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Total: | 7 votes |
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PewDiePie on South Park
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# ? Jun 15, 2018 00:19 |
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# ? Jun 3, 2024 22:15 |
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Pablo Nergigante posted:PewDiePie on South Park That happened and it was win.
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# ? Jun 15, 2018 02:29 |
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i always wanted to play the sequel. it seemed cool.
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# ? Jun 15, 2018 02:52 |
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etqw was cool. rip.
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# ? Jun 15, 2018 02:54 |
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extremebuff posted:
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# ? Jun 15, 2018 03:00 |
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Lumpy the Cook posted:That time Treyarch brought Oliver North, former USMC Lieutenant-Colonel and international war criminal, in to do voice and mocap for a cameo in an 80s flashback level in Black Ops II. Was this the one where the climax takes place on the aircraft carrier USS Obama
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# ? Jun 15, 2018 03:01 |
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Scrub-Niggurath posted:Was this the one where the climax takes place on the aircraft carrier USS Obama Yes
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# ? Jun 15, 2018 03:02 |
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They really hosed up not having two of the bullet points be "Don't talk about Fight Club."
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# ? Jun 15, 2018 03:02 |
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This looks awesome. Is this on Xbox One backward compatability?
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# ? Jun 15, 2018 03:11 |
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# ? Jun 15, 2018 03:39 |
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https://www.youtube.com/watch?v=DieTTkb6Ji8
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# ? Jun 15, 2018 04:25 |
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# ? Jun 15, 2018 13:47 |
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Abe Lincoln is a hidden character in this game and you can pit him against Fred Durst and Meat Loaf
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# ? Jun 15, 2018 14:54 |
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Insta-fail if this wasn't his prefight tauntquote:I’m the big buck of this lick. If any of you want to try it, come on and whet your horns.
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# ? Jun 15, 2018 15:56 |
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# ? Jun 15, 2018 20:07 |
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I spent way too much time beating the SNES Jurassic Park.
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# ? Jun 15, 2018 20:14 |
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# ? Jun 15, 2018 20:21 |
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# ? Jun 15, 2018 20:25 |
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Omg I had this and it was insane. Your health bar was a tattoo of a heart on your cleveage that you had to look down at
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# ? Jun 15, 2018 20:29 |
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goferchan posted:Omg I had this and it was insane. Your health bar was a tattoo of a heart on your cleveage that you had to look down at lmao yeah and it had the most awful controls ever. you had a whole control set for your arm and melee was done by flailing around your arm while holding a key to hold a bat or stick or whatever and shooting was the same but flailing your arm around to aim and empty the 1clip completely ineffective guns on things. holding one key to hold the gun, another to fire, and the mouse to flail also even today no one has figured out how to get more than 10fps out of the game when it was supposed to redefine PC gaming with epic graphics, physics, and AI (btw gthe game looked like this)
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# ? Jun 15, 2018 20:31 |
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extremebuff posted:lmao yeah and it had the most awful controls ever. you had a whole control set for your arm and melee was done by flailing around your arm while holding a key to hold a bat or stick or whatever and shooting was the same but flailing your arm around to aim and empty the 1clip completely ineffective guns on things. holding one key to hold the gun, another to fire, and the mouse to flail It's like they made a vr game but forgot they didn't actually have vr.
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# ? Jun 15, 2018 20:49 |
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The Trespasser LP was amazing: https://lparchive.org/Jurassic-Park-Trespasser/
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# ? Jun 15, 2018 20:50 |
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I like Trespasser because it was made by like, some extremely ambitious and very very dumb guys.
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# ? Jun 15, 2018 20:53 |
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Last night I remembered this one time when I rented this bizarre Sega Genesis fighting game that was completely unplayable and I did some research and found it. It was called Slaughter Sport but it was a port of a 1989 PC game called Tongue of the Fatman. It's what I imagine a fighting game written and produced by Yobgoblin would be like.
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# ? Jun 15, 2018 21:03 |
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Kongming posted:Last night I remembered this one time when I rented this bizarre Sega Genesis fighting game that was completely unplayable and I did some research and found it. It was called Slaughter Sport but it was a port of a 1989 PC game called Tongue of the Fatman. extremely unheimlich
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# ? Jun 15, 2018 21:05 |
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Kongming posted:Last night I remembered this one time when I rented this bizarre Sega Genesis fighting game that was completely unplayable and I did some research and found it. It was called Slaughter Sport but it was a port of a 1989 PC game called Tongue of the Fatman. Laugh...and grow fat!
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# ? Jun 15, 2018 21:12 |
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extremebuff posted:lmao yeah and it had the most awful controls ever. you had a whole control set for your arm and melee was done by flailing around your arm while holding a key to hold a bat or stick or whatever and shooting was the same but flailing your arm around to aim and empty the 1clip completely ineffective guns on things. holding one key to hold the gun, another to fire, and the mouse to flail
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# ? Jun 15, 2018 21:16 |
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Bicyclops posted:I spent way too much time beating the SNES Jurassic Park. that game was almosy impossible because it was long with maze like fps sections while not letting you save or having passwords so you had to do it all in one run lol
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# ? Jun 16, 2018 00:40 |
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This games crazy. I had it.
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# ? Jun 16, 2018 01:25 |
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trying to jack off posted:that game was almosy impossible because it was long with maze like fps sections while not letting you save or having passwords so you had to do it all in one run lol yeah i only beat it on an emulator and only so I could vindicate the frustration of my child-self because it's extremely not worth it
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# ? Jun 16, 2018 01:32 |
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Bicyclops posted:yeah i only beat it on an emulator and only so I could vindicate the frustration of my child-self because it's extremely not worth it same with Drakkhen, the weird 2 and 1/2D SNES RPG that was impossible to navigate or understand and continuously made terrifying vomiting noises
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# ? Jun 16, 2018 01:36 |
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Bicyclops posted:same with Drakkhen, the weird 2 and 1/2D SNES RPG that was impossible to navigate or understand and continuously made terrifying vomiting noises It was an Amiga game first which explains a lot.
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# ? Jun 16, 2018 02:07 |
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Chance encounters with dangerous monsters are regular, and unlike many other RPGs, the player may be attacked while stationary.
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# ? Jun 16, 2018 02:09 |
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Some standout enemies are "enormous" and imposing such as the large, black, stationary canine heads that rise out of the ground and growls menacingly while shooting red energy bolts from its eyes in the event the player kicks the many urn-like markers found at some crossroads. These encounters are quickly fatal if the player's party does not run, or is not heavily armored.[4] They offer no experience points, suggesting that kicking an urn is frowned upon by the game. Another notorious enemy is the powerful "Shadow Man", a tall, dark figure that would unexpectedly emerge from the ground, accompanied by an ominous tune. Fighting this monster at an early point of the game meant certain death, which may cause confusion among new players.
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# ? Jun 16, 2018 02:09 |
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The SNES doesn't use a visual compass but instead tells you which of the 360-degrees you face anytime you pause the game.
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# ? Jun 16, 2018 02:10 |
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Drakkhen was developed by a French team, which was then translated into Japanese for the Super Famicon, which was then translated to English and further rewritten with help from the original French developers. To exemplify the telephone effect of all this, the original game contained a French translation of an Emily Dickenson poem as quoted by a mysterious teleporting wizard, and that French translation of an English poem was then translated further into Japanese for the Super Famicon version, and then translated again back into English from Japanese. The version of Miss Dickenson's poem that survived into the SNES version of the game is almost unrecognizable and difficult to comprehend.
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# ? Jun 16, 2018 02:13 |
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FactsAreUseless posted:I've never heard of this but I'm reading about it and it seems insane. Yeah, it was clearly designed for a mouse, and while you're trying to figure out what the picture of the lips does or even how you select it (because there's no documentation) a giant weird Star Fox shadow thing making laser barf noises just kills you in about 30 seconds. i beat it (using a walkthrough, i'm sure) and i literally don't remember the ending or understand anything that happened at all.
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# ? Jun 16, 2018 02:17 |
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FactsAreUseless posted:Drakkhen was developed by a French team, which was then translated into Japanese for the Super Famicon, which was then translated to English and further rewritten with help from the original French developers. To exemplify the telephone effect of all this, the original game contained a French translation of an Emily Dickenson poem as quoted by a mysterious teleporting wizard, and that French translation of an English poem was then translated further into Japanese for the Super Famicon version, and then translated again back into English from Japanese. The version of Miss Dickenson's poem that survived into the SNES version of the game is almost unrecognizable and difficult to comprehend. lmao
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# ? Jun 16, 2018 02:18 |
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FactsAreUseless posted:Drakkhen was developed by a French team, which was then translated into Japanese for the Super Famicon, which was then translated to English and further rewritten with help from the original French developers. To exemplify the telephone effect of all this, the original game contained a French translation of an Emily Dickenson poem as quoted by a mysterious teleporting wizard, and that French translation of an English poem was then translated further into Japanese for the Super Famicon version, and then translated again back into English from Japanese. The version of Miss Dickenson's poem that survived into the SNES version of the game is almost unrecognizable and difficult to comprehend. lmao
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# ? Jun 16, 2018 02:18 |
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# ? Jun 3, 2024 22:15 |
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It was also released as Dragon View.
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# ? Jun 16, 2018 02:19 |