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do the BBCV refits model their inability to recover aircraft, or do they effectively act as carriers, straight up?
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# ? Jun 10, 2018 06:28 |
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# ? May 17, 2024 18:48 |
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Woodchip posted:Picking this game back again after a while. It's Aug 43 and I've walked a couple Australian divisions and a handful of brigades conquer bases from Prome all the way to Singapore. All we have to do is get across the river all together now... It's December '43 for me and I've got about 6 divisions that have been fighting their way forward from Rangoon for the last 20 months or so. My nightmare is that something like this happens once they reach Singapore in a month or two.
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# ? Jun 10, 2018 18:54 |
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The light raiders continue to do the Emperors work. We're back to normal today. If they just concentrated on the runway.... We break their forts, now to break their terrain bonus! I get my bombers to fly! It's not Chunking, but its a start! Manus should soon be mine! That's a nice day.
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# ? Jun 10, 2018 19:15 |
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Grey, how did you manage to sink the city of Yokohama...?
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# ? Jun 10, 2018 19:16 |
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Flavius Belisarius posted:Grey, how did you manage to sink the city of Yokohama...? Tokyo Bay Fortress stopped fasting and needed a pick-me-up.
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# ? Jun 10, 2018 19:18 |
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Take Yenan and crush the Chinese Communists completely!
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# ? Jun 10, 2018 19:26 |
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The second wave showed up. I'm stopping all movement and bringing everything to Jahore Bahru while more divs show from India. I blame the INA. Ground combat at Singapore (50,84) Allied Shock attack Attacking force 24289 troops, 334 guns, 506 vehicles, Assault Value = 807 Defending force 36810 troops, 493 guns, 559 vehicles, Assault Value = 1114 Allied adjusted assault: 94 Japanese adjusted defense: 3511 Allied assault odds: 1 to 37 (fort level 6) Combat modifiers Defender: terrain(+), forts(+), preparation(-) Attacker: shock(+), disruption(-) Japanese ground losses: 321 casualties reported Squads: 3 destroyed, 26 disabled Non Combat: 1 destroyed, 9 disabled Engineers: 1 destroyed, 8 disabled Vehicles lost 4 (2 destroyed, 2 disabled) Units destroyed 1 Allied ground losses: 2560 casualties reported Squads: 111 destroyed, 413 disabled Non Combat: 184 destroyed, 33 disabled Engineers: 26 destroyed, 28 disabled Guns lost 67 (15 destroyed, 52 disabled) Vehicles lost 87 (60 destroyed, 27 disabled) Units destroyed 1 Ground combat at Singapore (50,84) Japanese Shock attack Attacking force 30168 troops, 402 guns, 497 vehicles, Assault Value = 1102 Defending force 18509 troops, 323 guns, 460 vehicles, Assault Value = 346 Japanese adjusted assault: 728 Allied adjusted defense: 221 Japanese assault odds: 3 to 1 Combat modifiers Defender: terrain(+), leaders(-), disruption(-) Attacker: shock(+) Japanese ground losses: 2883 casualties reported Squads: 56 destroyed, 78 disabled Non Combat: 5 destroyed, 39 disabled Engineers: 1 destroyed, 16 disabled Guns lost 58 (10 destroyed, 48 disabled) Vehicles lost 30 (8 destroyed, 22 disabled) Allied ground losses: 3624 casualties reported Squads: 136 destroyed, 0 disabled Non Combat: 186 destroyed, 89 disabled Engineers: 30 destroyed, 3 disabled Guns lost 80 (66 destroyed, 14 disabled) Vehicles lost 121 (57 destroyed, 64 disabled) Units retreated 3 Defeated Allied Units Retreating! Assaulting units: Shanghai SNLF 4th RTA Division 12th Garrison Unit 1st INA Subhas Regiment 18th Division 5th Tank Regiment 1st Recon Battalion 16th Garrison Unit 9th Tank Regiment 3rd INA Azad Regiment 1st Tank Regiment 54th Division 2nd INA Gandhi Regiment 1st Mobile Infantry Regiment 4th INA Nehru Regiment 80th Garrison Battalion 34th Road Const Co 14th Ind.Art.Mortar Battalion 92nd JAAF AF Bn 6th Shipping Engineer Regiment 2nd Shipping Engineer Regiment 18th JAAF Base Force 3rd Ind. Mountain Gun Regiment 35th Field AA Battalion 33rd Road Const Co 59th JNAF AF Unit 4th Ind. Engineer Regiment 34th Field AA Battalion 1st Mobile Field Artillery Regiment 4th Tank Regiment 51st Field AA Battalion 15th Const Co 29th JNAF AF Unit 1st Mobile AA Battalion 3rd Air Army 22nd Air Flotilla 93rd JAAF AF Bn Defending units: 14th British Brigade 6th Australian Division 46th Indian Brigade 100th Indian Brigade
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# ? Jun 10, 2018 19:35 |
10 June 1944 Coast artillery sinks the French destroyer Mistral near Le Havre.
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# ? Jun 11, 2018 01:11 |
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An Allies sub picks off a transport. A rare, and effective combined ops mission. They hammer us hard today. Their offshore at Wake again.... This time it's more men of the 7th Division dying. I wish there was something I could do about their fighters. Wait? Two ships lost? I missed a report or something?
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# ? Jun 11, 2018 17:28 |
11 June 1944 HMS Halsted, a frigate, loses her bow to an E-boat's torpedo off Normandy; she survives and even returns to Portsmouth under her own power (astern), but is not repaired.
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# ? Jun 11, 2018 23:57 |
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Today I learned about stacking. Don’t attack small islands with divs I guess. 1st Cav , dropped on atoll and died.
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# ? Jun 12, 2018 05:36 |
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Grey Hunter posted:
Grey isn't showing us how the US has landed on Hokkaido with a massive fleet.
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# ? Jun 12, 2018 18:00 |
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It's a shame you can't capture ships. These would be useful. I mean, this would be three new tankers in a day. This is the first message. How do you not know this? “ATTACK!” “Sir, we're out of ammo.” Hmm, I may need to deal with this. The afternoon strike gets payload on target. More troops come ashore at Wake. They finally got the numbers ashore though! HAD the numbers ashore. I think Wake's days are numbered, but I may be able to hold out for a while longer. A good day for the sinkings.
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# ? Jun 12, 2018 18:35 |
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What's the xp of the brigade(?) on Wake now?
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# ? Jun 12, 2018 19:26 |
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Grey Hunter posted:I think Wake's days are numbered, but I may be able to hold out for a while longer. Don't give up now, stuff Wake to its limit. It's been an excellent trap for the Allies so far.
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# ? Jun 12, 2018 19:48 |
12 June 1944 Roving carrier aircraft sink the torpedo boat Otori in the Marianas.
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# ? Jun 13, 2018 00:34 |
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It possible to make a resupply and reinforcement run to Wake or that too out of the way you an get troops? At the very least you could hopefully resupply the coastal batteries.
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# ? Jun 13, 2018 00:39 |
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Now that we're seeing a lot of ships re-using names, I think I've finally figured out the Allies' fatal weakness: they're using roman numerals. Soon as we get into the ~50-60 range, nobody is really going to be able to keep track of things, and ships thought to be in a region will in fact be those a generation past that were sunk halfway around the globe from there. Time is on our side.
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# ? Jun 13, 2018 02:12 |
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We hit a ship off Wake. I have to wonder how many of these ships are making it home. The raiders deal with some PT boats. The destroyers we saw yesterday sail into Rabul, less a cruiser. The Spits have a field day again. I got the message in the ops phase that Wake has increased it's fort level to 5. This is very good timing and will result in many more dead Americans! Only some minor kills and losses today.
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# ? Jun 13, 2018 17:04 |
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Does the game have any fluff justification of what each for level of fortification is supposed to represent? From wire and tank traps at level 2 up to layered trenches and bunkers at level 4, is level 6 something like Godzilla anchored in Tokyo's harbor and nicknamed Tokyo Bay fortress, its location closely monitored by Allied intelligence. That kinda thing? Just trying to imagine what Wake must look at this point.
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# ? Jun 13, 2018 17:29 |
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Wake is now up to neck deep in rotting bodies and ringed by a constantly growing swarm of sharks. The ground has been lost for months, new trenches are being sculpted out of the dead with melon ballers. Huge carrion crabs are the number one source of non-weapon related injuries. Japanese soldiers weep and beg not to be sent to corpse island.
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# ? Jun 13, 2018 17:56 |
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Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s
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# ? Jun 13, 2018 18:40 |
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PittTheElder posted:Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s That... is not Wake Island. lenoon posted:Wake is now up to neck deep in rotting bodies and ringed by a constantly growing swarm of sharks. The ground has been lost for months, new trenches are being sculpted out of the dead with melon ballers. Huge carrion crabs are the number one source of non-weapon related injuries. Japanese soldiers weep and beg not to be sent to corpse island. The Allies have unleashed a new offensive towards the south side of the atoll, sending their troops to die in the bay so as to create a land bridge out of their bodies to the southern section with the airfield.
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# ? Jun 13, 2018 19:07 |
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Oh no the Portland. Not sure if she was my lucky ship in this LP or the allies one.
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# ? Jun 13, 2018 19:40 |
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PittTheElder posted:Even 70 years later, the battle grinds on, somehow trapped in a constant cycle of renewal and unending bloodshed, even in the face of political shifts understood by few left alive. https://www.youtube.com/watch?v=yzgPAMAiWCU&t=17s That sure is some artistic license taken with the terrain...
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# ? Jun 13, 2018 19:46 |
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habeasdorkus posted:That... is not Wake Island. Aw gently caress me, got my battlefields mixed up. For some reason I thought Wake had been added to 4. Oh well. https://www.youtube.com/watch?v=q4aJU2sww5E&t=18s
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# ? Jun 13, 2018 20:13 |
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Broken Box posted:Does the game have any fluff justification of what each for level of fortification is supposed to represent? From wire and tank traps at level 2 up to layered trenches and bunkers at level 4, is level 6 something like Godzilla anchored in Tokyo's harbor and nicknamed Tokyo Bay fortress, its location closely monitored by Allied intelligence. That kinda thing? Forts go up to Level 9. There are three notes beyond that number to give you an idea of what the levels represent: 1. To build to Level 8 and Level 9 requires a massive increase in resource consumption compared to the previous 7 levels. This is said in the manual to be representative of special equipment necessary to construct and maintain concrete bunkers, dragons teeth, etc. I built only one hex up to these levels (At Pegu) and it was able to completely repel a 50,000 man IJA attack with nearly no casualties. One can assume this means a fully integrated Maginot Line defensive network. It's crazy expensive and requires about 6 months of work. 2. Forts past Level 6 will automatically have barrage balloon devices added, which gently caress with low-flying attack planes. 3. All combat units that are not in the process of moving will begin to build forts up to level 3 automatically when they remain in the same location, whether or not they own the hex. This represents simple entrenchment, sandbagging, and camps. This is done on a unit-by-unit basis. So from those points I think it's supposed to be: 1-3: Temporary trenches and foxholes 4-7: More permanent structures like wooden bunkers, extensive trench+tunnel networks, and maybe some prefabricated concrete bunkers 8-9: Complete concrete fortifications, like the Atlantic Wall or the Maginot Line
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# ? Jun 14, 2018 01:45 |
13 June 1944 German aircraft sink escort destroyer HMS Boadicea in the Channel with heavy loss of life.
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# ? Jun 14, 2018 02:08 |
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PittTheElder posted:Aw gently caress me, got my battlefields mixed up. For some reason I thought Wake had been added to 4. Oh well. I thought it was supposed to be global warming related but the rocks looked off.
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# ? Jun 14, 2018 02:42 |
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Triggerhappypilot posted:Forts go up to Level 9. There are three notes beyond that number to give you an idea of what the levels represent: wow thanks for sharing this, from reading these LPs I didnt even know you could go past 5. But I imagine on a lot of these little islands or other shithole bases you dont really have the infrastructure to build better.
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# ? Jun 14, 2018 03:22 |
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Lakedaimon posted:wow thanks for sharing this, from reading these LPs I didnt even know you could go past 5. But I imagine on a lot of these little islands or other shithole bases you dont really have the infrastructure to build better. It's more a question of (Combat Engineers x supplies x time). If you set an island to constantly expand forts from the start of the game and keep the base well supplied, you'll have level 9 forts in about 2 years even with a single unit of combat engineers. That does rule out building up early-game conquests unless you're willing to ship a ton of engineers in. Naturally, the allies have the advantage in every single way here, since they get a ton of dedicated engineering units right from the start of the game.
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# ? Jun 14, 2018 05:10 |
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Triggerhappypilot posted:It's more a question of (Combat Engineers x supplies x time). If you set an island to constantly expand forts from the start of the game and keep the base well supplied, you'll have level 9 forts in about 2 years even with a single unit of combat engineers. That does rule out building up early-game conquests unless you're willing to ship a ton of engineers in. Naturally, the allies have the advantage in every single way here, since they get a ton of dedicated engineering units right from the start of the game. I _think_ the base also needs a total port+airfield > 9, or at least the potential. Small atolls with no space can never have forts > 6
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# ? Jun 14, 2018 17:58 |
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Okay so that part with the barrage balloons at level 6+ really really handy to know when trying to guestimate potential invasion sites. I usually don't have any clue about any given base's defences and it often ends up being a very costly scouting mission for some poor landbased bastards. Then again I would kinda appreciate some sort of ingame info about possible defence levels just from bombardement, recon flights or even just having troops sitting around in the same hex. Fair enough some defence lines can be massive yet still well hidden, but come on, there has got to be some sort of visual clue when loving barrage balloons start hanging out in the 10s or 100s in this totally undefended meadow/dirt crossroad thing in bumfuck china
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# ? Jun 14, 2018 18:09 |
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Let's start the day with some overkill! There is a second kill, but all my subs seem to have forgotten to load ammo. Hey, that's not bad! This is not as good – but we got some kills at least! And we all know the allies struggle to replace aircraft! A poorly thought out strike on Buna cost us a lot of planes. They strike back, but never see our ships. Wait, something actually happened near Australia? I wish I could tell my captains not to fly west. A nice smattering of ships.
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# ? Jun 14, 2018 18:20 |
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What's a KV? My quick Google search said that was a Dutch designation for a couple different things.
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# ? Jun 14, 2018 18:29 |
KV is a Corvette, a cheap tiny escort.
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# ? Jun 14, 2018 18:31 |
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I think this is the ship? https://en.wikipedia.org/wiki/HMCS_Sudbury
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# ? Jun 14, 2018 18:53 |
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Pershing posted:I think this is the ship? Correct.
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# ? Jun 14, 2018 20:11 |
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SerthVarnee posted:Okay so that part with the barrage balloons at level 6+ really really handy to know when trying to guestimate potential invasion sites. Agreed. It’s kind of nuts that you can get detailed reports about troop levels, ships, what types of planes—albeit all filtered through fog of war—but nothing at all on fort level. Kind of unrelated but my personal pet peeve is a lack of info in the game on what some of the more obscure plane types are good for. I don’t want to have to research how every strange fighter-bomber or RAF Liberator variant that shows up was used. For that matter, what are Venturas even good for? I mainly use them as ASW but then there’s the weird -N variant doesn’t have ASW available as a mission, so who knows.
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# ? Jun 14, 2018 21:15 |
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# ? May 17, 2024 18:48 |
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Bold Robot posted:Agreed. It’s kind of nuts that you can get detailed reports about troop levels, ships, what types of planes—albeit all filtered through fog of war—but nothing at all on fort level. Venturas are supposed to be a patrol bomber, so ASW is the most correct choice for them (though you could also use them as light anti-shipping). The PV-1N variant is a night fighter- the Marine equivalent to the P-70 and a stopgap until the night fighter Corsairs and Hellcats are available in sufficient quantities.
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# ? Jun 14, 2018 22:45 |