|
I'd be pretty happy to get infinite DLC bullshit for this game like everything else Paradox publishes
|
# ? Jun 6, 2018 01:47 |
|
|
# ? May 29, 2024 17:05 |
|
rt4 posted:I'd be pretty happy to get infinite DLC bullshit for this game like everything else Paradox publishes Just give me infinite sandbox campaign mode but with new mechs and parts forever
|
# ? Jun 6, 2018 01:54 |
|
well there’s already a wealth of material and a script to follow...
|
# ? Jun 6, 2018 02:09 |
|
CommieGIR posted:Where'd you get that from? I'm genuinely curious. If you ask Dr. Murad about it after the mission she says that, according to the files she saw before the Locura got loose, whatever they were researching had to do with drone warship control AIs. A funny thing about the Terran Hegemony's SDS drones was that you had to shut them down entirely and let a human crew take over when moving them between star systems. Having the AI active during a jump consistently caused it to irreversably go full Skynet and just flag everything other than itself as hostile. Nautilus was apparently home to a research project that was trying to fix that little issue.
|
# ? Jun 6, 2018 05:55 |
|
Sky Shadowing posted:Honestly a CK2 BattleTech game would just be called Succession Wars to maintain some form of continuity with the old board game. Crusader Clans
|
# ? Jun 6, 2018 06:54 |
|
The Crusade to retake Terra has been cut short as the Ilkhan has been blown up while staying in an inn filled with manure.
|
# ? Jun 6, 2018 07:03 |
|
If only they were as good at conquest as they were at building mechs they'd be unstoppable.
|
# ? Jun 6, 2018 07:19 |
|
The CK2 heir breeding program style of play will be an explicit mechanic this time
|
# ? Jun 6, 2018 07:27 |
|
Magni posted:If you ask Dr. Murad about it after the mission she says that, according to the files she saw before the Locura got loose, whatever they were researching had to do with drone warship control AIs. A funny thing about the Terran Hegemony's SDS drones was that you had to shut them down entirely and let a human crew take over when moving them between star systems. Having the AI active during a jump consistently caused it to irreversably go full Skynet and just flag everything other than itself as hostile. Nautilus was apparently home to a research project that was trying to fix that little issue. Bingo. It's the AI for a M-2 drone, the Terran Hegemony's first attempt at an AI-operated combat dropship. Unfortunately it treated IFF codes as a suggestion even without jump issues and was cancelled. Turns out a few centuries in cold storage at the edge of civilized space is a poor remedy for omnicidal tendencies. Everything I've said about the origins, handiwork, and fate of the CASPAR drone warships gets detailed in the Liberation of Terra sourcebooks, most relevantly page 153 of Vol. 1. Those and the two Succession Wars sourcebooks are interesting reads if you want to know what the heck's going on at the end of the game intro and how it leads to the setting everything occurs in. Sarna doesn't appear to have a full article on the whole Hegemony campaign, but if you wanna know how crazy the battle for Terra was, here you go. Lord Koth posted:So am I, because that last line is blatantly false. Comstar totally has those kind of systems, because the Wobbies extensively deploy SDS systems during the Jihad. The only thing really limiting them is that while they're certainly easier, cheaper and faster to field than actual manned Warships, it's still a fair bit of construction needed to deploy the larger command ships and the like.
|
# ? Jun 6, 2018 07:33 |
|
OXBALLS DOT COM posted:The CK2 heir breeding program style of play will be an explicit mechanic this time I went to Glitch's chambers and gave her a good tumble!
|
# ? Jun 6, 2018 11:05 |
|
Gyshall posted:I went to Glitch's chambers and gave her a good tumble! Freebirth scum!
|
# ? Jun 6, 2018 14:34 |
|
OXBALLS DOT COM posted:Freebirth scum! The Clans are all about tumbling (and incest too), it's the whole pregnancy thing that sets them off. More specifically the being born from a pregnancy thing. Banging each other is 100% ok so long as you don't get too attached.
|
# ? Jun 6, 2018 15:26 |
|
sticking to the dekker trying to kill dekker to prevent me from revealing his plot to kill decker bit
|
# ? Jun 6, 2018 15:53 |
Ze Pollack posted:sticking to the dekker trying to kill dekker to prevent me from revealing his plot to kill decker bit It's a good bit to be fair
|
|
# ? Jun 6, 2018 16:17 |
|
Trying to cobble together another assault after getting the one from the mission is a PIA. So far whenever I see one in a mission it's surrounded by heavies so it's an oh gently caress moment to knock it out. Basically I don't feel like I have the luxury to try and pick off parts to get the max salvage out of it. Not to mention even if I can get two parts, getting a third has been impossible.
|
# ? Jun 6, 2018 16:29 |
|
If I see a mech I want I usually stunlock it with SRM/LRM spam. After a knockdown or two I blow off a leg and a lucky ammo explosion will finish off the pilot. 3/3 more often than not, otherwise leg it for 2/3.
|
# ? Jun 6, 2018 16:48 |
|
So, anybody have any fun with the mods? some package mods are out on Nexus, one being "RougeTech" and another new one is the "Dz Consolidated Mod Pack" Any thoughts? I've been puttering around with the LOS changes, salvaged mechs coming in as broken, the panic system and it's adding quite a bit of depth to it. Or at least extending the scrappy "gotta make rent" part of the game.
|
# ? Jun 6, 2018 18:28 |
|
Real Hit Chance is pretty neat.
|
# ? Jun 6, 2018 18:36 |
|
Oh hell yes. nabbing that.
|
# ? Jun 6, 2018 18:43 |
|
I'm running salvage comes in broken, mech maintenace by weight, and whatever group of mods you need to play on the Inner Sphere map (changed to have some local contracts instead of only travel contracts). And Real Hit Chance. Plus a custom full rebalance.
|
# ? Jun 6, 2018 19:37 |
|
DatonKallandor posted:I'm running salvage comes in broken, mech maintenace by weight, and whatever group of mods you need to play on the Inner Sphere map (changed to have some local contracts instead of only travel contracts). And Real Hit Chance. this sounds real good. How's you do your custom rebalance? I'm looking to run something like this, maybe with some civil war tech mods too.
|
# ? Jun 6, 2018 19:52 |
|
Does anyone know how to edit the mission count and difficulty variations? someone posted it a while ago, but I wouldn't mind having some weaker missions to train up pilots with some light mechs too. E: Also, what are peoples thoughts on the two Victors? they look REALLY similar. Flipswitch fucked around with this message at 20:43 on Jun 6, 2018 |
# ? Jun 6, 2018 20:12 |
|
Flipswitch posted:E: Also, what are peoples thoughts on the two Victors? they look REALLY similar. The only difference is that the VTR-9B has 1 more (3 total) ballistic hardpoint in the right arm and the VTS-9S has 1 more (3 total) missile hardpoint in the left torso. I don't think that would change how I'd build it, but I'm a sucker for the AC/20s. https://docs.google.com/spreadsheets/d/1fnaqQv8nnYpy9gtQm75-D6fmYfNJ5u3OALSIe8ckOuo/edit#gid=1844655663
|
# ? Jun 6, 2018 21:06 |
|
Captain Foo posted:this sounds real good. How's you do your custom rebalance? I'm looking to run something like this, maybe with some civil war tech mods too. I'm using this https://forums.somethingawful.com/showthread.php?threadid=3821533&userid=0&perpage=40&pagenumber=318#post483957862 And some tweaked weapon values: AC2s to 30 damage 0 heat 1 ton of ammo built in, Medium Lasers down to 20 damage 12 heat, normalized the various missile launcher sizes so there's no weird outliers, PPCs stack their debuff and it lasts 2 turns, Large Lasers run cooler, etc. All tweaks you can do with Notepad++ on json files.
|
# ? Jun 6, 2018 21:12 |
|
DatonKallandor posted:I'm using this https://forums.somethingawful.com/showthread.php?threadid=3821533&userid=0&perpage=40&pagenumber=318#post483957862 cool. I was thinking og doing something where ac/2s ignore 2 evasion pips and pulse lasers the same...
|
# ? Jun 6, 2018 21:18 |
|
Captain Foo posted:cool. I was thinking og doing something where ac/2s ignore 2 evasion pips and pulse lasers the same... I did that with pulse lasers. AC/2s I dropped to 4 tons but no free ammo. Since I changed the heat it pretty much means that the AC/2 is one ton more than a med laser for the range improvement. Makes mounting multiple AC/2s on certain units rather appealing. And I updated all of the Mechs with AC/2s to use the extra tons, usually on armor though the BJ-1 gains an extra heatsink.
|
# ? Jun 6, 2018 21:34 |
|
Have you tried thr vision tweak? It helps, though obviously ac2s will still mostly suck. Maybr also raise their stab damage? Makes them fit more into the lrm niche of knockdown from afar if you have dropped stab on lrms
|
# ? Jun 6, 2018 21:36 |
|
Anyway i think the balance on multiplayer is not too bad
|
# ? Jun 6, 2018 21:37 |
|
OXBALLS DOT COM posted:Have you tried thr vision tweak? It helps, though obviously ac2s will still mostly suck. Maybr also raise their stab damage? Makes them fit more into the lrm niche of knockdown from afar if you have dropped stab on lrms I upped the base view range to 400 in my game. Makes a few of the missions a bit more challenging. I've also applied a 2 point accuracy penalty to missiles that does a lot to limit their ability to unsteady targets, though I increased the lost leg penalty to 2 blips which makes it auto-unstable an unskilled pilot.
|
# ? Jun 6, 2018 21:45 |
|
OXBALLS DOT COM posted:Anyway i think the balance on multiplayer is not too bad agreed, this is mostly singleplayer stuff. how do mods impact mp?
|
# ? Jun 6, 2018 22:13 |
|
I need to mod the hell out of AC2s because in MWO boating them is a legit good strat since they're such an insane force multiplier. Chain-firing a bunch of AC2s can strip a planet of its crust with enough ammo.
|
# ? Jun 6, 2018 23:20 |
|
What are your go-to Highlander builds? Just got mine from Grave Robbing along with an awesome and they both seem pretty good- I took out 2 PPCs from the Awesome and loaded it with MLs.
|
# ? Jun 7, 2018 00:14 |
|
Unzip and Attack posted:What are your go-to Highlander builds? Just got mine from Grave Robbing along with an awesome and they both seem pretty good- I took out 2 PPCs from the Awesome and loaded it with MLs. I'm using the stock loadout, honestly. The Gauss Rifle is already so good anything else is just the cherry on top. It generates such little heat you can give the dual heatsinks to your laserboats.
|
# ? Jun 7, 2018 00:18 |
|
If you extract from a Assassination mission do you still get a chance at salvage or should you just go all in on the money when negotiating? The game's knocked up the difficulty a bit and I can't be bothered taking out all 10 heavy mechs.
|
# ? Jun 7, 2018 00:29 |
|
Unzip and Attack posted:What are your go-to Highlander builds? Just got mine from Grave Robbing along with an awesome and they both seem pretty good- I took out 2 PPCs from the Awesome and loaded it with MLs. I run Gauss/Ac5 with 2/1 ton of ammo respectively, two medium lasers and a LRM 20 in the arm and an LRM 10 in the torso. It took me ages to find a decent pair of LRM 15s so I don't know the difference in how they math out.
|
# ? Jun 7, 2018 00:40 |
|
And Tyler Too! posted:I'm using the stock loadout, honestly. The Gauss Rifle is already so good anything else is just the cherry on top. It generates such little heat you can give the dual heatsinks to your laserboats.
|
# ? Jun 7, 2018 00:48 |
|
My Royal Highlander probably falls deep in the suboptimal category. But I just removed the SRM launcher, kept a full rack of M lasers, popped out two of the DHS I didn't need to still run ice cold. Then I threw in in a pair of small lasers and gave it more armor than God. Turning it into a 24/7 max range bot feels much more comfortable once I had other assault mechs for it to hide behind. But before that, it seemed to help more to be willing to rotate it up to the front lines and take a load off my two Brawler heavies. "Don't worry, side torso exposed grasshopper. Royal Highlander is here to soak AC20 rounds otherwise meant for you and give not a single gently caress if they don't hit cockpit."
|
# ? Jun 7, 2018 00:59 |
|
Triangle Shirt Factotum posted:So, anybody have any fun with the mods? some package mods are out on Nexus, one being "RougeTech" and another new one is the "Dz Consolidated Mod Pack" Any thoughts? Beaglerush is attempting to make 'Longwarrior' a thing. He made a tweet of his mod folder though theres a fair few alterations to them- https://mobile.twitter.com/beaglerush/status/1001015727623622656 It took a few false starts, but now I'm really getting into doing the same (except the AI mod, haven't even looked for it) Barely making enough cash while slowly getting the Argo fixed and salvage stockpiled. Its an engaging struggle. Second mission, 3 days before finances, 30k in the bank. Game is working as intended
|
# ? Jun 7, 2018 04:07 |
|
Well I beat the story. Meh. The second to last mission was more enjoyable than the first, but my lance was so ridiculously kitted out that nothing stood a chance. For the final battle I wanted to see if I could get Victoria's King Crab so I intentionally brought several LRM boats to disable it. I executed it perfectly, slaughtering everything but the mech I wanted and then knocking the pilot out with strikes that kept the chassis intact. And... nothing. Frankly not getting that salvage made the ending of the story, which I had already gotten bored of, even less appealing. Yay, whatever, we won. Where's my loving salvage. Overall, good game. I don't see any reason to play beyond it until we get more content, missions that aren't cookie cutters, and more mechs to kill and play with. At this point the Argo has a full bay full of mechs, and easily another full complement worth in the cargo hold along with enough lasers and missiles to outfit an entire region. So there's definitely a problem with the difficulty curve, especially given that the game still pits heavies and mediums against you near the end.
|
# ? Jun 7, 2018 05:02 |
|
|
# ? May 29, 2024 17:05 |
|
Now do an all-Urbanmech run.
|
# ? Jun 7, 2018 05:30 |