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Fintilgin posted:Nah. They won't announce that while still doing CKII dlc. I wasn't aware they were still doing that, and I'm surprised at my own assumption.
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# ? May 11, 2018 19:19 |
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# ? May 14, 2024 02:01 |
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In order of how excited I'll be: 1. Victoria 3 2. A Cold War game based on politics and diplomacy and proxy wars and not open warfare 3. Rome 2 4. Dark Ages game 5. Any other mapgame 6. Any non-mapgame Pakled fucked around with this message at 19:27 on May 11, 2018 |
# ? May 11, 2018 19:24 |
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Pakled posted:In order of how excited I'll be: this is what i want.
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# ? May 11, 2018 19:29 |
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Pakled posted:In order of how excited I'll be: Correct Opinion Man right here. That top 3 is pretty close together though (I assume that if they do Rome 2 they have figured out a way to make it not just "slightly different EU4")
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# ? May 11, 2018 19:55 |
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You mentioning map games makes me wonder whether a hypothetical ck3 even should have a map in the traditional sense. Given its large focus on interpersonal relationships, it might need something nontraditional to be more userfriendly.
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# ? May 11, 2018 20:03 |
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double nine posted:You mentioning map games makes me wonder whether a hypothetical ck3 even should have a map in the traditional sense. Given its large focus on interpersonal relationships, it might need something nontraditional to be more userfriendly. We've been saying it for years. We want the interface to be an actual palace/throne room style area where you only interact with the world via your courtiers and messengers
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# ? May 11, 2018 20:05 |
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Senor Dog posted:If you know something groogster you better spit it out right now That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas.
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# ? May 11, 2018 20:11 |
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Groogy posted:That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas. Is it really genocide if I spend some Polish mana to get more German Craftsman mana?
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# ? May 11, 2018 20:17 |
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I just want a game with interesting internal stuff to do, I don't really mind if that comes as a sequel to Victoria II or adding more mechanics into CK3, or some new IP. It would be nice to have a paradox game where I'm given a bunch of meaningful challenges to overcome that don't involve annexing something. I'd love a city builder though, I'm not gonna lie. The world needs more city builders.
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# ? May 11, 2018 20:28 |
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Paradox resurrecting the impressions style city builder would be rad.
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# ? May 11, 2018 20:31 |
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I was gonna agree with you until you got to the city builder part. I'm pretty much up for anything but I sure hope it's a grand strategy.
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# ? May 11, 2018 20:31 |
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Red Bones posted:I just want a game with interesting internal stuff to do, I don't really mind if that comes as a sequel to Victoria II or adding more mechanics into CK3, or some new IP. It would be nice to have a paradox game where I'm given a bunch of meaningful challenges to overcome that don't involve annexing something. Cities: Skylines still has DLC coming out so I think a typical modern-era SimCity style city builder is unlikely. And they also just released Surviving Mars, so I'd figure a sci-fi one is unlikely too. Maybe a city builder set in some other historical era?
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# ? May 11, 2018 20:32 |
Groogy posted:That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas. Confirmed: it's a V2 re-release.
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# ? May 11, 2018 20:33 |
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Groogy posted:That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas. That fits, since Victoria 2 is already a dumbed down version of Victoria 1 with manas
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# ? May 11, 2018 20:41 |
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I loving hate the term mana.
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# ? May 11, 2018 20:44 |
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Pakled posted:Cities: Skylines still has DLC coming out so I think a typical modern-era SimCity style city builder is unlikely. And they also just released Surviving Mars, so I'd figure a sci-fi one is unlikely too. Maybe a city builder set in some other historical era? Fantasy city builder? Not "medieval", I mean with like dragons and poo poo
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# ? May 11, 2018 20:44 |
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Red Bones posted:I just want a game with interesting internal stuff to do, I don't really mind if that comes as a sequel to Victoria II or adding more mechanics into CK3, or some new IP. It would be nice to have a paradox game where I'm given a bunch of meaningful challenges to overcome that don't involve annexing something. I’ve said it before, but the reason why CK2 works is because they correctly realised that all politics is external politics relative to yourself as an individual, and that feudalism and government merely provides the framework that defines the conflict between you and all your external competitors. Most games that include some kind of internal politics casts it as an abstracted drag on your nation’s efficiency, forcing you to take subpar decisions, and lack the sense that you’re in direct competition with another person or faction that is seeking to promote their own self interest and who will happily see you burn if they gain thereby.
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# ? May 11, 2018 20:46 |
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The Cheshire Cat posted:Fantasy city builder? Not "medieval", I mean with like dragons and poo poo It has a name and it is Majesty
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# ? May 11, 2018 20:46 |
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LordMune posted:It has a name and it is Majesty Your Majeshty! We've improved the Gaurdhoushe!
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# ? May 11, 2018 20:51 |
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Pakled posted:Cities: Skylines still has DLC coming out so I think a typical modern-era SimCity style city builder is unlikely. And they also just released Surviving Mars, so I'd figure a sci-fi one is unlikely too. Maybe a city builder set in some other historical era? I was thinking something historical, yeah. Bronze age Mediterranean and the near east, pre-columbian mesoamerica and some historical periods in south-east asia would potentially be good periods for a game where you're switching between dealing things at the city level and then switching to a wider map view to deal with relations between city-states - who are your trading partners, who are your vassals, who are your allies, etc. It's a personal preference for what kinds of games I enjoy, but I also think the interplay between the city and the wider map would make for interesting gameplay. Running a city provides meaningful gameplay challenges that aren't just based around military expansion, whilst also giving players a new way to see their success visually represented by building a fancy palace, improving the city infrastructure, building a huge monument, etc. Maybe sieges actually take place on the city map, so the placement of defensive structures is actually meaningful. Some resources are rarer than others, but in a game with a wider map the resources actually come from somewhere, so decorating your entire greek city-state with lapis lazuli statues doesn't just require you to achieve some abstract level of wealth in ducats, it also requires securing a stable supply route all the way from Afghanistan, or stealing the material off other people who already have it. Anyway, that's all just blue sky poo poo, I don't know if it would work in practice and I can already think of a lot of potential hurdles to overcome. It's just an example of how a map game and a city game could fit together, especially in a historical setting where city-states were the norm, or a common form of political organisation.
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# ? May 11, 2018 22:57 |
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I want some kind of Paradox developed high quality map game designed for mobile because I am terrible
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# ? May 11, 2018 23:04 |
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CharlestheHammer posted:I loving hate the term mana. Groogy posted:That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas. Extremely
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# ? May 11, 2018 23:06 |
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Red Bones posted:I was thinking something historical, yeah. Bronze age Mediterranean and the near east, pre-columbian mesoamerica and some historical periods in south-east asia would potentially be good periods for a game where you're switching between dealing things at the city level and then switching to a wider map view to deal with relations between city-states - who are your trading partners, who are your vassals, who are your allies, etc.
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# ? May 11, 2018 23:10 |
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Groogy posted:That if it isn't just a re-release of Vicky2 then you will just say it is a dumbed downed version with manas. Svea Rike IV with Mana!
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# ? May 11, 2018 23:15 |
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Mana is not allowed unless the game has wizards!
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# ? May 11, 2018 23:21 |
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Fader Movitz posted:Svea Rike IV with Mana! I would totally be down for a resurrection our greatest franchise
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# ? May 11, 2018 23:41 |
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Kaza42 posted:Your Majeshty! We've improved the Gaurdhoushe! but I'm just...a gnome...
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# ? May 11, 2018 23:49 |
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When do they give us the second hint that it's Victoria III?
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# ? May 11, 2018 23:52 |
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aqu posted:I want some kind of Paradox developed high quality map game designed for mobile because I am terrible I'd be on board with them trying something for android tablets, maybe slower paced or turn based. I don't think they will, and I'm not sure they SHOULD, but I'd buy it.
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# ? May 11, 2018 23:54 |
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Sleeper option: It's Magicka 3 but they added mana.
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# ? May 12, 2018 01:45 |
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Red Bones posted:I was thinking something historical, yeah. Bronze age Mediterranean and the near east, pre-columbian mesoamerica and some historical periods in south-east asia would potentially be good periods for a game where you're switching between dealing things at the city level and then switching to a wider map view to deal with relations between city-states - who are your trading partners, who are your vassals, who are your allies, etc. Aren’t you basically describing the Impressions city-builders? Or Children of the Nike for a game that feels less like a puzzle to be solved.
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# ? May 12, 2018 02:25 |
Red Bones posted:I was thinking something historical, yeah. Bronze age Mediterranean and the near east, pre-columbian mesoamerica and some historical periods in south-east asia would potentially be good periods for a game where you're switching between dealing things at the city level and then switching to a wider map view to deal with relations between city-states - who are your trading partners, who are your vassals, who are your allies, etc. so caesar 3 but good yeah that sounds rad
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# ? May 12, 2018 03:39 |
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Tomn posted:Aren’t you basically describing the Impressions city-builders? Or Children of the Nike for a game that feels less like a puzzle to be solved. A game about running a sweatshop seems a bit dark for Paradox.
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# ? May 12, 2018 03:54 |
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CharlestheHammer posted:I loving hate the term mana. I hope it is a new bronze are era game based on the Med /middle East / Persia.
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# ? May 12, 2018 03:55 |
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Just play Emperor: Rise of the Middle Kingdom.
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# ? May 12, 2018 03:57 |
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CharlestheHammer posted:I loving hate the term mana. Blame paradox. They're the ones that named their resource MP.
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# ? May 12, 2018 04:48 |
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Don Gato posted:A game about running a sweatshop seems a bit dark for Paradox. Goddamn it, this is what I get for phone posting. But yeah, I can’t recommend Children of the NILE enough. Monumental architecture in the most literal sense, a well-developed economy based on food as currency, a government run by the few educated elites and heavily reliant on priests, and a relaxed, repetitive cycle of flooding, planting, and harvesting that all does a ton for immersion in the gentle rhythms of ancient Egypt. Mantis42 posted:Just play Emperor: Rise of the Middle Kingdom. If you’ve played one Impressions citybuilder you’ve played like 90% of them all.
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# ? May 12, 2018 06:32 |
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Groogy posted:How about "Paradox Grand Strategy: That's not the real Vicky 3!" Right you are!
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# ? May 12, 2018 07:11 |
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I feel like Vicky 3 is not a Johan project. Wasn't he only nominally involved in the first two? Could definitely be Rome 2 though.
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# ? May 12, 2018 07:30 |
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# ? May 14, 2024 02:01 |
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I think Rome 2 makes the most sense from a business perspective. If they make the base robust enough you could stretch the time period from Babylon to the early middle ages somewhat feasibly. And sell each one of those timline chunks for 10 to 15 dollars.
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# ? May 12, 2018 07:35 |