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I never meant to imply that the RNG was bad enough to drive me to actually fail the campaign, but I guess I can see how "RNG can gently caress you over pretty bad too, especially early on" could be interpreted as that. I felt like I was at a lot more at the mercy of the RNG and would be out for a few weeks early on because of some unavoidable thing like the example DFA. (Seriously, I've never seen the AI open up with a DFA before, wtf). The majority of the thread seems to agree on early game and RNG. Someone expressed a similar feeling that I had and they were responded to with "It's not actually RNG you just need to git gud like I did instead" so I made a flippant sarcastic response. I didn't realize that flippant sarcastic posts on SA now constitute being triggered or having a nice meltdown or whatever, so I guess I'll keep that in mind for the future.
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# ? May 29, 2018 17:49 |
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# ? May 30, 2024 20:49 |
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I'm melting down like butter in a warm saucepan
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# ? May 29, 2018 17:57 |
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I noticed that when you zap something with lasers if you zoom in you can see globs of molten metal falling down. That's an ideal meltdown and why I like laserboating.
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# ? May 29, 2018 18:00 |
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The only AI I've ever seen dfa me was captain haust from the tutorial, and one time I decided to fight an AI skirmish against a lance full of those suicide sled modded urbies I mentioned ages ago. I'm assuming it has to do with either LOS and a lack of lrms precluding a non-dfa solution or the AI was trying to clear bulwark but couldn't reach with regular melee.
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# ? May 29, 2018 18:01 |
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Is it just me or does skirmish with a random AI lance always end up picking a lance identical to your own?
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# ? May 29, 2018 18:02 |
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The mission where you have to defend the APCs is weirdly harder than the ones before and after it, it's bloody tricky to stop the commando APC.
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# ? May 29, 2018 18:06 |
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Kanos posted:Still carrying that torch because I dared to suggest that having the temerity to actually use the insanely broken + equipment the game gives you piles of shatters the endgame over your knee and that a core game system(stability) not actually functioning at all if you run non-stock mechs might be a problem, I see. Well you're hardly unique with complaining about the victory lap threshold you get even in classic/New X-com. Which is why I had no need to name names down to it just blurring all together counterfeitsaint posted:I never meant to imply that the RNG was bad enough to drive me to actually fail the campaign, but I guess I can see how "RNG can gently caress you over pretty bad too, especially early on" could be interpreted as that. I felt like I was at a lot more at the mercy of the RNG and would be out for a few weeks early on because of some unavoidable thing like the example DFA. (Seriously, I've never seen the AI open up with a DFA before, wtf). The majority of the thread seems to agree on early game and RNG. People take their robots very seriously. But a vast sea of legitimate good ideas still comes with it's fair share of twilight zone funhouse mirror moments. One day it's mocking pre-launch streamers for trying to build a Sniper+LRM kite bot because "TT grogs refuse to engage, what else is new?" The next it's bemoaning their own viewfinder equipped sniper+LRM kite bot does it's job in letting them refuse to engage. The horrible irony of how the only one able to double down on grog logic harder than a dumb player, is a smart one. (Also the AI opening with a DFA is represented as early as the miner tutorial in Cohh's pre-launch stream. RIP light mech kneecaps) Section Z fucked around with this message at 18:12 on May 29, 2018 |
# ? May 29, 2018 18:07 |
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welp, Behemoth is dead. took a Thunderbolt fist to the face in the last stretch of a random mission I was doing for cash. way too lazy to start over again. this QKD is loving cursed, that's three pilots who have died in it (Glitch, Behemoth and some random recruit while everyone else was in medbay)
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# ? May 29, 2018 18:30 |
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I've been DFAed a few times by the AI, usually by mechs that I've pretty badly savaged already. Once by one that was deeply overheating. Also keep in mind AI jumpjets are limited to what has them stock.
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# ? May 29, 2018 18:32 |
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Razzled posted:welp, Behemoth is dead. took a Thunderbolt fist to the face in the last stretch of a random mission I was doing for cash. way too lazy to start over again. Have you tried not using notoriously bad chassis QKD?
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# ? May 29, 2018 18:37 |
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upgrading is slooow, it's the last one waiting to get phased out, currently rocking the AS7-D, Highlander and an Orion V
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# ? May 29, 2018 18:42 |
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Razzled posted:upgrading is slooow, it's the last one waiting to get phased out, currently rocking the AS7-D, Highlander and an Orion V
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# ? May 29, 2018 18:43 |
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oh, lol. i did like the wolverine. just annoying having to protect that right arm all the time
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# ? May 29, 2018 18:46 |
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Yeah once you get to 45/65/85 tons you get a lot of good mechs that have enough beef/dakka to make up for the initiative loss, but 40/60/80 tonners are in a bad place (except for the Awesome which is p. good)
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# ? May 29, 2018 18:46 |
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Both Awesomes are bad; they simply don't have the hardpoints to make proper use of their extra tonnage relative to the Heavies or their close-in-weight Assaults.
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# ? May 29, 2018 18:49 |
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Razzled posted:welp, Behemoth is dead. took a Thunderbolt fist to the face in the last stretch of a random mission I was doing for cash. way too lazy to start over again. my glitch and behemoth both died piloting the same orion, i just stuck a newbie pilot in it and renamed it "slaughterhouse"
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# ? May 29, 2018 19:14 |
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Xarbala posted:The only AI I've ever seen dfa me was captain haust from the tutorial, and one time I decided to fight an AI skirmish against a lance full of those suicide sled modded urbies I mentioned ages ago. I've gotten it a couple times. I have a couple SL/SRM brawlers I like to keep at essentially point blank range but not melee because 400+ damage > 125, and if I don't manage to secure a kill sometimes a heavily damaged, usually no-arms enemy will DFA me. It's a risk I feel is mostly my fault for mismanaging initiative and not securing my kills rather than anything else. If DFA is meant to be a desperation move, well, I've only seen it when I push an enemy into a desperate state. So it checks out.
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# ? May 29, 2018 19:22 |
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Conspiratiorist posted:Both Awesomes are bad; they simply don't have the hardpoints to make proper use of their extra tonnage relative to the Heavies or their close-in-weight Assaults. You can make a pretty decent giant armored laser disco bot out of an AWS-8Q that will serve you pretty well until you can upgrade to Highlanders or 100 tonners, and unlike the entry-class heavies you don't pay a jump jet weight tax on 80 tonners like you do on 60 tonners. It's an okay chassis if you're not trying to use it as a PPC boat(because PPC boats aren't very good); I used a pile of medium lasers and two PPCs on mine as a bracket build for a long time before I replaced it. The AWS-8T is better because it can mount SRMs and missiles are the best weapons in the game.
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# ? May 29, 2018 19:23 |
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You should run the triple PPC Awesome build, it's memetastic.
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# ? May 29, 2018 19:30 |
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Flipswitch posted:You should run the triple PPC Awesome build, it's memetastic. on the tabletop it's a terrifyingly effective sniper
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# ? May 29, 2018 19:37 |
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Brainfart, but I meant the sextuple PPC.
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# ? May 29, 2018 19:41 |
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Flipswitch posted:Brainfart, but I meant the sextuple PPC. oh no
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# ? May 29, 2018 19:52 |
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Captain Foo posted:on the tabletop it's a terrifyingly effective sniper It's pretty effective with a called shot in the HBS game too - I turned one of my Highlanders into a triple PPC sniper for reasons that I can't remember but that I'm sure were bad.
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# ? May 29, 2018 20:01 |
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Kanos posted:You can make a pretty decent giant armored laser disco bot out of an AWS-8Q that will serve you pretty well until you can upgrade to Highlanders or 100 tonners, and unlike the entry-class heavies you don't pay a jump jet weight tax on 80 tonners like you do on 60 tonners. It's an okay chassis if you're not trying to use it as a PPC boat(because PPC boats aren't very good); I used a pile of medium lasers and two PPCs on mine as a bracket build for a long time before I replaced it. The AWS-8T is better because it can mount SRMs and missiles are the best weapons in the game. Whatever role you give them, their hardpoints mean that you need to pack notoriously inefficient weapon PPC or be undergunned, counteracting their weight allowance advantage from having to manage the heat. So sure, you can come up with a functional loadout for an Awesome, but virtually every 65+ ton mech will be able to perform just as well, except not hamstrung by slower speed, lower initiative, and enjoying whatever other advantages. It's a pointless mech. It's exactly the same issue the Dragon/Quickdraw chassis suffer, where it's not that they're useless garbage like say the Cicada-2A or the Locusts, but there's a large swathe of lower-tonnage chassis that will outperform them at whatever decent function you can come up for them, and that you're almost certainly going to have built up a stock of before you assemble your first Heavy. And yes, the 8T is much better than the 8Q due to the addition of missiles but still doesn't solve the inefficiency problem. Like every other Assault mech south of the Stalker, it's a worse Orion.
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# ? May 29, 2018 20:04 |
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I actually hadn't seen the 8T until the mission I'm in now, there's two of them. Time to take home a cool new assault mech!
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# ? May 29, 2018 20:09 |
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Conspiratiorist posted:Whatever role you give them, their hardpoints mean that you need to pack notoriously inefficient weapon PPC or be undergunned, counteracting their weight allowance advantage from having to manage the heat. So sure, you can come up with a functional loadout for an Awesome, but virtually every 65+ ton mech will be able to perform just as well, except not hamstrung by slower speed, lower initiative, and enjoying whatever other advantages. This is honestly largely just a symptom of the large energy weapons being a little bit too aggressively undertuned. If PPCs or large lasers were better and missiles were a bit less dominant, the high end energy boats would be substantially more attractive propositions. I seriously can't think of a single use case for a large laser. At least PPCs have stability damage and their debuff to partially mitigate how inefficient they are(and PPC++s are hella broke).
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# ? May 29, 2018 20:15 |
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I always end up with mixed feelings because of the game meta vs the fictional universe meta. Logistics are meant to be an issue, according to the fluff, so it makes sense that energy weapons might be in widespread use even if they're objectively inferior to missiles and autocannons, because you don't have to worry about ammo supplies. In campaign play it's fine - being mercenaries who can forage for supply and simply refuse to drop on someone until they have what they need, it's a reasonable stealth buff for the player-controlled force. In multiplayer, where there's no such fiction to fall back on, it just makes energy weapons suck. If they want to adhere to the idea that logistics are iffy and that said iffiness pushes people toward energy weapons, maybe they should have a randomizer that causes multiplayer games to start with incomplete ammunition.
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# ? May 29, 2018 20:33 |
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Conspiratiorist posted:Whatever role you give them, their hardpoints mean that you need to pack notoriously inefficient weapon PPC or be undergunned, counteracting their weight allowance advantage from having to manage the heat. So sure, you can come up with a functional loadout for an Awesome, but virtually every 65+ ton mech will be able to perform just as well, except not hamstrung by slower speed, lower initiative, and enjoying whatever other advantages. Cicada has the worst melee in the game outside of the locust. Quickdraw awkwardly flails for less melee than most medium mechs. Awesome meanwhile according to the charts has "Holy poo poo, this thing punches for 120?! The loving King Crab deals 125" but you have some room to play with unlike the Banshee paying way too much for it's 130 melee, or the Dragon paying overly much for it's 90. Section Z fucked around with this message at 21:17 on May 29, 2018 |
# ? May 29, 2018 21:13 |
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Kanos posted:This is honestly largely just a symptom of the large energy weapons being a little bit too aggressively undertuned. If PPCs or large lasers were better and missiles were a bit less dominant, the high end energy boats would be substantially more attractive propositions. Making either Large Lasers or PPCs 65 damage would make them pretty terrifying as head-hunters.
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# ? May 29, 2018 21:48 |
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I beat Battletech! It was OK. Steam says I put 70 hours in which is probably close so it's weird to say there wasn't enough to it but there you go. What I mean is that the game has a lot of systems but they all seem just a little bit underbaked and repetetive. Knockdowns and CT alpha strikes are the name of the game, especially when you reach the point where just about all weapons give you a 90+% chance to hit at all ranges. The main thing that kept me playing it for so long was playing Mech-Pokemon and because the underlying tactical gameplay is fun, but simplistic. There also really wasn't enough custom content, which made the campaign seem really weirdly paced. One minute the Restoration's on the backfoot, two missions later they're invading Coromodir. Didn't much care for the writing in general either but that's a matter of taste. Oh and of course, everyone complaining about performance is right; game's a technical mess, specifically the campaign missions were mostly giving me 30FPS on a 1070. Dunno if that's more Unity's fault but c'mon.
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# ? May 29, 2018 22:07 |
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Enemy mechs will almost always go in for a punch or DFA if some of their weapons have been disabled, because it's just how the AI decides what to do. If it's legs are still >60% armor+ structure, but it's lost a weapon or two, it's almost a guarantee that DFA will be the best attack it can make. The AI won't consider a DFA unless an enemy has a segment at 50% hp though. Sooo if you're about to seal a kill on a mech with jets, back the heck off so you don't get a pyrrhic victory out of it. Gwaihir fucked around with this message at 22:36 on May 29, 2018 |
# ? May 29, 2018 22:31 |
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So why do the salvage values after missions say stuff is worth millions but then you go to sell a completed mech and it's only worth $300,000? Where does that salvage value even come from.
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# ? May 29, 2018 22:46 |
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Asproigerosis posted:So why do the salvage values after missions say stuff is worth millions but then you go to sell a completed mech and it's only worth $300,000? Where does that salvage value even come from. That's how much value you get out of it after all the work necessary to cobble a 'Mech together out of recovered spare parts. It's a 300,000 c-bill profit.
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# ? May 29, 2018 22:51 |
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Asproigerosis posted:So why do the salvage values after missions say stuff is worth millions but then you go to sell a completed mech and it's only worth $300,000? Where does that salvage value even come from. the price if you had bought it from a store, i assume
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# ? May 29, 2018 22:52 |
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Asproigerosis posted:So why do the salvage values after missions say stuff is worth millions but then you go to sell a completed mech and it's only worth $300,000? Where does that salvage value even come from. The millions amount is like new mint condition value, but then you can only sell for something like 12% of it. There are a few .json defines that give the exact numbers.
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# ? May 29, 2018 22:55 |
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To be fair, I wouldn't pay full price for robots from a merc unit. You probably don't have a mechanic to look it over, none of the serial numbers match...
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# ? May 29, 2018 23:06 |
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The game plays a lot differently if you don't focus down the center of any enemy mech you run into with the morale skill.
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# ? May 29, 2018 23:13 |
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Went from full medium lance to gaining two orion k's in a single mission. Dunno if this is the optimal model but suddenly gaining two max weight heavies is great. I built one with 2xsrm6 and an ac20 and the second with 4xmlas, srm4+6 and an ac5. Unsure if optimal. Not sure what pilots are good for those roles either. Maybe bulwark and max tac for initiative compensation. Or bulwark+breach shot so no one can hide from that ac20.
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# ? May 29, 2018 23:22 |
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Yeah I try to play without called shot and get along just fine. I'm generally rotating between 8 - 10 pilots and mechs at any given time and in multi you can't rely on it since it comes up so infrequently
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# ? May 29, 2018 23:24 |
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# ? May 30, 2024 20:49 |
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Zorak of Michigan posted:If they want to adhere to the idea that logistics are iffy and that said iffiness pushes people toward energy weapons, maybe they should have a randomizer that causes multiplayer games to start with incomplete ammunition. That's a terrible idea for MP skirmish but I'd love a campaign where you have to keep up ammo stocks. Is it even possible to carry over ammo counts into the campaign? Or maybe have empty ammo bins auto destruck? Paging Isludur. I want more grit in my grimdark.
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# ? May 29, 2018 23:29 |