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You guys heard of Xenonion? https://xenonion.com https://twitter.com/XenonionNews/status/998249144824328192 quote:Stage stormed during Ether Drake's Xenovision performance Its pretty great stuff
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# ? May 21, 2018 03:26 |
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# ? May 26, 2024 08:06 |
A few weeks ago I posted about my passive aggressive, pacifist, psychic turtle people, and someone suggested I take a colossus to start pacifying people. Best idea ever. I've been perpetually at war since the thing completed. Apparently the AI gets really scared when you start absorbing entire empires (and put half their planets in bubbles). The galaxy is now three large federations: the bots, the xenophiles, and the warriors. The only one who hasn't yet declared war on me are the bots.
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# ? May 21, 2018 04:50 |
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Gadzuko posted:That would be cool. Lowered birth rate would be an interesting downside for utopian living. Also chemical bliss, which is basically useless right now. I don't even know what scenario chemical bliss is supposed to be for. It would be a more interesting choice if it was "no growth, but happy" versus the current "useless sack of meat, but happy" setup. If you conquer a shitload of planets chemical bliss the pissed of aliens to lower unrest for higher goods costs.
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# ? May 21, 2018 05:13 |
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Shugojin posted:The AI has never been any good at the tiles though. Has there been any game where the AI was good at planetary tiles? Other than maybe I think the Galciv series?
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# ? May 21, 2018 05:40 |
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That Guy Bob posted:Has there been any game where the AI was good at planetary tiles? Other than maybe I think the Galciv series? I can't really think of any other game that uses a similar system.
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# ? May 21, 2018 06:04 |
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I loving hate pirate mechanic. I lose two ships when the first pirates spawned ( my 200 v their 300 fleet power). I have bad rng with mineral spawns around me, thats cool. But I'm still rebuilding my fleet. I have 175 fleet power. New pirates appeared (second system) and they have 765 fleet power. The year is only 2217 what the everliving gently caress. I'm going to mod them out. Sick of it. Edit; @Wiz, can we please have more control over pirate risk factor? I'm running utopian abundance species rights, so they are super duper happy. Why do I not get -% pirate risk? Please put more dev time into the piracy mechanic. Right now it's a tedious whack-a-mole mechanic at best. Sorry if I sound negative, Its just really frustrating early game and very annoying afterwards. I feel forced to take every system I can because its the only way to mitigate piracy. Guilliman fucked around with this message at 07:08 on May 21, 2018 |
# ? May 21, 2018 07:02 |
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You shouldn't be running Utopian Abundance when you don't have enough minerals to build defensive fleets. Just because you can pick it doesn't mean you should.
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# ? May 21, 2018 07:13 |
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Also the first pirate spawn happens after 10 years and prioritizes spawning in a system that doesn't connect to an empty system. You can block off a 2 energy shithole and park your fleet there and dust them the moment they spawn. After that it's free minerals and energy and even some tech every few years. If anything, pirates are too easy and predictable.
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# ? May 21, 2018 07:18 |
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In my current game I have an unclaimed system next to my home system that I've been ignoring in favor of REXing towards my neighbors' chokepoints (it's a pocket branch of four systems that I can backfill whenever I want). I've had pirates show up once and never again despite having unclaimed border systems all over the place.
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# ? May 21, 2018 07:55 |
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Cliffhanger posted:Yes because tetris with buildings will make things better. Meanwhile the limitations of the tile system are limiting design. No megaplanets because 1 pop = 1 tile and special buildings that give minor bonus becomes a waste of space because planets are limited to 25 tiles. Tile tetris is quite fun, for my money, but that doesn't preclude the new system being better certainly.
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# ? May 21, 2018 08:10 |
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I really like that they're changing the yellow triangle clicking simulator to something that will hopefully be a bit less tedious. I do worry a bit that the tile system was one of the only things that gave individual planets a personality though. I hope they can do something interesting with this new screen to do the same, even if it's something as simple as showing the planet in the background while the window is open.
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# ? May 21, 2018 08:13 |
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Captain Monkey posted:It was still pretty lovely with the tiles before. It definitely sometimes has failure-cascade-empires happen but, at least in my games, its far from the ubiquitous problem some goons try to claim it is. I wonder if a half and half system would work better. Keep things as they are now when things are going well, but if you run out of empire food then places that can feed themselves stay fine and it's only the food deficit planets that go full Donner Party.
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# ? May 21, 2018 08:25 |
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Guilliman posted:Edit; @Wiz, can we please have more control over pirate risk factor? I'm running utopian abundance species rights, so they are super duper happy. Why do I not get -% pirate risk? Please put more dev time into the piracy mechanic. Right now it's a tedious whack-a-mole mechanic at best. Sorry if I sound negative, Its just really frustrating early game and very annoying afterwards. I feel forced to take every system I can because its the only way to mitigate piracy. I'd love more contextual text on pirates, like how hive minds get rogue drones in their flavour text, it'd be great if running UA did start laying the blame on jealous aliens and rogue libertarians.
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# ? May 21, 2018 08:48 |
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Splicer posted:That's your problem. Utopian abundance is something you work toward. Grabbing it early means not enough ships to stave off pirates and/or other empires, especially if you're mineral poor to begin with. Also, does Utopian Abundance mean everyone's too happy to go pirating, or does flaunting your wealth attract the attention of pirates from less generous empires and/or does the lack of poor people to look down on drive the remaining FYGM types into a bloodthirsty frenzy? The extra mineral cost for utopian abundance this early game is 4 minerals. 4. Also, I have not met any other empires and I expect in my perfect utopian society there are no poor. this system clearly needs to be worked out more. speaking of: the idea for piracy that's been stuck in my head for months: ------------------------------------------------------ Stellaris Piracy 3.0 goal:
Piracy risk Causes
Influence factors
Pirate spawns Locations
Roaming targets
Pop interaction
Pirate fleets Fleet spawn frequency
Fleet sizes
Ship types
Pirate establishment(1) and diplomacy When
Guilliman fucked around with this message at 09:20 on May 21, 2018 |
# ? May 21, 2018 09:07 |
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I don't think piracy is a necessary mechanic at all. It's designed as a penalty to discourage players from leaving single system gaps in their empire, but this could be achieved much more easily via other mechanics if it really is such a big problem. Just give a happiness penalty to planets bordering uncolonised systems, job done. The idea that a bunch of pirates could summon a fleet big enough to destroy your entire navy has always been silly. Piracy is always an irritant to empires, not one in danger of overthrowing them so simulating it as fleet battles in the early game is just silly.
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# ? May 21, 2018 09:17 |
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Guilliman posted:I expect in my perfect utopian society there are no poor. this system clearly needs to be worked out more. Bored of a life in which every desire is catered to, a society of philosophical radicals take to piracy not from material, but from spiritual need. They claim that the inherent [species] need for struggle and conflict is what makes life meaningful, and that if the state is to remove the natural sources of conflict, individuals must create their own and war against the state not to survive, but to live. Though their actions have been widely denounced, certain unnamed sources within the armed forces express sympathy for the cause as they mobilize to suppress the society.
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# ? May 21, 2018 09:29 |
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A representative from Special Circumstances has thus far refused to comment.
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# ? May 21, 2018 09:56 |
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Guilliman posted:The extra mineral cost for utopian abundance this early game is 4 minerals. 4. Also, I have not met any other empires and I expect in my perfect utopian society there are no poor. this system clearly needs to be worked out more. You got so much wealth you're just handing it out for free! Surely you wouldn't mind if some pirates helped themselves to some of it, now? They deserve a little extra for putting in the work. Chalks posted:I don't think piracy is a necessary mechanic at all. It's designed as a penalty to discourage players from leaving single system gaps in their empire, but this could be achieved much more easily via other mechanics if it really is such a big problem. Just give a happiness penalty to planets bordering uncolonised systems, job done. Discouraging snake expansion is only half of it, the other half is to remind novice players that maybe they should start building up a fleet before they run into a neighbor who accidentally hits the 'declare war' button (and give players who did build a fleet a reason for the expense if they aren't warmongering). Wouldn't hurt to have better scaling on the pirate numbers though, having it start small but grow fast if left unchecked might be a good idea.
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# ? May 21, 2018 10:52 |
Guilliman posted:The extra mineral cost for utopian abundance this early game is 4 minerals. 4. 4 minerals per month? That's pretty big in the early game. If we naively assume the same 4 minerals/month for the whole game, that's 17*12*4=816 minerals by 2217. If put into corvettes, that seems like it would have been enough (combined with the existing fleet) to take care of the second pirate spawn. Of course the extra consumer goods wouldn't have been 4 minerals at the start of the game, but the benefits of having minerals sooner would have snowballed too (e.g. by having a couple extra corvettes for the first spawn, so you wouldn't lose any). Utopian abundance is likely worse than default living standards early game. If you're going from 50% to 70% happiness, you're basically wasting 10% in the 40-60 dead zone. That's why impoverished conditions are often pure profit at the start of the game too (though that's obviously not an option for you since you're egalitarian). Furthermore, you have less consumer goods discounts than later on, so the cost is greater. The benefit is also smaller, since you only have level 1 buildings, so the base production is smaller. It's fine to roleplay, of course, but sometimes that means accepting consequences from playing sub-optimally (like having a lot of pirate trouble, since you're spending a lot on the welfare of your citizens instead of military spending).
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# ? May 21, 2018 11:03 |
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Guilliman posted:The extra mineral cost for utopian abundance this early game is 4 minerals. 4. Also, I have not met any other empires and I expect in my perfect utopian society there are no poor. this system clearly needs to be worked out more. 4 minerals when your income is 15-20 minerals is an enormous amount. You can't really have an abundant society if you don't have abundance.
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# ? May 21, 2018 11:04 |
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Yeah if you're running UA from the start, you're going to have a bad time.
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# ? May 21, 2018 11:18 |
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Gyshall posted:Yeah if you're running UA from the start, you're going to have a bad time. Having a bad time is fine, having an impossible time is not. Clearly there's only one way to play and you all seem fine by that.
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# ? May 21, 2018 11:56 |
i run UA from the start all the time might be slightly suboptimal, doesn't ever seem to be terribly crippling though. you definitely want to have it running once factions spawn, which isn't that far into the timeline
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# ? May 21, 2018 11:59 |
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Jazerus posted:i run UA from the start all the time Me too, only seems debilitating if you get seriously screwed by the RNG with weak local mineral deposits or bottlenecked by space monsters. Guilliman posted:Stellaris Piracy 3.0 This all sounds pretty great to me. I'd say Warrior Clans would be the civic that adds piracy risk, seems the most fitting thematically. Either that or Corporate Dominion (some guys take "corporate raiding" way too seriously).
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# ? May 21, 2018 12:12 |
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Vengarr posted:I can see that, honestly. Sword of the Stars had multiple FTL types and it owned bones. It gave a lot of variety to the early-game and made every faction feel and play different. And the reason it worked in SotS and didn't in Stellaris is because the races in SotS were fixed. You can have wildly different FTL types when you hardcode the races to have weaknesses and strengths to supplement their FTL type (or you don't care about balance). You can't when races are Stellaris style custom made (unless you don't care about balance). Imagine playing with Hivers but they get Tarka FTL - they'd be completely broken. And before someone brings it up, yes Star Ruler 2 had did it, but it sort of worked in Star Ruler 2, despite the custom races, because that game's primary movement mechanic is STL and the FTL is basically a limited resource super-power, not the core identity of your race. DatonKallandor fucked around with this message at 12:24 on May 21, 2018 |
# ? May 21, 2018 12:22 |
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Guilliman posted:Having a bad time is fine, having an impossible time is not. Clearly there's only one way to play and you all seem fine by that. Running UA on a mineral-poor start - you are going to have a bad time. Part of the game, any game, is adapting to your circumstances. In this circumstance you needed to have a good sit down with your populace and explain that the promised Bounty of Space wasn't manifesting and everyone was going to have to tighten their gold-plated belts for a few decades.
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# ? May 21, 2018 12:43 |
Are there no patch notes for tomorrow yet?
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# ? May 21, 2018 12:45 |
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So the planet tiles are going away tomorrow? I just started playing and I actually kinda liked it. But I only have 4 planets, I can see it becoming a chore when you got dozens
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# ? May 21, 2018 12:51 |
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Elias_Maluco posted:So the planet tiles are going away tomorrow? Nah, the tiles are sticking around for a while. New anomalies and suchlike coming up tomorrow, though.
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# ? May 21, 2018 12:55 |
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Elias_Maluco posted:So the planet tiles are going away tomorrow? Elias_Maluco posted:I just started playing and I actually kinda liked it. But I only have 4 planets, I can see it becoming a chore when you got dozens
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# ? May 21, 2018 12:56 |
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If you really miss planet tiles and the old FTL scheme I have this one weird trick that Martin Anward hates!
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# ? May 21, 2018 12:57 |
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I wont, I didint had enough time to really like it, and now that I know its going away I wont get attached to it. I do kinda feel I chose a bad time to start playing this game, when its on the verge of such radical changes
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# ? May 21, 2018 13:04 |
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Elias_Maluco posted:I wont, I didint had enough time to really like it, and now that I know its going away I wont get attached to it. It's neat to be around before a system gets overhauled.
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# ? May 21, 2018 13:07 |
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Elias_Maluco posted:I wont, I didint had enough time to really like it, and now that I know its going away I wont get attached to it.
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# ? May 21, 2018 13:09 |
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Elias_Maluco posted:I wont, I didint had enough time to really like it, and now that I know its going away I wont get attached to it. The change to the tiles system could still be a year out for all we know.
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# ? May 21, 2018 13:14 |
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Tile system works really well when going tall and if you forget the AI exists. Sadly the game doesn't want either of those to happen so getting rid of them is excellent.
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# ? May 21, 2018 13:15 |
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There are some cool mods with crazy adjacency buildings that make the tile system more of a neat puzzle. Plus the mod that makes the tile boni give you access to special buildings. You can build a farm, mine or power plant on any tile, but you can build better farms, mines and power plants on food, mineral or energy tiles respectively. That said, I generally liked MoO3, at least the empire management. I could never get into the combat system. So I'm not opposed to the changes, I just didn't mind the tile system at all.
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# ? May 21, 2018 13:16 |
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Thyrork posted:It's neat to be around before a system gets overhauled. I dont know. If I had started right before the FTL thing changed (I have no idea how it was before) and learned it and got used to it and then it got completely changed and for my second run its all different. Not like is a big problem, but makes me feel like Im wasting my time learning a system thats gonna get replaced But I guess that's the problem and the beauty of paradox games: they never stop changing them. Although in case of Stellaris it seems like taking it further
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# ? May 21, 2018 13:16 |
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NoNotTheMindProbe posted:The change to the tiles system could still be a year out for all we know. I think wiz said a big change like the tile system would be after both the diplomacy update and trade update. So thats two big updates away, likely a year +
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# ? May 21, 2018 13:17 |
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# ? May 26, 2024 08:06 |
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McSpanky posted:If you really miss planet tiles and the old FTL scheme I have this one weird trick that Martin Anward hates! Doesn't help if you like both old and new and just miss the old ones going away. Or I guess you could just install Steam on multiple computers, with different versions of Stellaris installed on every device. Luckily I got Space Empires V to run again on my Win10-PC, so I can be a bit more relaxed about Stellaris changing in the future. No more angry posts like when FTL was massacred.
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# ? May 21, 2018 14:08 |