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Uncle Kitchener posted:You're cheating since they're not FPSs from glorious nippon Japan, but good finds. These were in a lot of bargain bins back in the day when I was a kid. I forgot. I got caught up in PSX nostalgia.
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# ? May 16, 2018 04:15 |
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# ? May 15, 2024 05:29 |
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I like Brahma Force.
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# ? May 16, 2018 04:25 |
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we're on page 1337 i figure i should point that out given where that poo poo originated
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# ? May 16, 2018 04:35 |
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I hope Levelord knows we're on page 1337, that crackhead would love it.
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# ? May 16, 2018 05:33 |
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I have to say Rage 2 not being on iDTech is surprising because the guns look very iDTech, like they mimicked the look of iDTech in a way. Maybe that’s just me though
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# ? May 16, 2018 05:44 |
*removed*
URL grey tea fucked around with this message at 09:48 on Aug 20, 2021 |
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# ? May 16, 2018 06:45 |
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I reinstalled Rage and holy poo poo does this game not hold up at all. Even on an SSD, 1080, 16 gigs of RAM and an i7 there’s texture popping everywhere, detail is garbage, and at max settings I’m getting at most 30fps.
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# ? May 16, 2018 16:19 |
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Yodzilla posted:I reinstalled Rage and holy poo poo does this game not hold up at all. Even on an SSD, 1080, 16 gigs of RAM and an i7 there’s texture popping everywhere, detail is garbage, and at max settings I’m getting at most 30fps. Someone was posting a fix mod, either earlier in this thread or a different one you could always try.
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# ? May 16, 2018 16:22 |
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Dewgy posted:I mean, it could be a grand conspiracy where every company in the world sees how Apple does things and follows in lock step, sure... As an example: emoji standards are supposed to be defined by the Unicode Consortium, and everyone else adheres to their definitions. Yet, Apple changed the gun emoji to a squirt gun, offering absolutely no explanation as to why they ignored what the Unicode Consortium defined. Fast forward to this past month, and now all the vendors are turning their gun emoji into squirt guns, solely because Apple did it and now their own userbases are confused as to why Apple users see squirt guns when they themselves post actual guns. 🔫
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# ? May 16, 2018 16:30 |
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site posted:i think there might be a lesson somewhere in john romero and cliffyb being the frontmen of game companies focused on engines, leaving to found new studios based on name recognition and failing spectacularly It was Jazz Jackrabbit that made Cliffyb and I don't think you'd call Epic Megagames an engine focussed company even with ZZT.
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# ? May 16, 2018 19:03 |
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ookiimarukochan posted:and I don't think you'd call Epic Megagames an engine focussed company
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# ? May 16, 2018 19:08 |
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ookiimarukochan posted:It was Jazz Jackrabbit that made Cliffyb and I don't think you'd call Epic Megagames an engine focussed company even with ZZT. This take is just unreal.
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# ? May 16, 2018 19:10 |
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from the ZZT reference I have a feeling ookiimarukochan is talking about pre-Unreal Epic, in which case that's... basically fair and accurate? they mostly just published shareware games prior to Unreal
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# ? May 16, 2018 19:13 |
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LORD OF BOOTY posted:from the ZZT reference I have a feeling ookiimarukochan is talking about pre-Unreal Epic, in which case that's... basically fair and accurate? they mostly just published shareware games prior to Unreal Tim Sweeney posted:Very early on – two years before we shipped – we already had licensees: Microprose was using Unreal Engine, and then Legend Entertainment was using it for Wheel of Time, and we were providing them with support.
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# ? May 16, 2018 19:16 |
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there were a couple of first person gundam games. https://www.youtube.com/watch?v=Jpp2dkcFngk https://www.youtube.com/watch?v=mdJVO1DSc5E
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# ? May 16, 2018 19:17 |
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Yodzilla posted:I reinstalled Rage and holy poo poo does this game not hold up at all. Even on an SSD, 1080, 16 gigs of RAM and an i7 there’s texture popping everywhere, detail is garbage, and at max settings I’m getting at most 30fps. https://community.pcgamingwiki.com/files/file/849-id5-tweaker/
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# ? May 16, 2018 19:18 |
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The texture popping is because it was tuned to run on 512MB seventh-generation consoles with optical storage and then they shipped that config in the computer version through oversight or laziness.
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# ? May 16, 2018 19:20 |
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Mordja posted:Someone was posting a fix mod, either earlier in this thread or a different one you could always try. I'd love to try that since I have a better PC than in 2011 and for the love of... I can't get the cvars right like I did back in the days to make it run smooth without texture pop-in (may be the game not playing well with modern drivers and such).
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# ? May 16, 2018 19:30 |
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Here's the mod, no clue if it works well enough to get rid of idtech5's horrendous texture pop-in. https://www.reddit.com/r/pcgaming/comments/5ub1fl/id5_tweaker_mod_released_120fps_unlimited_fov/
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# ? May 16, 2018 19:35 |
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LORD OF BOOTY posted:from the ZZT reference I have a feeling ookiimarukochan is talking about pre-Unreal Epic, in which case that's... basically fair and accurate? they mostly just published shareware games prior to Unreal Yeah but so did id and saying Romero and id are famous from keen and dangerous dave and not doom and idtech would be quite the spurious claim Like how many people post unreal do you think heard the name cliffyb and thought of jazzy jackrabbit
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# ? May 16, 2018 19:51 |
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Precisely one, and he's writing this message right now
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# ? May 16, 2018 19:56 |
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The Jazz games were good and that's why it filled my heart with optimism when Cliff and Arjan Brussee reunited to form a new studio!... Arjan is currently working on Fortnite for iOS.
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# ? May 16, 2018 19:59 |
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Mordja posted:Here's the mod, no clue if it works well enough to get rid of idtech5's horrendous texture pop-in. Oh nice, thanks. I actually used this guide and the results were pretty decent as well: https://steamcommunity.com/sharedfiles/filedetails/?id=122440311 The game is still only okay and feels so drat rough around the edges. It's super weird that they introduce the first settlement and characters there but you only spend maybe an hour at most in that area before moving on to the town. And just all of the little things like side missions and races feel really unpolished in a very not id way. e: also Epic Pinball was the Megagames high point https://www.youtube.com/watch?v=m2nsY9J_4as
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# ? May 16, 2018 19:59 |
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One Must Fall 2097 was Epics best game.
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# ? May 16, 2018 21:04 |
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DatonKallandor posted:One Must Fall 2097 was Epics best game. *thundercrack*
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# ? May 16, 2018 21:23 |
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DatonKallandor posted:One Must Fall 2097 was Epics best game.
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# ? May 16, 2018 21:41 |
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Boy I sure forgot how much of Rage’s combat is against enemies with assault rifles hiding behind cover.
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# ? May 16, 2018 22:24 |
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Yodzilla posted:Boy I sure forgot how much of Rage’s combat is against enemies with assault rifles hiding behind cover.
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# ? May 16, 2018 22:25 |
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Randomly found another Japanese FPS while watching YouTube. I feel like my appreciation for non standard FPS games is bleeding into this thread for once. Another Bound Neo is made by Crystal Light Stage for windows XP. I believe it was made in 2006, but done quote me on that. It’s a metroidvania, taking most of its inspiration from Metroid Prime. It seems to be freeware so I might take this for a spin. https://youtu.be/gpnJizd9e4E http://www.caiman.us/scripts/fw/f3831.html for additional information and download link.
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# ? May 17, 2018 01:47 |
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i think midair is probably going to tread water and slowly drown from the looks of it after a couple of weeks. it's faithful to tribes 2 to a fault and somehow also misses out on some essential things that 2 had, while also having quite possibly some of the least inspiring to look at aesthetics i've ever seen. not to mention the weird free to play angle giving people trying out the game a super bad impression because it somehow manages to gently caress up the idea of giving players a solid, reliable kit to start with and also bogs it down with really extraneous and mildly unnecessary skill tree bullshit. for its faults, tribes: ascend was actually fairly solidly presented and fun to play, and it was mostly the lovely management in various ways that brought it down. midair doesn't even provide a solid experience that couldn't be better emulated by modded tribes 2, unlike ascend which did its own thing and was vastly more approachable for it which let it retain way more players for a while while still offering a distinctly tribes experience. i give it maybe 6 months, but who knows, i'd like to be proven wrong
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# ? May 17, 2018 02:55 |
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Oxygenpoisoning posted:Randomly found another Japanese FPS while watching YouTube. I feel like my appreciation for non standard FPS games is bleeding into this thread for once. How popular were the Metroid FPS trilogy in Japan?
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# ? May 17, 2018 03:36 |
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Uncle Kitchener posted:How popular were the Metroid FPS trilogy in Japan?
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# ? May 17, 2018 05:46 |
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Metroid Prime would make a sweet VR game though.
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# ? May 17, 2018 06:22 |
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I think I saw something say the Prime series itself sold 75-80% of their copies in the West. I can’t speak to the 2D ones, but I’d imagine Zero Mission and Fusion sold well in Japan because they were GBA releases. I personally love Prime and Echoes despite their flaws. Corruption was a slog and kind of weird comparatively but still brought a lot of interesting ideas. I would love to see a multi-planet exploration game where everything is unique and created by designers, not procedurally. I doubt that would happen though, too much cost and manpower.
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# ? May 17, 2018 14:42 |
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Oxygenpoisoning posted:I think I saw something say the Prime series itself sold 75-80% of their copies in the West. I can’t speak to the 2D ones, but I’d imagine Zero Mission and Fusion sold well in Japan because they were GBA releases. I personally love Prime and Echoes despite their flaws. Corruption was a slog and kind of weird comparatively but still brought a lot of interesting ideas. I would love to see a multi-planet exploration game where everything is unique and created by designers, not procedurally. I doubt that would happen though, too much cost and manpower. A good and smart mix of designed and procedurally-generated could wield wonders.
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# ? May 17, 2018 14:49 |
Rupert Buttermilk posted:A good and smart mix of designed and procedurally-generated could wield wonders. Like the Diablo games?
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# ? May 17, 2018 15:03 |
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nielsm posted:Like the Diablo games? I was thinking more like Caves of Qud, but I unironically really enjoyed Diablo 3.
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# ? May 17, 2018 15:41 |
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nielsm posted:Like the Diablo games? Unlike in good roguelikes (CoQ being a great example) where I pay a ton of attention to the environment because I don't know what's lurking outside of vision range I think the net effect of Diablo's gameplay and procgen is that the levels don't matter. They're all vaguely different but equally meaningless. This is kind of how I feel about the level gen in most real times roguelikes, though I've never played any long enough to confirm.
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# ? May 17, 2018 16:01 |
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I'd rather not have procedural generation in a Metroid game
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# ? May 17, 2018 16:02 |
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# ? May 15, 2024 05:29 |
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The purpose of Diablo's randomly generated dungeons is to provide some interesting visual window dressing to the act of exploding monsters. The terrain itself hasn't actually been dangerous since the first game and even then it's way more downplayed than in roguelikes.
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# ? May 17, 2018 16:03 |