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Rookersh posted:I'd hope if they did Araby they'd ignore Jafar entirely. Or put him in as the Arkhan equivalent. Are you one of those people who pronounce cavalry as calvary
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# ? Jun 6, 2018 17:11 |
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# ? Jun 7, 2024 06:38 |
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Total War: Lu Bu does sound pretty awesome.packetmantis posted:I'm on like turn 10 and these TK rebels have a Screaming Skull and a Hierotitan. You do not mess with TK rebels. Sorry for your loss.
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# ? Jun 6, 2018 17:29 |
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Rookersh posted:I'd hope if they did Araby they'd ignore Jafar entirely. Or put him in as the Arkhan equivalent. Senor Dog posted:Are you one of those people who pronounce cavalry as calvary Christ died on calvary, you fight in the cavalry. I was attached to a Cav unit. That distinction was made clear to me by a bunch of Texans who liked skoal too much. Also cav is the correct abbreviation.
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# ? Jun 6, 2018 17:33 |
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With Blood Voyages now you cannot go have fun in the Old World with the HE start in ME until you get rid of the Crone. Bit lame. Also beta patch notes. Crone and rogue armies fixed, Bone Giant is now a construct, no mention of loyalty faction events being fixed. quote:Rebalanced Crone Hellebron’s Cursed Blade ability by removing the phase recharge and changing the phase to deal up to 144 to a single target when the phase is applied. The phase can be reapplied every ten seconds. https://www.totalwar.com/blog/the-queen-the-crone-public-beta-patch-update
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# ? Jun 6, 2018 18:07 |
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I wondered why the heck they nerfed poor louen
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# ? Jun 6, 2018 18:12 |
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Southpaugh posted:I think the crusaders are a place holder for Araby, the towns in the northwest of the southlands, (hams morroco) have a distinctly, Arabian thing going on with minarets and stuff. It'd possibly be a very fun starting area too, put some dark elves off the coast, random greenskin incursions, sweaty dwarves in the mountains, angry skeletons all around. Definitely the sort of place that would benefit from a Grand Vizier. But then where would my bretonnia bros go D:
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# ? Jun 6, 2018 18:32 |
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Real Cool Catfish posted:But then where would my bretonnia bros go D: They'd probably keep in a couple of the Crusader factions if they added Araby, as "you have to destroy this faction to keep going"-factions that seemingly every playable faction has. I would be much more hype for Southern Realms/Dogs of War faction than Araby though, love me them pikeblocks. They also have a good number of possible LL characters that aren't just* They should preferably have a mercenary mechanic to go along with them, possibly something centered on exploration/adventure as well. There also isn't much room to put in southern realms on the WH2 map, so it'd have to be more of a Mortal Empires thing. *I think there's a more imaginative and original Araby special character in the naval combat game IIRC. The characters in the fan codex don't count. e: If they do Araby and actually do Jaffar, I hope they aren't coy about it and make some grimdark and cool redesign. Make him as similar to the Disney version as possible, but legally distinct. Get the same voice actor. Randarkman fucked around with this message at 18:50 on Jun 6, 2018 |
# ? Jun 6, 2018 18:45 |
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Randarkman posted:There also isn't much room to put in southern realms on the WH2 map, so it'd have to be more of a Mortal Empires thing. Could do playable Pirates of Sartosa and New World Colonies, maybe. Bit weird, but eh.
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# ? Jun 6, 2018 18:51 |
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Electronico6 posted:With Blood Voyages now you cannot go have fun in the Old World with the HE start in ME until you get rid of the Crone. Bit lame.
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# ? Jun 6, 2018 19:03 |
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Think I got the hang of Helleborne. Unfortunately the Instant Quest Items mod seems to be broken for her so I need to revert to an earlier save
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# ? Jun 6, 2018 19:04 |
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lurksion posted:Kind of depends. If you aren't at war with crone, Blood Voyages don't seem to target you. So if you have a strong meatshield on the west side that can put down the voyage (usually getting one city razed before mobilizing since the AI is not exactly great at actually preparing..) you're all good I took the Shrine and wasn't at war with Crone and the voyage still came for me. This was with Alarielle, but I guess with Tyrion you can still gently caress off of Ulthuan and not care.
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# ? Jun 6, 2018 19:12 |
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John Charity Spring posted:Could do playable Pirates of Sartosa and New World Colonies, maybe. Bit weird, but eh. Sure. Though that'd cut into the amount of the faction you could feature outside the Vortex map. New World Colonies could be led by Marco Coluombo or Fernado Pirazzo (I shouldn't have to explain who these are). Sartosa could be led Mydas the Mean, who's the most successful and notorious of all the mercenary paymasters, he's also like half or full Arabyan so could maybe make for an Everqueen/Arkhan thing where they'd have access to a couple of Arabyan units (provided Southern Realms after Araby). The real meat when it comes to Southern Realms characters would be Borgio the Besieger (kind of like a big and mean renaissance version of Demetrios Poliorcetes), Lucrezzia Belladonna (a black widow poisoner and lore of shadows caster) and Lorenzo Lupo (leads Tilea's not-Rome, a big dweeb who cosplays as a Roman legionary). Ideally I'd want them to have all of those three. We'd also need an Estalian character, I think so Marco Colombo or Fernado Pirazzo in the New World for a different kind of start for them rather than Tilea thunderdome (Tilea should have more provinces, maybe all the cities there major capital cities in 1-region provinces). There's also a dude who is literally Leonardo DaVinci, though he'd make more sense as a special hero that you maybe could hire from time to time rather than a faction leader. So, yeah, plenty of characters of Southern Realms/Dogs of War. But IIRC Alberic de Bordeleaux was never a special character in any of the Bretonnian army books (or at least not any recent ones) and he is pretty much only a mention they pulled from somewhere and made a LL out of, so CA is both willing and able to dig deep when making a race (there's also the Fimir, the book of monsters and much more stuff for Norsca). They might be able to make some cool Araby characters out of some off-hand version. They seem adamant about sticking to published material, but they don't mind building on really obscure and old stuff either. Dogs of War also has a potential LL for Araby in it, Al-Mukhtar who leads the desert dogs, he's a guy from the Empire or somewhere hailed as a prophet of some sorts by the desert nomads, though it's actually some Arabyan guy (Sheikh Shufti) who leads them, who has a pretty cool sword. Either of them could lead an Arabyan faction, or both could be LL picks for the same faction. CA said something earlier this year about race packs going to be four legendary lords going forward right? e: Also, I really want some more Empire LLs and start positons. Make Boris playable and give Middenland an Ulrician variation of the Empire roster. Add in huntsmen as a new unit, more knightly orders. Shadow dragon lady leading Wissenland and the Mad Count in Averland. Put someone in Sudenburg. Randarkman fucked around with this message at 19:21 on Jun 6, 2018 |
# ? Jun 6, 2018 19:13 |
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John Charity Spring posted:Could do playable Pirates of Sartosa and New World Colonies, maybe. Bit weird, but eh. Start them as a horde with the ability to settle once they conquer a settlement.
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# ? Jun 6, 2018 19:20 |
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Randarkman posted:CA said something earlier this year about race packs going to be four legendary lords going forward right? Campaign packs will be, but they could always release the minor races with fewer unique mechanics/animations/legendary lords for a lower price under a different name. Dr Kool-AIDS fucked around with this message at 19:27 on Jun 6, 2018 |
# ? Jun 6, 2018 19:23 |
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Sinteres posted:Campaign packs will be, but they could always release the minor races with fewer unique mechanics/animations/legendary lords for a lower price under a different name. This is explicitly a campaign pack though, isn't it? Is there any other contender for a 4-LL race on the Vortex map than Araby (and possibly Southern Realms, though really that'd be more ME as I said)? Randarkman fucked around with this message at 19:34 on Jun 6, 2018 |
# ? Jun 6, 2018 19:30 |
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Sartosa and New World colonies could spawn with two lords each and then shunt half of them to the Old World for ME. Also, does a "campaign pack" require a new race? Could just be four new lords instead of two, theoretically. Or hell, two DoW lords plus Ikit and whoever the lizard is.
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# ? Jun 6, 2018 19:35 |
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Hmmm Chaos invasions just spawned on my ME Alarielle campaign on turn 49. On previous ME campaigns it would take over 150 turns for them to turn up.
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# ? Jun 6, 2018 19:36 |
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Randarkman posted:This is explicitly a campaign pack though, isn't it? Is there any other contender for a 4-LL race on the Vortex map than Araby (and possibly Southern Realms, though really that'd be more ME as I said)? I'll be surprised if Dogs of War/Southern Realms isn't next, since it's the closest to being something that's obviously happening. Vampire Coast and Araby could both happen, and the DLC codenames suggest they will, but DoW/SR has been telegraphed since Norsca first came out.
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# ? Jun 6, 2018 19:39 |
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Sinteres posted:I'll be surprised if Dogs of War/Southern Realms isn't next, since it's the closest to being something that's obviously happening. Vampire Coast and Araby could both happen, and the DLC codenames suggest they will, but DoW/SR has been telegraphed since Norsca first came out. Vampire Coast would be cool but seems more like a new VC startpos with a number of unique units and mechanics. Also they really have no other locations to support additional LLs (of which they only really have one). I want Araby, but I really want Southern Realms. I'm more fine with the Arabyan cities being overrun by Crusaders and mummies than Tilea and Estalia just being Empire dudes. I wonder what their goal in the Vortex campaign would be... maybe just to go explore and pillage wondrous cities and bring fabulous riches back home. e: I really hope that when they do Southern Realms they get rid of the unified Tilea and Estalia factions and give those regions of the map a bit more detail and turn them into real thunderdomes of independent city states and principalities. Same with Border Princes really, though there I think a patchwork of lots of different races would be cooler than just a number of Southern Realms factions. Randarkman fucked around with this message at 19:48 on Jun 6, 2018 |
# ? Jun 6, 2018 19:45 |
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Electronico6 posted:I took the Shrine and wasn't at war with Crone and the voyage still came for me. This was with Alarielle, but I guess with Tyrion you can still gently caress off of Ulthuan and not care.
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# ? Jun 6, 2018 19:46 |
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Electronico6 posted:Hmmm Chaos invasions just spawned on my ME Alarielle campaign on turn 49. On previous ME campaigns it would take over 150 turns for them to turn up. Yeah, I got the main Chaos invasion at turn 62 in my Alarielle campaign, which was really fun, since my armies were still composed of mostly Spearmen and archers. Fortunately, a few groups of Sisters of Avelorn in each army makes a huge difference against Chaos.
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# ? Jun 6, 2018 19:51 |
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Tilea, at war with Skavenblight, came over my Estalian border and raided me for two turns before moving back to Skavenblight territory. By sheer chance an army of mine that has been on a crusade against Arkhan the Black has arrived back in Estalia. Playing as Alberic, which is the most bretonnian thing to do: a) My honour has been offended and Tilea must pay, take out an army or two and force a peace deal later. b) I’m far to busy fighting spooky skeletons in not-Africa to do anything and will ignore this slight. Who will miss a few peasants. c) I’m a greedy sack of poo poo, use this as justification to take Tilea, which mysteriously has a 10 slot city? d) Raze Tilea to the loving ground, allowing the skaven to expand again since I kicked them out of Eatalia, giving me a nearby enemy heavy in chaff units to smash glorious stacks of knights through in the future.
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# ? Jun 6, 2018 20:05 |
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Well bretonnians were the only faction, including loving beastmen, who would never ever hire duplicitous tilean mercs. And Alberic is the chivalrousest of the lot.
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# ? Jun 6, 2018 20:10 |
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When/how/why did beastmen hire tilean mercs?
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# ? Jun 6, 2018 21:05 |
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Carcer posted:When/how/why did beastmen hire tilean mercs? They didn't according to the above, but hopefully some tidbit of lore describes some enterprising mercenary captain strutting up to a local herd and asking.
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# ? Jun 6, 2018 21:29 |
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It still bugs me that things like Malakiths unique armor is hidden in the game and will be given to you randomly https://totalwarwarhammer.gamepedia.com/Armour_of_Midnight EDIT: I had a hellebron amulet of darkfire for capturing the shrine of khaine, some other dark elf beat me to it, and I lost the quest Third World Reagan fucked around with this message at 21:51 on Jun 6, 2018 |
# ? Jun 6, 2018 21:47 |
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Carcer posted:When/how/why did beastmen hire tilean mercs? I think he's referring to the tabletop mechanics rather than anything in the lore.
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# ? Jun 6, 2018 21:52 |
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Is it normal for the Chaos invasion to spawn with armies fielding 6+ Hellcannons?
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# ? Jun 6, 2018 22:51 |
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ZeusJupitar posted:I think he's referring to the tabletop mechanics rather than anything in the lore. Yeah, back when DoW were official, brets were literally the only race who couldn’t hire them. It was pretty bullshit to see vamps or khorne melee hordes just casually toss a cannon or two in. At 12 I didn’t quite have the tactical acumen to handle that. Also, how does Moulder affect the norsca/chaos campaign? It seems like it’s be fun and helpful to cultivate some rat friends to settle the poo poo you burn and help keep the loot train rolling south. Edgar Allen Ho fucked around with this message at 22:57 on Jun 6, 2018 |
# ? Jun 6, 2018 22:54 |
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Zudgemud posted:They didn't according to the above, but hopefully some tidbit of lore describes some enterprising mercenary captain strutting up to a local herd and asking. I mean, the end result of that would simply be "hey, free food," so it's not like it'd be a terribly interesting story. Or a long one.
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# ? Jun 6, 2018 23:36 |
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Lord Koth posted:I mean, the end result of that would simply be "hey, free food," so it's not like it'd be a terribly interesting story. Or a long one. Canonically that isn’t true, a beastlord could very well pay for some cannons and a pike block
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# ? Jun 7, 2018 00:09 |
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Edgar Allen Ho posted:Also, how does Moulder affect the norsca/chaos campaign? It seems like it’s be fun and helpful to cultivate some rat friends to settle the poo poo you burn and help keep the loot train rolling south. As Norsca, Moulder are exactly that for me. They took a little bit of shepherding but they loved me for fighting Kislev/Kraka Drak and they soon started settling bits of Kislev that I razed
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# ? Jun 7, 2018 00:22 |
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Senor Dog posted:
I know there are mods that enforce army diversity by putting a cap on the number of a type of unit you can have in each army, but do these also apply to AI? I feel like the AI wouldn't know what to do if it couldn't spam its favorites.
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# ? Jun 7, 2018 01:10 |
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Edgar Allen Ho posted:Yeah, back when DoW were official, brets were literally the only race who couldn’t hire them. Moulder is generally too weak to actually take any Kislev/Kraka Drak settlements on their own, but once you raze Praag they tend to start rolling out and can be excellent for distracting enemy stacks sent your way
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# ? Jun 7, 2018 03:40 |
Started my first New Norsca game last night. Throgg went on a rampage right after I finished off Skaeling, so I just chilled and built tall while raiding Throgg's lands for money as he confederated every other tribe in like 15 turns. Then once he was done, I swopped in and defeated his weakened army and took all of the Northlands with a single battle. The side effect is he was at war with Kislev and Kraka Drak, so all that raiding made them my best buds and we're allies and they're fighting the Empire for me while I stomp Louen into the dirt.
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# ? Jun 7, 2018 03:42 |
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Some of the Brettonian lore for the RPG was that they never hired mercs! Under any circumstances! Who could countenance such a shameful act. But frequently, lords in border regions having ork trouble will hire a bunch of shepherds. Heavily armed ones. To watch one sheep. And after the traditional wage for watching a single sheep has been paid out, a bag of gold will accidentally drop as the lord rides away. Sheep gets eaten within a week, usually.
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# ? Jun 7, 2018 04:34 |
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Brettonian lore involves a lot of "wink wink nudge nudge" adherence to tradition, like how they don't have any female knights, just male knights with very shapely figures and high pitched voices.
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# ? Jun 7, 2018 04:47 |
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The Cheshire Cat posted:Brettonian lore involves a lot of "wink wink nudge nudge" adherence to tradition, like how they don't have any female knights, just male knights with very shapely figures and high pitched voices. And the punishment for a woman caught impersonating a man during a Grail quest was.... Making her go on a grail quest. Brettonia was truly the land of polite fictions in the RPG.
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# ? Jun 7, 2018 04:53 |
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The Cheshire Cat posted:Brettonian lore involves a lot of "wink wink nudge nudge" adherence to tradition, like how they don't have any female knights, just male knights with very shapely figures and high pitched voices. I don't think that one is as much "wink wink nudge nudge" as the shepherds example, that's more knighthood being so esteemed and revered in Bretonnia and so deeply connected to their religion that it is appealing to the whole population, it just so happens that women (or non-nobles in general) can't be knights. But that doesn't stop some of the most driven and devoted amongst Bretonnian women to disguise themselves as men and take up knighthood, and a couple of them slip through the cracks. This is pretty much all the RPG book though, which decided to go this route and lean heavily into both gender segregation and women disguising themselves as men in order to play up that as a special roleplaying mechanic for the Bretonnian sourcebook to set it apart from the previous books which basically just went with the unspoken assumption that men and women can occupy all positions in society in the Empire*, as with most RPG settings and systems. * though apart from the RPG kind of making that assumption (or more likely leaving it up to the gaming group to play it that way or not), there is nothing really in the fluff to indicate that the Empire has anything close to gender equality, particularly as regards being a soldier. Though really apart from generally being shorter and lighter and not growing beards it shouldn't really be difficult for a woman to disguise herself as a man and become a soldier, and keep it secret from most except their closest companions, under armor and uniform and with a helmet or something it should be difficult enough to tell. There's like examples from the American civil war of prostitutes "infiltrating" the army by passing themselves off as soldiers and participating in battle and everything, but with their company being aware of their identity (because in this case, that was the whole point).
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# ? Jun 7, 2018 05:06 |
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# ? Jun 7, 2024 06:38 |
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Man the chaos spawns in Vortex are so loving annoying. Even when I have loving armies garrisoned in the area they spawn in, they go and beeline a random rear end minor settlement and raze it down. Move on spawn should not be a thing.
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# ? Jun 7, 2018 05:06 |