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Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Unzip and Attack posted:

Holy poo poo that's an awesome item, drat.

Yeah, I never got a +3 but I found them much more enjoyable to use than cramming in viewfinders or +Morale stuff. Being able to chain missions without playing hospital bunk shuffle over how sassy the RNG is feeling helps the gameplay flow more than another toy for direct killing power, even if you love your called shots or sniping. By the time you have a full set of 4 cockpit reinforcements, not like you can't afford to throw a million C-bills out the airlock if I wanted to wait for a preferred pilot anyways.

Section Z fucked around with this message at 22:45 on May 30, 2018

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KDdidit
Mar 2, 2007



Grimey Drawer
The improved pilot uptime you get as soon as you have people in at least Cockpit + mods is amazing.

What do people do with the Story Atlas? My main lance is an 2x AC/20 KC, a SRM/M'laser boat KC, and a LRM missile boat and I'm trying to figure out a role for the Atlas II in that. I messed around in the Mechbay with a 4 PPC build but I couldn't pull the trigger on that mess.

Runa
Feb 13, 2011

I call it the Victory Lap Atlas myself.

I keep it around.

armchairyoda
Sep 17, 2008
Melman

Samuel L. Hacksaw posted:

Well alright. I just think it's more fun to use called shots and poo poo to crush 4 times my drop weight and only lose like, half a mech and a pilot.

Jets vs Ishaks was a good time actually. But you can drop as 2 skulls on a 5 skull mission anyways. What sucks is the rng aiming loving things up for you rather than placing your shots because manual aiming is lostech.

If I could make called shots on the reg (with a slight acc penalty), there were stronger acc penalties for hitting fastbots, AND you could max the engine in a robot... I’d run cents for hard mode a lot more.

The way this game plays (ie: not MWO) just doesn’t work well with that. :shrug:

I’m also too lazy to mod past weapon values.

Ravenfood
Nov 4, 2011

Section Z posted:

Plus by the time you would be getting used to any given mech, it's time to move into the newest mech you've scraped off the floor and can't even streamline it down to a weight class specialty. "Sorry light specialists, I'm firing most of you because every pirate fields multiple assault lances now".
Ideally, if they implemented such a system they'd also have found a reason to keep lighter mechs around, either in terms of mission types that favored/required lighter mechs or in some other capacity.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Ravenfood posted:

Ideally, if they implemented such a system they'd also have found a reason to keep lighter mechs around, either in terms of mission types that favored/required lighter mechs or in some other capacity.
If something requires speeds that only light mechs are capable of reaching, then the hardest part would be keeping it from being something you have to sprint blindly towards from turn 1 or heavy lance could accomplish it.

Though on the opposite end of the spectrum, Missions that demand the lightest tonnage possible, would have to pay on par with missions that are suggesting heavy or assault mechs to even bother with for more than pure novelty.

When it costs a 800k-1million a month to run the Argo at +0 moral default by the end, what is the practical reason you would you take a travel contract to fly 15-20 days for a mission that will pay a pittance even if you took all cash no salvage?

It would add a variety to shake things up when bored with heavy on assault missions, to be sure. But what would the tangible reasons to bother be, if an all lights mission was rated and paid the same way an early game mission where medium mechs are a big deal? You'd have to make it honestly worth your while, or it's light only missions for the bored rich, rather than light only missions as an alternative payday.

Section Z fucked around with this message at 23:36 on May 30, 2018

Horace Kinch
Aug 15, 2007

I would use Lights more often if they had access to the stuff that makes them potent backstabbers like ECM, MASC, or some NARC beacons.

Sandwich Anarchist
Sep 12, 2008

And Tyler Too! posted:

I would use Lights more often if they had access to the stuff that makes them potent backstabbers like ECM, MASC, or some NARC beacons.

This is the core of it really. Lights are recon units, and with no ecm and small maps with bad visual range, they don't have a niche.

tactlessbastard
Feb 4, 2001

Godspeed, post
Fun Shoe
Had a lot of company lately and finally have a chance to update to 1.04 and see if it works, here's hoping!

seaborgium
Aug 1, 2002

"Nothing a shitload of bleach won't fix"




Sandwich Anarchist posted:

This is the core of it really. Lights are recon units, and with no ecm and small maps with bad visual range, they don't have a niche.

They're also great on large maps where you could isolate either a lone 'Mech or basically do a flanking drive-by on the enemy force. Forcing the enemy to either deal with something behind them and expose themselves to your main attackers or just soak the damage is something that you can't really do here.

Cheen
Apr 17, 2005

Just a gentle reminder to everyone that sign-ups for the upcoming Battletech tournament close on June 1st- there is still time to sign up!

https://forums.somethingawful.com/showthread.php?threadid=3857919

Horace Kinch
Aug 15, 2007

I still keep a Locust around as my dedicated tank-stomper for the easier missions, I just have to cross my fingers and hope the Behemoths don't ruin it in a single volley. I'm actually impressed that the tanks are a genuine threat now, a far cry from MW4:M where they were cannon fodder. On one bounty I did there was an SRM carrier that fielded well, every SRM6 in existence. It felt like a 30 second stream of missiles hitting my mechs in the face, I made sure to vaporize that guy pronto.

tactlessbastard
Feb 4, 2001

Godspeed, post
Fun Shoe

tactlessbastard posted:

Had a lot of company lately and finally have a chance to update to 1.04 and see if it works, here's hoping!

It didn't. Game hangs up between missions still. What a shame :(

Pornographic Memory
Dec 17, 2008

And Tyler Too! posted:

I still keep a Locust around as my dedicated tank-stomper for the easier missions, I just have to cross my fingers and hope the Behemoths don't ruin it in a single volley. I'm actually impressed that the tanks are a genuine threat now, a far cry from MW4:M where they were cannon fodder. On one bounty I did there was an SRM carrier that fielded well, every SRM6 in existence. It felt like a 30 second stream of missiles hitting my mechs in the face, I made sure to vaporize that guy pronto.

Yeah some (all?) SRM carriers will have 10 SRM6's on them. They're pretty nasty, though not as nasty as Demolishers with their double AC/20s. My Glitch died when one of those guys scored a double hit on her Orion, knocked it down, and gave the AI about a bunch of called shots on her.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Pornographic Memory posted:

Yeah some (all?) SRM carriers will have 10 SRM6's on them. They're pretty nasty, though not as nasty as Demolishers with their double AC/20s. My Glitch died when one of those guys scored a double hit on her Orion, knocked it down, and gave the AI about a bunch of called shots on her.

Each one of those sixty missiles has a crit chance, though - twin AC/20s is scary, but if one misses, that's just a lot of damage with a single crit chance.

SuperiorColliculus
Oct 31, 2011

Got another Orion-V and built a gimmick dual AC-20 build.

This is a terrible idea, right?

The Dipshit
Dec 21, 2005

by FactsAreUseless
No. It's fun, and that's kinda the point of the game.

Synthbuttrange
May 6, 2007

SuperiorColliculus posted:

Got another Orion-V and built a gimmick dual AC-20 build.

This is a terrible idea, right?

As long as you can get the Orion in range to use them.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





KDdidit posted:

The improved pilot uptime you get as soon as you have people in at least Cockpit + mods is amazing.

What do people do with the Story Atlas? My main lance is an 2x AC/20 KC, a SRM/M'laser boat KC, and a LRM missile boat and I'm trying to figure out a role for the Atlas II in that. I messed around in the Mechbay with a 4 PPC build but I couldn't pull the trigger on that mess.

I've only found two Armored Cockpits, so I stuck 'em in my jumpy bullet catchers (a Grasshopper and a jumpy Battlemaster). Works great.

As for the Atlas, I run mine with a Gauss Rifle and AC/5+++ on one torso and two LRM20++s on the other. My PC drives it, and she's a Lancer (Bulwark, Multi-Shot, Breaching Shot). March forward until you see the enemy. Park in water or cover. Rain death upon your enemies. It's a lot of fun! :commissar:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I now field a 400 ton lance. It's... unpleasant for everyone else.

Chronojam
Feb 20, 2006

This is me on vacation in Amsterdam :)
Never be afraid of being yourself!


armchairyoda posted:

Jets vs Ishaks was a good time actually.

Isn't this the truth. It's another reason to want a gimmick where your pilots learn to specialize going nuts with the lighter stuff, if you ask me. Some sort of finesse with scout mechs; I liked that one concept of minimum-if-earned evasion bonuses based on weight so you can't just focus them away.

Skippy McPants
Mar 19, 2009

Beer4TheBeerGod posted:

I now field a 400 ton lance. It's... unpleasant for everyone else.

On this topic, something I'd like to see expanded in a theoretical sequel is the diversity of enemy opposition.

It's fun fighting 5-skull missions where a whole company of stock heavies gets tossed at your custom-kit elite merc unit, but it'd also be really cool if there was a chance to run up against another elite unit that's all tricked out and loaded for bear. Something similar to the final mission, but tuned to match a 350+ ton lance.

Horace Kinch
Aug 15, 2007

Skippy McPants posted:

On this topic, something I'd like to see expanded in a theoretical sequel is the diversity of enemy opposition.

It's fun fighting 5-skull missions where a whole company of stock heavies gets tossed at your custom-kit elite merc unit, but it'd also be really cool if there was a chance to run up against another elite unit that's all tricked out and loaded for bear. Something similar to the final mission, but tuned to match a 350+ ton lance.

This actually happened to me. I got a mission to take out a lance of rival mercenaries, just a 4v4, but the 4 mechs I had to take down were loaded for bear, and actually bracing against my LRMspam. Once I downed two of them the remaining mechs went full on stupid and cooked themselves to death with jumpjets.

Skippy McPants
Mar 19, 2009

You do get 4v4s against equal weight classes, but I mean full on custom jobs like King Crabs stacked with ++SRM6s and +++AC/20s. Maybe even with custom paint jobs and a bit of extra flavor text like in that mission where you assassinate the holovid star.

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

And Tyler Too! posted:

This actually happened to me. I got a mission to take out a lance of rival mercenaries, just a 4v4, but the 4 mechs I had to take down were loaded for bear, and actually bracing against my LRMspam. Once I downed two of them the remaining mechs went full on stupid and cooked themselves to death with jumpjets.
Were they ace pilots?

Ace pilots using jump jets is the only thing that makes me accidentally overheat anymore, because it never gives me the big neon "You will overheat you idiot" warning when I make a jump after shooting.

I've seen the AI cook itself with their guns when a fight has gone really bad, but I've never seen them overheat themselves with jump jets. So I'm curious if "That one thing that makes me overheat like an idiot" is also a factor for the AI.

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
I just had my dropship land on my Lostech Highlander, but luckily I had saved shortly before so I went back to see if I had missed a warning:

This is where I originally ended the mission and got squashed. There is no terrain warning.


Moving the mouse around, still no warnings in the area. I do notice a red warning dot just on one pixel near the cursor here though.


Aha! There it is!


This is where the dropship actually lands, for reference.

Runa
Feb 13, 2011

Darkrenown posted:

I just had my dropship land on my Lostech Highlander, but luckily I had saved shortly before so I went back to see if I had missed a warning:

This is where I originally ended the mission and got squashed. There is no terrain warning.


Moving the mouse around, still no warnings in the area. I do notice a red warning dot just on one pixel near the cursor here though.


Aha! There it is!


This is where the dropship actually lands, for reference.

Yeah, that mission specifically has some buggy dropship notifications. I'm pretty sure both dropship locations and the notifications warning about them are built into the map, and when people are getting splatted without warning I'm willing to bet it's specifically on that story scenario.

Wafflecopper
Nov 27, 2004

I am a mouth, and I must scream

Xarbala posted:

Yeah, that mission specifically has some buggy dropship notifications. I'm pretty sure both dropship locations and the notifications warning about them are built into the map, and when people are getting splatted without warning I'm willing to bet it's specifically on that story scenario.

I also had a mech squashed on that mission the first time around and thought it was just me missing/forgetting the alert since you have a fight there before the dropship lands. Good to know it's bugged. Even if it wasn't, it's pretty awful design that the dropship lands smack in the middle of the zone you have to park your whole lance in for 4 turns to finish the mission.

Speaking of which, it's also dumb how you have to stand there for 4 turns even if you've wiped the opfor. The random missions mostly end as soon as you kill the last enemy mech so why do I have to sit there mashing end turn for four turns in a story mission? It's obviously supposed to be a desperate last stand while you wait for your data upload and evac, but it's actually a pretty easy fight, and I wonder how many players actually take the evac versus just killing the opfor and passing 4 turns.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Xarbala posted:

Yeah, that mission specifically has some buggy dropship notifications. I'm pretty sure both dropship locations and the notifications warning about them are built into the map, and when people are getting splatted without warning I'm willing to bet it's specifically on that story scenario.

:same:

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
You would think the pilot would be smart enough not to land on the 90 ton piece of FOD.

Broken Record Talk
Jul 28, 2009

A three-hundred thousand degree baptism by nuclear fire;
we had it coming.
DFAed, bitch :black101:

Darkrenown
Jul 18, 2012
please give me anything to talk about besides the fact that democrats are allowing millions of americans to be evicted from their homes
The first part of the last mission was a pain. I had to take my KC to the rear of the base to put Farah in the comms thing, then it was totally out of position when enemies appear at the entrance. Those enemies open up with a DFAing Thunderbolt which destroyed the head of my PC's story Highlander, which was the only pilot or structure damage I took in either part of the final mission. My KC didn't make it into range of anything but its LRM10 before those twerps died, but then the next wave lands at the BACK of the base, so it's time to lumber back that way again. That KC finally got in AC20 range of the final wave in time to fire once, and that was only because my other Highlander was trapped behind the stupid allied PC carriers in the tiny lanes of the base.

Victoria's lance died like chumps, but I was a little sad my PC wasn't there to avenge Mastiff. It was also a bit weird that they disabled calling shots on the head for that fight without even trying to justify it from a story PoV, e.g. "We want to take them alive to put them on trial", instead it's just "now this mechanic doesn't work, maybe it's a bug or maybe we did it to make the fight tougher, who knows?".

SpookyLizard
Feb 17, 2009
yeah, on some missions where they intend for one or two mechs to be the actual challenge, they'll disabled called headshots to increase the challenge. It happens on some assassinate missions, or the "trigger the ambush" battles, and I know it's true with Grim Sybill.

It doesn't protect that 'Mech from headshots, it just means you can't called shot them in the head. I've still wrecked what's her face's Catapult K2 with srm's dealing pilot damage.

Horace Kinch
Aug 15, 2007

I'm finally encountering Assault mechs on the regular, I now have a Zeus and a Victor to compliment my shiny new Highlander. Bring on the Stalkers and Atlases (and if we get a clan expansion some Mad Cat MK IIs and Kodiaks).

SuperKlaus
Oct 20, 2005


Fun Shoe
I like the Gauss Rifle, 2x PPC, and 30 LRMs on my postgame skull smasher. I have LoS, you are dead. Supported with 2 tons Gauss ammo, 4 tons LRM I think for 12 volleys, and 6 DHS. Can full alpha three or four times safely, and with those DHS one turn of letting the PPCs relax is all you need to start unloading again on whatever's still standing.

edit: my advice is bad though because I modded PPCs down to 30 heat to match the "3x Table Top value" formula so if you do what I do you'll overheat a lot worse I guess

ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

KDdidit posted:

The improved pilot uptime you get as soon as you have people in at least Cockpit + mods is amazing.

What do people do with the Story Atlas? My main lance is an 2x AC/20 KC, a SRM/M'laser boat KC, and a LRM missile boat and I'm trying to figure out a role for the Atlas II in that. I messed around in the Mechbay with a 4 PPC build but I couldn't pull the trigger on that mess.

Stripped for parts and sold

aparmenideanmonad
Jan 28, 2004
Balls to you and your way of mortal opinions - you don't exist anyway!
Fun Shoe

KDdidit posted:

The improved pilot uptime you get as soon as you have people in at least Cockpit + mods is amazing.

What do people do with the Story Atlas? My main lance is an 2x AC/20 KC, a SRM/M'laser boat KC, and a LRM missile boat and I'm trying to figure out a role for the Atlas II in that. I messed around in the Mechbay with a 4 PPC build but I couldn't pull the trigger on that mess.
It's got more free weight than any other mech in the game (AtlasII 78t, SLDF Highlander 65.5t, KC/AtlasI 65t) so it's kind of a shame not to use it as a brawler. I prefer AC20, 5m'lasers, LRM20, SRM6, 3JJ, full frontal armor, hit def gyro, reinforced cockpit, and then fill it up with heatsinks. 400-450alpha depending on your stock of weapons with ~1800 armor.

It will also easily outperform a KC as a duo AC20 carrier if you prefer that setup.

Orcs and Ostriches
Aug 26, 2010


The Great Twist

aparmenideanmonad posted:

It will also easily outperform a KC as a duo AC20 carrier if you prefer that setup.

It might outperform, but it won't out style a KC.

Horace Kinch
Aug 15, 2007

Nothing can out-style a King Crab, snip snip

Too bad we don't get regular Crabs, the medium category feels like 90% Vindicators in my experience.

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ditty bout my clitty
May 28, 2011

by FactsAreUseless
Fun Shoe

And Tyler Too! posted:

Nothing can out-style a King Crab, snip snip

Too bad we don't get regular Crabs, the medium category feels like 90% Vindicators in my experience.

90% Vindicators, shadowhawks and centurions

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