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lobster22221 posted:What is the most convoluted mechanic in an rpg, J or otherwise?
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# ? Jun 4, 2018 13:31 |
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# ? May 27, 2024 02:57 |
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zedprime posted:Whats that game where you need to do a bunch of convoluted grinding and trading to progress and the a marry an anime lady and have kids. Agarest
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# ? Jun 4, 2018 13:34 |
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lobster22221 posted:What is the most convoluted mechanic in an rpg, J or otherwise?
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# ? Jun 4, 2018 13:37 |
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zedprime posted:Whats that game where you need to do a bunch of convoluted grinding and trading to progress and the a marry an anime lady and have kids. Fire Emblem
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# ? Jun 4, 2018 13:46 |
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Dragonatrix posted:FF2 is right there dude, c'mon. FF2 is very straightforward and simple once you know the basics, it's just the game doesn't even tell you those. Use shields, use light armor, focus on having only one or two frontliners while the rest cast magic... That will carry you for the game, the only things you'll need to grind are MP and Esuna. To save time and sanity you can use a FAQ to navigate the terrible dungeons, but it's not necessary. e: For all I know, this stuff is in the manual of the NES version. It's actually kinda intuitive, it's just that everyone always said "You gotta beat yourself up!" and took it as gospel because nobody actually played more than an hour in. Mega64 fucked around with this message at 13:54 on Jun 4, 2018 |
# ? Jun 4, 2018 13:51 |
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I bounced off FF2 after trying the waterfall dungeon and not having enough mp to make it through and tents and mp potions being way too expensive. For some reason it REALLY bothers me that there's no xp and levels. Cheesing Captains with Teleport should give me more than just 300 gold. I should also level way the gently caress up and be a huge stupid fat bully to everything after killing a couple dozen of them.
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# ? Jun 4, 2018 14:03 |
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I got a game over against Vayne lol. I saved when my party was pretty decent but before I had done any post game stuff so I wouldn't just steamroll the final boss fights. I'd been exploring the Necrohol for a while so a couple of my guys were a few levels ahead of the other three but not by a huge amount, however the super team did have my WM and BM. I was a bit lazy and let my B-Team die (I was using them for all of Bahamut) against Vayne's final form. I sent in the dream team then and it was fairly easy going until he activated his barrier so he was immune to all attacks not just physical OR magical and I let my guys health just a little too much and he unloaded his super super attack and I got my first game over lol. On the replay I used the B-Team to get him to glowing orange and summoned when he was totally invulnerable then mist chained him with the a team when his barriers fell.
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# ? Jun 4, 2018 18:53 |
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Dragonatrix posted:FF2 is right there dude, c'mon. "Use thing and you gain points in thing's type, low levels go up fast than high levels" isn't complicated. Agility's system for gaining that stat is dumb as hell and unfair as gently caress at the start but it's still not complicated. Elephant Ambush posted:I bounced off FF2 after trying the waterfall dungeon and not having enough mp to make it through and tents and mp potions being way too expensive. The stat gains (and drops) you get from a dozen of them should have you being pretty drat powerful unless you're just doing immediate kills with Teleport. Captains drop stuff you wouldn't normally have until Mysidia. Sure the Fire Bow is only a bow and not something useful like a sword or axe, but someone with the bow and a couple levels of bow use is going to one-shot enemies through the ice cave. Though another useful early game drop comes from the enemies north of the castle. Either the Ogre Mages or some other caster drops a staff that uses level 4 bolt (?) on every enemy when used as an item, allowing your party to have a 0mp way of clearing trash at the cost of not leveling your actual weapon/magic stuff. I think one of the enemies might drop Berserk, too, which ensures physical attackers never have to worry about enemy defense even with garbage weapons (though unarmed also easily outpaces enemy defense early on).
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# ? Jun 4, 2018 19:36 |
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It's Square Enix Financial Results time: http://www.hd.square-enix.com/eng/news/pdf/18q4outline.pdf Highlights: - Net sales are slightly down but operating income is high. This mostly due to fewer AAA games but more digital catalog sales, MMO revenue, and strong Mobile performance - Digital sales are becoming a bigger part of the company's business. Nier Automata did well through catalog digital sales - Shadow of The Tomb Raider and Kingdom Hearts 3 are the next big console games and more information about them will be revealed at e3. Both are expected to be out in 2018 calendar year - FFXIV has had its highest sub count since launch on the back of Stormblood - They weren't able to meet their aggressive sales target for mobile games. Several titles failed to become hits. They're shifting towards a strategy of fewer but higher quality mobile games - Mobile games are becoming the company's breadwinner - Wants E-Commerce (better system for buying merchandise) to be a cornerstone of their business. Expect a web app for the Square-Enix store at e3 - Developing new entertainment products based around 3D modeling, AI, blockchain, and robotics - Square-Enix is struggling to recruit developers in Japan to staff up for HD game development. They're looking to overseas recruiting and development collaborations to remedy this TLDR: Brave Exvius pays for everything.
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# ? Jun 4, 2018 20:02 |
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Elephant Ambush posted:I bounced off FF2 after trying the waterfall dungeon and not having enough mp to make it through and tents and mp potions being way too expensive. XP is still there, it's just distributed among your stats. Captains have a very high challenge rating (5), which increases the amount of XP you get from using weapons and spells.
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# ? Jun 4, 2018 20:12 |
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Sunning posted:It's Square Enix Financial Results time: http://www.hd.square-enix.com/eng/news/pdf/18q4outline.pdf
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# ? Jun 4, 2018 21:02 |
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Maybe blockchain is just a new defensive mechanic in FFXVI
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# ? Jun 4, 2018 21:04 |
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Finally, gil in the real world. I'll be upset if SE doesn't name their new cybercurrency that or Mogcoin.
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# ? Jun 4, 2018 21:04 |
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Considering all the improvements they made it's insane to me that you can lose out on the best weapons for the Shikari by buying the wrong Quickening squares with no indication you're totally screwing yourself. Also Vayne having multiple forms is expected for a final boss but it was so at odds with his whole presentation as a villain, his middle form looks like the muscle suit from Arrested Development.
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# ? Jun 4, 2018 21:16 |
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EmmyOk posted:Considering all the improvements they made it's insane to me that you can lose out on the best weapons for the Shikari by buying the wrong Quickening squares with no indication you're totally screwing yourself. Wait what, I haven't gotten that far yet into the job boards, before I screw myself what does that mean
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# ? Jun 4, 2018 21:31 |
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teh_Broseph posted:Wait what, I haven't gotten that far yet into the job boards, before I screw myself what does that mean Shikari has 4 Ninja Sword licenses, and they're all behind a different quickening each. Ninja Swords 4 unlocks the Yagyu Darkblade and the Mesa, the strongest ninja swords, but it's the farthest away from the start of the board, so if you already bought 3 quickenings before getting there you're poo poo out of luck.
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# ? Jun 4, 2018 21:45 |
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Also whenever you get an esper its license appears on every board but when someone activates it the license disappears from all other boards. Many esper licenses appear on the edge of boards bridging the gap to previously unreachable licenses. So when you're deciding whom to give a particular esper you should be checking to see which character will be able to access the best licenses. This means certain characters will never be able to reach certain licenses but it's usually not a big deal. It's stuff like a license for heavy armour being possible for a mage or something. The wiki for each esper is really handy as for a given esper it lists the licences activating it allows each job to reach. Phone posting so this might be spaghetti
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# ? Jun 4, 2018 22:12 |
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I just realized FF12 would have been a universally beloved game if they had renamed "Quickenings" to "Quackenings".
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# ? Jun 4, 2018 22:14 |
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Yo thanks for the heads up! Did not know that stuff, and that explains some of the tile placement that I didn't understand.
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# ? Jun 4, 2018 22:16 |
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I haven’t acquired any Espers or Quickenings in my XII replay for that reason. Game’s just as easy without ‘em.
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# ? Jun 4, 2018 23:13 |
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Die Sexmonster! posted:I haven’t acquired any Espers or Quickenings in my XII replay for that reason. . But how will you ever survive without your black mage having heavy armor?
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# ? Jun 4, 2018 23:52 |
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Sunning posted:- Mobile games are becoming the company's breadwinner What does this E-commerce mean? Like being able to buy stuff off of the SE store online?....Couldn't you already do that? Also, I thought Mobile games were already the breadwinner of SE, was it just FF14 beforehand?
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# ? Jun 5, 2018 00:55 |
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Ventana posted:What does this E-commerce mean? Like being able to buy stuff off of the SE store online?....Couldn't you already do that? S-E has a webstore but it's poorly designed and lacks visibility. They probably want to push it more because S-E merch sells when people know about it but I wouldn't be surprised if most of the people I knew who were S-E fans even knew they had their own online shop that often has had those kinds of collectibles they scour asian malls and niche game shops for. S-E's still has a lot coming in from traditional game sales. Modern FF might have been a money pit it's only begun to dig itself out of and I wouldn't be surprised to hear that Kingdom Hearts III has no chance to ever turn a profit and is mostly being pushed to completion to get it done and recoup as much as they can, but they still have been making lots and lots of money off rereleases, niche releases from their smaller and experimental studios, Eidos properties, and Dragon Quest. Their mobile division is huge and making bank but they're still probably one of, if not the largest Japanese developers and publishers in the traditional market worldwide outside Nintendo and maybe Bandai-Namco.
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# ? Jun 5, 2018 01:23 |
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Cleretic posted:Honestly that might belong to Pokemon. Don't forget Pokerus!
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# ? Jun 5, 2018 02:16 |
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Sunning posted:TLDR: Brave Exvius pays for everything. Which is a bit disappointing, frankly, because FFBE is rather more player-hostile in terms of its design than a number of its competitors, even if some of its content is pretty good. Hopefully they don't learn the wrong lessons from BE and try to step up to match what some of the competition is doing in terms of user-friendliness with their newer and upcoming titles.
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# ? Jun 5, 2018 07:34 |
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Ventana posted:What does this E-commerce mean? Like being able to buy stuff off of the SE store online?....Couldn't you already do that? They specifically list Amazon as an example what they are not doing. Instead, they want to merchandise their IP and make it easier for people to purchase (more sales channels, web app, etc). Ubisoft makes a lot of money off the Ubi Store (Games + DLC) and Ubi Workshop (Clothing, accessories, etc). Ventana posted:Also, I thought Mobile games were already the breadwinner of SE, was it just FF14 beforehand? Mobile always brought in the big bucks disproportionate to the resources put into them. They've just started making more mobile games and shifting more development in-house. When they first started entering mobile, they made a lot of duds because they didn't understand the market. So they worked with mobile companies like DeNA and split the profits with them. Now, they have a better idea of how to make hits and more of those hits are in-house. SpaceDrake posted:Which is a bit disappointing, frankly, because FFBE is rather more player-hostile in terms of its design than a number of its competitors, even if some of its content is pretty good. One lesson they've learned is that much of the Final Fantasy userbase has aged out of consoles and these classic JRPG style mobile games are the best way to make money off of them. The other lesson is to have better web security.
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# ? Jun 5, 2018 13:19 |
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Maybe people would use the S-E store more often if it wasn’t a garbage fire of a website and run by incompetents. Yes S-E, I’ll sure buy from your store again when the last time I bought FFXIV Stormblood CE, you somehow couldn’t ship it before the release making sure that I wouldn’t be able to continue playing the game because my early access code expired before I got the game. I would have had to wait a week before I could have started the expansion content so I had to buy a digital copy so I could continue playing.
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# ? Jun 5, 2018 14:07 |
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Are they going to try to compete with steam? They are kind of like Disney(in terms of tv shows and movies) in that they might have enough of a backlog to have at least a small sized market even without people signing up. An advantage they have over steam is that SE could ship physical console versions of games from the same storefront you can download PC games from. They already have a storefront, so the issue is setting up the download servers and making a client. Then again, game sales work a lot different than movie streaming(Ownership especially), and older games don't get purchased as much. There might also be licensing issues based on agreements with developers they published for. Steam probably won't be happy, and people will be annoyed at yet enough place they need to buy their games from. Am I missing anything?
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# ? Jun 5, 2018 14:10 |
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Like others are saying it's more like merchandising bullshit they want to start selling more of direct. That comes with logistics issues to advise the shareholders on compared to "our games are on a CDN somewhere to sell y/n" or adding more interns to work on the site UIX.
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# ? Jun 5, 2018 14:27 |
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Just got gogo in 6 last night. Haven't used him yet, but do I just have to time his mimic command to make sure it copies whatever the previous action was?
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# ? Jun 5, 2018 19:00 |
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Kingtheninja posted:Just got gogo in 6 last night. Haven't used him yet, but do I just have to time his mimic command to make sure it copies whatever the previous action was? Yes, but it happens immediately so that's not hard. Also, mimicking Throw or item use does not expend items! Dross fucked around with this message at 19:05 on Jun 5, 2018 |
# ? Jun 5, 2018 19:03 |
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I always brought Gogo along just to abuse his extra command slots and give myself whatever the rest of my party didn't have, or to double up on stuff like Lore.
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# ? Jun 5, 2018 19:21 |
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Kingtheninja posted:Just got gogo in 6 last night. Haven't used him yet, but do I just have to time his mimic command to make sure it copies whatever the previous action was? If you go into his status screen, you can select 3 other commands as well. Otherwise, mimic will just do the last friendly mimic-able action that resolves before the mimic command.
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# ? Jun 5, 2018 19:34 |
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Orcs and Ostriches posted:If you go into his status screen, you can select 3 other commands as well. This is important. Opinions on Gogo's usefulness tend to vary based on whether you know you can do this.
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# ? Jun 5, 2018 19:37 |
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Also, if you give him the "Magic" command, he will have access to all the spells that everyone else in your current party knows, combined. So if Terra knows fire and Celes knows ice, but Edgar is back on the airship and knows Meteor, Gogo will have access to fire and ice, but not meteor. Also, Gogo is the best way to use the Ragnarok esper, if morphing enemies is your thing. Usually it has a high failure rate and you get one cast per battle, but Gogo can just keep mimicing himself over and over again to keep using it until it works. Schwartzcough fucked around with this message at 21:31 on Jun 5, 2018 |
# ? Jun 5, 2018 20:30 |
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Bruceski posted:This is important. Opinions on Gogo's usefulness tend to vary based on whether you know you can do this. I didn't even consider that people might not know this. Which upon reflection, the game never goes out of it's way to tell you about.
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# ? Jun 5, 2018 21:00 |
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Tin Can Hit Man posted:I didn't even consider that people might not know this. Which upon reflection, the game never goes out of it's way to tell you about. It blew my mind the first time I stumbled onto that, and I had already completed the game a few times prior.
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# ? Jun 5, 2018 21:09 |
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I never knew that about Gogo. I played FF6 on a rom back in the day and, yeah, the game never tells you.
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# ? Jun 5, 2018 21:09 |
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It doesn't help that there's generally very little reason to go into the status screen at all, both in 6 and most of the rest of the series.
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# ? Jun 5, 2018 22:36 |
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# ? May 27, 2024 02:57 |
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In old FF4 there was no way to tell if equipment affected stats except by checking status. It also gave you a better idea of if your attacks were better than your other characters because only there does it show your Multiplier. I guess to an extent old FF1-3 have similar hangups in having to check stats, but at least you were told in-battle how many hits you were doing back then.
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# ? Jun 5, 2018 22:40 |