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I just drove the car for the first time since update.... Poor Jason. It’s so much easier to drive now.
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# ? May 27, 2018 03:50 |
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# ? May 26, 2024 07:08 |
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TheBizzness posted:How the hell do you boil her? I’ve tried waiting all eternity and she never opens the door for me to sneak in and if I open the door she freaks out and I can’t do it? if you walk through the front door you get there as Mitch is leaving. She goes to the counter on the side, wait until Mitch comes back from the tree and heads onto the patch (you can watch him from the window, once you can see him you should be safe) open the door and boil the girl. Then you have a decent amount of time to exit from the side door and get Mitch at the electric box.
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# ? May 27, 2018 04:10 |
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Sometimes I genuinely love that I have Savini Jason. I had a team of 4 plus 3 randos. They set up at the Higgins barn with SO MANY weapons and health sprays. "We've got pocket knives!" Bitch, I've got a pitchfork. 8/8. 1 environment kill, 1 grab kill, 6 weapon slash kills.. As long as no one runs around a table Savini Jason is loving unstoppable. [You can seriously defeat a Savini/7/8 by walking around a long table and that poo poo is busted]
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# ? May 27, 2018 05:30 |
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Someone in a game earlier played Roy with the Savini Pitchfork. It got a chuckle out of me.
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# ? May 27, 2018 05:38 |
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So Uber Jason owns apparently The sense weakness sucks but other than that he's extremely in-your-face, which fits
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# ? May 27, 2018 19:05 |
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Danaru posted:
Can you play as him on xbone yet? If so, how?
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# ? May 27, 2018 19:12 |
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Spacebump posted:Can you play as him on xbone yet? If so, how? It's only a .dll hack now. Everything is encrypted with the engine update but an old hack by the grace of God still works. It gives you the physical exclusives, the bloody skins. And jason x. His kills are so loving nice. E: they still havent fixed eac being easily bypassable, but block the cosmetic poo poo and people who use fov hacks. Lol.
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# ? May 27, 2018 19:15 |
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I still want the Jason from X before he goes all Uber. So angular and gothic and rad.
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# ? May 27, 2018 19:24 |
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Single player is great! This is so much fun.
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# ? May 28, 2018 06:21 |
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On Xbone the new update somehow broke the join off profile function in looking for game.
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# ? May 28, 2018 20:02 |
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Single Player Challenges Guide v3.1 - Challenge 3 added. Since there are currently no English guides (I think there is one Russian one?) that don't require the use of a bunch of poorly explained Youtube videos where the person playing uses questionable "gamer" language, I figured I'd take it upon myself to write up a full length, linkable Goon guide. Just let me know if I gently caress anything up; I'm very tired. Worst part is they still haven't given us the ability to skip a cutscene if we don't want to watch it so I'm going to go insane watching the same videos over and over again. Your Objectives In Single Player Challenges, you go through little story moments just like in the Friday the 13th films! As Jason, stalk and murder your way through the New Jersey forests until you unlock all of the sweet emotes and get all the bonus CP points. For each stage, you will have three Skull objectives, and six Bonus objectives. The Skull objectives are easy to understand (but I'll explain them anyway): No Survivors, Undetected, and XP Score. If you wanna go in guns blazing thinking you can speedrun these maps think again. In order to unlock the next level you need two of the three Skulls completed in a single round. It's really hard to just get two, in most rounds just to get the XP Score you have to remain undetected in order to get the Special Kills for bonus points. No Survivors means that no one gets out alive. Some maps do have time limits, with the classic two minute warning included, so make sure to keep that in mind where even if a victim won't leave on their own, you can eventually just run out of time. In this mode counselors can just run away from you, into either an Out of Bounds area (you get a warning about being Out of Bounds along with a timer counting down if you venture too far) or through a gate that prevents Jason from going past it. Cars, boats, cops, etc. are not required unlike in multiplayer. Undetected means no being seen and leaving no trace of your murders where visible. Now, you might think like I and several others that you can just kick bodies off into the lake and that will be fine, the other characters can't see a body that isn't there. However, they can see the blood and gore where the murder occurred, so just kicking the body off into the sea won't help much. If you are detected, or if a body is found, you only have a few seconds to grab, trap, or gank the tattletail before you lose this skull. And sometimes, often, you'll lose it and not even be sure why! It was because your Stalk wore off and you have big clod feet you big clod. XP Score is getting a certain amount of points in a round. Press TAB while in game to see what the XP Score is and how many points you have. Special Kills are exactly what they say on the tin. These are special cutscenes designed specifically for this part of the game and unfortunately won't be coming to the multiplayer aspect. These are specifically scripted moments, so you must do the right things in order for them to occur, often times letting people live. The Bonus Objectives are there to help you get the most of the experience, letting you know about some of the special kills and even some fun storyline stuff. For example, one level has you cutting the power on Chad while he hides in a house. Doing so doesn't just get you a bonus to your XP for the round and some CP for your characters, but also causes Chad to react differently to the situation. This can be used to your advantage. Stalker spots are a new interactable in the game. Most of these are windows through the stages but other times they're rocks you can hide behind or trees. They let you watch what the characters are doing from a vantage point that hopefully means you won't be seen. Notice I said hopefully, because for example if it's an open window you're peering through the characters will just panic upon seeing your mask. They have their uses, and are fun for watching the characters interact from a distance, but are not required. They're only 10 XP anyhow. Pressing TAB will let you see if you've failed any Skull objectives (designated by a red Skull), haven't achieved them (grey Skull), or currently have them (white Skull). It'll also let you know what the XP Score is, what your current XP is, what Bonus Objectives you have completed and which ones remain, your time in the stage, and how many victims remain vs how many have escaped and how many you've killed. Who is the best Jason for Single Player Challenges? Yes. In all seriousness if a level's Bonus Challenge mentions a Jason, usually in the context of "Get a Three Skull round with this Jason!" just use that one. If not? Use your favorite. However, there are some Jason advantages and disadvantages that are entirely useless or important in SPC. For example, you're not going to be breaking down doors. Ever. If you're breaking down doors you have done hosed up and need to restart. That means Destruction as a Strength is entirely worthless. But in the interest of science, I'll break down each individual statistic and give my opinion on which Jason might be best, although to be fair this probably changes from level to level as well. Let's look at the Abilities first. You start out with all 4 Abilities at the beginning of the round. Morph - Morph in SPC is... weird. Many of the predetermined Morph spots are often directly in the paths of victims going about their storyline. Be wary of where you morph and when. A single misclick can and will land you face first into a screaming Kenny, who will then tell everyone you're there. Sense - Sense works differently in SPC. If a character is scared they still will light up like a christmas tree. However, without being scared? It's based on that character's Stealth stat directly. In one particular level you will be looking for a Deborah and using Sense you will never find her. Shift - Got Tinfoil level Shift-Grab muscle memory? Heh, good luck with SPC. Unlearn that poo poo quick because Shift has two uses: getting places quickly and getting there unseen. It's no longer the most important Ability. If you're using Shift to chase down someone then you have already hosed up. Shifting into a room to get behind a victim without them seeing you is a much better use. Stalk - Remember how Stalk was the least important ability in multiplayer, used to fool people into thinking you've left so they'll leave their hiding spots? It's your most important one now. Stalk prevents counselors from hearing your footsteps which will spook them faster than your mask will. Just walking NEAR someone who can't see you will suddenly alert them to your presence and cause you to fail at being undetected. Hence why Stalk is so great. Rage - Getting Rage in SPC is incredibly rare. In most cases you won't even see it pop up. At any rate, it is completely useless in SPC so don't worry about it. Note: I don't have Savini Jason, so I'll have to hear from Tinfoil or someone on his ability in these instances. Strengths Can Run - This is useful at times to get to places faster, so it's an A+ skill to have. 2, 3, 4, and 5 all have this. Traps - Traps are generally not useful in SPC, and if they were you'd only want to use one, two at the most, so having extras is kind of useless. 2 has this. Morph - The increased Morph regen is somewhat useful, but since the maps are so small you're not often to be Morphing around all over the place. You have time to let your Morph recharge. 2 has this. Weapon Strength - All of your kills should either be Special Kills or Grabs. There is no use to this ability in SPC. Forget it. 3, 4, 7, and Savini all have this. Grip Strength - Actually a boon here, as sometimes you have to grab and drag a victim to a specific special kill in order to activate it. However for the base Three Skull challenges it's not as useful. 3 has this. Destruction - Breaking down doors is bad and if you're doing it in SPC you're bad and should feel bad. Don't break down doors (except in that one challenge where it asks you to and there are several easy to break one hit doors, don't be an idiot.) 4, 8, and Savini have this. Throwing Knives - Only good for one specific bonus objective involving killing someone with throwing knives and even then you don't need that many to do it. Outside of that, forget it. 5 and 6 have this. Stalk - Increased Stalk duration is GREAT. It's by far the one thing you want in SPC. 5, 8, and 9 have this. Sense - The increased duration and range is nice, helping seeing those who aren't being particularly noticeable. 6 and 7 have this. Shift - Nigh useless, you'll rarely be using Shift. You will use it, mind you, but it won't be over and over again like in Multiplayer. 6, 9, and Savini have this. Water Speed - While there are a few times that people will purposely get into water on these maps, it's not likely to be a concern how fast you go. You'll already be blazing fast and while in the water your victim can't see you so it's not like you'll be detected. It's useless. 7 and 8 have this. Stun Resistance - If they're fighting back you're detected. You don't need Stun Resistance. 9 has this. Weaknesses Shift - You'll rarely be using Shift, so it doesn't really matter all that much how fast it regenerates. It's whatever. 2 and 4 have this. Defense - As you won't be fighting anyone, or shouldn't be, whether you can block or have HP doesn't matter! Yay! 2, 5, and 6 have this. Water Speed - There are a couple of water based objectives but as it stands you still outrun every counselor in the water. There are no boats in SPC. Nothing to worry about here. 2, 4, and Savini have this. Stun Resistance - If they're fighting back you're detected. You don't need Stun Resistance. It literally doesn't matter. 3, 5, and 7 have this. Sense - Eek. This is actually an issue. Since Sense is something you will be using often you don't want your Sense lowered at all. Still, all of these challenges can be done without Sense. 3 and 8 have this. Stalk - The absolute worst thing. Having your Stalk nerfed is bad in SPC. That said, the time you need Stalk is often very short and if you're careful, you don't necessarily have to use it. But it is required to not be Detected, so... 3 has this. Traps - Who gives a poo poo? Traps in SPC are poo poo tier. 4, 7, and 9 have this. Grip Strength - Most of the time if you're grabbing a counselor you're killing them pretty quickly, usually with a nearby prompt, so this isn't as necessary as you would think. However, some objectives require dragging people to traps in a grab, so this is a bit of an issue and against some characters where you can't find a good spot for a kill an even bigger one. So try to avoid this one. 5, 8, and Savini have this. Can't Run - You want to be quick in this mode, so not having the ability to run is a bit of an issue. However, since most of your kills are going to be against people standing still it's not as required as you might think. 6, 7, 8, 9, and Savini all have this. Morph - The decreased Morph speed is a slight issue considering you will be using Morph to warp around the map, that said you don't always need to Morph and it still comes back fairly quickly. 6 has this. Less Hit Points - I went over this in Defense. HP doesn't matter. 9 has this. A perfect SPC Jason would have +Stalk, +Sense, and +Run. No Jason has those three, but Part 5 does have two of them. A terrible SPC Jason would have negatives to all of those, leaving 3 and 8 as your worst Jasons, with 3 edging out 8 as the absolute worst possible option due to having the best ability in SPC nerfed and being the only one. Note - at this time I'm not 100% sure if, at all, the XP received for doing things in the SPCs is added to your actual XP. I haven't seen a change since I started doing them. There are 10 challenges in total, each more difficult than the last. Challenge One - Broken Down On their way to a wild party, a few of the boys are experiencing car troubles in the middle of the woods. Make sure they don't make it out alive! 2 Victims XP Score: 400 Jason starts in the southeast corner of the map. There are only two victims on this map, Adam and Buggzy. Adam is working on fixing the car while Buggzy continues to run his mouth, and generally being an annoying pest. At around the 20 second mark, Buggzy will mention needing to pee and walks off to the south to do so. Adam will move around to the front of the car and begin working under the hood for twenty seconds. Then he will get under the car and again work on it for about 20 seconds. Then he will go to the toolbox and search for a wrench for about ten seconds. Around the 1:30 mark Buggzy comes back from peeing and heads off to the west to have a cigarette. Adam will loop his actions once, then go under the hood a third time before closing it which fixes the car. At around 2:50, Buggzy will return, usually right when Adam has fixed the car. They get in, start it up, and leave. If Jason does absolutely nothing, the round will end at 3:07. If Jason kills Buggzy when he's peeing or smoking Adam will head south to look for him as soon as the car has been fixed. Sometimes he'll head right to where Buggzy peed, and sometimes he'll head off to the left path instead. Either way, if he doesn't find anything he'll just get in the car and leave without saying a word (rear end in a top hat). If he sees a corpse he'll scream, run to the car, grab the flare gun, and leave. If Jason kills Adam while he's working on the car Buggzy will freak out, grab the flare gun, and run, usually east. Three Skulls Quick Walkthrough Kill Buggzy when he goes to pee, then kill Adam while he's working on the car. Get Special Kills for both. A super easy Three Skull round, but it is just level one. Hoodwinked Smash Adam's head with the hood of the car. When Adam goes under the hood to work on the battery, walk up to him and press the Action button. Gotta Go End Buggzy's life while he relieves himself in the woods. When Buggzy goes to pee, sneak up behind him and press the Action button. Buggzy must being peeing for this to count. Those Things Will Kill You... Grab and kill Buggzy on a smoke break. Not all of these objective kills are considered "Special" in terms of how the game counts them and this the first example of this. Just stalk behind Buggzy when he goes to smoke under the street lamp, grab him, and do any grab kill. Anything. Just don't drop him, because he's right next to the exit and he'll just bolt out the door. BUT I JUST FIXED IT Smash the car as it tries to escape. The easiest way to get this one is just to wait just to the north west for them to finish working on the car, then as they start it walk over and smash it. Helpfun Mechanic Get all 3 Skulls as Part 5 Jason. Simply play as Part 5 and use the Three Skull walkthrough above. Easy. Hidden Objective: Jacked Pull the jack out from the car and crush Adam. Adam gets under the car twice, both times Buggzy isn't around. During those times, simply walk up and hit the Action button. Challenge Two - Power Struggle Strange things are happening at the Higgins Haven lodge. Screams, power shutting down, and a mysterious smell of something burning.... 4 Victims XP Score: 600 Jason starts in the southwest corner of the map, just below Blair's Cove. At first there are only two victims on this map, but two more enter after the first two are dead. In order to simplify things, we'll separate each instance into Part 1 and Part 2. PART 1 - Mitch and AJ After the cutscene of Mitch and AJ talking about the screaming and Mitch whining about sex and having to check the breaker box, Mitch will go out to check the breaker box. Right before he enters the shack Mitch will stop and comment how he's not afraid of anything, then enter the shack. He will take approximately 20 seconds to inspect the fuse box. If you listen in, you'll hear that he doesn't have a clue what's wrong with it. After heading back inside, Mitch and AJ will talk for approximately 20 seconds about how Mitch didn't fix the fuse, and AJ asks him to check it again. He does, but as soon as he enters the shack (around the 1:50 mark) he will instead light up a joint and stand still. At around the 2:29 mark, AJ will get impatient and go to check on Mitch outside. At 2:50, she will begin to attempt to fix the fuse box. Part 1 ends here. The other two characters absolutely will not show up until these two are dead, and sadly the round ends after 10 minutes. At this point it would be nigh impossible to end the round "undetected." Obviously if you kill AJ at any time before Mitch goes out to smoke a joint, during when he's in the shack the first time, he will discover her dead body and freak out. If you kill Mitch first, AJ will wait until the 2:29 mark to get impatient, then when she finds his body freak out and usually run towards Blair's Cove. PART 2 - Jenny and Chad Jenny and Chad will usually enter from the south side of the map. However, if you're in that area for some reason when they spawn then they will come in from the north instead. Once part 2 starts it will take approximately 65 seconds for them to enter the house. Chad will mention checking the house, and Jenny will go for a walk. Chad will first go to warm his hands by the fire for a moment before going into the kitchen. If you killed AJ in the kitchen and went through the front door he will freak out immediately, so your moment to get him is the fire. If for some reason you didn't kill her there or if she escaped, he will begin inspecting the rest of the house wondering if everyone left. Eventually he'll head into the kitchen and, if he doesn't find a body, move to the shack. Meanwhile, as he does, Jenny will head out to the barn. She'll look around for a bit, seeing if anyone's there, pausing by a nearby rope for a moment, before heading back to the house. After a couple of minutes Jenny will head directly towards the kitchen. Once both Chad and Jenny head to the shack they will panic no matter what, whether Mitch died there or not, and run away. Here's a weird glitch: if you grab someone just as they cross the Escape line and then kill them, you'll lose No Survivor, but it won't count as a Survivor OR a Kill on your objectives screen. Bizarre. Three Skulls Quick Walkthrough Kick Mitch into the breaker box, then go around to the front of the house and enter the kitchen that way to sneak up behind AJ. I like to use a Shift but it is possible to Stalk in there if you time it right. Make sure to get her special kill by boiling her face. Then wait for Chad to sit in front of the fireplace, and make sure he doesn't see you before that. Run up and grab him before he detects you and shove him in, then simply head out to the barn and kill Jenny any way you like. Watch Your Step Catch any counselor in a trap. You have a Counselor at the beginning of this level who love to travel between two very specific locations. Put a trap at the bottom of the stairs next to the kitchen and one in front of the door to the shack. Mitch will step on one. Walking Tall Complete the entire mission without using the Shift ability as Part 6 Jason. There are two ways to get this one. There is the legit way and the bullshit way. First, the bullshit way. Technically getting to the Results screen counts as "completing the mission" so just start the round up as Part 6 and go make a sandwich. Yay, you win! If you don't want to be a little bitch about it, it is possible to do. Just use that Stalk power at the right time. You'll figure it out. Seared to Perfection Roast Chad in the fireplace. When Chad says he's going to check the house, the first thing he does is check out the fireplace. Simply grab him when he goes to warm his hands and execute him like you would anyone else. AJ Al Dente Boil AJ's face in the kitchen. AJ loves to move around the kitchen and look behind her a lot, so a well timed Shift is a great option here. Otherwise, just sneak in with Stalk. As long as she's stirring the pasta, you can press the Action button to activate this special death. Shocking Revelations Electrocute Mitch to death on the generator. When Mitch goes to check the generator the first time, and actually looks at it, Stalk behind him and hit the Action button. You only got one shot at this, so make it count. Hidden Objective: Sweet Revenge Get revenge on Jenny by hanging her in the barn. When Jenny firsts enters the barn, she'll just stand next to the rope. But if you miss your opportunity, the rope also counts as a Grab kill spot, so just grab her and bring her back to it. Hit the Action button and it'll do the rest for you. Challenge Three - Lights Out 2 Victims XP Score: 400 Jason starts on the east side of the map, just to the right of the words "Camp Hillbrook." After Kenny and AJ discuss restarting the generator Kenny will begin immediately heading towards the building that houses it. Meanwhile, AJ will stay in the northern cabin and talk to herself about how things "feel wrong." She will get spooked about someone being in the house and, hoping that it's just Kenny, will check the bathroom. There she will find a corpse and run away in fear. Kenny can take multiple paths down to the utility shack, so watch out. He'll arrive about 45 seconds after the round has begun. The first thing he realizes is the generator isn't out of gas... someone turned it off. He'll get it running sometime between around 1:35 and 1:55, at which point he'll head back, however now he'll be in fear because he knows someone has messed with the equipment. For a bonus +50 XP, you CAN Party Crasher the generator after he fixes it. AJ and Kenny will meet up in a cabin out of the rain and discuss what they have found. Kenny tells AJ about the sabotaged generator, and AJ tells Kenny about the body. They agree to get a hold of the sheriff and head to the south to leave. Along the way they will discover the body of Chad, hanging from the Crystal Lake entrance sign. They will stare frozen in fear at this moment, and then run off to the exit and leave together. If you kill AJ before Kenny gets back, Kenny will immediately search the cabin. If he doesn't find anything immediately suspicious he will begin locking all of the doors and will attempt to leave through a window, running to the exit. If you kill Kenny before AJ she will first run to the cabin just south west of hers, then to the bathroom, and finally into the utility shack. Despite whether or not Kenny was killed there she'll freakout and run to the exit. Three Skulls Quick Walkthrough Just wait for AJ and Kenny to find Chad's body, then run up behind them and do the 'So Close...' special kill. Not only will this net you all three skulls in one fell swoop you'll also get that Bonus Objective in the process. So Close... Smash AJ and Kenny's heads together just before they escape. This takes a bit to do because you have to wait for AJ and Kenny to freak out and run away. It's your first true introduction to the concept that sometimes the first opportunity to kill someone isn't the best, that it might be more beneficial to wait until they're in a better position. As they run up the path towards the front of the camp they'll find the body of Chad hanging from the entryway arch. When they stop, run up behind them and hit the Action Button. Moving Violation Stop any counselor in their tracks with a stop sign. The only stop sign I've found is at the end of the camp road, at the street. Just kill AJ and scare Kenny into running. When he gets up there, grab him and pull him to the Stop Sign and hit the Action button. Door Jam Smash any counselor's head in with a door. Unless you're some kind of super noob to Friday the 13th you should already know how to do this, but in case you don't have a clue just grab either counselor and bring them to a door and the "Kill with Door" prompt will appear. Pruning Use a tree to rip off any counselor's arms. This was a loving nightmare for me to get the first time because the counselors do like to stick to the paths and not run through the trees, unless they're running away from you and even then they like stick on a straightforward path to the exit. I wish I had a better solution for this one, but all I did was slash Kenny as he ran up the path towards the exit until he was limping and then kept fighting him as I dragged him through the woods looking for one of the few trees you can do this kill on. And make sure it's the Pruning kill; it won't count if you the broken branch stab or anything else involving trees (I can't think of anything else but there might be more) and it has to be a tree, the telephone poles don't seem to work. This one is so hard I just tried to get it again to find a "for sure" tree? Still can't find it. Speed Demon Kill both counselors within 2 minutes of the mission start. If you play multiplayer with the Camp Goon buttheads then you already know how to do this. Pick your best Jason and just kill both of them as fast as you can, whatever it takes. Traps, knives, slashing, just do it as fast as possible. Need practice? Try the bots. As long as you don't gently caress around or screw up you have plenty of time to do this. Hidden Objective: Heart Burn Dump gas down Kenny's throat and light him up. When Kenny goes to fix the generator just walk in behind him and hit the action button. Yes, this is the "gas can and flare" kill we saw Kane mocaping forever ago and it is awesome. Challenge Four - Stargazing Coming soon! Challenge Five - Packanack Party Coming soon! Challenge Six - Snuggle by the Fire Coming soon! Challenge Seven - Strip Poker Coming soon! Challenge Eight - Escaping Coming soon! Challenge Nine - JASON IS HERE Coming soon! Challenge Ten - Vacation Party Coming soon! I hope you all are enjoying this, if you have any questions or comments feel free to hit me up in the Discord or send me a PM or something. Skunkrocker fucked around with this message at 20:12 on Jun 3, 2018 |
# ? May 29, 2018 08:20 |
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amusingly enough the first challenge's hidden objective is spoiled if you look at thee how-to-play single player challenges walkthrough in game.
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# ? May 29, 2018 08:36 |
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I've gotten Rage a couple times in SPC, usually because I was loving around but it helped immensely on one challenge where Deborah's just chilling on the opposite side of the camp being hard as poo poo to find At least AJ has the courtesy of being in the opening cutscene to show she's around. Even with Rage her cabin didn't light up until I was shifting past it EDIT: Speaking of shift grabbing, the general consensus is that shift grabbing is harder but I swear to god I've been nailing shift grabs constantly ever since the animation update my usual problem was getting too excited and grabbing early, so maybe that extra step makes all the difference Danaru fucked around with this message at 09:59 on May 29, 2018 |
# ? May 29, 2018 09:39 |
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Stalk is actually the best ability. Stalk, morph, I'm pretty sure they don't get the telltale VHS effect of you teleporting.
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# ? May 29, 2018 18:52 |
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For me shift grabbing has definitely gotten harder. I used to be pretty good at it but since the update I’m like 2 for 40.
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# ? May 30, 2018 01:57 |
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The deva on the current state of things: http://forum.f13game.com/topic/19547-post-engine-updateummupdate/Wes posted:Hey campers,
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# ? May 30, 2018 11:49 |
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They should just build a bug reporting feature into the game at this point
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# ? May 30, 2018 12:07 |
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I had a bug last night where I was playing as Tommy, and had driven the car to where the other counselors were messing with Jason. I got out of the car to help out, and when I was standing about 10 feet away from Jason, he grabbed at the area by the driver's side door and I teleported into his grasp. I used the knife to escape, and then shotgunned him as soon as he recovered, after that, I ran towards the exit since the cops had arrived, only to get telported back into Jason's hands when he again grabbed the area by the driver's side door.
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# ? May 30, 2018 12:45 |
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I had a bug where I hid under a bed, the character came out from under the bed, and the camera stayed in place instead of following my character. (Until I was able to get them back on screen and under the bed, that fixed the camera.)
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# ? May 30, 2018 13:53 |
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A.o.D. posted:I had a bug last night where I was playing as Tommy, and had driven the car to where the other counselors were messing with Jason. I got out of the car to help out, and when I was standing about 10 feet away from Jason, he grabbed at the area by the driver's side door and I teleported into his grasp. I used the knife to escape, and then shotgunned him as soon as he recovered, after that, I ran towards the exit since the cops had arrived, only to get telported back into Jason's hands when he again grabbed the area by the driver's side door. Something similar to this happened to me this weekend, I was wondering what the hell was going on and thought it was lag. I just wish they'd fix the single player "all counselors get knives and fireworks" cause that gets annoying as poo poo.
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# ? May 30, 2018 14:23 |
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A.o.D. posted:I had a bug last night where I was playing as Tommy, and had driven the car to where the other counselors were messing with Jason. I got out of the car to help out, and when I was standing about 10 feet away from Jason, he grabbed at the area by the driver's side door and I teleported into his grasp. I used the knife to escape, and then shotgunned him as soon as he recovered, after that, I ran towards the exit since the cops had arrived, only to get telported back into Jason's hands when he again grabbed the area by the driver's side door. That sounds like client-server desync. I've had the same issue a couple of times recently. Once was during a private match and I was told it looked like I just stood there when I had run about 40 feet away towards a cabin.
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# ? May 30, 2018 19:18 |
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Hopefully it's cool for me to post this here; if not I'll remove it! There's a really fun Ramones-style band called The Jasons, and I found out they've e-mailed Gun Media a couple of times about getting one of their songs into the game but haven't gotten any responses back. I figured if that terrible Misfits song made it into the game these guys deserve a spot too, so I started a petition. Check 'em out and if you like what you hear, maybe sign it and share it. It would be super cool to see these two passion projects overlap, so I figured it's worth a shot. Please note I'm not at all affiliated with the band; I'm just a fan who supports the artists I like as much as I can. https://www.change.org/p/gun-media-...r_starters_page
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# ? May 31, 2018 00:29 |
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Comfortador posted:I just wish they'd fix the single player "all counselors get knives and fireworks" cause that gets annoying as poo poo. I like that all the AI counselors can throw firecrackers directly at you with pinpoint accuracy, sometimes even the nanosecond you grab them.
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# ? May 31, 2018 00:39 |
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Comfortador posted:I just wish they'd fix the single player "all counselors get knives and fireworks" cause that gets annoying as poo poo. Are you talking about offline bots? Because yes, some counselors in SPC have fireworks. As in I've seen literally one. NONE have knives.
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# ? Jun 4, 2018 03:23 |
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Skunkrocker posted:Are you talking about offline bots? Because yes, some counselors in SPC have fireworks. As in I've seen literally one. NONE have knives. Yeah I'm pretty sure he means bots. They do have an abundance of knives and sometimes laser precision with fireworks.
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# ? Jun 4, 2018 03:34 |
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Regrettable posted:That sounds like client-server desync. I've had the same issue a couple of times recently. Once was during a private match and I was told it looked like I just stood there when I had run about 40 feet away towards a cabin. I've had that happen in the past, but no, the rest of the counselors saw where I was at, and I'd even blasted Jason with a shotgun. This looked like something new.
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# ? Jun 4, 2018 03:39 |
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Wish I had experienced Jason 6 and his hyper regenerating shift before they broke shift/grab
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# ? Jun 4, 2018 04:26 |
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TheBizzness posted:Wish I had experienced Jason 6 and his hyper regenerating shift before they broke shift/grab It's still great for stopping cars. I've caught more than a few cars after they restarted by just quickly shifting in front of them and letting them hit me in the back.
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# ? Jun 4, 2018 13:20 |
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Double XP from now until the 8th! https://mobile.twitter.com/friday13thgame/status/1003728205595987971?s=21
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# ? Jun 4, 2018 21:06 |
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drat. I was gonna take a significant break but I guess I’ll start grinding again.
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# ? Jun 4, 2018 22:03 |
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A few days old now, but here're some notes for a patch that should be hitting sometime this week:quote:Hey everyone, we’ve been a bit quiet since the last update, as we’ve been focused on getting fixes completed and wrapped up for patching. We’re looking at early-to-mid next week to push patches out on all three platforms, but they likely will not occur at the same time, or even the same day, as different platforms are facing some different issues.
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# ? Jun 5, 2018 10:29 |
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LOOPING DANCES AGAIN
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# ? Jun 5, 2018 13:00 |
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My favorite bug ever, which of course happened in a Burk game, was when I died and took possession of Icedude's body.
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# ? Jun 5, 2018 13:23 |
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Tinfoil Papercut posted:My favorite bug ever, which of course happened in a Burk game, was when I died and took possession of Icedude's body. My body which inexplicably became headless when you took over it, while my camera was stuck back where you got into the car
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# ? Jun 5, 2018 13:41 |
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Icedude posted:My body which inexplicably became headless when you took over it, while my camera was stuck back where you got into the car It was a faithful recreation of Part IX.
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# ? Jun 5, 2018 13:48 |
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I knew that car bug wasn't a desynch issue.
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# ? Jun 5, 2018 14:26 |
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I still don't know how that bug happened, Tinfoil, or even why it happened. I'm just glad that it did and it was great.
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# ? Jun 5, 2018 14:43 |
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Twice today jason smashed the car onto its side while removing the knife from his neck killing me because I was standing next to the car. Was more funny than anything.
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# ? Jun 6, 2018 01:09 |
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Even more patches!quote:Welcome to the June 8th Patch notes!
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# ? Jun 8, 2018 23:41 |
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# ? May 26, 2024 07:08 |
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Did they fix "Every counselor in offline play spawns with pocketknives, firecrackers and health spray." ?
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# ? Jun 9, 2018 22:00 |