Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Takanago posted:

I hope the game lets the player re-name geographic features in their own incorrect way. "Mare Populi"
Country with the most provinces bordering an ocean gets to name it. Multiplayer games take on an entirely new dimension.

Adbot
ADBOT LOVES YOU

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Dr. Video Games 0031 posted:

https://twitter.com/producerjohan/status/1000655329493962752

Looks like Hispania's already been filled in since the pdxcon build.
So Phrygia is Antigonos's kingdom, right? I love that Antigonos got killed/his kingdom carved up because he....antagonized the other successor lords :haw:.

BgRdMchne
Oct 31, 2011

Dr. Video Games 0031 posted:

https://twitter.com/producerjohan/status/1000655329493962752

Looks like Hispania's already been filled in since the pdxcon build.

With no Iceland how can I build my Hyperborean successor state to Atlantis?

Jazerus
May 24, 2011


Pakled posted:

What's up with the name of the Baltic Sea? The Sarmatians didn't live that far north, did they?

to a roman, if you were a steppe nomad you were a scythian or sarmatian.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
I hope one of the early Imperator dev diaries is about defensive leagues, given the rediculous number of tiny states it sounds like this could be a very significant factor in the early-to-mid game especially in Greece / Gaul / Germany / Iberia

Anyone know if there are any particularly historically noteworthy heads of state reigning at the game start other than the Diadochi and Pyrrhus?

Also I don't know a huge amount about this period but I find it fascinating that some of the historical players were so long-lived. Antigonus was commanding his army from the front aged 81!

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.

RabidWeasel posted:

Anyone know if there are any particularly historically noteworthy heads of state reigning at the game start other than the Diadochi and Pyrrhus?

King Zhao of Yan in China :v:

his conquests into the northeast were the start of what kicked off civilization in Manchuria, Korea, and Japan.

Randarkman
Jul 18, 2011

Jazerus posted:

to a roman, if you were a steppe nomad you were a scythian or sarmatian.

There weren't steppe nomads up there though. Though the Romans may still have thought so I guess.

e: The Scythians at least did have extensive trade contacts with the Baltic though, and did bring down amber to the Black Sea region where it was traded for other stuff. The Scythians also had large cities, and vast agricultural lands, one of their primary exports was grain, in fact it seems one of the primary purposes of their agricultural activity was for trade, especially to the Greeks. Prevailing theories seem to think that different "Scythian" tribes and/or subjects were agriculturalists, city dwellers, foresters, and so on, with the dominant peoples, the Royal Scythians, being "pure" steppe nomads.

Randarkman fucked around with this message at 18:50 on May 27, 2018

Alikchi
Aug 18, 2010

Thumbs up I agree

NoNotTheMindProbe posted:

Yeah there are a few notable tribes who migrate south on the map. The Gothones migrate west to where the Scythians are, the Bastarnae end up near Thrace and the Teutones and Cimbri migrate south toward Italy and run into Marius.

Once again I really hope we get a good migration mechanic.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Koramei posted:

King Zhao of Yan in China :v:

his conquests into the northeast were the start of what kicked off civilization in Manchuria, Korea, and Japan.

Thank you for your technically correct contribution, it has been noted.

Fister Roboto
Feb 21, 2008

I gotta say I'm in love with the map being smooth when zoomed out and super detailed and bumpy when zoomed in.

Dr. Video Games 0031
Jul 17, 2004

Fister Roboto posted:

I gotta say I'm in love with the map being smooth when zoomed out and super detailed and bumpy when zoomed in.

Also, from what little of it we've seen in motion, the curved projection looks so good when scrolling.

I hope their next game set in the whole word uses a full globe instead of a flat map.

edit: Though flat maps would be able to show more of the world and be easier to read when zoomed out, so maybe a globe wouldn't work all that well in practice.

Dr. Video Games 0031 fucked around with this message at 19:26 on May 27, 2018

Schizotek
Nov 8, 2011

I say, hey, listen to me!
Stay sane inside insanity!!!

Randarkman posted:

There weren't steppe nomads up there though. Though the Romans may still have thought so I guess.

e: The Scythians at least did have extensive trade contacts with the Baltic though, and did bring down amber to the Black Sea region where it was traded for other stuff. The Scythians also had large cities, and vast agricultural lands, one of their primary exports was grain, in fact it seems one of the primary purposes of their agricultural activity was for trade, especially to the Greeks. Prevailing theories seem to think that different "Scythian" tribes and/or subjects were agriculturalists, city dwellers, foresters, and so on, with the dominant peoples, the Royal Scythians, being "pure" steppe nomads.

To take that further, there are no purely nomadic major steppe groups that have any sort of documentation. Everyone had at least a town or two.

Also re: "Sarmatian Sea", nomadic groups regularly ranged to the baltic shores for a long time (I wanna say it was where the Golden Horde finally disbanded, maybe thinking of the Khazars). More accurate maps of tribal control of those heavily forested northeastern european regions before strong states formed would look like somebody took buckshot to it.

Sarmhan
Nov 1, 2011

AAAAA! Real Muenster posted:

So Phrygia is Antigonos's kingdom, right? I love that Antigonos got killed/his kingdom carved up because he....antagonized the other successor lords :haw:.

Sorta, it's the original site of his kingdom but after he died another dynasty took over. The Antigonid Dynasty actually ended up ruling Macedonia

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Dr. Video Games 0031 posted:

Also, from what little of it we've seen in motion, the curved projection looks so good when scrolling.

I hope their next game set in the whole word uses a full globe instead of a flat map.

edit: Though flat maps would be able to show more of the world and be easier to read when zoomed out, so maybe a globe wouldn't work all that well in practice.
I think countries could look even more imposing on a globe - you get a real sense that your empire is growing big and strong when it starts wrapping around the world rather than just sitting gingerly on top, an effect you can't really get with a flat map. I don't see readability being that big an issue.

Globe maps also have a pretty significant benefit in that distances are true, rather than massively skewed - which okay, you could do on a flat map too, but a globe means the player can actually see the distances the game is working with. It's definitely needed if they ever do a Cold War game, as the Antarctic is essentially the border between the US and the USSR, and a flat map would massively inflate the distance between the two - completely undermining the sense of rivalry you'd want between the two.

Arrhythmia
Jul 22, 2011

A Buttery Pastry posted:

Antarctic is essentially the border between the US and the USSR

I think you need any map more than you do a globe map at the moment.

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!

Ein Sexmonster posted:

Sorta, it's the original site of his kingdom but after he died another dynasty took over. The Antigonid Dynasty actually ended up ruling Macedonia

Antigonus is still alive when the game starts though.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Dr. Video Games 0031 posted:

Also, from what little of it we've seen in motion, the curved projection looks so good when scrolling.

I hope their next game set in the whole word uses a full globe instead of a flat map.

edit: Though flat maps would be able to show more of the world and be easier to read when zoomed out, so maybe a globe wouldn't work all that well in practice.

Imperator: Rome is a precursor to a world-spanning game with pops and trade goods -- Victoria III confirmed.

zedprime
Jun 9, 2007

yospos
Can't wait to set freemen priority to promote to citizen but there's not enough wine for them on the market so the setting does nothing.

Mr.Morgenstern
Sep 14, 2012

Guys, there's already a fantasy conversion mod in the works for Imperator: Conflict for Sereg D'or

quote:

Hi everyone! I'm Panther(Panfuricus) some of you might recognize me as having been the lead developer on the Twilight of the Imperium 40K mod for Stellaris that launched on release! Unfortunately the team for that mod died immediately upon release besides myself, and after a while I was forced to cancel the project much to my dismay.

quote:

What is the setting of Conflict for Sereg D`or?

Conflict for Sereg Dor as a game setting originates after the fall of Ashan in a hard fought battle against the chaos god Nag'hullak and his hordes of daemons, Za'darian desert kings, and rampaging orcish hordes. Ashan was the first unifying founder of the various tribes of man, and rallied them together to create new fledgling cities of the newly created Ashanian Empire. Upon his death the various city states of the Beast Pigmen of Quipsen, the Ogres of Halori, The Thalassocracy of Nalestor the Dwarves of Angrador who had previously entered into a status of servitude to the Ashanian Empire entered open rebellion against his son and successor Maximilian I. In the years prior men were a broken and shattered race that lacked neither the magical prowess of the elven star kings in their lofty towers or the dark elven worshipers of the death god Carkus. The Okterian Sultanate with it's fervent otter beast cultists of the sea god Varshen prepare for a holy war against the man creatures. Blakoth, the remnants of Nag'hullak's forces, and the forest creatures in the realm of the nature god Wren rally their mystical might in order to begin the Conflict for Sereg D`or!

quote:

The Okterian Sultanate with it's fervent otter beast cultists of the sea god Varshen

quote:

fervent otter beast cultists

It's beautiful.

Sarmhan
Nov 1, 2011

RabidWeasel posted:

Antigonus is still alive when the game starts though.
Oh huh, you're right, I'm used to Rome games starting later and am not used to AUC as a dating system. He is about 3 years from dying though.

Randarkman
Jul 18, 2011

Ein Sexmonster posted:

Oh huh, you're right, I'm used to Rome games starting later and am not used to AUC as a dating system. He is about 3 years from dying though.

Yes, that's true. A good thing his son is a pretty interesting dude as well.

He is perhaps most well known for his failed, though spectacular, siege of Rhodes. During that one he designed and had constructed a number of huge siege engines, including a gigantic armored siege tower bristling with spear throwers known as Helepolis, the Taker of Cities. After he had to abandon the siege the Rhodians gathered up the discared arms of his army and the bronze plating and rams of his siege engines and either melted them down or sold them off to construct the Colossus of Rhodes.

Randarkman fucked around with this message at 23:07 on May 27, 2018

Phlegmish
Jul 2, 2011



A Buttery Pastry posted:

I think countries could look even more imposing on a globe - you get a real sense that your empire is growing big and strong when it starts wrapping around the world rather than just sitting gingerly on top, an effect you can't really get with a flat map. I don't see readability being that big an issue.

Globe maps also have a pretty significant benefit in that distances are true, rather than massively skewed - which okay, you could do on a flat map too, but a globe means the player can actually see the distances the game is working with. It's definitely needed if they ever do a Cold War game, as the Antarctic is essentially the border between the US and the USSR, and a flat map would massively inflate the distance between the two - completely undermining the sense of rivalry you'd want between the two.

I love globes in games, I fondly remember Populous: The Beginning (and less fondly Spore). It makes even more sense in a grand strategy game, I'd say.

NoNotTheMindProbe
Aug 9, 2010
pony porn was here

RabidWeasel posted:


Anyone know if there are any particularly historically noteworthy heads of state reigning at the game start other than the Diadochi and Pyrrhus?


Chandragupta Maurya will be leading the Maurya empire. He married one of Seleucus's daughters and his grandson Ashoka should be a baby in 303.

Jaramin
Oct 20, 2010


The sphere map is clearly a precursor to being able to zoom out into space and see "Byzantine Empire" wrap around the entire earth, then move on to Mars.

disjoe
Feb 18, 2011


I think the guy leading Syracuse at the time was a fairly big deal.

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




Mr.Morgenstern posted:

Conflict for Sereg D'or
Why does this sound familia--
This was a Warcraft 3 map. He even references it in the reddit OP. I guess this is the guy's baby then, eh?

Fintilgin
Sep 29, 2004

Fintilgin sweeps!
Love globes. Next dlc should patch globe into EUIV. Thanks in advance.

Charlz Guybon
Nov 16, 2010

RabidWeasel posted:

Thank you for your technically correct contribution, it has been noted.

I think the map encompasing Tibet and the Tarim basin is a pretty good indicator that they're planning a Warring States map expansion down the line. Given the situation in China at the time, the mechanics for the base map of the game shouldn't need much adjusting to work in the East.

In fact the big argument over on the Pdox forum seems to be over how much the map should cover.

The Minamilists say that the whole Indian subcontinent is not necessary, the Indus river valley is enough. They say that adding all of India distracts from the Mediterranean/Hellenic focus of the game, and that adding the whole Maurya Empire is bad for game balance. They say it will be like Ming China in EU and never fall apart when it should, and will blob all over the map.

Maximalists say that the whole Indian subcontinent is not enough. The Warring States of China and the neighbors they interacted with, the kingdoms of Korea and Vietnam should be added. There is some disagreement within this faction over whether Japan (currently in the neolithic) should be added as a target for Korean colonies. They argue that the game is as Romecentric as Crusader Kings is Crusade Centric, i.e. not at all, the name is just a marketing gimmick and it's really an iron age simulator. The East, despite the fact that it won't interact much at all with the West, or even with India, is an interesting place to play in and of itself and that's enough.

What do you guys think?

Dr. Video Games 0031
Jul 17, 2004

zedprime posted:

I think all we know for sure are the brown bits are where the map ends. What they do with the rest is probably up in the air. Even North Africa, the way I understand it is the Sahara was arid but liveable at this point.

The Sahara has been by and large inhospitable for millions of years. There were however more rivers and such as recent as 5400 years ago, but the vast majority of it was still inhospitable. Around 5400 years ago it seems that nearly all of the rivers aside from the nile dried up rapidly ("rapidly" in this case meaning in the course of 2000 years or so). Which means that during the Roman era, the Sahara basically was as it is now. The Nile was likely more fertile and maybe there were more oases, but that's about the only difference.

Dr. Video Games 0031 fucked around with this message at 02:51 on May 28, 2018

Charlz Guybon
Nov 16, 2010

Dr. Video Games 0031 posted:

The Sahara has been by and large inhospitable for millions of years. There were however more rivers and such as recent as 5400 years ago, but the vast majority of it was still inhospitable. Around 5400 years ago it seems that nearly all of the rivers aside from the nile dried up rapidly ("rapidly" in this case meaning in the course of 2000 years or so). Which means that during the Roman era, the Sahara basically was as it is now. The Nile was likely more fertile and maybe there were more oases, but that's about the only difference.

The Garamante Kingdom lasted until 600 or 700 and it was fairly inland in Libya, where there is only desert today.

feller
Jul 5, 2006


Also it was the most powerful empire in existence

catlord
Mar 22, 2009

What's on your mind, Axa?
I completely understand if, and in fact encourage that, they make it into the game, but every time I see the Garamantes now I can't help recoiling.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Charlz Guybon posted:

The Garamante Kingdom lasted until 600 or 700 and it was fairly inland in Libya, where there is only desert today.
And wasnt it only desert then, but they engineered a way to pull water up from under the ground and then that water ran out and *poof*?

Koramei
Nov 11, 2011

I have three regrets
The first is to be born in Joseon.
What's up with the whole Garamantes thing in that mod anyway? Why?

Charlz Guybon posted:

What do you guys think?

I guess they haven't said it with this title (yet?), but the devs have explicitly said Crusader Kings is just a name, and EU4 has been getting steadily less Eurocentric over the years, so I do some serious eye rolling at the people on the Paradox forums going "but how is it relevant to ROME?? the game is called Imperator: Rome!" Even if China never gets added I sure hope they give a lot of attention to the non-Roman world.

I do think it was a good decision to leave out China on launch though, even though I really want it personally; this way they can give the classical world + India a much better focus, and hopefully add in a more fleshed out China without sacrificing anything else by doing it after everything else is done, sometime down the line.

I think it makes a lot of sense to add in eventually though; this is probably the most interesting period in Chinese history for a Paradox game, and from what little we know of the mechanics, a lot of them seem tailor made to suit things like population displacements, character defections, processes of centralization and civilizing etc that defined the Warring States polities--compared to CK2 where there's the very legitimate argument that the base mechanics are totally unsuitable for East Asia at the time. Same for Manchuria/Korea and Japan; depending on what they do with the mechanics, this was (like I mentioned before) a time where all three were undergoing huge societal changes--an influx of Chinese technology (and refugees) into Manchuria and Korea that caused the first true states to emerge, and in Japan starting the era in the neolithic and finishing it in the Iron Age. It could be really interesting if they do it right.


Incidentally, I am gonna do it, in the meantime. What with an actual antiquity game coming out I decided my antiquity mod for EU4 was a bit redundant for now, whereas in this game there's a gaping hole and in a period that really interests me. I'm probably gonna have it replace the map rather than add to it though since I'd like to start it 80 years earlier and make the technologies etc East-Asia themed but I guess I might change my mind when I see how the game actually works.

Charlz Guybon
Nov 16, 2010

catlord posted:

I completely understand if, and in fact encourage that, they make it into the game, but every time I see the Garamantes now I can't help recoiling.

I think I'm missing some meme or reference?

Hot Dog Day #82
Jul 5, 2003

Soiled Meat

Charlz Guybon posted:

What do you guys think?

If they can figure out a way to get the warring states and India into the game without slowing anything down I’m all for it! I’d love a paradox game with a solid focus on ancient China, but if this is the best we are going to get then I hope they really do it justice. I loved the Koei Romance of the Three Kingdoms games and I have a serious desire to lead Cao Cao and his armies across the Silk Road and down the alps.

Tomn
Aug 23, 2007

And the angel said unto him
"Stop hitting yourself. Stop hitting yourself."
But lo he could not. For the angel was hitting him with his own hands

Hot Dog Day #82 posted:

If they can figure out a way to get the warring states and India into the game without slowing anything down I’m all for it! I’d love a paradox game with a solid focus on ancient China, but if this is the best we are going to get then I hope they really do it justice. I loved the Koei Romance of the Three Kingdoms games and I have a serious desire to lead Cao Cao and his armies across the Silk Road and down the alps.

The Three Kingdoms period is well past the end point of the game, I'm afraid.

However, the time period is just about right for Liu Bang, Xiang Yu, and Qin Shi Huang to decide that loving around with the western barbarians is a Good Idea.

Mr.Morgenstern
Sep 14, 2012

Charlz Guybon posted:

I think I'm missing some meme or reference?

It's a reference to the When the World Stopped Making Sense mod for CK2, which takes place during the fall of the WRE and had at one point the Garamantes as the most powerful nation in the world by a long shot.

Charlz Guybon
Nov 16, 2010

Mr.Morgenstern posted:

It's a reference to the When the World Stopped Making Sense mod for CK2, which takes place during the fall of the WRE and had at one point the Garamantes as the most powerful nation in the world by a long shot.

Lol, how?

Adbot
ADBOT LOVES YOU

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.
You have no idea how badly I want a Paradox-style game based on the Spring & Autumn through to the beginning of the Han Dynasty.

But it will probably never happen because far too many shifts in power and structure.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply