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I want the new setting to be Spelljammer after the teases in the last book. Eberron would also be pretty okay.
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# ? Jun 9, 2018 03:47 |
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# ? May 14, 2024 08:10 |
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I really want them to do a Spelljammer book, I'm not hugely interested in DMing but if magic space ships are involved I know I could make a fun game out of it.
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# ? Jun 9, 2018 04:00 |
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gradenko_2000 posted:aren't most "pop culture" examples of flaming arrows used to set poo poo on fire anyway? The real answer to the flaming arrow question is to go for it if it would be awesome. I don't know why people get hung up on realism in a game featuring elves and dragons and wizards. Wizards can fly over a canyon with magic with no problems, but if the fighter tries to jump the canyon suddenly he needs a natural 20 or he plummets because realism.
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# ? Jun 9, 2018 05:33 |
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I can sort of understand, the internal fiction does need to match, but yeah remember the first rule of gaming is "Maximum Game Fun" Your there to have a good time, not to piss each other off.
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# ? Jun 9, 2018 07:39 |
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Secondary 5th level character just had their eyes torn out. What spell options do I have to fix this? We have a 9th level party too so not too limited in access to magic.
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# ? Jun 9, 2018 08:07 |
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Cassa posted:Secondary 5th level character just had their eyes torn out. What spell options do I have to fix this? We have a 9th level party too so not too limited in access to magic. Lesser Restoration cures blindness. Depends if the GM rules that losing your eyes is like losing a limb though, as that would need Regenerate which is 7th level.
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# ? Jun 9, 2018 08:13 |
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Razakai posted:Lesser Restoration cures blindness. Depends if the GM rules that losing your eyes is like losing a limb though, as that would need Regenerate which is 7th level.
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# ? Jun 9, 2018 08:15 |
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where we're going, we won't need eyes to see
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# ? Jun 9, 2018 09:52 |
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Wyvernil posted:The real answer to the flaming arrow question is to go for it if it would be awesome. Isn't that the cool v word all the nerds use? I think for immersion sake, physics still generally work despite elves and wizards so that we can all relate to the game. There are games where they don't, I guess... but ... don't have your fighter jump a canyon. You will plummet because gravity is still a thing in fantasyland.
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# ? Jun 9, 2018 12:23 |
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I think the argument between mastershakeman and his GM was about whether it ever actually happened, not about whether it could work or whether it should be allowed in game. Those are three almost completely unrelated arguments.
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# ? Jun 9, 2018 12:40 |
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Cassa posted:Secondary 5th level character just had their eyes torn out. What spell options do I have to fix this? We have a 9th level party too so not too limited in access to magic. Best option imo is to go full Zatoichi and just be a blind badass and also masseuse.
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# ? Jun 9, 2018 14:49 |
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Firstborn posted:Isn't that the cool v word all the nerds use? I think for immersion sake, physics still generally work despite elves and wizards so that we can all relate to the game. There are games where they don't, I guess... but ... don't have your fighter jump a canyon. You will plummet because gravity is still a thing in fantasyland. The problem is that someone doing literally magic is ok and can simply be declared but jumping a little farther than is technically feasible is impossible, and even jumping a long, but completely reasonable distance is like a 50/50 shot at best
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# ? Jun 9, 2018 16:22 |
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I know jumping wasn't exactly the point of this conversation to begin with, but I did want to say that the jumping rules in the PHB are dumb. 16 Str describes a person of exceptional physical fitness; 18 Str is near-Herculean. You're telling me these people can only jump that distance in feet? I know the goal was to simplify and reduce, but that's ludicrous. More accurate would be to have a 10' jump at 10 Str, +5 per ability modifier. That puts 18 Str at a long jump distance of 30', which is almost exactly on par with the current world record long jump. Same thing with the high jump, start with 5' and add +1 per mod. Technically you hit the world record at 16 Str but who gives a poo poo. This lets you do some pretty insane stuff with the Jump spell and the Boots of Striding and Springing, but that's okay. It's more fun that way. E: Apparently the high jump listed in the PHB is 3+mod, which isn't bad. I do think you should be exceeding human limitations by the time you hit 20 Str.
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# ? Jun 9, 2018 16:55 |
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Cassa posted:Secondary 5th level character just had their eyes torn out. What spell options do I have to fix this? We have a 9th level party too so not too limited in access to magic. RAW, it seems like it’d require a 7th level spell like Regenerate or Resurrection to regrow missing body parts. There’s also a common magic item in Xanathar’s called Ersatz Eye, which is literally just a magic replacement eye (but which requires attunement, so, ehhh).
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# ? Jun 9, 2018 17:28 |
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CeallaSo posted:I know jumping wasn't exactly the point of this conversation to begin with, but I did want to say that the jumping rules in the PHB are dumb. 16 Str describes a person of exceptional physical fitness; 18 Str is near-Herculean. You're telling me these people can only jump that distance in feet? I know the goal was to simplify and reduce, but that's ludicrous. More accurate would be to have a 10' jump at 10 Str, +5 per ability modifier. That puts 18 Str at a long jump distance of 30', which is almost exactly on par with the current world record long jump. Same thing with the high jump, start with 5' and add +1 per mod. Technically you hit the world record at 16 Str but who gives a poo poo.
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# ? Jun 9, 2018 17:47 |
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It always amuses me that D&D breaks down jumping into actual feet. Even 4e did that. Like, would you break a knowledge check down to its precise lexile range or card index? Would you break a social check down to Myers-Briggs compatibility rubrics? The point is whether or not you clear the obstacle and how difficult it is; I understand a need for consistency but the system is so inconsistent elsewhere it just seems like needless bean counting.
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# ? Jun 9, 2018 18:34 |
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Why isn't your character's running long jump distance determined by your speed at all? I don't have a specific formula in mind but at the risk of being too complicated I feel like your STR should determine what percentage of your movespeed you can running long jump.
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# ? Jun 9, 2018 18:47 |
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Baby T. Love posted:Why isn't your character's running long jump distance determined by your speed at all? I don't have a specific formula in mind but at the risk of being too complicated I feel like your STR should determine what percentage of your movespeed you can running long jump. Long jump is (Speed+(5ft*Athletics Bonus))/2 rounded down?
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# ? Jun 9, 2018 18:58 |
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Baby T. Love posted:Why isn't your character's running long jump distance determined by your speed at all? I don't have a specific formula in mind but at the risk of being too complicated I feel like your STR should determine what percentage of your movespeed you can running long jump. bewilderment posted:Possibly not a Murphy depending on intended result: Splicer fucked around with this message at 19:38 on Jun 9, 2018 |
# ? Jun 9, 2018 19:06 |
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Mendrian posted:It always amuses me that D&D breaks down jumping into actual feet. Even 4e did that. Like, would you break a knowledge check down to its precise lexile range or card index? Would you break a social check down to Myers-Briggs compatibility rubrics? The point is whether or not you clear the obstacle and how difficult it is; I understand a need for consistency but the system is so inconsistent elsewhere it just seems like needless bean counting. I've never heard of those things, but I have heard of jumps measured in feet I'm exaggerating before Splicer comes to call me out on it.
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# ? Jun 10, 2018 04:23 |
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Here Lies Venomfang: he died after a cleric crit dusted him with several Guiding Bolts and a barbarian made three consecutive grapple checks and stabbed him in the rear end while he tried to fly away. When he died in midair with the barbarian still grappled with him, the question was asked “is there any way I can turn him to where I am on top of him so i can safely ride his corpse down?” to which another player said “you can turn him like a key with your sword in the anus.”
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# ? Jun 10, 2018 06:02 |
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Been a while. My Barbarian is now level 20, rocking a Belt of Storm Giant Strength. Wanna know what my long jump is, with a running start? 29 feet. A foot shy of the real world record. With 29 strength. I'm not saying I should be able to Hulk Jump, but man at least let me be Herculean when I almost have the max possible modifier.
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# ? Jun 10, 2018 06:12 |
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Why not just get the boots of the springing and the striding? They triple your jump distances
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# ? Jun 10, 2018 06:55 |
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seems like it'd be better to just use that money you'd spend on the boots by just getting a bunch of potions or scrolls to cast jump on you because that way you're not wasting an attunement slot on a pair of boots that let you jump as far as you'd think someone with literal demigod stats should be able to.
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# ? Jun 10, 2018 07:24 |
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Arthil posted:Been a while. What does the character weigh? Because your max lift, which from memory means what you can pick up over your head and take a few shaky steps, is like 870lbs (~400kg). The world record axle press (lift a bigass weight from the ground to over your head) is 216kg, and the dude who did it (Eddie Hall) weighed like 180kg (400lbs) at the time. For reference, when he was filming the Conan movies, Ahnuld was like 105kg (~230lbs). So if you're around that size, you're so unbelievably strong for your weight that the ability to "hulk jump" wouldn't be close to the weirdest thing you've got going on.
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# ? Jun 10, 2018 09:07 |
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I get that some writers made big hulky guys jump a big distance enough that people now want their hulky characters to do it in their fantasy role playing game, but big strong dudes in real life are not better at jumping long distances in real life. I guess the real problem with the long jumping RAW is that they seem to embrace "Strength makes you jump big" just enough to be at odds with the real world and not enough to empower the player in a fantasy world. Pick one! "A character can running long jump up to 1/2 of their movement speed, and no more than double their Strength." This allows Barbarians specifically to jump further based on their 40 base movement. When taking the dash action and with 20 Strength, they can jump up to 40 feet. If they can get their movespeed up to 120 by magical means or by choosing aspect of the Eagle for Dash as a bonus action, they could jump 58 feet with 29 strength. Potential problem: This model allows anyone with 15 Strength to jump the real world record in a single dash. (Late Edit: The following considers that the character can Dash at any time to increase their movespeed so that they can be used in combat as well. I don't think RAW really considers movespeed outside of combat but whatever. In this way I guess you could also use this to factor standing long jump by not allowing Dash.) So maybe: "A character can running long jump up to 1/3 of their movement speed, and no more than double their Strength" and then give Barbarians a Class Feature at some point: "You can running long jump up to 1/2 of your movement speed, and no more than triple your Strength" and then later upgrade that Class Feature near level 20: "You can running long jump up to triple your Strength in feet, but no more than your movement speed" I'm very proud of this, so please poke holes in it. Baby T. Love fucked around with this message at 16:29 on Jun 11, 2018 |
# ? Jun 10, 2018 13:24 |
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setting aside how incredibly pedantic it is to try to impose strict realism into DnD, it's also counterproductive to like DnD because it's "rules light", and then inject physics calculations into it anyway. Assign a DC - 15 is "Medium". Have them make an Athletics check. If they pass it, they leap it. For gently caress's sake. gradenko_2000 fucked around with this message at 14:34 on Jun 10, 2018 |
# ? Jun 10, 2018 14:24 |
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Baby T. Love posted:I get that some writers made big hulky guys jump a big distance enough that people now want their hulky characters to do it in their fantasy role playing game, but big strong dudes in real life are not better at jumping long distances in real life. I guess the real problem with the long jumping RAW is that they seem to embrace "Strength makes you jump big" just enough to be at odds with the real world and not enough to empower the player in a fantasy world. Pick one! you're an idiot
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# ? Jun 10, 2018 14:31 |
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gradenko_2000 posted:setting aside how incredibly pedantic it is to try to impose strict realism into DnD, it's also counterproductive to like DnD because it's "rules light", and then inject physics calculations into it anyway. Some people like rules and charts and modeling some form of realism into DnD. Some people not only want to do the big jump, but understand how they are able to do the big jump when others can't. For some, roleplaying is a pedant's game. You act like I'm imposing these rules at your table.
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# ? Jun 10, 2018 14:34 |
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Baby T. Love posted:I get that some writers made big hulky guys jump a big distance enough that people now want their hulky characters to do it in their fantasy role playing game, but big strong dudes in real life are not better at jumping long distances in real life. I guess the real problem with the long jumping RAW is that they seem to embrace "Strength makes you jump big" just enough to be at odds with the real world and not enough to empower the player in a fantasy world. Pick one! Here's one: you can jump your passive athletics score at will. A standing start nets disadvantage. To jump further, roll athletics and beat the distance. You still have the "bard is the best jumper" problem but that's because expertise is hosed, ignore that and it works good.
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# ? Jun 10, 2018 15:08 |
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Why not just you can jump 10 feet + your str score from a running start or something. So at 20 str you're jumping 30 feet , no rolling needed
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# ? Jun 10, 2018 15:14 |
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Baby T. Love posted:Some people like rules and charts and modeling some form of realism into DnD. Some people not only want to do the big jump, but understand how they are able to do the big jump when others can't. For some, roleplaying is a pedant's game. You act like I'm imposing these rules at your table. If you're gonna demand exhaustive physics simulations to explain how my goliath barbarian can leap a chasm, I'm gonna demand the same to explain how the loving dragons in the title of the game can fly. But I'm guessing dragons never bullied Mike Mearls in high school.
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# ? Jun 10, 2018 16:08 |
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mastershakeman posted:Why not just you can jump 10 feet + your str score from a running start or something. So at 20 str you're jumping 30 feet , no rolling needed
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# ? Jun 10, 2018 16:15 |
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Yeah if you want a game full of fiddly physics rules, power to you, but they should apply to all the characters not just half of them.
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# ? Jun 10, 2018 16:21 |
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Jeffrey of YOSPOS posted:Yeah if you want a game full of fiddly physics rules, power to you, but they should apply to all the characters not just half of them. TBF, fiddly physics already does not apply to Wizards because... *checks spellbook* I'll just alter the entirety of reality so that my corporeal self already exists on the other side of the ravine.
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# ? Jun 10, 2018 16:30 |
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I just want my dorf to jump over there and smash down with his big fuckoff hammer like muradin
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# ? Jun 10, 2018 16:40 |
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Ignite Memories posted:I just want my dorf to jump over there and smash down with his big fuckoff hammer like muradin But do you punch the person and have a wacky bowling pin sound go off as well? This is important.
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# ? Jun 10, 2018 16:46 |
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God, if only.
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# ? Jun 10, 2018 16:50 |
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Scenario: Me (Rad Wizard) and my buddy (a Fighter) get jumped by some gobbos. If I try to shoot his gobbo with my Fire Bolt, does he provide cover against it? Can it hit him by accident? Does shooting his gobbo while I have one adjacent cause disadvantage since I'm "firing ranged out of melee"?
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# ? Jun 10, 2018 17:00 |
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# ? May 14, 2024 08:10 |
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Well you see the problem with big hulky guys jumping far is that there's only one kind of strength in the game. Let me tell you about my new system that breaks strength down into its true, 23 constituent parts.
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# ? Jun 10, 2018 17:08 |