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Blockhouse posted:Thinking of ways to make the Klarg fight spicier before tomorrow's session and I've come down to "make one of the goblins with him a full-on caster" or "give him some Legendary Actions" I created variants on the Bugbears based on the entry in Volo's guide. Which for some reason describes them but does not stat them out. https://www.dndbeyond.com/monsters/103691-bugbear-thug https://www.dndbeyond.com/monsters/103695-bugbear-bulwerk https://www.dndbeyond.com/monsters/103698-bugbear-murderer MonsterEnvy fucked around with this message at 23:54 on May 13, 2018 |
# ? May 13, 2018 23:37 |
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# ? May 14, 2024 02:24 |
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Malpais Legate posted:Y'all know if Tome of Foes is going to have a significant Fey presence in the statblocks? My party is heading to the Feywild soon(ish) and while I have a lot of stuff available, not much of it includes archfey for when they inevitably fail to negotiate and try to murderhobo. Eladrin are going to be in it (each one being CR 10). But Volo's guide to monsters is the book with the most Fey in it.
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# ? May 13, 2018 23:38 |
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MonsterEnvy posted:I created variants on the Bugbears based on the entry in Volo's guide. Which for some reason describes them but does not stat them out. All of these are showing up as not found to me btw.
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# ? May 14, 2018 00:25 |
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Thanks here just take images then. The last line on the murders the remember part is just a note from me. For people who don't remember how breathing works. MonsterEnvy fucked around with this message at 01:21 on May 14, 2018 |
# ? May 14, 2018 00:38 |
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So if my con mod is 1, do I die on start of the enemy's next turn, or the enemy's turn after that or the end either of those rounds? Rephrasing, if my con mod is 0, do I die immediately, or when the round counter reaches 1?
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# ? May 14, 2018 01:13 |
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If my con mod is -1 do I just drown as soon as I touch water?
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# ? May 14, 2018 01:16 |
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Jeffrey of YOSPOS posted:So if my con mod is 1, do I die on start of the enemy's next turn, or the enemy's turn after that or the end either of those rounds? Novum posted:If my con mod is -1 do I just drown as soon as I touch water? If your hold your breath you get a number of minutes equal to 1 + Con Mod (Minimum 30 seconds.) If you run out of breath or are choking you can survive a number of rounds equal to your con mod. (Minimum 1 round.) After that at the start of your next turn you drop to 0 hp and are dying, and you can't regain hit points or stabilize until you can breath again. MonsterEnvy fucked around with this message at 01:23 on May 14, 2018 |
# ? May 14, 2018 01:17 |
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Jeffrey of YOSPOS posted:So if my con mod is 1, do I die on start of the enemy's next turn, or the enemy's turn after that or the end either of those rounds? I'm not sure why either of these conditions would kill you.
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# ? May 14, 2018 01:30 |
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Jeffrey of YOSPOS posted:So if my con mod is 1, do I die on start of the enemy's next turn, or the enemy's turn after that or the end either of those rounds? The bugbear thing "Until the grapple ends, the target can't breathe"? In either case, at the start of your next turn you drop to 0hp. PHB page 183 posted:When a creature runs out of breath, it can survive for a number of rounds equal to its Constitution modifier (minimum 1 round). At the start of its next turn, it drops to 0 hit points and is dying. If your con mod is <= 1, it's an insta-KO if nobody helps you out. Unless you've got a reaction and can do something with it to escape, I guess. Seems a bit much for CR2, but lol CR. Novum posted:If my con mod is -1 do I just drown as soon as I touch water? Nope, you can hold your breath for 1 + con mod minutes, minimum of 30 seconds. I'm pretty sure that doesn't apply to the bugbear's garotte attack though - the text at the bottom of the image implies that you'd have "no chance to hold your breath", since this happens on a hit. If you do get a chance to hold your breath first then I guess you've got 30 seconds (5 rounds) at minimum to get out, which makes me question if it'd ever actually come up in play. Elector_Nerdlingen fucked around with this message at 02:59 on May 14, 2018 |
# ? May 14, 2018 02:43 |
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AlphaDog posted:The bugbear thing "Until the grapple ends, the target can't breathe"? The suffocating rules state if you are being choked it's the same as being out of breath so no holding breath. Edit:Though I note your quote from the PHB does not say that. Here is the version after errata. PHB after Errata posted:When a creature runs out of breath or is choking, it can survive for a number of rounds equal to its Constitution modifier (minimum of 1 round). At the start of its next turn, it drops to 0 hit points and is dying, and it can't regain hit points or be stabilized until it can breathe again. MonsterEnvy fucked around with this message at 03:24 on May 14, 2018 |
# ? May 14, 2018 03:21 |
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What does it mean, that I can hold on for 1 round? Say the Bugbear chokes me and my Con mod is low enough that I only have one round and then, at the start of my next turn, I fall to 0 hp. Does this mean; A. On my very next turn I drop to 0 hp? B. On my very next turn I drop to 0 hp, provided my next turn takes place in the next round? C. The bugbear's next turn must first come up next round, and then on my next turn after that I drop to 0 hp? I think it's C but I can't find anything in the PHB which conclusively says so. Also... is it just me, or does the garrote ability not prevent verbal components of spellcasting? Oh well. "Rulings not rules" and all that.
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# ? May 14, 2018 08:40 |
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MonsterEnvy posted:I created variants on the Bugbears based on the entry in Volo's guide. Which for some reason describes them but does not stat them out. I like these bugbears! the wild swings power is really cool
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# ? May 14, 2018 09:48 |
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Sage Genesis posted:What does it mean, that I can hold on for 1 round? Thinking about the wording in the PHB (which is a bit vague), I guess my initial read was wrong. Working on the assumption that "For one round" = "Until the same turn in the next round" because I can't find anything to contradict that, I think it's C. You start to choke on the bugbear's turn. 1 round later (ie, on the bugbear's next turn) your 1 round is up. When you next start a turn, you drop to 0hp. There's two ways that could happen. 1: If the bugbear went before you and started choking you: You get your turn on that round. Next round, on the bugbear's turn, your 1 round is up, so on your turn you drop to 0hp. 2: If you got your turn and then the bugbear started choking you: Next round, you get your turn. On the bugbear's turn, your 1 round is up. Next round, at the start of your next turn, you drop to 0hp. e: I would think that "can't breathe" would mean "can't speak" and therefore "can't cast V spells". Being able to draw a breath is necessary to make words come out. E2: The descriptive text says that they use the garottes to cut off screaming, if that helps. Elector_Nerdlingen fucked around with this message at 11:04 on May 14, 2018 |
# ? May 14, 2018 10:58 |
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Firstborn posted:I linked the video in the post you quoted. How the gently caress did that not show up when I read your post? No more phone postin' for me.
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# ? May 14, 2018 11:12 |
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Novum posted:I've come to the conclusion that a couple legendary actions that move PCs or the monster around, or change the map layout are awesome to give any boss monster to keep them feeling threatening without juicing up their damage output. So I've given him a chain that he can use to make someone save vs strength or get pulled towards him and a AoE-with-disadvantage attack Ghost Rider-style chain swing that targets everyone around him.
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# ? May 14, 2018 13:08 |
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AlphaDog posted:If your con mod is <= 1, it's an insta-KO if nobody helps you out. Unless you've got a reaction and can do something with it to escape, I guess. Would you rather instantly drop to 0 HP when you’re level 10? Actually I guess at level 10 there would be dozens of these guys all trying to strangle you at the same time. The real question is why do these attacks bypass HP?
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# ? May 14, 2018 15:47 |
KittyEmpress posted:The druid... I dunno. Druid, especially moon druids, are already super good powerful shifters who are incredibly strong. But if she wants to be transforming all the time constantly, you might ask your GM to make a houserule so that creatures X CR under your allowed CR can be taken for free, without using one of your two shifts? This will be a bonus for her stealth capabilities mostly, as she takes the forms of rats and frogs for awhile. I dunno honestly.
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# ? May 14, 2018 16:00 |
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I should point out that the bugbear garrote attack can only be used against someone when it has advantage on the attack roll. It has a good stealth mod so it can ambush pretty well, but it will normally only have one chance to use the Garrote. And the target does always have a minimum of one round to save itself. (Or for an ally to save it.)
MonsterEnvy fucked around with this message at 18:52 on May 14, 2018 |
# ? May 14, 2018 18:50 |
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The Dregs posted:Finally got my wife to play D&D. To celebrate, I drew their characters. Socially awkward forest gnome sisters, one is a nature cleric with 7 CHA, and the other is a pretty wizard. They both wanted simple characters, but decided to roll randomly anyway, and they got two of the more complicated ones. They cling together. Hi this got lost but I love this picture!
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# ? May 14, 2018 18:52 |
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UA Centaurs and Minotaurs. http://dnd.wizards.com/articles/unearthed-arcana/centaurs-and-minotaurs
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# ? May 14, 2018 19:12 |
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MonsterEnvy posted:UA Centaurs and Minotaurs. A centaur can ride on top of a centaur
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# ? May 14, 2018 20:04 |
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Piell posted:A centaur can ride on top of a centaur
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# ? May 14, 2018 20:11 |
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Edit: Wait, that's not the Attack action Piell fucked around with this message at 20:20 on May 14, 2018 |
# ? May 14, 2018 20:17 |
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MonsterEnvy posted:I should point out that the bugbear garrote attack can only be used against someone when it has advantage on the attack roll. It has a good stealth mod so it can ambush pretty well, but it will normally only have one chance to use the Garrote. And the target does always have a minimum of one round to save itself. (Or for an ally to save it.)
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# ? May 14, 2018 20:19 |
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MonsterEnvy posted:UA Centaurs and Minotaurs. What I'm getting for this is that Minotaurs need to dip into Rogue so they can Always Be Charging.
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# ? May 14, 2018 20:26 |
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Man, that's a funny looking Mystic or Artificer revision promised in by end of Winter.
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# ? May 14, 2018 20:29 |
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Relentless posted:What I'm getting for this is that Minotaurs need to dip into Rogue so they can Always Be Charging. The extra attack and the cunning action dash both require a bonus action....sorry.
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# ? May 14, 2018 20:30 |
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Nevermind, forgot you have to dash.
Reik fucked around with this message at 20:37 on May 14, 2018 |
# ? May 14, 2018 20:32 |
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MonsterEnvy posted:UA Centaurs and Minotaurs. Anyway, Eldritch Knight, war caster, tunnel fighter, booming blade. Just stand around headbutting everyone who walks past. On your turn grapple a dude and headbutt him (nonmagically) some more. You even have a free hand to hold or a shield or a second dude, whichever. If you already have two dudes grappled you can green flame headbutt one of them and have it arc to the other.
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# ? May 14, 2018 20:34 |
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I'm having a really hard time imagining a Medium sized centaur. Seems like they've a serious aversion to the Large size category.
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# ? May 14, 2018 20:38 |
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I like how SotDL has no large races by default but has a rare table entry when you roll a clockwork to end up large. It's a lot more significant there as well, affecting reach and damage explicitly.
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# ? May 14, 2018 20:44 |
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Jeffrey of YOSPOS posted:I like how SotDL has no large races by default but has a rare table entry when you roll a clockwork to end up large. It's a lot more significant there as well, affecting reach and damage explicitly. in the first one-shot i ran we had a player roll a clockwork and get lucky enough to both be size 2 and have an arm-blade, but their strength was too low to use it so they mostly flailed around hilariously with it. but when they did hit, they hit like a truck (for level 0)
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# ? May 14, 2018 20:52 |
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Jeffrey of YOSPOS posted:I like how SotDL has no large races by default but has a rare table entry when you roll a clockwork to end up large. It's a lot more significant there as well, affecting reach and damage explicitly. Being larger in 5e does affect reach and damage. It's why no races playable races are large by default.
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# ? May 14, 2018 20:55 |
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It would be pretty easy to add a trait like Bulky: Centaur's size category is large, though it treats weapon damage and reach as if it were Medium. (So some such language. I'm not a technical writer.) Basically, I'm against mini-horse centaurs.
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# ? May 14, 2018 21:16 |
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MonsterEnvy posted:Being larger in 5e does affect reach and damage. It's why no races playable races are large by default. Jeffrey of YOSPOS fucked around with this message at 21:27 on May 14, 2018 |
# ? May 14, 2018 21:23 |
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FWIW Midgard Heroes' Handbook already has its own set of minotaur and centaur PC races. The game rules are Open Game Content, so I can copy-pasta them for comparisons. I tried doing the same with the UA article, but it resulted in some weird formatting and everyone has a link already.Midgard Centuar posted:CENTAUR TRAITS The most noticeable differences are that Midgard's unafraid to make centaurs further differ from the baseline, what with an actual Large size and a non-humanoid type. Their charge attack is less powerful and requires a specific weapon in comparison to UA, although the hooves deal much more damage. They both get a free skill proficiency, although the Survival may see more use in play. Finally, both make note of the difficulty in climbing ladders and such, although only UA has explicit rules. Midgard Minotaur posted:MINOTAUR TRAITS As for minotaurs, Midgard's are boring ol' humanoids. They both have a charge attack, although Midgard's is more limited in uses. But in exchange they get more thematic and utility features, like darkvision and being practically unable to get lost.
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# ? May 14, 2018 22:21 |
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SettingSun posted:I'm not a technical writer.)
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# ? May 14, 2018 22:36 |
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Large creatures don't necessarily deal more damage, nor do they necessarily have more reach. There are certain things that can increase the size of a PC, and they do specific things, but not necessarily the exact same things. Some larger creatures get a specific quality that says they do more damage with weapons, but certainly not all. Some large creatures have reach, others clearly do not. Unlike 3.x, and possibly 4e, this edition doesn't really call out size categories having specific bonuses/penalties, with the exception of Small or smaller creatures not being able to use Heavy weapons.
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# ? May 14, 2018 23:09 |
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Jeffrey of YOSPOS posted:Does it automatically affect reach? There are large creatures with 5 ft reach(see Ogre). Likewise, although sized-up weapons do more damage, they aren't listed in the phb and might not be easy to purchase - that part seems easy enough to work around. Just let them treat all weapons that are two-handed because of their heft as versatile. (So they still need two hands to shoot a bow but a greataxe is no problem.) Later you can give them larger weapons anyway because weapon damage progression ending around level 2 is pretty lame and wizards are still gods. Huge Creatures tend to have 10 ft reach. Unless the creature has really small limbs for some reason or are using a bite attack. Ryuujin posted:Large creatures don't necessarily deal more damage, nor do they necessarily have more reach. There are certain things that can increase the size of a PC, and they do specific things, but not necessarily the exact same things. Some larger creatures get a specific quality that says they do more damage with weapons, but certainly not all. Some large creatures have reach, others clearly do not. Unlike 3.x, and possibly 4e, this edition doesn't really call out size categories having specific bonuses/penalties, with the exception of Small or smaller creatures not being able to use Heavy weapons. The exception to this is weapons. Size categories almost always result in more weapon die. I believe the only exceptions are the Centaur and Drider cause of their human sized torsos. MonsterEnvy fucked around with this message at 23:24 on May 14, 2018 |
# ? May 14, 2018 23:20 |
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# ? May 14, 2024 02:24 |
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Ryuujin posted:Large creatures don't necessarily deal more damage, nor do they necessarily have more reach. There are certain things that can increase the size of a PC, and they do specific things, but not necessarily the exact same things. Some larger creatures get a specific quality that says they do more damage with weapons, but certainly not all. Some large creatures have reach, others clearly do not. Unlike 3.x, and possibly 4e, this edition doesn't really call out size categories having specific bonuses/penalties, with the exception of Small or smaller creatures not being able to use Heavy weapons. They do include this explicitly in the monster creation guidelines I believe but I gotta track it down when I'm not at work. But yeah, larger creatures tend to have more reach, but that's not automatic. If they're using a standard longsword for a medium character, they still have 5 ft reach, whereas in SotDL, your reach is your size and can be modified beyond that by equipment.
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# ? May 14, 2018 23:25 |