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Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

And Tyler Too! posted:

So I installed a mod that quintuples my mission payout because the recursive loop of damaged mech > repair > injured pilot > replacement merc > wait forever > financial report > mission > repeat is the loving worst. This game is super punishing early on. I don't want to be a loving accountant, I want to stomp poo poo in my giant robots. The game is fun now!

There is an alternative solution, which is learning to play. I had similar problems to you early on, at one point I had to drop morale to Spartan for six months to keep the lights on. Then I sussed out how to play a bit better, my pilots stopped getting injured for months at a time, my Mechs stopped taking such severe damage, and before I knew it I was rolling in cash.

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Synthbuttrange
May 6, 2007

Yeah. Armor damage takes no time to repair, switch which is your lead mech as the damage gets spread out. Armour up all your mechs and you'll be spending more time on your feet than in a bed.

FeculentWizardTits
Aug 31, 2001

Is there ever a point to dropping payout and salvage in favor of faction rep?

Synthbuttrange
May 6, 2007

Communist Walrus posted:

Is there ever a point to dropping payout and salvage in favor of faction rep?

NO

Sharkopath
May 27, 2009

PoptartsNinja posted:

Considering I do it all the time in my LP BattleTech thread? Yeah.

Half the fun is making the garbage I pick for the OpForce work. It's a general goal of mine to get the worst 'Mech on the OpForce selected as the MVP at the end of each scenario I run.

I beat the campaign with stock mechs and now that I'm the postgame I continue to use the stock ones. It infuriates my friend who's still going through that I'm not optimizing builds

Horace Kinch
Aug 15, 2007

Jedit posted:

There is an alternative solution, which is learning to play. I had similar problems to you early on, at one point I had to drop morale to Spartan for six months to keep the lights on. Then I sussed out how to play a bit better, my pilots stopped getting injured for months at a time, my Mechs stopped taking such severe damage, and before I knew it I was rolling in cash.

The locust that kicked my shins gets a headshot and kills a pilot, stray bullets graze my cockpit for an injury, refits/recovery take an eternity to bounce back from till I spend a fortune on Argo upgrades and all the while I have to choose between collecting a pittance in cbills or some stray firestarter ankles as I watch money vanish (seriously having to choose between money/salvage is retarded, I'm sticking my neck out for these people so I deserve the money AND the loot). But apparently it's not the XCOM level of RNG crippling me at every turn I just need to GIT GUD right?

Horace Kinch fucked around with this message at 12:53 on May 29, 2018

Captain Foo
May 11, 2004

we vibin'
we slidin'
we breathin'
we dyin'

Pilots are cheap

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

And Tyler Too! posted:

The locust that kicked my shins gets a headshot and kills a pilot, stray bullets graze my cockpit for an injury, refits/recovery take an eternity to bounce back from till I spend a fortune on Argo upgrades and all the while I have to choose between collecting a pittance in cbills or some stray firestarter ankles as I watch money vanish (seriously having to choose between money/salvage is retarded, I'm sticking my neck out for these people so I deserve the money AND the loot). But apparently it's not the XCOM level of RNG crippling me at every turn I just need to GIT GUD right?

Since it only appears to be affecting you: yes.

If it really bothers you, savescum.

Aramoro
Jun 1, 2012




And Tyler Too! posted:

The locust that kicked my shins gets a headshot and kills a pilot, stray bullets graze my cockpit for an injury, refits/recovery take an eternity to bounce back from till I spend a fortune on Argo upgrades and all the while I have to choose between collecting a pittance in cbills or some stray firestarter ankles as I watch money vanish (seriously having to choose between money/salvage is retarded, I'm sticking my neck out for these people so I deserve the money AND the loot). But apparently it's not the XCOM level of RNG crippling me at every turn I just need to GIT GUD right?

I know git gud is often just a joke response but yeah pretty much. If you get close to really running out of money just do a priority mission.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Communist Walrus posted:

Is there ever a point to dropping payout and salvage in favor of faction rep?

Doing a low-difficulty mission just for rep earns you a Steam achievement. That's it. :toot:

Sharkopath
May 27, 2009

And Tyler Too! posted:

The locust that kicked my shins gets a headshot and kills a pilot, stray bullets graze my cockpit for an injury, refits/recovery take an eternity to bounce back from till I spend a fortune on Argo upgrades and all the while I have to choose between collecting a pittance in cbills or some stray firestarter ankles as I watch money vanish (seriously having to choose between money/salvage is retarded, I'm sticking my neck out for these people so I deserve the money AND the loot). But apparently it's not the XCOM level of RNG crippling me at every turn I just need to GIT GUD right?

If you play smarter and better you can minimize risk and damage yes, that's the idea.

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Communist Walrus posted:

Is there ever a point to dropping payout and salvage in favor of faction rep?

I did it to quickly get rep with Steiner, otherwise no.

Horace Kinch
Aug 15, 2007

I can get through the missions just fine (the one with the ammo crates was a doozy, but fun), RNG has just been kicking me in the dick at every turn which creates a downward spiral of waiting and spending. The pilots should start wearing helmets, it shouldn't take a month to mount some Mlaser+'s to my mech's cock. You guys make it sound like I'm intentionally turning my mechs backs to the enemy to make it easier for them to kill me. I just opted for a bandaid fix to a system I feel is holding me back, I am the dreaded funhaver and I don't want to balance finances, I want to shoot poo poo with robots. I'm not asking for invincibility cheats or the ability to import my MWO builds into the game (as much as I would love my 3x AC/10 Victor it would be too unfair). I'm just sick of watching cbills evaporate because the game decided that Dekker needed to get domed by a Jenner with no weapons and some crazy legs or Behemoth farted in her cockpit, got grossed out, and needed to spend 40 days in the ICU.

Sharkopath
May 27, 2009

In a less mean spirited post: I struggled a bit into the early game and even lost 2 pilots because of a really bad mission where I decided to try to fight when I should have run, after that I started playing with rotation to protect vulnerable sides more and making sure to focus on targets one st a time to maximize enemy loss of efficiency and had little trouble after that. Keep a rotating pool of 8 or so pilots so you can do missions back to back too, it helps a lot.

Something else to think about too is sometimes it's just not worth it to repair a mech that's too badly damaged if you have a replacement available. Side torsos and weapon remounting can really add up and the money you save and gain by scrapping is the better option. That's more a midgame decision though.

Out of the starter pilots I only lost medusa because of that bad early mission and even dekker made it through just fine. Finance wise there were still lean times where I would have run out of money at the end of the month but I always had a mission lined up before then. By the midgame I just always had millions saved up. If you're really miffed by absolute accidents like enemy headcaps why dont you just save mid mission though?

Sharkopath fucked around with this message at 13:29 on May 29, 2018

Aramoro
Jun 1, 2012




And Tyler Too! posted:

I can get through the missions just fine (the one with the ammo crates was a doozy, but fun), RNG has just been kicking me in the dick at every turn which creates a downward spiral of waiting and spending. The pilots should start wearing helmets, it shouldn't take a month to mount some Mlaser+'s to my mech's cock. You guys make it sound like I'm intentionally turning my mechs backs to the enemy to make it easier for them to kill me. I just opted for a bandaid fix to a system I feel is holding me back, I am the dreaded funhaver and I don't want to balance finances, I want to shoot poo poo with robots. I'm not asking for invincibility cheats or the ability to import my MWO builds into the game (as much as I would love my 3x AC/10 Victor it would be too unfair). I'm just sick of watching cbills evaporate because the game decided that Dekker needed to get domed by a Jenner with no weapons and some crazy legs or Behemoth farted in her cockpit, got grossed out, and needed to spend 40 days in the ICU.

Hire more pilots.

I use a pool of 8 so when Glitch is inevitably sleeping off a headache I can sub someone else in and go again. With the 1st expanded mechbay you'll have enough mechs on the go that you don't need to wait for refits either.

Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled
The fact that pilot salaries are directly proportional to their skill level and rookies cost basically nothing to maintain per month is also a strong hint that you're supposed to have a bench.

Flipswitch
Mar 30, 2010


You should definitely have a full Backer and a full Ronin Lance so you have some cool portraits.

Horace Kinch
Aug 15, 2007

Sharkopath posted:

In a less mean spirited post

Thanks.

Sharkopath
May 27, 2009

The lrm variant jager was one of my favorite heavies throughout the midgame but I eventually scrapped it because replacing arms and torsos and everything inside it was a drain on resources after one really bad mission. Was I happy to have to use a dragon instead of it? No! But we survived anyways.

KDdidit
Mar 2, 2007



Grimey Drawer

jng2058 posted:

I dunno which version of the mod you're using...I picked it up early before it got the full mod treatment and just have a couple of .rars full of files that I downloaded manually.

Nevertheless, I'd have a look at your SimGameConstants.json and make sure that you've got:

code:
"ContractDifficultyVariance" : 4


...rather than the 2 I think it starts at. That'll get you a wider variety of missions. For that matter the following set of changes overall worked really well for me:

code:
SimGameConstants.json
  "LikedMaxContractDifficulty" : 4,
  "FriendlyMaxContractDifficulty" : 6,
  "AlliedMaxContractDifficulty" : 8,
  "ContractDifficultyVariance" : 4,
  "MaxContractsPerSystem" : 10,
  "ContractRenewalPerWeek" : 2.5
The three MaxContractDifficulty settings being too low might also be your problem. I'd have thought the mod would fix them to the above values, but maybe not.

Just be aware that if its still early days a lot of the high skull missions will be unavailable until you kiss that faction's rear end enough for them to let you do the good jobs. Not a problem if you're hanging around in the Restoration since they love you anyway, could be difficult if you're in Taurian or unaffiliated space. I ended up doing a bunch of jobs for Davion at minimum pay and salvage to boost my rep up with them.

Thanks, will check the files

Sandwich Anarchist
Sep 12, 2008

And Tyler Too! posted:

The locust that kicked my shins gets a headshot and kills a pilot, stray bullets graze my cockpit for an injury, refits/recovery take an eternity to bounce back from till I spend a fortune on Argo upgrades and all the while I have to choose between collecting a pittance in cbills or some stray firestarter ankles as I watch money vanish (seriously having to choose between money/salvage is retarded, I'm sticking my neck out for these people so I deserve the money AND the loot). But apparently it's not the XCOM level of RNG crippling me at every turn I just need to GIT GUD right?

Indignant, aggressive, AND ableist? Man, the full package, ladies and gentleman.

Pharmaskittle
Dec 17, 2007

arf arf put the money in the fuckin bag

I used the mod that gives you more missions and wider difficulty variety and it's a much better game. When my big mechs and ace pilots are getting patched up, I can send the bench warmers out in Jenners on a 1 skull mission to keep my head above water.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
In one of my early missions a Wolverine opened up with a DFA that headshot and killed Behemoth in a single hit. I'm disappointed to learn that this was entirely my fault and if I was any good at this game I could have prevented every enemy from making even a single attack like that. Oh well, maybe someday. That'll teach me not to start the game with a lance of royal highlanders.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

counterfeitsaint posted:

In one of my early missions a Wolverine opened up with a DFA that headshot and killed Behemoth in a single hit. I'm disappointed to learn that this was entirely my fault and if I was any good at this game I could have prevented every enemy from making even a single attack like that. Oh well, maybe someday. That'll teach me not to start the game with a lance of royal highlanders.
But you can't brag about not needing more than 30LRMs or not needing to destroy any ammo containers if you turn around and critique the early game padding! Critique automatically renders any curbstomping of the rest of the game invalid.

Maybe someday we will both get so good at videogames the AI will be too scared to airdrop tanks 10 hexes behind the base we are defending. I'll just scream at the top of my lungs how my great tactics won through the last time they tried it, and their leopard will turn around and go home.

Section Z fucked around with this message at 16:36 on May 29, 2018

Aramoro
Jun 1, 2012




counterfeitsaint posted:

In one of my early missions a Wolverine opened up with a DFA that headshot and killed Behemoth in a single hit. I'm disappointed to learn that this was entirely my fault and if I was any good at this game I could have prevented every enemy from making even a single attack like that. Oh well, maybe someday. That'll teach me not to start the game with a lance of royal highlanders.

I don't think anyone is suggesting that the :xcom: moments don't happen. If a mech spawned beside you and it's fist move was to DFA your dude then that sucks (And to be honest so weird you should report it as a bug), nothing you can do about it. But what you can do is have more pilots ready to go. Ultimately though these random moments will not stop you completing the game, not even close. If you are finding that a 'string of unfortunate incidents' totally fucks your game then the solution is to play the game better.

Horace Kinch
Aug 15, 2007

Speaking of 30 LRMs I have yet to encounter a single non K2 catapult. I need the classic missilebox but they're just shy I guess.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes

counterfeitsaint posted:

In one of my early missions a Wolverine opened up with a DFA that headshot and killed Behemoth in a single hit. I'm disappointed to learn that this was entirely my fault and if I was any good at this game I could have prevented every enemy from making even a single attack like that. Oh well, maybe someday. That'll teach me not to start the game with a lance of royal highlanders.

I mean, good play is somewhat about not letting the enemy get into a position to do that (unless they spawned right on top of you, which I haven't had happen but some people have mentioned), but it's more about being able to finish the mission when disaster strikes one or more of your mechs AND having planned ahead to have backup mechs/pilots to avoid long delays between missions.

Section Z posted:

But you can't brag about not needing more than 30LRMs or not needing to destroy any ammo containers if you turn around and critique the early game padding! Critique automatically renders any curbstomping of the rest of the game invalid.

I must have missed the post that triggered you so badly, but for at least 200 pages of this thread you've been strawmanning constantly against some mythical players who are good at the game and think some stuff needs nerfed as if this is the worst thing you have ever heard of. I've been wondering why for ages, but I finally can ask without having to quote you multiple pages after the fact. Surely it's ok for players to be good at the game, build optimal mechs, and also want some things nerfed? Playing worse than you can to keep the game interesting is certainly something people can do, but it's not exactly the most fun way to play. Stuff doesn't need to be nerfed in a linear fashion either, there are ways to keep a single LRM10 useful without having to allow a LRM boat to play assault mech bowling.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

And Tyler Too! posted:

Speaking of 30 LRMs I have yet to encounter a single non K2 catapult. I need the classic missilebox but they're just shy I guess.

Seemingly the only mech more rare than the classic catapult, is the Urbanmech specifically coded to never appear as an enemy.

Darkrenown posted:

I must have missed the post that triggered you so badly, but for at least 200 pages of this thread you've been strawmanning constantly against some mythical players who are good at the game and think some stuff needs nerfed as if this is the worst thing you have ever heard of.

This is a thread where people have unironically went straight for "Because my dual ++ PPC awesome and Royal Highlander build-" when demanding blanket nerfs for stability. So it's not as pristine as all that :v:

Section Z fucked around with this message at 17:02 on May 29, 2018

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Aramoro posted:

I don't think anyone is suggesting that the :xcom: moments don't happen. If a mech spawned beside you and it's fist move was to DFA your dude then that sucks (And to be honest so weird you should report it as a bug), nothing you can do about it. But what you can do is have more pilots ready to go. Ultimately though these random moments will not stop you completing the game, not even close. If you are finding that a 'string of unfortunate incidents' totally fucks your game then the solution is to play the game better.

It's only really annoying when it happens early in a campaign mission because it can make certain ones unwinnable (like the apc raid/Kamea escort, Glitch had her head punched off first round and there wasn't enough firepower to keep everything from murdering Kamea at the end, forcing a mission restart). The campaign isn't really well integrated for the style of game this is tbh

RBA Starblade fucked around with this message at 16:57 on May 29, 2018

Aramoro
Jun 1, 2012




And Tyler Too! posted:

Speaking of 30 LRMs I have yet to encounter a single non K2 catapult. I need the classic missilebox but they're just shy I guess.

I had a mission yesterday that had 3 Catapults, 3 thunderbolts, a griffon and something else but the C1 Catapult blew up and left no salvage and the other 2 where K2's, but that's literally the only one I've seen. I've been seeing a lot of Thunderbolts recently, and like packs of the. twice recently the reinforcements where just 3 thunderbolts.

Got a Victor now though which is pretty nice.

WhiteHowler
Apr 3, 2001

I'M HUGE!

And Tyler Too! posted:

Speaking of 30 LRMs I have yet to encounter a single non K2 catapult. I need the classic missilebox but they're just shy I guess.
I've encountered one non-K2 Catapult and accidentally cored it. Does the game field variants based on the faction you're fighting? I've also only seen one Cataphract and no Urbanmechs while sticking around Arano and Taurian space.

Highlanders, on the other hand, fall like rain lately. The HGN-733 is a really nice LRM boat -- mine has 2xLRM-20 and 2xLRM-15, with plenty of ammo and decent heat management.

It's not nearly as mobile as a Catapult, but 70 LRMs will ruin anyone's day.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





WhiteHowler posted:

I've encountered one non-K2 Catapult and accidentally cored it. Does the game field variants based on the faction you're fighting? I've also only seen one Cataphract and no Urbanmechs while sticking around Arano and Taurian space.

Highlanders, on the other hand, fall like rain lately. The HGN-733 is a really nice LRM boat -- mine has 2xLRM-20 and 2xLRM-15, with plenty of ammo and decent heat management.

It's not nearly as mobile as a Catapult, but 70 LRMs will ruin anyone's day.

Its all in the RNG. I did the same, hung out in Restoration and Taurian space and I never saw a Highlander except the special mission one, but I killed enough C1 Cats and Cataphracts to have a complete one of each in my force. :shrug:

AtillatheBum
Oct 6, 2010

Justice ain't gonna dispense itself.
Enemy Lance compositions are all drawn from the same pool no matter who you are fighting. However, there are files in the game folder that would appear to create lances based on the faction you are fighting but they are unused and/or not fully implemented. Hopefully something we see for DLC or the next game.

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.

Aramoro posted:

I don't think anyone is suggesting that the :xcom: moments don't happen. If a mech spawned beside you and it's fist move was to DFA your dude then that sucks (And to be honest so weird you should report it as a bug), nothing you can do about it. But what you can do is have more pilots ready to go. Ultimately though these random moments will not stop you completing the game, not even close. If you are finding that a 'string of unfortunate incidents' totally fucks your game then the solution is to play the game better.

We're going to have to disagree because I think that's exactly what the following post is saying, which is was prompted the sarcastic response.

Jedit posted:

There is an alternative solution, which is learning to play. I had similar problems to you early on, at one point I had to drop morale to Spartan for six months to keep the lights on. Then I sussed out how to play a bit better, my pilots stopped getting injured for months at a time, my Mechs stopped taking such severe damage, and before I knew it I was rolling in cash.

Obviously skill plays a major role, but this is also a game where RNG can gently caress you over pretty bad too, especially early on. No amount of skill is going to prevent your glut of random missile head injuries or the occasional super unlucky hit, and when some clown suggests otherwise they don't deserve anything more than a sarcastic response.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

counterfeitsaint posted:

We're going to have to disagree because I think that's exactly what the following post is saying, which is was prompted the sarcastic response.


Obviously skill plays a major role, but this is also a game where RNG can gently caress you over pretty bad too, especially early on. No amount of skill is going to prevent your glut of random missile head injuries or the occasional super unlucky hit, and when some clown suggests otherwise they don't deserve anything more than a sarcastic response.

Are you sure you are not simply triggered?

Horace Kinch
Aug 15, 2007

Aramoro posted:

I had a mission yesterday that had 3 Catapults, 3 thunderbolts, a griffon and something else but the C1 Catapult blew up and left no salvage and the other 2 where K2's, but that's literally the only one I've seen. I've been seeing a lot of Thunderbolts recently, and like packs of the. twice recently the reinforcements where just 3 thunderbolts.

Got a Victor now though which is pretty nice.

Is it the Victor 9A1 (if it's even in-game)? I want to recreate one of my favorite MWO builds with it.

Aramoro
Jun 1, 2012




counterfeitsaint posted:

We're going to have to disagree because I think that's exactly what the following post is saying, which is was prompted the sarcastic response.


Obviously skill plays a major role, but this is also a game where RNG can gently caress you over pretty bad too, especially early on. No amount of skill is going to prevent your glut of random missile head injuries or the occasional super unlucky hit, and when some clown suggests otherwise they don't deserve anything more than a sarcastic response.

But Jedit's game wasn't totally hosed, he played better and now it's all fine? So the solution was just 'play better'.

Like I'm not saying your Wolverine incident didn't happen and your dude was killed instantly by a DFA before you got a chance to act. But even if it did happen that's not game over, you would need that to happen to your over and over again before it became a problem.

Aramoro fucked around with this message at 17:27 on May 29, 2018

Aramoro
Jun 1, 2012




And Tyler Too! posted:

Is it the Victor 9A1 (if it's even in-game)? I want to recreate one of my favorite MWO builds with it.

VTR-9B I'm afraid. Not sure if there are other variants in the game, I've avoided looking that stuff up to keep it a surprise really. Still not seen a King Crab :(

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

Aramoro posted:

VTR-9B I'm afraid. Not sure if there are other variants in the game, I've avoided looking that stuff up to keep it a surprise really. Still not seen a King Crab :(

speaking of those I just got King Crab #4 so now it's time to finish the campaign

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Kanos
Sep 6, 2006

was there a time when speedwagon didn't get trolled

Section Z posted:

This is a thread where people have unironically went straight for "Because my dual ++ PPC awesome and Royal Highlander build-" when demanding blanket nerfs for stability. So it's not as pristine as all that :v:

Still carrying that torch because I dared to suggest that having the temerity to actually use the insanely broken + equipment the game gives you piles of shatters the endgame over your knee and that a core game system(stability) not actually functioning at all if you run non-stock mechs might be a problem, I see. These kind of problems pop up the moment you move into heavies and can actually mount a reasonable amount of missile and autocannon tonnage, it's not just a problem with the intentionally overpowered lostech mechs. After all, how often is someone going to have access to the incredibly-rare-and-definitely-not-in-shops-commonly-for-a-pittance LRM15+, LRM20+, or any SRM+s? Not the ++s or +++s, mind, the +s.

A game that sells customization as a huge feature but has serious systemic issues when players use that customization in the late game definitely needs a look at balance. Generally, I just think that stability bonuses are a terrible idea and should be removed in favor of other modifiers like reduced heat generation or maybe tonnage modification.

counterfeitsaint posted:

Obviously skill plays a major role, but this is also a game where RNG can gently caress you over pretty bad too, especially early on. No amount of skill is going to prevent your glut of random missile head injuries or the occasional super unlucky hit, and when some clown suggests otherwise they don't deserve anything more than a sarcastic response.

The early game can actually be very rough, but it's honestly nearly impossible to get pushed into a straight up failure state unless you get RNG screwed multiple times due to the amount of control you have about what missions you play(you can pick milk runs if you've been getting your kidneys punched in, and you can run away if a mission starts going very badly). Pilot injuries and headshot deaths are the most common source of mech loss early on, and the most important thing there is that they leave the 'mech intact; new pilots are cheap and plentiful, so as long as you've got metal to put on the field you've got a way out by taking missions where you shoot locusts and strikers. Story missions early on give huge amounts of money relative to your cost outgo at the time, as well, making them great ways to stabilize your budget.

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