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Gort
Aug 18, 2003

Good day what ho cup of tea
Man, it's like the AI just dragged a box around every infantry unit they had ready and right-clicked Truk

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Bold Robot
Jan 6, 2009

Be brave.



Gort posted:

Man, it's like the AI just dragged a box around every infantry unit they had ready and right-clicked Truk

I love the implication here that the game has anything resembling an intuitive UI, or even that you can give orders to multiple units at once (which to be fair you can sometimes, though rarely do).

OpenlyEvilJello
Dec 28, 2009

dublish posted:

I just spent half an hour looking for the relevant posts by Polikarpov, who is a different poster altogether. Oops.

1.) 1777 - 1844
2.) 1844 - 1907
3.) 1907 - 1918
4.) 1918 - 1945
5.) 1945 - 1975
6.) 1967 - 1991

I was pretty sure I had quoted him once, so I looked back through my own post history to find the right person. Didn't have time to individually link posts just then, though, so thanks for doing the work.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






I don't think that ship is getting home.






Flak continues to cause us issues.



It's the RAF's turn to shoot us down today.



No, wait, their sharing the load.



Hmm, leaders I can sort, but you've only been bombarding for the last week, so I have no idea why you are all so tired.



2:1 odds, ill prepared and ill experienced defenders on an island I hold, but no, terrain says I take 2k casualties. Thankfully they are mostly disabled squads, but I hate the combat system in this game.






It looks like they've abandoned the latest attack on Wake, but Truk is stupidly hard to shift. I'll rest the Manus troops and they are getting new generals today.



Say by to my battleships for a while.



Make that more than a while.




Hmm, you can smell the graphs coming.



What a month, I've reduced the points I need to win to 4253, and there seems to be no way for the Allies to win this now, bar nuking Rabaul.




They just can't take bases. Their inability to push me means my resource networks continue to strip the Pacific unimpeded.

[img]https://lpix.org/3125984/13].jpg[/img]


Their shooting down a lot of my planes, but I'm still able to replace them.



The less said about their land losses the better.



Sadly, I failed my 100 sinking challenge, taking out only 85 ships this month. Three of them were fleet carriers though!



The Allied naval commanders should feel very ashamed.

wedgekree
Feb 20, 2013
Aww, you didn't get the West Virginia. Good month Grey! Three dead Allied CV's for no major losses! well, other than planes. HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools?

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Grey Hunter posted:

there seems to be no way for the Allies to win this now

BANZAI!!!

Ikasuhito
Sep 29, 2013

Haram as Fuck.

Not a bad month Grey. Shame about the LP coming to and end now that you must commit ritualistic suicide to reclaim your honor. You did make a public vow after all.

acidia
Oct 31, 2012
I honestly though the Chungking blip on the graph would have been at least x3 what it turned out to be. How have we lost so many other troops? Is that just garrison attrition?

I know Brits write their dates backwards but I'm pretty sure I'm either going crazy or the dates on the x axis of the army losses might be a little off.

Mycroft Holmes
Mar 26, 2010

by Azathoth
Kantai Collection is going to be really weird in this timeline.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets

acidia posted:

I honestly though the Chungking blip on the graph would have been at least x3 what it turned out to be. How have we lost so many other troops? Is that just garrison attrition?

I know Brits write their dates backwards but I'm pretty sure I'm either going crazy or the dates on the x axis of the army losses might be a little off.

General bombing. It can be 50 men a day it mounts. Also, it's not a massive amount - look at the airport losses!

Slippery42
Nov 10, 2011

wedgekree posted:

HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools?

For the airframes, those production screenshots indicate that he makes 185 Jill torpedo bombers and 89 Judy dive bombers per month, along with zergtastic amounts of Zeroes. So assuming groups flying those planes out of land bases don't suck up too many replacements, he can completely refill the KB's airgroups with roughly a single month's production.

As for pilots, I've always played as the Allies and have never faced a shortage of pilots. I'm not sure what Japan's flight school graduates look like exp/skill-wise, but it takes Allied pilots about a month to train from the 30ish they have fresh out of school to a more respectable 50ish.

Mountaineer
Aug 29, 2008

Imagine a rod breaking on a robot face - forever

wedgekree posted:

Aww, you didn't get the West Virginia. Good month Grey! Three dead Allied CV's for no major losses! well, other than planes. HOw long will it take to get the flight grousp of the KB up to full strength of the air wings? And your pilots holding out well as far as replacement pools?

:eyepop:

I can't believe it. She's been "sunk" like three times now and she keeps coming back. Lucky ship indeed.

wedgekree
Feb 20, 2013

Mountaineer posted:

:eyepop:

I can't believe it. She's been "sunk" like three times now and she keeps coming back. Lucky ship indeed.

The Big E was called 'The Grey Ghost' for the same reason.

And why is Grey making over a hundred.. Helens (?) per month when he has 800 in reserve and apparently only has 30 of them deployed?

Lakedaimon
Jan 11, 2007

wedgekree posted:

The Big E was called 'The Grey Ghost' for the same reason.

And why is Grey making over a hundred.. Helens (?) per month when he has 800 in reserve and apparently only has 30 of them deployed?

because 30 Helens agree

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




wedgekree posted:

And why is Grey making over a hundred.. Helens (?) per month when he has 800 in reserve and apparently only has 30 of them deployed?

You know the answer.

:japan:

wedgekree
Feb 20, 2013
Well, all those Helens should be enought o hopefully give bit more fighter cover to China and Rabaul, if replacement planes are needed - I dunno how the Helens compare with other fighters atm, but they could be a reserve force if needed.

Dance Officer
May 4, 2017

It would be awesome if we could dance!
Pretty sure the Helens will just get murdered at this point. Also, we're entering the second half of 1944 soon, so there's still a good chance Grey will simply get overwhelmed.

lizurcainnon
May 5, 2008

wedgekree posted:

Well, all those Helens should be enought o hopefully give bit more fighter cover to China and Rabaul, if replacement planes are needed - I dunno how the Helens compare with other fighters atm, but they could be a reserve force if needed.

The Helen is an IJA bomber/transport. Useful for scouting, ASW, and eventually as kamikaze.

aphid_licker
Jan 7, 2009


lizurcainnon posted:

The Helen is an IJA bomber/transport. Useful for scouting, ASW, and eventually as kamikaze.

Painstakingly preparing a large pool of kamikazes to overwhelm the enemy in a final decisive strike! Brilliant!

MrYenko
Jun 18, 2012

#2 isn't ALWAYS bad...

Grey Hunter posted:

Make that more than a while.






This right here is why you plan your upgrades carefully, and manually set capital ships to upgrade when in port and you decide its time. None of those upgrades look like they should take that long, but due to repair shipyard overload, they're not going to start on a few of those until the others are done. As the allies, you have a whole mess of decent repair shipyards that can handle capital upgrades, and I'm pretty sure Japan has more than one.

mercenarynuker
Sep 10, 2008

Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE...

Considering the interface issues that have cropped up time and again, I assumed it was closer to the former than the latter

zetamind2000
Nov 6, 2007

I'm an alien.

Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial.

barman
Jan 29, 2013
Hi Grey Hunter

Great to see you are back with war in the pacific

I followed your previous one for 4 years, took me 2 weeks to catch up with this one, great job again !!


I like the way you keep it realistic, but after going through 200 posts with

` .... my planes get murdered.` it is time to act a littlebit

We both have been playing this game for a long time so we know how it works right ?


1. You have over 1500 fighters, if they come with 60 you make sure you have 80 on CAP

Defense :
Use layered CAP , 1 group at 9000 , 1 group of franks at 15000, 1 group of Georges at 19000 (the bombers come in at 18000) , 1 group of Franks at 29000
set range to 0, it has no sense defending the 2 hexes from Rabaul
Transfer your best fighterpilots to these(from all other squadrons), put your best pilots and leader in 29000 feet frank group, they are the spitfire killers. they get the dive on the spitfires !
Make sure you have a radar in rabaul, else ship one to rabaul

Change all leaders to leaders with high air /inspiration

Offense : set 2 groups at escort at bomberhight, only use fighters with armour (tojo, george ) NO crappy Oscars or Zero's
let them escort Francis , armored bombers, no Betty zippo's
Once you have armored Oscars, put them on low naval attack (1000 ft, to attack the small convoys, and kamikaze later)

Use your political points to transfer all groups to the AiR HQ in Rabaul, make sure the air HQ leader has high inspiration

2. Kill 'm on the ground, the spitfire VIII has a normal range of 4 and extended range of 7: so probably they are based at Gasmata, which is 4 hexes away from rabaul : bomb they every day with battleships or cruisers. Holes in runways, will increase operational losses and decrease motivation

3. It is 1944 , stop using and producing unarmored fighters from 1942 !
Only produce Franks, Georges, TojoC, Francis, Judy and Jills for naval attacks ,
Stop producing everything else , research the zero 5c , so finally you have some armor , start reseaching the Sam
retool the oscar production to oscar IIIA and IIIB (kamikazes later)
Switch every group in your active theaters to these planes, Tojo's on the small bases , georges and franks on the advanced bases, Always use layered caps and separate groups for CAP and escort, every other plane only for training or china

- use the "list destroyed air groups" button under "aircraft losses" to resurrect more fighter groups

I know you have a buffer, so it will take a while to see the effects, but it will save you (and us) a year of agony !


If you upload any savegame I would be happy to help you out, it wll only take 15 minutes

Keep up the good work and destroy these imperialist fighters !

Bold Robot
Jan 6, 2009

Be brave.



mercenarynuker posted:

Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE...

Considering the interface issues that have cropped up time and again, I assumed it was closer to the former than the latter

Upgrades are totally the latter. There's a little button on the ship info screen that sets whether upgrades are allowed or not. If that button is turned on and the ship ends the turn in a port with enough repair capability and not in a task force, it goes into refit. You can't take it out of refit until it finishes. Understandably, this can sometimes happen by accident and result in your ship being stuck somewhere you'd rather not have it, like an overloaded shipyard.

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

RZApublican posted:

Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial.

The former.

dublish
Oct 31, 2011


Mycroft Holmes posted:

Kantai Collection is going to be really weird in this timeline.

There is no timeline in which Kantai Collection isn't really weird.

Kodos666
Dec 17, 2013

Grey Hunter posted:



Say by to my battleships for a while.



Make that more than a while.



Please tell me you are refitting Ise into an Carrier-battleship on purpose.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






One shot? That's all?



Dammit. Rest your souls.



The planes get the hit though.






A very dull day. Time to get more planes into the wings!



That poor, innocent sub.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Slippery42 posted:

For the airframes, those production screenshots indicate that he makes 185 Jill torpedo bombers and 89 Judy dive bombers per month, along with zergtastic amounts of Zeroes. So assuming groups flying those planes out of land bases don't suck up too many replacements, he can completely refill the KB's airgroups with roughly a single month's production.

For comparison, the US was making about 3,200 fighters a month in 1944 (and 6,200 total combat aircraft). Japan's production is hella impressive compared to OTL, but it's still way far behind America.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




MrYenko posted:

This right here is why you plan your upgrades carefully, and manually set capital ships to upgrade when in port and you decide its time. None of those upgrades look like they should take that long, but due to repair shipyard overload, they're not going to start on a few of those until the others are done. As the allies, you have a whole mess of decent repair shipyards that can handle capital upgrades, and I'm pretty sure Japan has more than one.

This isn't strictly speaking true. Most refits have a "minimum delay" that can't be avoided. Only damage matters for shipyard overstacking because only ships with flotation/engine damage need to actually be in the shipyard to refit. The rest can stay on Pierside repair and refit at the same time- they are automatically moved into the shipyard when the refit starts but you can just move them out to Pierside if they don't have anything other than systems damage. I'm not sure if this is a bug or intended behavior- it's a huge advantage for the allies in the early game, when shipyard space is extremely limited.

Moon Slayer
Jun 19, 2007

barman posted:

Hi Grey Hunter

Great to see you are back with war in the pacific

I followed your previous one for 4 years, took me 2 weeks to catch up with this one, great job again !!


I like the way you keep it realistic, but after going through 200 posts with

` .... my planes get murdered.` it is time to act a littlebit

We both have been playing this game for a long time so we know how it works right ?


1. You have over 1500 fighters, if they come with 60 you make sure you have 80 on CAP

Defense :
Use layered CAP , 1 group at 9000 , 1 group of franks at 15000, 1 group of Georges at 19000 (the bombers come in at 18000) , 1 group of Franks at 29000
set range to 0, it has no sense defending the 2 hexes from Rabaul
Transfer your best fighterpilots to these(from all other squadrons), put your best pilots and leader in 29000 feet frank group, they are the spitfire killers. they get the dive on the spitfires !
Make sure you have a radar in rabaul, else ship one to rabaul

Change all leaders to leaders with high air /inspiration

Offense : set 2 groups at escort at bomberhight, only use fighters with armour (tojo, george ) NO crappy Oscars or Zero's
let them escort Francis , armored bombers, no Betty zippo's
Once you have armored Oscars, put them on low naval attack (1000 ft, to attack the small convoys, and kamikaze later)

Use your political points to transfer all groups to the AiR HQ in Rabaul, make sure the air HQ leader has high inspiration

2. Kill 'm on the ground, the spitfire VIII has a normal range of 4 and extended range of 7: so probably they are based at Gasmata, which is 4 hexes away from rabaul : bomb they every day with battleships or cruisers. Holes in runways, will increase operational losses and decrease motivation

3. It is 1944 , stop using and producing unarmored fighters from 1942 !
Only produce Franks, Georges, TojoC, Francis, Judy and Jills for naval attacks ,
Stop producing everything else , research the zero 5c , so finally you have some armor , start reseaching the Sam
retool the oscar production to oscar IIIA and IIIB (kamikazes later)
Switch every group in your active theaters to these planes, Tojo's on the small bases , georges and franks on the advanced bases, Always use layered caps and separate groups for CAP and escort, every other plane only for training or china

- use the "list destroyed air groups" button under "aircraft losses" to resurrect more fighter groups

I know you have a buffer, so it will take a while to see the effects, but it will save you (and us) a year of agony !


If you upload any savegame I would be happy to help you out, it wll only take 15 minutes

Keep up the good work and destroy these imperialist fighters !

just lol if you think anybody can save Grey Hunter from himself

Woodchip
Mar 28, 2010
Strategery, in my war game?

*mashes shock attack*

barman
Jan 29, 2013
There have been rare istances where he took parts of the advice of his audience , for instance in the Rangoon situation :-)

"Success is the ability to move from one failure to another without loss of enthusiasm."

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
That'd be a nice argument by induction if you add the assumption that you're going to fail less each time. And have infinite attempts. And the improvement between failures doesn't shrink too fast.

What I'm saying is F- see me after class.

Reuben Sandwich
Jan 27, 2007

Woodchip posted:

Strategery, in my war game?

*mashes shock attack*
I always imagine GH saying Shock attacks, not treatments, work faster in Dr. House fashion.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

mercenarynuker posted:

Does the game not require clicking through like two more menus to get an upgrade/refit started? Or does the moment you sail into port to get the door to the head replaced, the harbormaster is all WELL, WHILE YOU'RE HERE...

Considering the interface issues that have cropped up time and again, I assumed it was closer to the former than the latter

The ship screen has a button for "Refit? Y/N" that you can set to No if you don't want it to refit yet, and also if you don't want it to undergo the historical conversion that it would have undergone.

RZApublican posted:

Can you transfer pilots to different types of planes in this game, or are they forever stuck in the planes that they were generated in? If they can be transferred then training pilots in surplus aircraft in safe locations before rotating them to the front to pilot more useful types of aircraft would be a good use of Grey's Helens. Of course, this is War in the Pacific, and I doubt that the devs thought of something that beneficial.

With some limitations, it is possible to train pilots in one plane, take them out, put them back into the pilot pool, then assign them into a different plane (in a front-line air group).

Caconym
Feb 12, 2013

gradenko_2000 posted:

The ship screen has a button for "Refit? Y/N" that you can set to No if you don't want it to refit yet, and also if you don't want it to undergo the historical conversion that it would have undergone.


With some limitations, it is possible to train pilots in one plane, take them out, put them back into the pilot pool, then assign them into a different plane (in a front-line air group).

But if they trained in a single-engine plane and is transferred to a 2-engine plane they lose xp to represent unfamiliarity with the new plane-type.

No, there's no way in the UI to see what category a pilot is accustomed to. You'll get random xp-drops as you fill squadrons, and you'll bloody well like it.

CannonFodder
Jan 26, 2001

Passion’s Wrench

Deep Dish Fuckfest posted:

That'd be a nice argument by induction if you add the assumption that you're going to fail less each time. And have infinite attempts. And the improvement between failures doesn't shrink too fast.

What I'm saying is F- see me after class.

Imagine a frictionless perfectly spherical Tokyo Bay Fortress...

aphid_licker
Jan 7, 2009


CannonFodder posted:

Imagine a frictionless perfectly spherical Tokyo Bay Fortress...

They see me rolling

and rolling

and rolling

and rolling

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whitewhale
Feb 21, 2013

Moon Slayer posted:

just lol if you think anybody can save Grey Hunter from himself

The dude was running an 18 knot training cruiser in a fast raider fleet for ~4 years, it's best to just roll with it!

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