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The Grey posted:I've never played a music rhythm game in VR before. Should I get Audio Shield, Beat Saber, Sound Boxing, Box VR or something else? Maybe Rez or Thumper? As fun factor goes Beat Saber beats the poo poo out of everything out there, without even the faintest question. Box VR is second place, and is arguably a better workout just because of the motions involved to correctly trigger the beats (swings in Beat Saber vs strikes for Box VR) Rez and Thumper are kind of their own experiences. Everyone's seen Rez before and the VR doesn't add that much (though it is neat) and Thumper is a (highly recommended) sit-down-with-controller thing but play it in flatland first to see if you like it. At this point thanks to Beat Saber and BoxVR I can't actually recommend Soundboxing or Audioshield anymore.
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# ? May 13, 2018 18:45 |
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# ? Jun 6, 2024 12:56 |
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Is using something like a vuze 3d 360 camera attached to a drone practical, ignoring cost for a moment? Or would your inner ear commit suicide? Also, has anyone uses a 360 3d camera to shoot footage at all? My parents are contemplating selling our childhood home and it would be cool to archive some footage of their place before then.
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# ? May 13, 2018 20:18 |
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fozzy fosbourne posted:Is using something like a vuze 3d 360 camera attached to a drone practical, ignoring cost for a moment? Or would your inner ear commit suicide? Call up Google and ask them how much it would cost to rent their stuff and Lightfields the whole house.
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# ? May 13, 2018 20:21 |
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For that kind of thing I think you'd be better off learning how to shoot photos for photogrammetry and get it 3d modelled, 360 video is rear end
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# ? May 13, 2018 20:21 |
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Tom Guycot posted:I would love a tactical space combat game in VR like homeworld, but I think it has to played on like a holographic table like in Lone Echo, thats on the bridge of the command ship of your fleet. Where you can look out the windows and see the real ships being represented on the holo table, see the explosions, feel the hits to your command ship etc. I've been looking for a new project to work on, so I might try this I'm picturing also needing to manage your ship's energy levels ala FTL, where you can give up radar range (and thus easy visibility) for stronger weapons / shields / thrusters.
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# ? May 13, 2018 23:30 |
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Here's a fun note about Beat Saber - debug commands allow you to move your placement. Had a friend over accidentally toss something on the keyboard between turns and found you would start the game like 200ft away from the main menu. Uninstalled, reinstalled, searched for app data before finding the arrow keys move your character and had to walk it back slowly (L and F for height).
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# ? May 14, 2018 03:44 |
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CodfishCartographer posted:I've been looking for a new project to work on, so I might try this I'm picturing also needing to manage your ship's energy levels ala FTL, where you can give up radar range (and thus easy visibility) for stronger weapons / shields / thrusters. If you're actually considering doing this (which would be awesome), I was thinking of some things that might be interesting. Along with what you're saying about managing your ship, it would be neat to have a zero g movement system with distractions from the battle view holo table thing. So your mothership is attacked (maybe its all drones and you're the only human in the command ship?), and stuff physically breaks around you have to replace/repair, taking your view from the battle overview. Maybe managing the energy levels and such is physically somewhere away from the battle table as well, or maybe your mainship has a powerful weapon, railgun or something that none of the ships you built/control are large enough to have, and you have to float over to that station and manually fire it if you want to use it. Little things taking your attention away from the battle overview so you have a decision to focus on the map or focus on other tasks. Maybe even a virtual television screen that you can set to a first person view of any ship you select, to also give you something to look at. Pack all that up in a zero G movement system and I think it would be incredible. Maybe some of that just makes it too complicated, or takes away or something I dunno, but those were just some random thoughts I had about the idea.
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# ? May 14, 2018 04:01 |
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The pimax forums are so spicy right now
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# ? May 14, 2018 14:50 |
I see a bunch of new songs uploaded to Beat Saver since yesterday. That's really cool
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# ? May 14, 2018 16:43 |
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nickhimself posted:I see a bunch of new songs uploaded to Beat Saver since yesterday. That's really cool And since Guitar Hero 3 ruined every rhythm game forever: https://www.youtube.com/watch?v=RBAToUqf3pc
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# ? May 14, 2018 16:55 |
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CodfishCartographer posted:And since Guitar Hero 3 ruined every rhythm game forever: Okay, that player is an actual Jedi .
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# ? May 14, 2018 17:00 |
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Neddy Seagoon posted:Okay, that player is an actual Jedi . Jedi drummer maybe. I don't like this kind of beat saber song where you stand stationary and just flick your wrists, its not very engaging compared to what the game can be imo
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# ? May 14, 2018 17:22 |
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BUT LOOK AT ALL THOSE NOTES LOOK HOW HARD IT IS. There are a few parts in that song that seem really cool and interesting, like the big sweeps where you slice through a ton of notes in a row in one smooth motion, but the spamming of shittons of small notes flicking around everywhere isn't that great. E: out of curiosity I went back to look at the original Through The Fire and the Flames from Guitar Hero 3, and there are a surprising number of relatively easy parts. Okay they're not "easy" but compared to the hardest parts of the song, they're definitely simple and you're not likely to gently caress them up. I feel like many people making best maps of the song don't realize the importance of those easy parts, and only remember the brutally difficulty sections, so then they make the entire song brutally difficult. CodfishCartographer fucked around with this message at 17:28 on May 14, 2018 |
# ? May 14, 2018 17:24 |
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rage-saq posted:Jedi drummer maybe. I don't like this kind of beat saber song where you stand stationary and just flick your wrists, its not very engaging compared to what the game can be imo The "I Expect you to Die" intro song on BeatSaver is the best kind of experimentation I'm looking forward to see within the custom tracks space. It has you dodging laser walls, making sure not to hit plentiful bombs and considering your every move, all while staying in the beat. It's brilliant conceptually, if rough. CodfishCartographer posted:BUT LOOK AT ALL THOSE NOTES LOOK HOW HARD IT IS. The worst is that most of them build tracks for Expert only. Guess that's mostly because the people who are into making the maps usually belong to that upper level of play. Kinda ruined the custom track community of Guitar Hero for me, since I'm firmly in the Medium/Hard bracket.
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# ? May 14, 2018 17:49 |
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CodfishCartographer posted:BUT LOOK AT ALL THOSE NOTES LOOK HOW HARD IT IS. The hard parts of TtFatF in Guitar Hero are hard because you need to do goofy poo poo like use both hands on the frets and strum with your elbow, or have some really fast hammer-ons that if you screw up you might just die. Most of it is just a general song with reasonably regular notes, but it is really long so you're liable to get tired.
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# ? May 14, 2018 17:55 |
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Hellsau posted:The hard parts of TtFatF in Guitar Hero are hard because you need to do goofy poo poo like use both hands on the frets and strum with your elbow, or have some really fast hammer-ons that if you screw up you might just die. Most of it is just a general song with reasonably regular notes, but it is really long so you're liable to get tired. “Regular song that’s really long, so you’ll probably get tired, with a few really really hard parts to keep you on your toes” sounds like it would be fuckin’ perfect for Beat Saber. Shame that the mapper just made it a giant clusterfuck of notes.
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# ? May 14, 2018 18:05 |
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https://i.imgur.com/UbmDCS9.jpg Not sure how accurate that is but the Go sure looks fantastic. Amazed how close the Rift and Vive Pro are also. Surprise Giraffe fucked around with this message at 18:11 on May 14, 2018 |
# ? May 14, 2018 18:08 |
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If that's it, I'll sick with my Rift for now and wait for Rift 2.
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# ? May 14, 2018 18:11 |
This is just how rhythm games go. Back when Stepmania first came out it was almost immediately flooded with tons of step charts that were only possible if you played the songs with your fingers. I've played a few customs in Beat Saber that were really well done and pretty fun. I'm also kind of hoping some people start porting over DDR songs and step charts, then adjust them accordingly. I think those could be extremely fun
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# ? May 14, 2018 18:12 |
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BoxVR seems to be going in a weird direction, the new cues are loving terrible and the devs seem pretty set on keeping them. I hope the beatsaber editor comes out soon, I'd like to design a new cardio workout.
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# ? May 14, 2018 18:28 |
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I'll put in my two cents for Soundboxing. If you like dancing, making beatmaps of your favourite songs that you can then play back is a ton of fun. It's a real artform and over 200 hours I think I've gotten pretty decent at it. check the robot movements on this one, I would honestly put a lot of my songs up against a beat saber map anyday: https://www.soundboxing.co/challenge/6c3128a8-4f19-11e8-a5f9-0a580a200304 By and large a lot of other people have gotten pretty good too, there are at least 10 people making great maps from all genres daily. lots more making bad maps too but the weekly charts are usually pretty good. and heck its like 6 bucks how can you really go wrong? edit: also posting this one more time cause it never fails to make me laugh. poo poo is a serious workout. I've started putting down a yoga mat on the carpet since I'm literally drenched in sweat after 15 mins The Walrus fucked around with this message at 18:50 on May 14, 2018 |
# ? May 14, 2018 18:48 |
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How the gently caress do you deal with keeping sweat out of the padding in a vr headset. Put a bandana on underneath it or something?
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# ? May 14, 2018 18:52 |
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CodfishCartographer posted:How the gently caress do you deal with keeping sweat out of the padding in a vr headset. Put a bandana on underneath it or something? I have heard people doing that to good effect. I'd also recommended https://vrcover.com/product/oculus-rift-facial-interface-foam-replacement-basic-set/ (the basic set is all you need, the thin fake leather cover is really the only one worth using) if you're doing any sweating. It won't stop you from sweating, but it doesn't absorb anything so you can wipe your face/the cover off periodically and feel much less gross. I sweat a lot when I play anything active and it's so much better than that lovely absorbent foam that gets disgusting immediately.
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# ? May 14, 2018 18:58 |
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taking a break every 20 mins on really high intensity stuff and storing the headset lenses down so any sweat doesnt get in. keep meaning to get a sweatband tho, it would help. i have a much bigger issue with controllers dying due to sweat. i now have 2 controllers for soundboxing only. they are saranwrapped with silicone cover over that.
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# ? May 14, 2018 18:58 |
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Lemming posted:I have heard people doing that to good effect. I'd also recommended https://vrcover.com/product/oculus-rift-facial-interface-foam-replacement-basic-set/ (the basic set is all you need, the thin fake leather cover is really the only one worth using) if you're doing any sweating. It won't stop you from sweating, but it doesn't absorb anything so you can wipe your face/the cover off periodically and feel much less gross. Got a vive, unfortunately. Speaking of which, it came with an extra foam headset cushion, can I throw them in the washing machine or will that obliterate them? That seems like the easiest option, just wash one when it gets nasty and use the other in the meantime.
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# ? May 14, 2018 19:01 |
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i would just handwash, and there are equivalent products for the vive
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# ? May 14, 2018 19:04 |
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CodfishCartographer posted:Got a vive, unfortunately. Speaking of which, it came with an extra foam headset cushion, can I throw them in the washing machine or will that obliterate them? That seems like the easiest option, just wash one when it gets nasty and use the other in the meantime. You would probably be happy with https://vrcover.com/product/htc-vive-memory-foam-pads/ or https://vrcover.com/product/htc-vive-foam-replacement-6mm/ depending on if you want stock or thinner foam size. The Rift one has the replacement interface so it can add Velcro, but since the Vive has that built in you just swap the foam. There's also a cover you can sort of drape over the foam but I found that really annoying to use. Unfortunately I can't personally vouch for those but I'm really happy with my Oculus one so I assume they're at least decent. The washing machine might obliterate them, but washing them by hand gently in soapy water is fine (that's what I did when I just used the Vive). The problem I had was that they got so soaked with sweat it was super gross to put it back on if you took it off to take a drink or something because it was just fully saturated with water. Ugh. I would definitely get a fake leather something if you're gonna sweat a bunch since it makes it much more pleasant to use.
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# ? May 14, 2018 19:08 |
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CodfishCartographer posted:Got a vive, unfortunately. Speaking of which, it came with an extra foam headset cushion, can I throw them in the washing machine or will that obliterate them? That seems like the easiest option, just wash one when it gets nasty and use the other in the meantime. Just run em through the sink, then air/hand dry them. Water only, no soap. should clean them just fine.
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# ? May 14, 2018 19:11 |
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Haven't posted in this thread in a while, but finally got a little time in VR and +1 to Beat Saber. drat game is fun, smooth, and really does push Soundboxing down a notch. Soundboxing seemed to have a ton of potential to make the game look and play a little better, but a lot of the beatmaps seemed to feel the same without having a real dance element to it. A few songs were done right like La Bamba, but many others were just beat as fast as you can without much reason to them. I hope Beat Saber doesn't fully devolve into the same thing as mentioned above, it can go from fun dancing to just Drum Saber real quick. However having wireless VR and a good VR Cover to keep the sweat out is a godsend for games like this.
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# ? May 14, 2018 21:02 |
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EdEddnEddy posted:Haven't posted in this thread in a while, but finally got a little time in VR and +1 to Beat Saber. drat game is fun, smooth, and really does push Soundboxing down a notch. Soundboxing seemed to have a ton of potential to make the game look and play a little better, but a lot of the beatmaps seemed to feel the same without having a real dance element to it. A few songs were done right like La Bamba, but many others were just beat as fast as you can without much reason to them. I think once the official map tools come out. Those of us that simply hate that drum hero poo poo will be making "hard" tracks that make you shake your booty, or at least able to shake your booty. Instead of standing still wiggling your wrists. Its more fun that way, and its a way better workout.
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# ? May 14, 2018 21:21 |
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EbolaIvory posted:I think once the official map tools come out. Those of us that simply hate that drum hero poo poo will be making "hard" tracks that make you shake your booty, or at least able to shake your booty. Instead of standing still wiggling your wrists. Its more fun that way, and its a way better workout. I can only hope this is the case, I have a lot of rhythm gaming friends IRL (the DDR/ITG community is actually great) and one of them is already busy making wrist-wiggling tracks to pendulum songs
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# ? May 14, 2018 21:33 |
Beat Saber custom tracks that don't match the beat make me irrationally mad. And yeah, tons of them are basically if this guy made them: https://youtu.be/bD7ZnJdi2rY
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# ? May 14, 2018 22:42 |
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Beat Saber isn't a game, it's workout. Also, I was worried the songs that ship with the games would be bad. Boy was I wrong.
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# ? May 14, 2018 23:15 |
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Michaellaneous posted:Beat Saber isn't a game, it's workout. Yeah a couple songs I outright dislike, can't remember names, but the vast majority of the current tracklist is really pleasant to listen to, let alone to Beat Saber to
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# ? May 14, 2018 23:33 |
https://steamcommunity.com/games/250820/announcements/detail/3809361199426010680quote:SteamVR supports a lot of different controllers, and it can be difficult for developers to keep up with all of them. Today we are excited to release the first Beta for the new SteamVR Input system. GREAT news for WMR users.
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# ? May 15, 2018 03:25 |
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Does this compete with OpenXR?
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# ? May 15, 2018 03:41 |
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Tried my first racing game in VR, dirt rally. After the arduous setup process to get it in a wmr headset it's the most fun I've had in vr yet. Now I'm going all in on assetto corsa while its on sale.
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# ? May 15, 2018 07:25 |
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Jenny Agutter posted:Tried my first racing game in VR, dirt rally. After the arduous setup process to get it in a wmr headset it's the most fun I've had in vr yet. Now I'm going all in on assetto corsa while its on sale. Assetto Corsa does a great job of rendering the car inside and out. By far my favorite for jumping in to appreciate some cars and do a few laps.
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# ? May 15, 2018 07:41 |
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PerrineClostermann posted:Does this compete with OpenXR?
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# ? May 15, 2018 09:39 |
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# ? Jun 6, 2024 12:56 |
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Compound just dropped into early access, I will give it a burl over the weekend and report back
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# ? May 15, 2018 10:02 |