderthal, Sarath, and the Ogre BA. The Stalker II, a mean machine that's unfortunately extremely easy to tip over thanks to its Hardened Armor. At is feet are a few examples of... ... the Leonidas BA. The Xiphos BA, essentially a minimech. The Juliano. The Caerleon, an atmospheric troop transport/support craft. A clear example of the former FWL states still trying to make the Light Gauss Rifle work. The Sarath, from the Regulan Fiefs. The Ogre BA, also from Regulus. Basically, give the Dark Ages a chance. Not MWDA, but the TROs at least.
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# ? May 11, 2018 01:08 |
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Xarbala posted:
This thing is cool.
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# ? May 11, 2018 01:17 |
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I like the Capellan new stuff and gimmick there. What was the Fed Sun gimmick? Just the best lasers?
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# ? May 11, 2018 01:20 |
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Hubis posted:Have they ever indicated anything about Steam Workshop support? I was kind of putting off messing with game files in the hopes that a streamlined mod system would appear. They ruled out mod support. I guess they could change their mind eventually, but I doubt it.
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# ? May 11, 2018 01:23 |
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Dandywalken posted:I like the Capellan new stuff and gimmick there. What was the Fed Sun gimmick? Just the best lasers? That and still being king poo poo of Rotary Autocannon mountain.
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# ? May 11, 2018 01:23 |
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drat it, I'm going to have to go Wiki Walking around the Dark Age pages of Sarna now
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# ? May 11, 2018 02:02 |
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Confession time, I played the Dark Ages clicky game and liked it.
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# ? May 11, 2018 02:08 |
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TehKeen posted:I believe that the abilities that each unit has is indicated by the tag above its name - Lancer, Scout, Skirmisher, etc, if you didn't know. While I knew that I never thought to look up when the pilot wasn't in a giant mechanoman
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# ? May 11, 2018 02:15 |
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Goose, upon doing a melee attack: "Rock 'em, sock 'em!"
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# ? May 11, 2018 02:16 |
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Medusa, i forgot to brace your Grasshoppper in a 4v9 and you got cored but I headcapped a Victor to replace you
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# ? May 11, 2018 02:20 |
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Maybe a spoiler but will I actually get access to successor state space during the campaign?
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# ? May 11, 2018 02:23 |
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Trimson Grondag 3 posted:Maybe a spoiler but will I actually get access to successor state space during the campaign? After the campaign.
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# ? May 11, 2018 02:24 |
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Trimson Grondag 3 posted:Maybe a spoiler but will I actually get access to successor state space during the campaign? The campaign map itself will not expand, but you will be able to visit the Liao, Davion and Marik space on the current map, along with Canopian space, after you liberate Coromodir. Also, you'll actually start to get Taurian missions once you complete the main story - you may have noticed that you can visit Concord space but no missions from the Concordat will spawn, even in orbit of a place like Taurus. As a side note, there are Steiner and Kurita contacts in the game - you can get their missions when visiting Marik and Davion space, respectively.
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# ? May 11, 2018 02:35 |
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Internet Explorer posted:I replied already. It doesn't let you play in 3440 but it let's you play in 1440p with bars on the side and no UI issues. Yeah you just have to set it to fullscreen not windowed otherwise it does some weird cropping poo poo. Thanks for clarifying that for me!
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# ? May 11, 2018 02:38 |
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DatonKallandor posted:They ruled out mod support. I guess they could change their mind eventually, but I doubt it. Not surprising given the project size and the fact that robust mod support is an added complication they probably don't need, but disappointing
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# ? May 11, 2018 02:40 |
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I like the Minnesota (probably not Tribe) lady who is the female version of Krombopulos Michael, so eager to get to killing!
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# ? May 11, 2018 02:50 |
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Hubis posted:Not surprising given the project size and the fact that robust mod support is an added complication they probably don't need, but disappointing I think the figure they quoted was mod tools and support adding 1 man-year of work to Shadowrun and that was just not worth it.
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# ? May 11, 2018 02:52 |
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Xarbala posted:Basically, give the Dark Ages a chance. Not MWDA, but the TROs at least. Real talk, it's a real good sign of people who have bad opinions about battletech if they say anything clan invasion/anything post clan invasion is bad. Jihad and Dark Age era is easily the most fun to play table top wise. The Clan tech isn't the be all and end all, everyone has a tonne of unique and distinctive mechs and equipment that makes them shine and fill a tonne of niches that clan tech simply can't. The clans just turn into a style of play where you load up with fast glass cannons and hope you can deliver enough right hooks because you get drowned by TSM super fast assaults, C3 network snipers, Plasma rifles destroying your normally good heat curve or the hilariously over gunned 5/8 medium and heavy mech swarms that the Inner Sphere can deploy against you.
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# ? May 11, 2018 02:52 |
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Psion posted:Medusa, i forgot to brace your Grasshoppper in a 4v9 and you got cored Now I'm imagining a tiny Victor piloting a Grasshopper.
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# ? May 11, 2018 03:00 |
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# ? Jun 5, 2024 02:31 |
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The problems with Dark Age generally boil down to the mind-numbingly stupid fluff (even for Battletech) - especially when it was initially introduced in order to push through the Clickytech switch. Some of the new tech is infuriating and/or not well-balanced too, but I never got the impression that's why most people despised DA. Oh, and the incredibly dumb tripod mechs and Superheavies - especially when combined.
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# ? May 11, 2018 03:13 |