Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

A griffin just walked over a mountain nothing else can apparently go over and punched the head off my OTHER battlemaster and instantly killed Glitch from full armor. I now only have Medusa, a scout so worthless now, Behemoth, my PC, and six rookies. So I can either grind for another twenty hours and pray to god I never get headshot again or reload five hours ago.

Decisions decisions.

e: Also it's really lovely of the game to lie about how this apc rescue mission works. It says the enemy vehicles leave if you let them go but they actually drive straight toward you so the LRM10000000s can hyperfuck you, so the smart play is to immediately forget about the objective and kill everything else first.

RBA Starblade fucked around with this message at 04:32 on May 15, 2018

Adbot
ADBOT LOVES YOU

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Xarbala posted:

this is not a game I play with honor


so uh, has this ever failed to OHK anything, ever

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Okay, that's complete and utter bullshit, my untouched Vindicator got destroyed after a indirect LRM attack.

That is the problem I'm having on this mission, i'm being blasted by LRMs constantly, one salvo is enough to make one of my mechs unsteady.

Oh the entire enemy lance is a Shadow hawk and a ton of L/SRM carriers, that's why i'm being hosed up the rear end.

twistedmentat fucked around with this message at 04:44 on May 15, 2018

Runa
Feb 13, 2011

Psion posted:

so uh, has this ever failed to OHK anything, ever

Only intentionally

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Cool Kamea is stuck on this mountain now and cannot leave. The mission is a mandatory evac.

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
Yea. I completed the mission but lost both Glitch and Behemoth, and their mechs, so i'm ruined because I cannot afford to replace them.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

twistedmentat posted:

Yea. I completed the mission but lost both Glitch and Behemoth, and their mechs, so i'm ruined because I cannot afford to replace them.

It turns out I don't have to worry because Kamea can't take twelve mechs coring her in one round so I immediately lost king of the hill!

This lovely mission sort of revealed a huge flaw about the game for me though. Like, it's cool and can be fun how you have to wrestle with missions going sour, but getting punched in the head and instantly killing Glitch immediately lost me the mission. It's simply not possible to kill twelve light, medium and heavy mechs before they kill the escort in her worthless Atlas 2 (seriously it can fire one weapon at a time before overheating?) without your whole team, even with a pair of assaults. Nevermind that it happening twice in a row means it literally set me back twenty hours.

When the Chosen Assassin megafucks one of your dudes in XCOM it's less of a big deal because you have twenty, and six in a squad, and generally fight aliens in pods of three to five. In Battletech when the Chosen Locust kicks you in the dick you're hosed because you have eight and four and outnumbered by equally powerful forces three to one. Also, the training pods are almost totally worthless for experience.

RBA Starblade fucked around with this message at 05:14 on May 15, 2018

Klyith
Aug 3, 2007

GBS Pledge Week

RBA Starblade posted:

A catapult just moved through an entire forest my units can only move two loving tiles at a time in to walk behind my battlemaster, kick the head to 1 hp then detonate it with a MG.

The one piece of information I'd really like to have is movement ranges of enemy mechs. For example when right-click targeting a unit, overlay its standard move range on the map dots so you know how far it can go.


The AI is definitely programmed to stay 1 hex out of melee range when possible, and of course knows exactly where your units can move. So it generally doesn't let you get the first punch unless it really wants to close distance for AC20 shots or something. That's to be expected from an AI, but I'd like to even the tables a little bit just because melee is drat punishing.

(Especially when fighting 8v4 in the heavies & mediums mid-game. Some of my most hosed situations have been from underestimating the move speed of a heavy and so leaving a unit in clobberin' range, or the times when a totally disarmed mech has been a giant pain because it can still kick me in the shins. For the side with 8 mechs, melee brawls are a great trade. And getting the first punch is big for that.)

SpaceDrake
Dec 22, 2006

I can't avoid filling a game with awful memes, even if I want to. It's in my bones...!
I do want to point out that, unless you have been messing with settings, the game auto-saves before each mission execution and loading that save puts you just before deciding to go ahead with the drop.

If you're having trouble, there is no honor lost in save-scumming. Sometimes the current game can just hand you a bag of poo poo, and there's no reason to take it.

(If anything, the problem I have is that the withdraw function is cute but realistically there's no mechanics inducement, currently, to not just load your autosave when things go a little sideways in a mission and go back in with knowledge. You can set yourself an iron man challenge or something, but that's 100% on you; all things equal, there's no reason not to just get that intel and then play the mission knowing what you do.)

Runa
Feb 13, 2011

SpaceDrake posted:

I do want to point out that, unless you have been messing with settings, the game auto-saves before each mission execution and loading that save puts you just before deciding to go ahead with the drop.

If you're having trouble, there is no honor lost in save-scumming. Sometimes the current game can just hand you a bag of poo poo, and there's no reason to take it.

(If anything, the problem I have is that the withdraw function is cute but realistically there's no mechanics inducement, currently, to not just load your autosave when things go a little sideways in a mission and go back in with knowledge. You can set yourself an iron man challenge or something, but that's 100% on you; all things equal, there's no reason not to just get that intel and then play the mission knowing what you do.)


Yeah, I would genuinely just reload to a past autosave slot if the RNG decides to just turbofuck you for no real reason. There's a couple so you usually don't lose too much progress. Unless you happened to take a very long time in a single battle.

I do save multiple times per battle now because, again, this is not a game I play with honor.

Also can confirm, the unmodded Lostech energy weapons are a pile of very hot garbage. I improved the heat dissipation on "regular" DHSes to -9 heat rather than -6 (and the MHarius mod's double-double heatsink I increased to a whopping -24, since in my original modding sesh I set DHS to -12 which was frankly too much), and reducing the heat burden on all large energy weapons and lostech energy weapons across the board by -5 or -10 depending. I also went even further and buffed all lostech to be on par with Clantech weapons, as well as reduced the slots used up by DHS, but that goes so far beyond rebalancing and straight into the cheat zone that it's not really worth mentioning.

Runa fucked around with this message at 05:29 on May 15, 2018

twistedmentat
Nov 21, 2003

Its my party
and I'll die if
I want to
So yea, resetting, now I know where everyone comes in, I was able to ambush the reenforcements, mostly by just punching and kicking the poo poo out of them. Then when the tanks came along, rather than a bunch of SRM and LRM carriers, it was one lrm carrier, and some strikers and bulldogs. So barely a scratch.

This is Dark Souls, or X-com, you exploit the gently caress out of the game.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


I've always played this and XCom by Honorable Ironman rules, those being

- don't turn on Ironman because game bugs exist
- don't restart because you hosed up, take your lumps
- DO restart if the game is clearly being a bag of feces

i'll admit bullet 3 isn't very well defined and is far too flexible (read: yeah i'll savescum if i'm sufficiently annoyed) but damnit there are many rifles and this one is mine

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Ciaphas posted:

I've always played this and XCom by Honorable Ironman rules, those being

- don't turn on Ironman because game bugs exist
- don't restart because you hosed up, take your lumps
- DO restart if the game is clearly being a bag of feces

i'll admit bullet 3 isn't very well defined and is far too flexible (read: yeah i'll savescum if i'm sufficiently annoyed) but damnit there are many rifles and this one is mine
It's good to have that self awareness option, in any game. Otherwise you end up forcing yourself through a hardcore mode save only to say, clip through the escape rocket during the ending cinematic and die at the last possible second ala some poor souls in Subnautica.

Runa
Feb 13, 2011

I actually modded the Guts survival bonus up to a point where a Guts 10 pilot will always survive, even headcaps.

I call it Glitch Insurance.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Xarbala posted:

Yeah, I would genuinely just reload to a past autosave slot if the RNG decides to just turbofuck you for no real reason. There's a couple so you usually don't lose too much progress. Unless you happened to take a very long time in a single battle.

I do save multiple times per battle now because, again, this is not a game I play with honor.

Also can confirm, the unmodded Lostech energy weapons are a pile of very hot garbage. I improved the heat dissipation on "regular" DHSes to -9 heat rather than -6 (and the MHarius mod's double-double heatsink I increased to a whopping -24, since in my original modding sesh I set DHS to -12 which was frankly too much), and reducing the heat burden on all large energy weapons and lostech energy weapons across the board by -5 or -10 depending. I also went even further and buffed all lostech to be on par with Clantech weapons, as well as reduced the slots used up by DHS, but that goes so far beyond rebalancing and straight into the cheat zone that it's not really worth mentioning.

I think it's more fun to try and salvage a really messed up situation, but the problem I'm finding is that when a mech goes down early, that's usually not possible. And that's usually fine! I like the good faith/bad faith bailout option. The campaign doesn't gel with it at all though.

quote:

It's good to have that self awareness option, in any game. Otherwise you end up forcing yourself through a hardcore mode save only to say, clip through the escape rocket during the ending cinematic and die at the last possible second ala some poor souls in Subnautica.

In XCOM: Enemy Unknown it's possible to get to the very end of the game, open the door to the final boss with your first soldier....then have it randomly shut and never reopen. Good luck fighting the Uber Ethereal with the medic!

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE
And...there it was, the fabled Dropship bug. I had accepted the loss of my Gauss Rifle, but the loss of 2 mechs to boot and 2 of my mechwarriors in medbay for 55 days? gently caress that.

Unzip and Attack
Mar 3, 2008

USPOL May

Klyith posted:

edit data\shops\shopdef_Mech_all.json to delete the line that says "debug" at the top, wait until the shops regenerate and you should be able to buy any mech anywhere

(at full price, edit the discount modifiers to get them cheaper)

I tried this and can't seem to get it to work. Deleted the line and waited about 30 days, no mechs in the shop. Just delete the "debug" with quotes and that's it?

Runa
Feb 13, 2011

Unzip and Attack posted:

I tried this and can't seem to get it to work. Deleted the line and waited about 30 days, no mechs in the shop. Just delete the "debug" with quotes and that's it?

Try going to a different system, that seems to be the only time shops refresh.

Unzip and Attack
Mar 3, 2008

USPOL May
Yeah I tried doing that as well with no luck. Strangely enough there was one full mech for sale, a Griffin (first time I've seen a full mech for sale) but it was just that one, and might have been one that I recently sold after assembling it?

Tried a slightly different edit and the Store causes the game go into soft freeze - the store won't open but I can access other menus.

Unzip and Attack fucked around with this message at 06:13 on May 15, 2018

Promethium
Dec 31, 2009
Dinosaur Gum

RBA Starblade posted:

I think it's more fun to try and salvage a really messed up situation, but the problem I'm finding is that when a mech goes down early, that's usually not possible. And that's usually fine! I like the good faith/bad faith bailout option. The campaign doesn't gel with it at all though.

If you outright fail a campaign mission it lets you immediately do-over, I guess there is that.

Of the campaign missions I feel the "stop APCs from reaching the command center" one should be slightly easier -- not that it's technically hard to do but it's way too gimmicky -- and the "save 3 dropships" mission should be harder, but otherwise I was happy with the difficulty levels. Some of others were very tough on the first try but straightforward once I knew what to expect.

Runa
Feb 13, 2011

Unzip and Attack posted:

Yeah I tried doing that as well with no luck. Strangely enough there was one full mech for sale, a Griffin (first time I've seen a full mech for sale) but it was just that one, and might have been one that I recently sold after assembling it?

Tried a slightly different edit and the Store causes the game go into soft freeze - the store won't open but I can access other menus.

That's weird as heck.

Instead of using shopdef_Mech_all, try inserting the mech you want to buy into shopdef_Mech_intro (the store file used by Ur Cruinne/Alloway/Bellerophon/Detroit) or some other shopdef file used by a system you are fairly certain you can find, like one of the Resto[STARSYSTEM] files. Also increase the Weights of various mechs in various stores to improve your chances of finding them, some of them have comically low chances of appearing by default.

I put all of the SLDF mechs in shopdef_Mech_intro as well as the Urbanmech. It's why in one of my old screencaps I'm clearly using an SLDF Royal Griffin 2N (erroneously called a 4N in-game).

Runa
Feb 13, 2011

I also increased the Urbanmech's jumpjet maximum to 10 and increased both its DFA Damage and DFA Self-Damage to 4000. I named mine HOOBOY and it's Dekker's personal flying bullet.



Because of my Guts survivability edit, Dekker's constantly crashing into assaults with a giant, trashcan-shaped ballistic missile with incredibly explosive legs. When he's not too busy recovering, that is.

mods changed my name
Oct 30, 2017
If you're doing all that, couldn't you make a cockpit mod that negates like 50 damage?

I mean just for the Urbie, of course.

Runa
Feb 13, 2011

mods change my name posted:

If you're doing all that, couldn't you make a cockpit mod that negates like 50 damage?

I mean just for the Urbie, of course.

Listen, in my game, Dekker can enjoy immortality too. He just has to work for it.

Cling-Wrap Condom
Jul 23, 2015

I'm tryna get my peen touched, pants.
Wait how the gently caress do you get an urbie?!

Runa
Feb 13, 2011

Cling-Wrap Condom posted:

Wait how the gently caress do you get an urbie?!

by modding a shopdef.json file because we're sure as hell not running into one in the wild

mods changed my name
Oct 30, 2017
Yang probably tired as gently caress of having to hose Dekker out of the cockpit mission after every mission, only for him to reform like the loving T 1000 to do it again :/

mods changed my name fucked around with this message at 06:41 on May 15, 2018

mods changed my name
Oct 30, 2017
In my zero mod game I found a system with 3 Urbie parts for sale and nearly bankrupted my company buying it. Unfortunately it was past the point of it being useful but it got to go out on a few missions :3

ScottyJSno
Aug 16, 2010

日本が大好きです!
Lore question. How do pirates and other undesirable Mech units operate on a planet? Surely the local authority keep tabs on the limited Jumpships and who was on them.

A lance that you have no idea who or were they came from just came in on the 12:30 jumpship from the Inner Sphere. Why on earth would anybody let them land. Space fighters are thing in the universe ?

Runa
Feb 13, 2011

That's




a good question

mods changed my name
Oct 30, 2017
I'd imagine a lot of planets (in 3025 levels scarcity) were probably left mostly undefended space wise, I doubt any of the houses had the resources to patrol every planetary system in their realms.

Even then, say someone had a jumpship on standby as a QRF it would still be screwed if it needed to jump more than once, because iirc it takes days to recharge the engine via solar sail, so the battle would have been long over by then.

I'm only basing this on reading a few novels though so i may be way off base

Edit 50: and no one is going to do one of those relay race jump set ups for a Lance of mechs attacking some backwater poo poo hole

mods changed my name fucked around with this message at 06:58 on May 15, 2018

Synthbuttrange
May 6, 2007

Space is big.

Axetrain
Sep 14, 2007

Also there are more Jumpships than you might think. Originally it was written that there were only 3000 Jumpships and only 12 more annually produced in the 3025 Inner Sphere. However some grognards pointed out that would be a totally insufficient amount for interstellar civilization the size of the IS and so it was retconned that those numbers are actually an order of magnitude higher than originally written.

mods changed my name
Oct 30, 2017
Surely not all those are on standby for military operations though.

Regardless, it's one of those things (like most things sci-fi) not to think too hard about that kind of stuff, the material rarely holds up to scrutiny

Klyith
Aug 3, 2007

GBS Pledge Week

Unzip and Attack posted:

I tried this and can't seem to get it to work. Deleted the line and waited about 30 days, no mechs in the shop. Just delete the "debug" with quotes and that's it?

oops. now is where I admit I hadn't actually tried that, just figured it would work based on seeing how the shops are populated and the obvious "debug" flag. (the game uses a lot of invisible "items" as flags for state -- for example there are a bunch of events that won't repeat because they give you one of those flag items. that debug item seemed pretty obvious.)

Unzip and Attack posted:

Strangely enough there was one full mech for sale, a Griffin (first time I've seen a full mech for sale) but it was just that one, and might have been one that I recently sold after assembling it?

hmm, it may be running into the 50 item limit for shops? that's in SimGameConstants.json under DefaultShopMaxInventory. there are a shitload of mechs, and the stores are also still trying to populate all the other items. try bumping that number up to 100 and see if a store gets more mechs.

iirc when I've sold mechs or other stuff they don't get added to the store to buy back, selling stuff is effectively just deleting it.


Xarbala posted:

Also increase the Weights of various mechs in various stores to improve your chances of finding them, some of them have comically low chances of appearing by default.

store entries with count 0 and no weight = stuff that's always in stock in infinite quantity, like basic weapons & ammo. so if you really want something, that's how to do it.

ChickenHeart
Nov 28, 2007

Take me at your own risk.

Kiss From a Hog
The real question is how are these mechs not face-planting all the time from stepping on some loose rocks on an incline or foot-sized potholes; these things must have fantastic balance.

Runa
Feb 13, 2011

Klyith posted:

store entries with count 0 and no weight = stuff that's always in stock in infinite quantity, like basic weapons & ammo. so if you really want something, that's how to do it.

That makes sense, thanks

ChickenHeart posted:

The real question is how are these mechs not face-planting all the time from stepping on some loose rocks on an incline or foot-sized potholes; these things must have fantastic balance.

"Why the hell do these things have legs?" --Medusa, knocked over

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


Cling-Wrap Condom posted:

Wait how the gently caress do you get an urbie?!

I'm 95% sure that I found 3 UM-R60 parts for sale in the very bottom-rightmost system on the map whose name I can't remember off the top of my head. I remember it saying 'ComStar Presence' which may have had something to do with it?

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

ChickenHeart posted:

The real question is how are these mechs not face-planting all the time from stepping on some loose rocks on an incline or foot-sized potholes; these things must have fantastic balance.

They actually do. Pilots wear neurohelmets, which basically act as an intermediary between the mech's gyro and the pilot's own inner ear and sense of balance and equilibrium to keep the thing upright. In tabletop, the gyro was a specific critical hit target in the center torso and as it took hits you took penalties to piloting checks and had to test to see if you fell over, and if it got scrapped the mech fell down and could no longer stand up because there's no feasible way for it to remain balanced without a functioning gyro.

Adbot
ADBOT LOVES YOU

Synthbuttrange
May 6, 2007

neurohelmets are dumb looking

also its really hot in a mech so everyone looks dumb as hell.



Knee and elbow high leather, perfect hot humid conditions

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply