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Sion posted:Wasn't that the one that was meant to be about the DC Universe until DC was like 'pen and paper games are dumb'? yea. The DC book was actually pretty solid but DC quickly said 'this is actually dumb' and pulled out almost instantly.
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# ? May 14, 2018 22:50 |
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# ? May 25, 2024 15:02 |
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My Lovely Horse posted:I keep trying to summarize the rules but I always end up reproducing them in total, and the most concise description I can come up with is that it's exactly what you'd expect a D&D 3.5 clone written by a theoretical physicist to be like.
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# ? May 14, 2018 23:11 |
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The DC Adventures book was effectively a 3rd edition of the game, right? It definitely mixed some nagging issues I had with 2e.
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# ? May 15, 2018 02:53 |
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Halloween Jack posted:The DC Adventures book was effectively a 3rd edition of the game, right? It definitely mixed some nagging issues I had with 2e. M&M has a straight 3rd Edition and the DC Adventures version, which just filters everything through a DC Comics lens. There's some errata integrated into the most recent M&M 3e corebook, too, I believe. Sion posted:Wasn't that the one that was meant to be about the DC Universe until DC was like 'pen and paper games are dumb'? The license expired in 2016, but you may be thinking of the time Green Ronin set out to make a really detailed setting book just as DC was rebooting its entire universe. On the plus side they still have the rights for Wildcards!!! Nuns with Guns fucked around with this message at 03:42 on May 15, 2018 |
# ? May 15, 2018 03:37 |
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Halloween Jack posted:The DC Adventures book was effectively a 3rd edition of the game, right? It definitely mixed some nagging issues I had with 2e. M&M is currently in its third edition, the DC thing was basically a promo alternate book that made it DC rather than just the generic "Freedom City' stuff. They also released a "Deluxe Player's Handbook" or whatever later that was independent of the DC ties and folded in errata and such.
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# ? May 15, 2018 04:14 |
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Nuns with Guns posted:The license expired in 2016, but you may be thinking of the time Green Ronin set out to make a really detailed setting book just as DC was rebooting its entire universe. On the plus side they still have the rights for Wildcards!!! To be fair, they at least kicked the DC Universe book out the door before the license expired, M&M 3e almost universally improves on 2e, but does some weird regressive stuff with ability scores that only really serve to obfuscate how bonuses work and how to build a character properly for new players, IMO. It also does away with some of the exponential area effect and similar stuff you could do in the previous edition, whether that's a bug or a feature is a matter of opinion.
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# ? May 15, 2018 04:27 |
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Hostile V posted:...this is either the best thing ever made or a beautiful airburst explosion.
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# ? May 15, 2018 12:34 |
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Alien Rope Burn posted:To be fair, they at least kicked the DC Universe book out the door before the license expired, That's true, and they were only contracted to do four books anyway. Marvel cutting of Marvel Heroic Roleplaying was a lot more abrupt.
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# ? May 15, 2018 12:38 |
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New blogpost is up for The Next Project talking about the origins of THE MONSTER ROLL Short version: SHOUT OUTS TO "MM3 ON A BUSINESS CARD!" Also, I might be looking to do a new playtest soon-ish so jump in the TNP Discord if you think you might be interested in playing.
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# ? May 16, 2018 04:16 |
I was getting some donuts and I heard the biggest loving nerd in the world talking about the LARP he was running for his nephew (in between conversations about his mint condition bubble bobble NES cartridge and japanese honorifics). They get to play as Hyrulian heroes trying to take down Ganon, and they have to decide which one of them gets the heart containers and sword enchantments after clearing each dungeon, and they can only face the wizard Agahnim once they have an enchanted sword otherwise they can't reflect his spells. And the kids have to share the power ups among themselves to be an effective fighting team. The sword "power-up" is a silver spray paint coating. I was grinning the whole time at how adorably dorky it all is. Lurdiak fucked around with this message at 13:22 on May 16, 2018 |
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# ? May 16, 2018 13:18 |
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That is fantastic.
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# ? May 16, 2018 13:49 |
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Actually it's bad game design because the kids might try to fight the wizard before enchanting their sword.
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# ? May 16, 2018 20:48 |
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So I'm starting the aforementioned Godbound campaign next week, and I'm starting it in Ancalia. I decided to give Kevin Crawford's random generators a try ... and wow, I am really impressed at the quality of the stuff it helped me make. It's a lot more complex a situation than I would have probably made without the randomness. Anyway, Kevin Crawford is a genius.
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# ? May 16, 2018 20:49 |
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dwarf74 posted:So I'm starting the aforementioned Godbound campaign next week, and I'm starting it in Ancalia. I decided to give Kevin Crawford's random generators a try ... and wow, I am really impressed at the quality of the stuff it helped me make. It's a lot more complex a situation than I would have probably made without the randomness. What book are these in?
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# ? May 17, 2018 04:33 |
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Nickoten posted:What book are these in?
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# ? May 17, 2018 16:12 |
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since the stolze thread is pretty dead / mostly about ua3, i thought i'd ask here: what are the good supplements/adventures for godlike? black devils brigade looks pretty slick also, how easy is it to sort of sandbox a military campaign around it after running an adventure or two? oddly, all the adventures (with the exception of Saipan and maybe another one) are set in italy, which is cool, but i'd want to send my players to the bocage eventually obv
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# ? May 17, 2018 19:30 |
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Cubicle 7 is finally previewing details of WFRP 4e. They've said it is close to 2e (which is excellent) but they've added some new features. So far what they have previewed hasn't included boxed sets with cards so it should be a marked improvement over 3e. It's also Old World before the end times Today they previewed the tests in 4e: facebook posted:Warhammer Fantasy Roleplay Fourth Edition – System Preview
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# ? May 18, 2018 15:19 |
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i havent even played the third yet
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# ? May 18, 2018 15:21 |
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alg posted:these tests give you a result that keeps the story moving.
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# ? May 18, 2018 15:31 |
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Splicer posted:Sigmar wept eh most of the fun was in how deadly combat is. If they keep that goin I'm fine with it being less likely to die because I fell in an open manhole.
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# ? May 18, 2018 15:39 |
That's a whole lot of words to say they're including partial successes. Also: alg posted:So far what they have previewed hasn't included boxed sets with cards so it should be a marked improvement over 3e.
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# ? May 18, 2018 15:46 |
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sexpig by night posted:eh most of the fun was in how deadly combat is. If they keep that goin I'm fine with it being less likely to die because I fell in an open manhole. They're using it as hype material
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# ? May 18, 2018 15:48 |
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partial success is where you make it but all your friends die
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# ? May 18, 2018 15:50 |
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Splicer posted:"You're left hanging on the other side!!!" is the archetype of how not to do partial success. It's the go to example of how to gently caress up the concept. It's the best way to show you have no idea what you're doing.
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# ? May 18, 2018 16:02 |
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I don't know what their argument is but there's no narrative weight if they're not going to fall. Does failing another save make them fall? Why not roll for that chance the first time? If it doesn't, there's no narrative weight to the roll because you were always gonna make it.
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# ? May 18, 2018 16:04 |
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Oh, so the issue is that they're in exactly the same narrative position as before: they need to get across this pit but they might fall in it. Instead, a partial success should mean "you get across the pit but it costs you something" rather than "you kind of did this action but not really."
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# ? May 18, 2018 16:23 |
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Halloween Jack posted:Oh, so the issue is that they're in exactly the same narrative position as before: they need to get across this pit but they might fall in it. Instead, a partial success should mean "you get across the pit but it costs you something" rather than "you kind of did this action but not really." Yeah exactly, the correct way to do that example would be 'one of your potions comes free or you drop your shield'.
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# ? May 18, 2018 16:35 |
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Halloween Jack posted:Why is it bad? Looking at the distance traveled as the thing to apply the "partial to" is obvious, intuitive, and terrible gameplay. You ever play through that scenario? It's a pointless waste of everyone's time. The partial shouldn't be applied to your spatial location, because ultimately that's innately binary. You're in the pit or you aren't. The partial should be applied to the goal you're trying to achieve, or the consequences you're trying to avoid. If you're jumping across a ravine the goal is getting you and your equipment across unscathed. Partial failure is losing some of your equipment, or taking an injury. That's an actual cost that actually matters. If it's a chase scene what matters is time, so it takes you longer to jump the pit than you expected, but less than going around would have. Maybe because you choked, or had to scramble, or yes because you caught a root and needed to be helped out. If it's a fight scene you're jumping the pit to get away from something, or get toward something. Your next attack is hampered or their next attack on you is easier because you're scrambling out of the pit. "Rather than just failing to jump across the ravine and plunging to your death, maybe you almost made it and are left hanging onto a root at the other side of the gorge." is heartbreaker language. It's the kind of thing you say when you first think of the concept of partial success, not the example of someone whose actually integrated it into a game. It's also the most loving hilarious possible example in the context of "these tests give you a result that keeps the story moving." because "Steve is stuck on a root" is the goddamned definition of halting the story for no good reason. e: well that was a bunch of unnecessary typing
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# ? May 18, 2018 16:46 |
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13th Age posted:Natural 20s and Fumbles with Skill Checks I think 13A’s specific example is specifically “you succeed in climbing the cliff but all of the extra noise wakes a dire bear”. I’d rather cue a chance scene than directly add an extra fight. IIRC the example in Torchbearer is another “you just barely clear the chasm but your helmet tumbles into the abyss”.
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# ? May 18, 2018 16:48 |
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There is a situation where ‘Steve is caught on a root’ is a valid fail state. If the situation is time critical then ‘you or someone adjacent to you has to spend an additional action to correct the failure’, is a potentially interesting result.
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# ? May 18, 2018 17:06 |
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Splicer posted:It's meaningless. You jump across and are hanging from a root. Now what? Someone pulls you up? Then there's no meaningful difference between partial success and success. You fall anyway? Same result as if you failed. It's not partial resolution, it's delayed resolution. Could you save it by making it a player choice? "Okay you failed your roll, either you make it across and drop your bow into the ravine or you are hanging on and if you fail the next save you will definitely fall, you choose."
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# ? May 18, 2018 17:11 |
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Jeffrey of YOSPOS posted:Could you save it by making it a player choice? "Okay you failed your roll, either you make it across and drop your bow into the ravine or you are hanging on and if you fail the next save you will definitely fall, you choose." No, because the second choice here essentially boils down to "reroll the check." Offering the choice between "you lose your bow" or "you're hanging on to a root" only works if the latter has a valid cost to it, and having to reroll isn't a valid cost (it's not failing forward). The choice would have to be between "you lose your bow" and "you're hanging on to a root, which means it will take time/HP/noise/whatever for you to be hauled up" in order for this to work. Lemon-Lime fucked around with this message at 17:33 on May 18, 2018 |
# ? May 18, 2018 17:29 |
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kingcom posted:Yeah exactly, the correct way to do that example would be 'one of your potions comes free or you drop your shield'. or the classic from Raiders of the Lost Ark, you make it across but you're just barely hanging on to the fr side. And under time pressure. What do you do now ? Raiders is basically partial successes.mp4. Watching that movie will make you a better GM.
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# ? May 18, 2018 18:24 |
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mllaneza posted:or the classic from Raiders of the Lost Ark, you make it across but you're just barely hanging on to the fr side. And under time pressure. What do you do now ? Indy didn't travel in a group with three equally competent other adventurers. When he partially succeeded, he was alone (or worse, the director's future wife was around whining about elephants(god's coolest creature, shut the gently caress up Willie)) and so him struggling with time pressure and half-failures was interesting. What happens in the "you almost make the jump and now you're hanging by a vine" scenario in D&D is "I made the roll because I have plus a bunch to that roll, I help him up." To be honest, I actually really like the fail forward mechanic, I just never see the connection between D&D and films about one big drat hero. All the big drat hero tropes are subverted by the fact that there's three more medium drat heroes around all the time. theironjef fucked around with this message at 19:20 on May 18, 2018 |
# ? May 18, 2018 19:17 |
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Perhaps then the only sane response to the contradiction of an adventuring party is to kill your party members before they steal your glory.
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# ? May 18, 2018 19:27 |
theironjef posted:Indy didn't travel in a group with three equally competent other adventurers. When he partially succeeded, he was alone (or worse, the director's future wife was around whining about elephants(god's coolest creature, shut the gently caress up Willie)) and so him struggling with time pressure and half-failures was interesting. What happens in the "you almost make the jump and now you're hanging by a vine" scenario in D&D is "I made the roll because I have plus a bunch to that roll, I help him up." They -made- Indiana Jones with a group. It's called The Goonies. "You lose time" is almost always a valid consequence in a race.
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# ? May 18, 2018 19:28 |
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Tick a clock.
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# ? May 18, 2018 19:29 |
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DalaranJ posted:There is a situation where Steve is caught on a root is a valid fail state. If the situation is time critical then you or someone adjacent to you has to spend an additional action to correct the failure, is a potentially interesting result. It's like performance art.
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# ? May 18, 2018 19:43 |
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It'd be like an accountant saying "We will help you protect your assets and reduce your tax burden. For example, sell your house to a relative at well below market value"
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# ? May 18, 2018 19:48 |
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# ? May 25, 2024 15:02 |
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Splicer posted:It's meaningless. You jump across and are hanging from a root. Now what? Someone pulls you up? Then there's no meaningful difference between partial success and success. You fall anyway? Same result as if you failed. It's not partial resolution, it's delayed resolution. OH I thought you were grumbling for making the game 'less deadly' or something. Yea, 100% agree there, partial success/fail rules are fine but that was a terribly dull example.
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# ? May 18, 2018 21:46 |