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Man, it's like the AI just dragged a box around every infantry unit they had ready and right-clicked Truk
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# ? Jun 1, 2018 19:13 |
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# ? Jun 8, 2024 08:52 |
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Gort posted:Man, it's like the AI just dragged a box around every infantry unit they had ready and right-clicked Truk I love the implication here that the game has anything resembling an intuitive UI, or even that you can give orders to multiple units at once (which to be fair you can sometimes, though rarely do).
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# ? Jun 1, 2018 19:23 |
dublish posted:I just spent half an hour looking for the relevant posts by Polikarpov, who is a different poster altogether. Oops. I was pretty sure I had quoted him once, so I looked back through my own post history to find the right person. Didn't have time to individually link posts just then, though, so thanks for doing the work.
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# ? Jun 1, 2018 22:20 |
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I don't think that ship is getting home. Flak continues to cause us issues. It's the RAF's turn to shoot us down today. No, wait, their sharing the load. Hmm, leaders I can sort, but you've only been bombarding for the last week, so I have no idea why you are all so tired. 2:1 odds, ill prepared and ill experienced defenders on an island I hold, but no, terrain says I take 2k casualties. Thankfully they are mostly disabled squads, but I hate the combat system in this game. It looks like they've abandoned the latest attack on Wake, but Truk is stupidly hard to shift. I'll rest the Manus troops and they are getting new generals today. Say by to my battleships for a while. Make that more than a while. Hmm, you can smell the graphs coming. What a month, I've reduced the points I need to win to 4253, and there seems to be no way for the Allies to win this now, bar nuking Rabaul. They just can't take bases. Their inability to push me means my resource networks continue to strip the Pacific unimpeded. [img]https://lpix.org/3125984/13].jpg[/img] Their shooting down a lot of my planes, but I'm still able to replace them. The less said about their land losses the better. Sadly, I failed my 100 sinking challenge, taking out only 85 ships this month. Three of them were fleet carriers though! The Allied naval commanders should feel very ashamed.
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# ? Jun 2, 2018 03:58 |
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Aww, you didn't get the West Virginia. Good month Grey! Three dead Allied CV's for no major losses! well, other than planes. HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools?
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# ? Jun 2, 2018 04:21 |
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Grey Hunter posted:there seems to be no way for the Allies to win this now BANZAI!!!
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# ? Jun 2, 2018 04:30 |
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Not a bad month Grey. Shame about the LP coming to and end now that you must commit ritualistic suicide to reclaim your honor. You did make a public vow after all.
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# ? Jun 2, 2018 04:34 |
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I honestly though the Chungking blip on the graph would have been at least x3 what it turned out to be. How have we lost so many other troops? Is that just garrison attrition? I know Brits write their dates backwards but I'm pretty sure I'm either going crazy or the dates on the x axis of the army losses might be a little off.
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# ? Jun 2, 2018 05:23 |
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Kantai Collection is going to be really weird in this timeline.
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# ? Jun 2, 2018 05:26 |
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acidia posted:I honestly though the Chungking blip on the graph would have been at least x3 what it turned out to be. How have we lost so many other troops? Is that just garrison attrition? General bombing. It can be 50 men a day it mounts. Also, it's not a massive amount - look at the airport losses!
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# ? Jun 2, 2018 05:51 |
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wedgekree posted:HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools? For the airframes, those production screenshots indicate that he makes 185 Jill torpedo bombers and 89 Judy dive bombers per month, along with zergtastic amounts of Zeroes. So assuming groups flying those planes out of land bases don't suck up too many replacements, he can completely refill the KB's airgroups with roughly a single month's production. As for pilots, I've always played as the Allies and have never faced a shortage of pilots. I'm not sure what Japan's flight school graduates look like exp/skill-wise, but it takes Allied pilots about a month to train from the 30ish they have fresh out of school to a more respectable 50ish.
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# ? Jun 2, 2018 06:21 |
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wedgekree posted:Aww, you didn't get the West Virginia. Good month Grey! Three dead Allied CV's for no major losses! well, other than planes. HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools? I can't believe it. She's been "sunk" like three times now and she keeps coming back. Lucky ship indeed.
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# ? Jun 2, 2018 06:36 |
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Mountaineer posted:
The Big E was called 'The Grey Ghost' for the same reason. And why is Grey making over a hundred.. Helens (?) per month when he has 800 in reserve and apparently only has 30 of them deployed?
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# ? Jun 2, 2018 07:00 |
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wedgekree posted:The Big E was called 'The Grey Ghost' for the same reason. because 30 Helens agree
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# ? Jun 2, 2018 07:27 |
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wedgekree posted:And why is Grey making over a hundred.. Helens (?) per month when he has 800 in reserve and apparently only has 30 of them deployed? You know the answer.
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# ? Jun 2, 2018 07:41 |
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Well, all those Helens should be enought o hopefully give bit more fighter cover to China and Rabaul, if replacement planes are needed - I dunno how the Helens compare with other fighters atm, but they could be a reserve force if needed.
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# ? Jun 2, 2018 08:38 |
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Pretty sure the Helens will just get murdered at this point. Also, we're entering the second half of 1944 soon, so there's still a good chance Grey will simply get overwhelmed.
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# ? Jun 2, 2018 09:19 |
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wedgekree posted:Well, all those Helens should be enought o hopefully give bit more fighter cover to China and Rabaul, if replacement planes are needed - I dunno how the Helens compare with other fighters atm, but they could be a reserve force if needed. The Helen is an IJA bomber/transport. Useful for scouting, ASW, and eventually as kamikaze.
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# ? Jun 2, 2018 12:35 |
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lizurcainnon posted:The Helen is an IJA bomber/transport. Useful for scouting, ASW, and eventually as kamikaze. Painstakingly preparing a large pool of kamikazes to overwhelm the enemy in a final decisive strike! Brilliant!
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# ? Jun 2, 2018 12:43 |
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Grey Hunter posted:Make that more than a while. This right here is why you plan your upgrades carefully, and manually set capital ships to upgrade when in port and you decide its time. None of those upgrades look like they should take that long, but due to repair shipyard overload, they're not going to start on a few of those until the others are done. As the allies, you have a whole mess of decent repair shipyards that can handle capital upgrades, and I'm pretty sure Japan has more than one.
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# ? Jun 2, 2018 13:06 |
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Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE... Considering the interface issues that have cropped up time and again, I assumed it was closer to the former than the latter
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# ? Jun 2, 2018 13:19 |
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Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial.
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# ? Jun 2, 2018 16:10 |
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Hi Grey Hunter Great to see you are back with war in the pacific I followed your previous one for 4 years, took me 2 weeks to catch up with this one, great job again !! I like the way you keep it realistic, but after going through 200 posts with ` .... my planes get murdered.` it is time to act a littlebit We both have been playing this game for a long time so we know how it works right ? 1. You have over 1500 fighters, if they come with 60 you make sure you have 80 on CAP Defense : Use layered CAP , 1 group at 9000 , 1 group of franks at 15000, 1 group of Georges at 19000 (the bombers come in at 18000) , 1 group of Franks at 29000 set range to 0, it has no sense defending the 2 hexes from Rabaul Transfer your best fighterpilots to these(from all other squadrons), put your best pilots and leader in 29000 feet frank group, they are the spitfire killers. they get the dive on the spitfires ! Make sure you have a radar in rabaul, else ship one to rabaul Change all leaders to leaders with high air /inspiration Offense : set 2 groups at escort at bomberhight, only use fighters with armour (tojo, george ) NO crappy Oscars or Zero's let them escort Francis , armored bombers, no Betty zippo's Once you have armored Oscars, put them on low naval attack (1000 ft, to attack the small convoys, and kamikaze later) Use your political points to transfer all groups to the AiR HQ in Rabaul, make sure the air HQ leader has high inspiration 2. Kill 'm on the ground, the spitfire VIII has a normal range of 4 and extended range of 7: so probably they are based at Gasmata, which is 4 hexes away from rabaul : bomb they every day with battleships or cruisers. Holes in runways, will increase operational losses and decrease motivation 3. It is 1944 , stop using and producing unarmored fighters from 1942 ! Only produce Franks, Georges, TojoC, Francis, Judy and Jills for naval attacks , Stop producing everything else , research the zero 5c , so finally you have some armor , start reseaching the Sam retool the oscar production to oscar IIIA and IIIB (kamikazes later) Switch every group in your active theaters to these planes, Tojo's on the small bases , georges and franks on the advanced bases, Always use layered caps and separate groups for CAP and escort, every other plane only for training or china - use the "list destroyed air groups" button under "aircraft losses" to resurrect more fighter groups I know you have a buffer, so it will take a while to see the effects, but it will save you (and us) a year of agony ! If you upload any savegame I would be happy to help you out, it wll only take 15 minutes Keep up the good work and destroy these imperialist fighters !
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# ? Jun 2, 2018 16:12 |
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mercenarynuker posted:Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE... Upgrades are totally the latter. There's a little button on the ship info screen that sets whether upgrades are allowed or not. If that button is turned on and the ship ends the turn in a port with enough repair capability and not in a task force, it goes into refit. You can't take it out of refit until it finishes. Understandably, this can sometimes happen by accident and result in your ship being stuck somewhere you'd rather not have it, like an overloaded shipyard.
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# ? Jun 2, 2018 16:17 |
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RZApublican posted:Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial. The former.
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# ? Jun 2, 2018 16:20 |
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Mycroft Holmes posted:Kantai Collection is going to be really weird in this timeline. There is no timeline in which Kantai Collection isn't really weird.
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# ? Jun 2, 2018 17:06 |
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Grey Hunter posted:
Please tell me you are refitting Ise into an Carrier-battleship on purpose.
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# ? Jun 2, 2018 18:13 |
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One shot? That's all? Dammit. Rest your souls. The planes get the hit though. A very dull day. Time to get more planes into the wings! That poor, innocent sub.
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# ? Jun 2, 2018 18:28 |
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Slippery42 posted:For the airframes, those production screenshots indicate that he makes 185 Jill torpedo bombers and 89 Judy dive bombers per month, along with zergtastic amounts of Zeroes. So assuming groups flying those planes out of land bases don't suck up too many replacements, he can completely refill the KB's airgroups with roughly a single month's production. For comparison, the US was making about 3,200 fighters a month in 1944 (and 6,200 total combat aircraft). Japan's production is hella impressive compared to OTL, but it's still way far behind America.
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# ? Jun 2, 2018 18:56 |
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MrYenko posted:This right here is why you plan your upgrades carefully, and manually set capital ships to upgrade when in port and you decide its time. None of those upgrades look like they should take that long, but due to repair shipyard overload, they're not going to start on a few of those until the others are done. As the allies, you have a whole mess of decent repair shipyards that can handle capital upgrades, and I'm pretty sure Japan has more than one. This isn't strictly speaking true. Most refits have a "minimum delay" that can't be avoided. Only damage matters for shipyard overstacking because only ships with flotation/engine damage need to actually be in the shipyard to refit. The rest can stay on Pierside repair and refit at the same time- they are automatically moved into the shipyard when the refit starts but you can just move them out to Pierside if they don't have anything other than systems damage. I'm not sure if this is a bug or intended behavior- it's a huge advantage for the allies in the early game, when shipyard space is extremely limited.
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# ? Jun 2, 2018 20:03 |
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barman posted:Hi Grey Hunter just lol if you think anybody can save Grey Hunter from himself
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# ? Jun 2, 2018 20:15 |
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Strategery, in my war game? *mashes shock attack*
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# ? Jun 2, 2018 20:23 |
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There have been rare istances where he took parts of the advice of his audience , for instance in the Rangoon situation :-) "Success is the ability to move from one failure to another without loss of enthusiasm."
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# ? Jun 2, 2018 20:35 |
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That'd be a nice argument by induction if you add the assumption that you're going to fail less each time. And have infinite attempts. And the improvement between failures doesn't shrink too fast. What I'm saying is F- see me after class.
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# ? Jun 2, 2018 20:48 |
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Woodchip posted:Strategery, in my war game?
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# ? Jun 3, 2018 03:05 |
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mercenarynuker posted:Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE... The ship screen has a button for "Refit? Y/N" that you can set to No if you don't want it to refit yet, and also if you don't want it to undergo the historical conversion that it would have undergone. RZApublican posted:Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial. With some limitations, it is possible to train pilots in one plane, take them out, put them back into the pilot pool, then assign them into a different plane (in a front-line air group).
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# ? Jun 3, 2018 04:15 |
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gradenko_2000 posted:The ship screen has a button for "Refit? Y/N" that you can set to No if you don't want it to refit yet, and also if you don't want it to undergo the historical conversion that it would have undergone. But if they trained in a single-engine plane and is transferred to a 2-engine plane they lose xp to represent unfamiliarity with the new plane-type. No, there's no way in the UI to see what category a pilot is accustomed to. You'll get random xp-drops as you fill squadrons, and you'll bloody well like it.
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# ? Jun 3, 2018 09:15 |
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Deep Dish Fuckfest posted:That'd be a nice argument by induction if you add the assumption that you're going to fail less each time. And have infinite attempts. And the improvement between failures doesn't shrink too fast. Imagine a frictionless perfectly spherical Tokyo Bay Fortress...
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# ? Jun 3, 2018 15:03 |
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CannonFodder posted:Imagine a frictionless perfectly spherical Tokyo Bay Fortress... They see me rolling and rolling and rolling and rolling
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# ? Jun 3, 2018 16:08 |
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# ? Jun 8, 2024 08:52 |
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Moon Slayer posted:just lol if you think anybody can save Grey Hunter from himself The dude was running an 18 knot training cruiser in a fast raider fleet for ~4 years, it's best to just roll with it!
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# ? Jun 3, 2018 16:50 |