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Safeword posted:Well, after triggering the court and being repeatedly stonewalled by a giant alligator thing, my hero ranks have been devastated by the curse spreading. Oye. oh man...that alligator. Had my first casualty in my recent playthrough from that jerk. Managed to still take it out though. My poor Lamia though.
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# ? Jun 7, 2018 22:43 |
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# ? May 18, 2024 23:37 |
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Bleed and Riposite is good against it. MaA and Highwayman tend to do well vs bosses that like to spam multi target attacks for this reason.
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# ? Jun 7, 2018 23:01 |
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I like the Court but the drat alligator is still way overtuned
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# ? Jun 7, 2018 23:18 |
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the Court is full of interesting ideas that aren't executed super well and I found it tedious to play through after the first time
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# ? Jun 8, 2018 00:05 |
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Campaign is going a lot smoother now, and I'm seeing town events that aren't just bugs! Now if the game would stop giving me dour hunger events in short Dungeons that'd be great.
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# ? Jun 9, 2018 00:29 |
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Can someone who backed the Kickstarter copy-paste the text of the last two KS updates into this thread? I'm a slacker backer; just got an email about Colour of Madness DLC codes, but no code actually shows up on BackerKit. I'd really like to know what's going on.
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# ? Jun 12, 2018 04:30 |
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Update 50 Dear Adventurer Tier+ Darkest Dungeon Backer: Thank you! Your early pledges via Kickstarter enabled us to build the game we wanted to make. Darkest Dungeon continues to have more success than we could have imagined back in 2014, and we are very grateful for the continued support. Since our early access on Steam, we have added tons of new content to the game with free updates and paid expansions. We’re one of the lucky few developers who have been able to build off a successful release to grow both our audience, and our game’s scope. We’re extremely excited to see the reactions to our third DLC “The Color of Madness”, as well as the numerous balance and tuning changes we’ll be rolling out to the base game. We have, after lengthy consideration, decided to make The Musketeer DLC available free to all owners of Darkest Dungeon, effective on release of The Color of Madness DLC on June 19th (on Steam). As you know, The Musketeer has been an Adventurer-Tier Kickstarter Exclusive. Since her release, we’ve honored that exclusivity and have publicly maintained the position that we had no plans to release the class to non-backers, regardless of how much money people were willing to pay! The reality is, counterfeit mods of the class already exist, and it’s impossible to effectively prevent those from being distributed. Ultimately, as we move forward with our follow-up title, we feel that releasing this class to the larger community will add richness to the game, increasing value to all who own it. We hope that you’ve enjoyed the lengthy period of exclusivity, and that you understand our desire to leave the game in as good a shape as we can. We’re pleased to offer you a free code for the “The Color of Madness” DLC in order to preserve the value of your pledge. Your game code for The Color of Madness will be sent out via BACKERKIT, so check your email or log in to your account to redeem. (It may take a day or so to distribute) Once again, thank you for your support of Darkest Dungeon. In the event that you are unhappy with this news, we invite you to contact us at backersupport@redhookgames.com with your concerns so we may discuss it with you. Update 51 Hey Backers! After our last update we tried to send out the keys via Backerkit and something went wrong! You might have received 1 or 2 emails containing either a text file of 3500 keys or a single key to redeem the next DLC Color of Madness. If you did and redeemed a key, you probably also got a message from STEAM about a key being revoked due to FRAUD. (Not your fault at all by the way!) All of the above was our fault and we are working to resolve it. We have revoked all those keys listed in the text file. This should not affect your STEAM account at all, and we will be getting new keys to send out later this week. Thank you for your patience and we are apologize for the confusion!
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# ? Jun 12, 2018 04:58 |
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Burying the lede for us non-kickstarters: the Musketeer is going to be released for free!
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# ? Jun 12, 2018 05:20 |
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id feel really weird if i used the musketeer skin, due to the whole replacing a black character w a white character thing
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# ? Jun 12, 2018 10:29 |
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There's a mod that gives the musketeer alternate color palettes, one of which is black, if that's what you really care about
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# ? Jun 12, 2018 12:08 |
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Tollymain posted:id feel really weird if i used the musketeer skin, due to the whole replacing a black character w a white character thing
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# ? Jun 12, 2018 13:56 |
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i have wildly unreasonably high standards of behavior for myself
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# ? Jun 12, 2018 14:04 |
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I just feel kinda weird not frogmarching a WoC to her gruesome death.
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# ? Jun 12, 2018 14:16 |
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im trying to think of a joke about whites thinking 10:1 is an evenly split room and the fact that most of the people im sending to their deaths are white and i cant get from point a to b here hm
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# ? Jun 12, 2018 14:21 |
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If it makes you feel any better there's a mod that adds the Musketeer in as a separate class if you provide the assets in the folder, which has the knockon effect of making you twice as likely to get an Arbalest over everything else since they're the same, but it is fun to mix it up. edit: Or there used to be, I dunno if it's still up after the mass exodus of musketeer mods from the workshop due to the whole exclusivity thing. edit again: Found it. Seems the mod changes the skills so it's truly unique though. CJacobs fucked around with this message at 14:31 on Jun 12, 2018 |
# ? Jun 12, 2018 14:28 |
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ill have to check that out once musketeer is released
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# ? Jun 12, 2018 14:33 |
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I haven't really followed the game in the last few months, but that mention of a balance overhaul for the core game has made my ears perked up. Are there any details on that? Also, is there a mod to play on highest difficulty without the time and death limits? Has anyone here tried the trinket rebalance mod? That one looks interesting on first glance.
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# ? Jun 12, 2018 14:51 |
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Hannibal Rex posted:Also, is there a mod to play on highest difficulty without the time and death limits?
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# ? Jun 12, 2018 15:41 |
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Hannibal Rex posted:I haven't really followed the game in the last few months, but that mention of a balance overhaul for the core game has made my ears perked up. Are there any details on that? I'd like to know too. One thing that has gotten me a little bored of the game is the fact that the inventory system is so limiting it is really difficult to balance trinkets. Having only 2 slots leaves little room for fun builds or experimentation because the game can get so unforgiving if you don't stack your deck as much as possible. While unoriginal, those ____ stone items would make more sense in the game if there was socketable weapons/armor that got different effects based on what equipment you put the stone in (ie get a little bit of bleed chance if you put it on a weapon, or bleed resist if you put it on your armor, etc)
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# ? Jun 12, 2018 16:30 |
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Panfilo posted:I'd like to know too. One thing that has gotten me a little bored of the game is the fact that the inventory system is so limiting it is really difficult to balance trinkets. Having only 2 slots leaves little room for fun builds or experimentation because the game can get so unforgiving if you don't stack your deck as much as possible. The courtyard makes it worse since it's considered to be at full light, so you get the benefits without even having to bring a billion torches to burn.
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# ? Jun 12, 2018 20:03 |
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Pierre McGuire posted:the Court is full of interesting ideas that aren't executed super well and I found it tedious to play through after the first time I don't know who thought it was a good idea to resurrect the obnoxious video game trope of tons of backtracking through a huge maze to find the Red Key for the Red Door. Maybe Color of Madness will have an escort mission.
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# ? Jun 12, 2018 21:22 |
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Avasculous posted:Maybe Color of Madness will have an escort mission.
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# ? Jun 12, 2018 21:27 |
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jester
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# ? Jun 12, 2018 21:46 |
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Nah it's gonna be a speeder bike section where you hop chasms and avoid barriers and the whole ordeal is 20 minutes of rote memorization of the pattern. Also this section can't be bypassed and happens 25% of the way into the DLC.
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# ? Jun 13, 2018 00:59 |
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So they did look at my DarkestToads fan art!
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# ? Jun 13, 2018 16:44 |
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has anybody done a run without using accuracy/damage trinkets and if so how painful was it
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# ? Jun 13, 2018 17:07 |
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Panfilo posted:Nah it's gonna be a speeder bike section where you hop chasms and avoid barriers and the whole ordeal is 20 minutes of rote memorization of the pattern. Also this section can't be bypassed and happens 25% of the way into the DLC. Text adventure section.
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# ? Jun 13, 2018 17:23 |
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rail shooter
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# ? Jun 13, 2018 17:46 |
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jest-em-up
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# ? Jun 13, 2018 20:53 |
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Crimson court being what it ended up being was a big disappointment for me. Pre release when they had mosquito vampires and new class i was hyped thinking it was just going to be another area like the others in the game with new enemies and bosses and area specific disease. Then it ends up being all pre made layouts and puts the new enemies into old areas and blagh. It also doesnt seem possible to mod it to work like the original areas either.
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# ? Jun 13, 2018 23:18 |
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Like redhook could just crank out new areas with monsters every 8 month or whatever and id buy em for 20 bucks a pop on release. Im also bummed out they seem to have dropped the rogue mode they had been talking about back in ea
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# ? Jun 13, 2018 23:23 |
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Kly posted:Like redhook could just crank out new areas with monsters every 8 month or whatever and id buy em for 20 bucks a pop on release. Well lucky you, there's one coming out next week.
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# ? Jun 14, 2018 01:49 |
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Crimson court monsters spawning in other dungeons is easily the worst part of the dlc, and would not be hard for them to change.
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# ? Jun 14, 2018 02:13 |
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Inexplicable Humblebrag posted:jest-em-up A voice section where you have to tell jokes real-time into your computer mic to relieve stress and damage enemies all while the narrator heckles the poo poo out of you. "Chuckling surges as the enemy fumbles" "Prodigious size has no intrinsic comedic value; unless inordinate blandness be considered a virtue"
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# ? Jun 14, 2018 03:39 |
I've been poking around on the workshop but haven't found it yet (if it exists)--is there a mod that changes this so that Crimson Court enemies don't spawn elsewhere?
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# ? Jun 14, 2018 03:47 |
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Cream-of-Plenty posted:I've been poking around on the workshop but haven't found it yet (if it exists)--is there a mod that changes this so that Crimson Court enemies don't spawn elsewhere? This would make it impossible to complete the Crimson Court. Also hello would everyone like to see what new class mod my friend and I are working on?
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# ? Jun 14, 2018 03:59 |
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needs giant tits
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# ? Jun 14, 2018 04:00 |
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Magic Rabbit Hat posted:Our next guy is going to be a Conan-like shirtless furred loincloth barbarian archer straight out of a Frank Frazetta painting with the guiding aesthetic of a big fukken codpiece so we'll see if people react the same way to Big Dick Barbarian the same way as the Omen Seeker (lmao no they won't) Magic Rabbit Hat posted:
hmmmmm never went through with this one eh what a surprise tell me more about the statement you creepy MRA incels were trying to make?
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# ? Jun 14, 2018 05:39 |
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I'mma be honest, I was more interested in this guy when he was a heavily armored cannon man before I started seeing all the weird mutations.
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# ? Jun 14, 2018 05:55 |
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# ? May 18, 2024 23:37 |
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Kly posted:hmmmmm never went through with this one eh what a surprise tell me more about the statement you creepy MRA incels were trying to make? rude i do want the beefman tho wheres the beefman mrh
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# ? Jun 14, 2018 06:33 |