Mojo Jojo posted:How dare you not be able to read my mind to know what game I was talking about But I did, clearly.
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# ? Jun 10, 2018 13:43 |
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# ? May 14, 2024 00:55 |
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al-azad posted:You can play it on Steam if you want to try it out without dropping an obscene amount of money on it like I did recently. I missed the Kickstarter last month but apparently it's just them offloading unsold stock under the guise of player mats. I’ve tried it on steam a few times but didn’t find it interesting enough to buy the KS. I don’t think I’m too off base saying it plays like a fighting card game with towers set up as shields/pre emotive blocks but is much less satisfying due to the random draws. So it’s like Sakura arms but with less control. The additional Viking pool seems like a cool alternate resource idea but it just feels like a weird orthogonal attachment to a fighting game.
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# ? Jun 10, 2018 14:29 |
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StashAugustine posted:while trying to wrap my head around what im gonna be doing in 18usa, it occurs to me it's a shame the game is purely financial and doesn't get into the political scrapes of the period I looked up 1848 to see if it included any political aspect... and it's set in Australia.
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# ? Jun 10, 2018 14:43 |
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CaptainRightful posted:I looked up 1848 to see if it included any political aspect... and it's set in Australia. There were literally zero steam railways in Australia in 1848.
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# ? Jun 10, 2018 15:16 |
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Doctor Spaceman posted:There were literally zero steam railways in Australia in 1848. Presumably some Australian designer wanted to make an 18XX game and just picked the first unused year they could find? A game about trying to run rail systems throughout Europe in the midst of widespread revolution could be really interesting.
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# ? Jun 10, 2018 15:36 |
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I wonder if an 18xx about running rail lines through the CSA would be viable. It’s certainly interesting from what I’ve read due to them hemorrhaging skilled workers and the king cotton assumption, so I wonder if you can translate that to an 18xx.
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# ? Jun 10, 2018 15:46 |
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CaptainRightful posted:Presumably some Australian designer wanted to make an 18XX game and just picked the first unused year they could find? That game about running trains in Germany missed a trick when it didn't call itself 1488.
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# ? Jun 10, 2018 15:53 |
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Mr. Squishy posted:18USA specifically has a very goofy theme, even besides its randomized metropolii. The game starts with a America with modern-day boarders and population zones, but the Baltimore and Ohio railway predates the Mexican Cession by 19 years. In history, railways were the engine of America's westward expansion, in the game they are cavorting around an already-settled land. 18USA is not really trying to say anything about the impact railway had in America, but instead is just feeding content to 1817's stock market system. The point about 18USA being an expansion to 1817 is probably the issue, since it was a pretty huge deal in western politics. I'm not a huge expert on the subject but stuff like the political wrangling around the transcontinental railroad (never mind the Mexican and Civil Wars) would be cool. I'lll have to check out some of the other ones
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# ? Jun 10, 2018 16:35 |
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Jedit posted:That game about running trains in Germany missed a trick when it didn't call itself 1488. This post is bad
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# ? Jun 10, 2018 16:48 |
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Jedit posted:That game about running trains in Germany missed a trick when it didn't call itself 1488. A new low for normally stellar forums poster Jedit, jfc.
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# ? Jun 10, 2018 17:37 |
andrew smash posted:This post is bad Yeah it's not funny from a trains perspective, the actual reference is for recent neo-nazism not actual nazi germany, and it doesn't even note why 1848 was an important year.
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# ? Jun 10, 2018 17:46 |
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Chill la Chill posted:I’ve tried it on steam a few times but didn’t find it interesting enough to buy the KS. I don’t think I’m too off base saying it plays like a fighting card game with towers set up as shields/pre emotive blocks but is much less satisfying due to the random draws. So it’s like Sakura arms but with less control. The additional Viking pool seems like a cool alternate resource idea but it just feels like a weird orthogonal attachment to a fighting game. It's not a dueling game, it's more like if Phil Eklund made MtG in one box. Cole Wehrle sells it better than I can.
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# ? Jun 10, 2018 17:47 |
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andrew smash posted:This post is bad Japanese Dating Sim posted:A new low for normally stellar forums poster Jedit, jfc. Huh, I don't get *internet searches 1488* oh.
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# ? Jun 10, 2018 17:48 |
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silvergoose posted:Yeah it's not funny from a trains perspective, the actual reference is for recent neo-nazism not actual nazi germany, and it doesn't even note why 1848 was an important year. So I take it you've all forgotten Train, then?
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# ? Jun 10, 2018 17:54 |
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StashAugustine posted:The point about 18USA being an expansion to 1817 is probably the issue, since it was a pretty huge deal in western politics. I'm not a huge expert on the subject but stuff like the political wrangling around the transcontinental railroad (never mind the Mexican and Civil Wars) would be cool. I'lll have to check out some of the other ones When i was researching the companies in 'USA, I learned that the government had to step in to stop the fighting between the Denver Rio Grande and ATSF was so bad the government had to step in. Apparently they were hiring gunslingers and city toughs.
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# ? Jun 10, 2018 17:57 |
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Jedit posted:So I take it you've all forgotten Train, then? dude
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# ? Jun 10, 2018 17:57 |
Jedit posted:So I take it you've all forgotten Train, then? So, if you wanted to actually tell a joke, you would have referenced that game, and said "maybe this game should have been called" etc etc. It still would have been tasteless, but it would have also not been whatever it was you were trying to do.
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# ? Jun 10, 2018 18:00 |
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Jedit posted:So I take it you've all forgotten Train, then? Shut up dipshit
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# ? Jun 10, 2018 18:08 |
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Jedit posted:So I take it you've all forgotten Train, then? train's also a complete piece of poo poo from a historical perspective, everyone involved knew what was going on Mr. Squishy posted:When i was researching the companies in 'USA, I learned that the government had to step in to stop the fighting between the Denver Rio Grande and ATSF was so bad the government had to step in. Apparently they were hiring gunslingers and city toughs. yeah that's the good poo poo, harlan county war CDG when
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# ? Jun 10, 2018 18:09 |
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Quick spirit island question. I know play is “simultaneous” but for example can you set up a move for another. Let’s say we both get to push any number of explorers and towns. Can I push them to one square then my other player push them from that square I just pushed them on to?
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# ? Jun 10, 2018 18:38 |
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I feel like this is an opportunity to do what we say we like to see; a more meaningful critique instead of simply declaring "it's not fun(ny)" With this kind of joke the input is a simple (and ideally lower effort) twist that connects together different elements inherent to the situation, resulting in a change of context that's "bigger" than the input. Bonus points for stacking contrasting or complementary elements. In short, a (relatively) small input results in a larger number of other elements suddenly mashing together in a surprising, shocking, or delightful way. The payoff is anything from a groan, to sensible chuckle, to LOUD GUFFAW and they are all acceptable payoffs. A bad payoff is a shortfall in any of that, making the result not "worth" what went into it and in the worst case making the listener feeling cheated or tricked. (The emotional payoff shortfall or even deficit from the failed joke will be "made up" by the listener in some other manner but that's beyond the scope of this critique.) In the 1488 joke's case, "1488" tries to draw together: Similarity to original 1848 number 1848 = trains in Germany 1488 = Nazis Nazis = "at least the trains run on time", also holocaust All the right joke pieces are technically there, but the fact that there were no trains in 1488 and '1488 as Nazi dogwhistle' is itself not fully common knowledge make the connections weak, and overly reliant on the shock value of "Nazis (indirect)" + "Trains (direct)". As a result the payoff delivered is weak, and easily overcome by elements such as work needed to go into figuring it out, bias against Nazi as a joke element, and so on. While all the right pieces are there, it doesn't add up to much. The add-on consisting of additional backstory does nothing to address the joke's shortcomings. These factors sum up as "it's just not very fun(ny)"
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# ? Jun 10, 2018 18:46 |
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Bum the Sad posted:Quick spirit island question. I know play is “simultaneous” but for example can you set up a move for another. Let’s say we both get to push any number of explorers and towns. Can I push them to one square then my other player push them from that square I just pushed them on to? Yes.
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# ? Jun 10, 2018 18:50 |
Mister Sinewave posted:I feel like this is an opportunity to do what we say we like to see; a more meaningful critique instead of simply declaring "it's not fun(ny)" This is a funny post.
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# ? Jun 10, 2018 18:52 |
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As someone who had never played any 18xx games and didn't get the 1488 reference, it was actually a little amusing to see people throwing around seemingly random sets of numbers and ascribing meaning to them, but then getting offended when a particular number was brought up.
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# ? Jun 10, 2018 21:42 |
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smh if you don't have the years of every major european revolution memorized
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# ? Jun 10, 2018 21:46 |
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StashAugustine posted:smh if you don't have the years of every major european revolution memorized
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# ? Jun 10, 2018 21:49 |
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StashAugustine posted:smh if you don't have the years of every major european revolution memorized This but unironically.
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# ? Jun 10, 2018 22:06 |
I'll admit I mostly know about 1848 from the Imperialism computer game wherein one of the main scenarios was either playing prussia or sardinia in 1848 and try to unite your country. In other news, Imperialism and Imperialism 2 were some of the finest strategy games ever made.
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# ? Jun 11, 2018 00:01 |
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Jedit posted:That game about running trains in Germany missed a trick when it didn't call itself 1488.
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# ? Jun 11, 2018 04:17 |
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The next 18xx game should really be named 42069
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# ? Jun 11, 2018 05:06 |
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Anyone planning on going to Origins this week?
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# ? Jun 11, 2018 07:56 |
Papes posted:The next 18xx game should really be named 42069 The great weed wars of the 43rd millennium will inspire many train games, don't worry.
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# ? Jun 11, 2018 09:03 |
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silvergoose posted:The great weed wars of the 43rd millennium will inspire many train games, don't worry. In the grim dark future of the 43rd Millennium there is no war on drugs. There is only peace, man.
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# ? Jun 11, 2018 09:10 |
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Anyone tried that new Viticulture Visitors from the Rhine Valley expansion yet? Thoughts?
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# ? Jun 11, 2018 11:27 |
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Archenteron posted:Anyone planning on going to Origins this week? I will be there through Wednesday.
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# ? Jun 11, 2018 11:44 |
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I'll be there on Thursday and Saturday.
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# ? Jun 11, 2018 11:50 |
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al-azad posted:It's not a dueling game, it's more like if Phil Eklund made MtG in one box. Cole Wehrle sells it better than I can. That’s probably a more accurate description but I still disagree on how good it is. Force of will and other games have fixed the long standing mana problems inherent with MTG and Ortus keeps it as a feature.
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# ? Jun 11, 2018 12:38 |
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I gave Unlock! a try a couple of weekends before and it wasn't so bad, so I went a bought a box and we went through one of the adventures yesterday, which was pretty fun. The only issue I had with the adventure we did was that it had a bullshit end puzzle but apart from that it mostly made sense. The only other experience I've had was with Escape the Room: Doctor Gravely's Retreat which was good but I had issues with the physical puzzles, so I kind of liked the purely logical puzzles present in Unlock!, as well as the very point-and-click adventure-esque nature of combining items together. How do you guys rank the various different escape the room games? There's another series although the name escapes me at the moment, how's that one?
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# ? Jun 11, 2018 12:42 |
silvergoose posted:In other news, Imperialism and Imperialism 2 were some of the finest strategy games ever made. drat straight. E: For the uninitiated, Imperialism 1&2 are essentially “Total War: Transport Tycoon” and focus on the overlap between war and trade in a package that looks like modern euro games. Triskelli fucked around with this message at 13:23 on Jun 11, 2018 |
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# ? Jun 11, 2018 13:19 |
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# ? May 14, 2024 00:55 |
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Triskelli posted:E: For the uninitiated, Imperialism 1&2 are essentially “Total War: Transport Tycoon” and focus on the overlap between war and trade in a package that looks like modern euro games.
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# ? Jun 11, 2018 14:36 |