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Epicurius
Apr 10, 2010
College Slice
The two aren't necessarily mutually exclusive things, though. It's possible both for Paradox finding it not economically feasible to produce a Chinese localization and for Chinese gamers to be pissed that it's not. When a pizza place near me that I liked closed, I didn't think, "Well, that makes sense from an economically rational point of view." I thought, "Man, that sucks."

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Ham Sandwiches
Jul 7, 2000

uPen posted:

The ai seems to have a habit of having fully populated planets with like 3 buildings total. Is there a mod that tricks it into actually playing?

The best mod to improve the AI at this time is Glavius AI mod:

https://steamcommunity.com/sharedfiles/filedetails/?id=1140543652

There's other AI mods and Glavius was previously compatible with them, 2.0 threw that a bit into disarray. I'd stick to using just Glavius for a bit until the dust settles.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I get people getting upset at their ability to have a generally working localization being removed leaving them unable to play. Also china tends to see things like that as a much bigger attack/insult to the entire country, it's not just a loss for the X chinese stellaris players who can't play anymore, it's an attack on the entire country and they will rally over such causes.

TorakFade
Oct 3, 2006

I strongly disapprove


Non native English speaker here and I don't care, everybody should know English by now.. but hey I would love it if more paradox games were localized, they're not easy to soldier through in a different language than your own that you don't know very well, and I know plenty of people who would play them if they were translated.. I guess italians just don't spend enough in videogames to warrant it :v:

Pyromancer
Apr 29, 2011

This man must look upon the fire, smell of it, warm his hands by it, stare into its heart

Synthbuttrange posted:



Sale banner's amazing.

The sale is weak though, 10% discount on Apocalypse and nothing on Waking the Tiger? :cmon:

Milkfred E. Moore
Aug 27, 2006

'It's easier to imagine the end of the world than the end of capitalism.'
The Chinese localization wasn't even supposed to be included. It was incomplete and of low quality, so, Paradox pulled it out because it got in by accident. IIRC, Steam never advertised Chinese support, it all came through a mod.

This has been interpreted as a grievous, personal insult.

hobbesmaster
Jan 28, 2008

There was never an option to activate an official Chinese version, there were just a couple of loose files that covered some tiny percent of the strings in the game.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty
Guess I'll leave a positive review to do what I can to counteract the morons, I suppose

Synthbuttrange
May 6, 2007

or do nothinig as the idiot review bomb waves are cleaned up.

Captain Invictus
Apr 5, 2005

Try reading some manga!


Clever Betty

Synthbuttrange posted:

or do nothinig as the idiot review bomb waves are cleaned up.
oh did they already get wiped out? didn't realize valve was that quick to curate them when reviews are being sabotaged.

Synthbuttrange
May 6, 2007

Its really up front about it now. Once they stop then both ratings should pop back, rather than being so wildly out of sync.

uPen
Jan 25, 2010

Zu Rodina!

Synthbuttrange posted:

Its really up front about it now. Once they stop then both ratings should pop back, rather than being so wildly out of sync.



It's kind of weird that it's getting bombed with negative reviews when it gets patched into being an actual game and it's 90% positive when it was mostly trash.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

uPen posted:

It's kind of weird that it's getting bombed with negative reviews when it gets patched into being an actual game and it's 90% positive when it was mostly trash.

Because people who already bought the game and liked the changes don't usually care enough to leave a review or update old reviews, whereas people who hate new changes are super super vocal about their hate.

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE

Splicer posted:

Hey anybody in this thread who's missing a lot of the DLC there's a new Ascension Pack Steam Bundle with a decent discount on it.

Bundle looks neat except GMG still has the overall discount beat using the PDX22 voucher. I might give it a day to see if that bundle starts becoming available at third party sites, right now it's Steam only.

Staltran
Jan 3, 2013

Fallen Rib

Shadowlyger posted:

If both sides hit 100% WE, they can force a white peace instantly.

..Seriously? That's incredibly dumb if true, maxing out your own WE should never be a good thing.

e: Also I'm like 99% sure I've had a war where we were both at 100% and still got the two years to finish conquering them. This was in either 2.0.3 or 2.0.4.

Slashrat
Jun 6, 2011

YOSPOS
A party to a war can force a status quo peace if the other side at 100% WE. If both sides are at 100%, both sides have the option of forcing the status quo at any time. Option is the keyword though. Neither are forced to push for peace immediately however.

Raged
Jul 21, 2003

A revolution of beats
I have had this game forever and only put a few hours into it ages ago, but I figured I would try the Star Trek mod for the game. Does the mod have an ingame tutorial or do I have to go play the main game then play the mod?

Delsaber
Oct 1, 2013

This may or may not be correct.

Raged posted:

I have had this game forever and only put a few hours into it ages ago, but I figured I would try the Star Trek mod for the game. Does the mod have an ingame tutorial or do I have to go play the main game then play the mod?

The mod adds its own version of the tutorial bot which I think explains most but maybe not all of the new and changed mechanics. At least for United Earth/Federation players anyway, I never got around to rolling as any of the other races. I doubt it really explains any of the normal Stellaris gameplay, but maybe the vanilla tutorial is still available with the mod enabled somehow.

I also have no idea if 2.0 forced a bunch of changes to the mod which would make the tutorial stuff obsolete.

Anticheese
Feb 13, 2008

$60,000,000 sexbot
:rodimus:

Speaking of Paradox and sci-fi games, they just announced the new Age of Wonders game is gonna be sci-fi, seemingly taking cues from Endless Legend and shades of Beyond Earth.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here
Wiz just announced that Distant Stars is out on May 22.

Rev. Melchisedech Howler
Sep 5, 2006

You know. Leather.
Fit.

That's also reflected on the Steam store page. No preorder options though.

Guilliman
Apr 5, 2017

Animal went forth into the future and made worlds in his own image. And it was wild.


Nearly had a heart attack, then noticed planet modifier system is still there :3
(pls dont delete wiz <3)

Excited to see what they can do. While I do like tiles they quickly become a tedious system after the first few planets. I fear without them there might just be too much 'inbetween" time while playing though. Mid-game already suffers a lot with waiting months for stuff watching the timer instead of actively playing.

But I'm confident they'll come up with something.


Also, 22nd for the DLC, crap! Too soon, too soooon :( my overwatch lootbox money. I'm definitally getting the DLC. And lootboxes.. Guess I'll be eating sandwiches for a while haha.. ha.

Thyrork
Apr 21, 2010

"COME PLAY MECHS M'LANCER."

Or at least use Retrograde Mini's to make cool mechs and fantasy stuff.

:awesomelon:
Slippery Tilde

Its great and I'm totally not going to pretend its Stellaris - Earthbound. Made a thread for it.

It moving away from its fantasy roots is something I'm totally okay with. The TBS market is hardly over saturated, planetside sci-fi ones even more so.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Well now! Though as always, it'd be nice if blocked slots weren't just blocked slots.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE
Wait, WAIT WAIT! The new Stellaris DLC gets released in just three days?!?

That Guy Bob
Apr 30, 2009
Woah are they actually getting rid of tiles? That's cool.

LordMune
Nov 21, 2006

Helim needed to be invisible.
:getin:

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
I am so far in you can call me... I can't think of a non-sexual metaphor.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.

Guilliman posted:



Nearly had a heart attack, then noticed planet modifier system is still there :3
(pls dont delete wiz <3)

Excited to see what they can do. While I do like tiles they quickly become a tedious system after the first few planets. I fear without them there might just be too much 'inbetween" time while playing though. Mid-game already suffers a lot with waiting months for stuff watching the timer instead of actively playing.

But I'm confident they'll come up with something.


Also, 22nd for the DLC, crap! Too soon, too soooon :( my overwatch lootbox money. I'm definitally getting the DLC. And lootboxes.. Guess I'll be eating sandwiches for a while haha.. ha.

Not enough pedophile districts on that planet.

Slime
Jan 3, 2007

Spanish Matlock posted:

Not enough pedophile districts on that planet.

At first I wondered why the gently caress you were bringing up pedophiles in the Stellaris thread.

Then I looked at the name of the planet.

OwlFancier
Aug 22, 2013

On the one hand, because I play with alphamod I really enjoy playing adjacency minmax with the huge number of buildings and tile resources it adds, so I enjoy tiles a lot.

On the other hand, I hope that moving away from them might allow more variety between planets.

Spanish Matlock
Sep 6, 2004

If you want to play the I-didn't-know-this-was-a-hippo-bar game with me, that's fine.
There's no science bucket, that's neat.

Aethernet
Jan 28, 2009

This is the Captain...

Our glorious political masters have, in their wisdom, decided to form an alliance with a rag-tag bunch of freedom fighters right when the Federation has us at a tactical disadvantage. Unsurprisingly, this has resulted in the Feds firing on our vessels...

Damn you Huxley!

Grimey Drawer
I'm not totally persuaded that something that looks uncomfortably close to MOO2 will retain the character of planets. I quite like tiles, even if their current implementation isn't great.

Cliffhanger
Jun 22, 2010
I am glad Paradox is working on a new system that will replace tiles. Match a tile with the corresponding building, but too much green stuff is bad, is imo a boring and tedious system.

OwlFancier
Aug 22, 2013

Aethernet posted:

I'm not totally persuaded that something that looks uncomfortably close to MOO2 will retain the character of planets. I quite like tiles, even if their current implementation isn't great.

Looking at that bit on the right it looks like planets still have something like tiles, or at least they have exploitable resources which can be blocked, which determine how much you can put into your various kinds of planetary development, so it should be very possible to make planets either really cool or really crap based on how many and which resource "tiles" they roll. But it doesn't need to fit on a grid, so presumably you could make planets much bigger too if you wanted to. Might be interesting for ringworlds.

I'm also wondering if "arid world 100%" means planets can have multiple biomes, because there's two species shown there so it'd be a bit odd if 100% was the habitability rating.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

OwlFancier posted:

Looking at that bit on the right it looks like planets still have something like tiles, or at least they have exploitable resources which can be blocked, which determine how much you can put into your various kinds of planetary development, so it should be very possible to make planets either really cool or really crap based on how many and which resource "tiles" they roll. But it doesn't need to fit on a grid, so presumably you could make planets much bigger too if you wanted to. Might be interesting for ringworlds.

I'm also wondering if "arid world 100%" means planets can have multiple biomes, because there's two species shown there so it'd be a bit odd if 100% was the habitability rating.
It could be a biosphere rating, so bombarding a planet or unleashing too many xenomorphs harms the biosphere integrity.

Or just overpopulating it.

Splicer fucked around with this message at 14:44 on May 19, 2018

OwlFancier
Aug 22, 2013

Also it's weird how much of this game is now the spaceship of theseus in terms of stuff that's been torn out and replaced.

GunnerJ
Aug 1, 2005

Do you think this is funny?

Holy poo poo this is everything I ever wanted.

Epicurius
Apr 10, 2010
College Slice

Splicer posted:

I am so far in you can call me... I can't think of a non-sexual metaphor.

Flynn?

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Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

OwlFancier posted:

Also it's weird how much of this game is now the spaceship of theseus in terms of stuff that's been torn out and replaced.
On reflection your thing makes more sense because overpopulation could be represented by it gaining toxic world biomeness at the cost of arid world biomeness and bombarding as gaining tombworld biomeness.

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