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gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
do the BBCV refits model their inability to recover aircraft, or do they effectively act as carriers, straight up?

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Bold Robot
Jan 6, 2009

Be brave.



Woodchip posted:

Picking this game back again after a while. It's Aug 43 and I've walked a couple Australian divisions and a handful of brigades conquer bases from Prome all the way to Singapore. All we have to do is get across the river all together now...


Ground combat at Singapore (50,84)

Allied Shock attack

Attacking force 13939 troops, 221 guns, 379 vehicles, Assault Value = 459

Defending force 35389 troops, 465 guns, 556 vehicles, Assault Value = 1058

Allied adjusted assault: 1

Japanese adjusted defense: 2451

Allied assault odds: 1 to 2451 (fort level 6)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-), experience(-)
Attacker: shock(+), leaders(+), leaders(-), disruption(-), fatigue(-)

Allied ground losses:
5011 casualties reported
Squads: 124 destroyed, 381 disabled
Non Combat: 5 destroyed, 84 disabled
Engineers: 9 destroyed, 36 disabled
Guns lost 105 (2 destroyed, 103 disabled)
Vehicles lost 64 (4 destroyed, 60 disabled)

Sorry 7th Australian div, you died horribly the next day due to shock counterattack and bad leadership. From 400+ AV to 40AV in two days!

:rip:

It's December '43 for me and I've got about 6 divisions that have been fighting their way forward from Rangoon for the last 20 months or so. My nightmare is that something like this happens once they reach Singapore in a month or two.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets









The light raiders continue to do the Emperors work.





We're back to normal today.





If they just concentrated on the runway....





We break their forts, now to break their terrain bonus!









I get my bombers to fly! It's not Chunking, but its a start!









Manus should soon be mine!





That's a nice day.

Flavius Aetass
Mar 30, 2011
Grey, how did you manage to sink the city of Yokohama...?

Serpentis
May 31, 2011

Well, if I really HAVE to shoot you in the bollocks to shut you up, then I guess I'll need to, post-haste, for everyone else's sake.

Flavius Belisarius posted:

Grey, how did you manage to sink the city of Yokohama...?

Tokyo Bay Fortress stopped fasting and needed a pick-me-up.

zetamind2000
Nov 6, 2007

I'm an alien.

Take Yenan and crush the Chinese Communists completely!

Woodchip
Mar 28, 2010
The second wave showed up. I'm stopping all movement and bringing everything to Jahore Bahru while more divs show from India. I blame the INA.

Ground combat at Singapore (50,84)

Allied Shock attack

Attacking force 24289 troops, 334 guns, 506 vehicles, Assault Value = 807

Defending force 36810 troops, 493 guns, 559 vehicles, Assault Value = 1114

Allied adjusted assault: 94

Japanese adjusted defense: 3511

Allied assault odds: 1 to 37 (fort level 6)

Combat modifiers
Defender: terrain(+), forts(+), preparation(-)
Attacker: shock(+), disruption(-)

Japanese ground losses:
321 casualties reported
Squads: 3 destroyed, 26 disabled
Non Combat: 1 destroyed, 9 disabled
Engineers: 1 destroyed, 8 disabled
Vehicles lost 4 (2 destroyed, 2 disabled)
Units destroyed 1

Allied ground losses:
2560 casualties reported
Squads: 111 destroyed, 413 disabled
Non Combat: 184 destroyed, 33 disabled
Engineers: 26 destroyed, 28 disabled
Guns lost 67 (15 destroyed, 52 disabled)
Vehicles lost 87 (60 destroyed, 27 disabled)
Units destroyed 1


Ground combat at Singapore (50,84)

Japanese Shock attack

Attacking force 30168 troops, 402 guns, 497 vehicles, Assault Value = 1102

Defending force 18509 troops, 323 guns, 460 vehicles, Assault Value = 346

Japanese adjusted assault: 728

Allied adjusted defense: 221

Japanese assault odds: 3 to 1

Combat modifiers
Defender: terrain(+), leaders(-), disruption(-)
Attacker: shock(+)

Japanese ground losses:
2883 casualties reported
Squads: 56 destroyed, 78 disabled
Non Combat: 5 destroyed, 39 disabled
Engineers: 1 destroyed, 16 disabled
Guns lost 58 (10 destroyed, 48 disabled)
Vehicles lost 30 (8 destroyed, 22 disabled)

Allied ground losses:
3624 casualties reported
Squads: 136 destroyed, 0 disabled
Non Combat: 186 destroyed, 89 disabled
Engineers: 30 destroyed, 3 disabled
Guns lost 80 (66 destroyed, 14 disabled)
Vehicles lost 121 (57 destroyed, 64 disabled)
Units retreated 3

Defeated Allied Units Retreating!

Assaulting units:
Shanghai SNLF
4th RTA Division
12th Garrison Unit
1st INA Subhas Regiment
18th Division
5th Tank Regiment
1st Recon Battalion
16th Garrison Unit
9th Tank Regiment
3rd INA Azad Regiment
1st Tank Regiment
54th Division
2nd INA Gandhi Regiment
1st Mobile Infantry Regiment
4th INA Nehru Regiment
80th Garrison Battalion
34th Road Const Co
14th Ind.Art.Mortar Battalion
92nd JAAF AF Bn
6th Shipping Engineer Regiment
2nd Shipping Engineer Regiment
18th JAAF Base Force
3rd Ind. Mountain Gun Regiment
35th Field AA Battalion
33rd Road Const Co
59th JNAF AF Unit
4th Ind. Engineer Regiment
34th Field AA Battalion
1st Mobile Field Artillery Regiment
4th Tank Regiment
51st Field AA Battalion
15th Const Co
29th JNAF AF Unit
1st Mobile AA Battalion
3rd Air Army
22nd Air Flotilla
93rd JAAF AF Bn

Defending units:
14th British Brigade
6th Australian Division
46th Indian Brigade
100th Indian Brigade

OpenlyEvilJello
Dec 28, 2009

10 June 1944

Coast artillery sinks the French destroyer Mistral near Le Havre.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets









An Allies sub picks off a transport.





A rare, and effective combined ops mission.





They hammer us hard today.










Their offshore at Wake again....





This time it's more men of the 7th Division dying.









I wish there was something I could do about their fighters.





Wait? Two ships lost? I missed a report or something?

OpenlyEvilJello
Dec 28, 2009

11 June 1944

HMS Halsted, a frigate, loses her bow to an E-boat's torpedo off Normandy; she survives and even returns to Portsmouth under her own power (astern), but is not repaired.

Woodchip
Mar 28, 2010
Today I learned about stacking. Don’t attack small islands with divs I guess.

:rip: 1st Cav :horse:, dropped on atoll and died.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

Grey Hunter posted:


Wait? Two ships lost? I missed a report or something?

Grey isn't showing us how the US has landed on Hokkaido with a massive fleet.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets









It's a shame you can't capture ships. These would be useful.





I mean, this would be three new tankers in a day.





This is the first message. How do you not know this?

“ATTACK!”

“Sir, we're out of ammo.”





Hmm, I may need to deal with this.





The afternoon strike gets payload on target.









More troops come ashore at Wake.





They finally got the numbers ashore though!





HAD the numbers ashore.









I think Wake's days are numbered, but I may be able to hold out for a while longer.





A good day for the sinkings.

Caconym
Feb 12, 2013

What's the xp of the brigade(?) on Wake now?

zetamind2000
Nov 6, 2007

I'm an alien.

Grey Hunter posted:

I think Wake's days are numbered, but I may be able to hold out for a while longer.

Don't give up now, stuff Wake to its limit. It's been an excellent trap for the Allies so far.

OpenlyEvilJello
Dec 28, 2009

12 June 1944

Roving carrier aircraft sink the torpedo boat Otori in the Marianas.

wedgekree
Feb 20, 2013
It possible to make a resupply and reinforcement run to Wake or that too out of the way you an get troops? At the very least you could hopefully resupply the coastal batteries.

Deep Dish Fuckfest
Sep 6, 2006

Advanced
Computer Touching


Toilet Rascal
Now that we're seeing a lot of ships re-using names, I think I've finally figured out the Allies' fatal weakness: they're using roman numerals. Soon as we get into the ~50-60 range, nobody is really going to be able to keep track of things, and ships thought to be in a region will in fact be those a generation past that were sunk halfway around the globe from there. Time is on our side.

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets









We hit a ship off Wake.





I have to wonder how many of these ships are making it home.









The raiders deal with some PT boats.





The destroyers we saw yesterday sail into Rabul, less a cruiser.





The Spits have a field day again.








I got the message in the ops phase that Wake has increased it's fort level to 5. This is very good timing and will result in many more dead Americans!





Only some minor kills and losses today.

Broken Box
Jan 29, 2009

Does the game have any fluff justification of what each for level of fortification is supposed to represent? From wire and tank traps at level 2 up to layered trenches and bunkers at level 4, is level 6 something like Godzilla anchored in Tokyo's harbor and nicknamed Tokyo Bay fortress, its location closely monitored by Allied intelligence. That kinda thing?

Just trying to imagine what Wake must look at this point.

lenoon
Jan 7, 2010

Wake is now up to neck deep in rotting bodies and ringed by a constantly growing swarm of sharks. The ground has been lost for months, new trenches are being sculpted out of the dead with melon ballers. Huge carrion crabs are the number one source of non-weapon related injuries. Japanese soldiers weep and beg not to be sent to corpse island.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.

PittTheElder posted:

Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s

That... is not Wake Island.


lenoon posted:

Wake is now up to neck deep in rotting bodies and ringed by a constantly growing swarm of sharks. The ground has been lost for months, new trenches are being sculpted out of the dead with melon ballers. Huge carrion crabs are the number one source of non-weapon related injuries. Japanese soldiers weep and beg not to be sent to corpse island.

The Allies have unleashed a new offensive towards the south side of the atoll, sending their troops to die in the bay so as to create a land bridge out of their bodies to the southern section with the airfield.

Tiger Crazy
Sep 25, 2006

If you couldn't find any weirdness, maybe we'll just have to make some!
Oh no the Portland. Not sure if she was my lucky ship in this LP or the allies one.

TheDemon
Dec 11, 2006

...on the plus side I'm feeling much more angry now than I expected so this totally helps me get in character.

PittTheElder posted:

Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s

That sure is some artistic license taken with the terrain...

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

habeasdorkus posted:

That... is not Wake Island.

Aw gently caress me, got my battlefields mixed up. For some reason I thought Wake had been added to 4. Oh well.

https://www.youtube.com/watch?v=q4aJU2sww5E&t=18s

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Broken Box posted:

Does the game have any fluff justification of what each for level of fortification is supposed to represent? From wire and tank traps at level 2 up to layered trenches and bunkers at level 4, is level 6 something like Godzilla anchored in Tokyo's harbor and nicknamed Tokyo Bay fortress, its location closely monitored by Allied intelligence. That kinda thing?

Just trying to imagine what Wake must look at this point.

Forts go up to Level 9. There are three notes beyond that number to give you an idea of what the levels represent:

1. To build to Level 8 and Level 9 requires a massive increase in resource consumption compared to the previous 7 levels. This is said in the manual to be representative of special equipment necessary to construct and maintain concrete bunkers, dragons teeth, etc. I built only one hex up to these levels (At Pegu) and it was able to completely repel a 50,000 man IJA attack with nearly no casualties. One can assume this means a fully integrated Maginot Line defensive network. It's crazy expensive and requires about 6 months of work.

2. Forts past Level 6 will automatically have barrage balloon devices added, which gently caress with low-flying attack planes.

3. All combat units that are not in the process of moving will begin to build forts up to level 3 automatically when they remain in the same location, whether or not they own the hex. This represents simple entrenchment, sandbagging, and camps. This is done on a unit-by-unit basis.

So from those points I think it's supposed to be:
1-3: Temporary trenches and foxholes
4-7: More permanent structures like wooden bunkers, extensive trench+tunnel networks, and maybe some prefabricated concrete bunkers
8-9: Complete concrete fortifications, like the Atlantic Wall or the Maginot Line

OpenlyEvilJello
Dec 28, 2009

13 June 1944

German aircraft sink escort destroyer HMS Boadicea in the Channel with heavy loss of life.

Plek
Jul 30, 2009

PittTheElder posted:

Aw gently caress me, got my battlefields mixed up. For some reason I thought Wake had been added to 4. Oh well.

https://www.youtube.com/watch?v=q4aJU2sww5E&t=18s

I thought it was supposed to be global warming related but the rocks looked off.

Lakedaimon
Jan 11, 2007

Triggerhappypilot posted:

Forts go up to Level 9. There are three notes beyond that number to give you an idea of what the levels represent:

1. To build to Level 8 and Level 9 requires a massive increase in resource consumption compared to the previous 7 levels. This is said in the manual to be representative of special equipment necessary to construct and maintain concrete bunkers, dragons teeth, etc. I built only one hex up to these levels (At Pegu) and it was able to completely repel a 50,000 man IJA attack with nearly no casualties. One can assume this means a fully integrated Maginot Line defensive network. It's crazy expensive and requires about 6 months of work.

2. Forts past Level 6 will automatically have barrage balloon devices added, which gently caress with low-flying attack planes.

3. All combat units that are not in the process of moving will begin to build forts up to level 3 automatically when they remain in the same location, whether or not they own the hex. This represents simple entrenchment, sandbagging, and camps. This is done on a unit-by-unit basis.

So from those points I think it's supposed to be:
1-3: Temporary trenches and foxholes
4-7: More permanent structures like wooden bunkers, extensive trench+tunnel networks, and maybe some prefabricated concrete bunkers
8-9: Complete concrete fortifications, like the Atlantic Wall or the Maginot Line

wow thanks for sharing this, from reading these LPs I didnt even know you could go past 5. But I imagine on a lot of these little islands or other shithole bases you dont really have the infrastructure to build better.

Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Lakedaimon posted:

wow thanks for sharing this, from reading these LPs I didnt even know you could go past 5. But I imagine on a lot of these little islands or other shithole bases you dont really have the infrastructure to build better.

It's more a question of (Combat Engineers x supplies x time). If you set an island to constantly expand forts from the start of the game and keep the base well supplied, you'll have level 9 forts in about 2 years even with a single unit of combat engineers. That does rule out building up early-game conquests unless you're willing to ship a ton of engineers in. Naturally, the allies have the advantage in every single way here, since they get a ton of dedicated engineering units right from the start of the game.

Caconym
Feb 12, 2013

Triggerhappypilot posted:

It's more a question of (Combat Engineers x supplies x time). If you set an island to constantly expand forts from the start of the game and keep the base well supplied, you'll have level 9 forts in about 2 years even with a single unit of combat engineers. That does rule out building up early-game conquests unless you're willing to ship a ton of engineers in. Naturally, the allies have the advantage in every single way here, since they get a ton of dedicated engineering units right from the start of the game.

I _think_ the base also needs a total port+airfield > 9, or at least the potential. Small atolls with no space can never have forts > 6

SerthVarnee
Mar 13, 2011

It has been two zero days since last incident.
Big Super Slapstick Hunk
Okay so that part with the barrage balloons at level 6+ really really handy to know when trying to guestimate potential invasion sites.

I usually don't have any clue about any given base's defences and it often ends up being a very costly scouting mission for some poor landbased bastards.

Then again I would kinda appreciate some sort of ingame info about possible defence levels just from bombardement, recon flights or even just having troops sitting around in the same hex.
Fair enough some defence lines can be massive yet still well hidden, but come on, there has got to be some sort of visual clue when loving barrage balloons start hanging out in the 10s or 100s in this totally undefended meadow/dirt crossroad thing in bumfuck china

Grey Hunter
Oct 17, 2007

Hero of the soviet union.
Accidental destroyer of planets






Let's start the day with some overkill!



There is a second kill, but all my subs seem to have forgotten to load ammo.



Hey, that's not bad!



This is not as good – but we got some kills at least! And we all know the allies struggle to replace aircraft!



A poorly thought out strike on Buna cost us a lot of planes.



They strike back, but never see our ships.






Wait, something actually happened near Australia?






I wish I could tell my captains not to fly west.



A nice smattering of ships.

Added Space
Jul 13, 2012

Free Markets
Free People

Curse you Hayard-Gunnes!
What's a KV? My quick Google search said that was a Dutch designation for a couple different things.

Gnoman
Feb 12, 2014

Come, all you fair and tender maids
Who flourish in your pri-ime
Beware, take care, keep your garden fair
Let Gnoman steal your thy-y-me
Le-et Gnoman steal your thyme




KV is a Corvette, a cheap tiny escort.

Pershing
Feb 21, 2010

John "Black Jack" Pershing
Hard Fucking Core

I think this is the ship?

https://en.wikipedia.org/wiki/HMCS_Sudbury

Jobbo_Fett
Mar 7, 2014

Slava Ukrayini

Clapping Larry

Correct.

Bold Robot
Jan 6, 2009

Be brave.



SerthVarnee posted:

Okay so that part with the barrage balloons at level 6+ really really handy to know when trying to guestimate potential invasion sites.

I usually don't have any clue about any given base's defences and it often ends up being a very costly scouting mission for some poor landbased bastards.

Then again I would kinda appreciate some sort of ingame info about possible defence levels just from bombardement, recon flights or even just having troops sitting around in the same hex.
Fair enough some defence lines can be massive yet still well hidden, but come on, there has got to be some sort of visual clue when loving barrage balloons start hanging out in the 10s or 100s in this totally undefended meadow/dirt crossroad thing in bumfuck china

Agreed. It’s kind of nuts that you can get detailed reports about troop levels, ships, what types of planes—albeit all filtered through fog of war—but nothing at all on fort level.

Kind of unrelated but my personal pet peeve is a lack of info in the game on what some of the more obscure plane types are good for. I don’t want to have to research how every strange fighter-bomber or RAF Liberator variant that shows up was used. For that matter, what are Venturas even good for? I mainly use them as ASW but then there’s the weird -N variant doesn’t have ASW available as a mission, so who knows.

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Triggerhappypilot
Nov 8, 2009

SVMS-01 UNION FLAG GREATEST MOBILE SUIT

ENACT = CHEAP EUROTRASH COPY




Bold Robot posted:

Agreed. It’s kind of nuts that you can get detailed reports about troop levels, ships, what types of planes—albeit all filtered through fog of war—but nothing at all on fort level.

Kind of unrelated but my personal pet peeve is a lack of info in the game on what some of the more obscure plane types are good for. I don’t want to have to research how every strange fighter-bomber or RAF Liberator variant that shows up was used. For that matter, what are Venturas even good for? I mainly use them as ASW but then there’s the weird -N variant doesn’t have ASW available as a mission, so who knows.

Venturas are supposed to be a patrol bomber, so ASW is the most correct choice for them (though you could also use them as light anti-shipping). The PV-1N variant is a night fighter- the Marine equivalent to the P-70 and a stopgap until the night fighter Corsairs and Hellcats are available in sufficient quantities.

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