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Look, here. Just because I want to use my level 9 archetype trait making up a false identity wherein I'm actually the literal Beast from Beauty and the Beast (I'm not actually a Bugbear, I'm a handsome prince who's been cursed), and my level 13 archetype trait learning how to imitate my party members just to annoy them (because let's face it, neither of those traits are ever going to be relevant in AL), and my bonus proficiencies at level 3 are disguise kit (rofl bugbear) and poisoner's kit (come on, now, who's spending gold and downtime in AL to make 1-shot poisons) doesn't mean my Assassinate and Death Strike should also be blank if I can make good RP justification for them.
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# ? Jun 15, 2018 05:22 |
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# ? May 30, 2024 07:13 |
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The sorcerer who had previously almost gotten the party called when a cockroach across the room triggered his phobia, causing him to run screaming out of the dungeon and bringing a dragon down on us was refusing to hand a valueless mundane artifact to a group of dwarves it was significant to. When I produced a spider in front of his face via minor illusion he blasted me with a fireball. My DM says it was justified because my summoning of the spider was "petulant". It irritates me that the only time this guy takes his nose out of his phone is to drag the story to a halt for no reason.
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# ? Jun 15, 2018 05:37 |
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Deep characterization! Did your character proceed to murder the insolent sorcerer?
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# ? Jun 15, 2018 05:37 |
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Kindly point out that BA always got on the loving plane (I love that example, thank you thread) because the idea is that things happen, not that your hangups are so bad that you shouldn't be a goddamn adventurer. If dude wants to play Phobia Resolution The RPG maybe there are better options.
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# ? Jun 15, 2018 05:51 |
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Conspiratiorist posted:Deep characterization! I backed off and gave up on caring about this campaign.
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# ? Jun 15, 2018 06:11 |
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kingcom posted:Like this is more of an in general comment but a lot of 'this should not be poo poo the GM does or the GM should do this and you're fine' really depends upon player and GM operating in sync for how a game plays and that rarely happens. I wonder if the people in this thread who don't ever have complaints and are confused why people do, have simply never run into this problem of a GM/player desync. I think you might have just about answered your own question with: kingcom posted:And if you don't know its a problem or why its a problem, you just have 1 player who has a miserable experience and nobody knows why. If you've played D&D for a while, it's very likely that at least one player in one group hasn't synced up with the GM. It's way less likely that it happened to you, personally. -- There's also the way it's really hard to formulate a coherent complaint along the lines of "I didn't like these specific things" when you've only ever played the one game. And on top of that, it's really hard to understand such a complaint when you've only ever GMed the one system. So I think a lot of new players dismiss the whole thing with "RPGs aren't my thing, I guess" (or "this RPG is not my thing, I guess"), and GMs with narrow experience decide they don't need to worry about it because hey, if RPGs (or this RPG) aren't that player's thing, then what can you do?
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# ? Jun 15, 2018 06:34 |
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I need some advice for homebrewing a pet for one of my players. He has a tiefling ranger that he really likes from Pathfinder and wants to play them in 5th edition. One of the character's defining features is that their animal companion is an "imp" (a pug in a bee costume that can fly). In Pathfinder, rangers just get animal companions for free. I don't want to force him to become a beast master for what's basically a minor, jokey part of his character's repertoire of abilities (especially because Horizon Walker seems like it suits his character really well), but I still want to retain the flavor of an animal companion. The idea I had was that instead of his tiefling gaining the thaumaturge, hellish rebuke, and darkness spells, they could instead get a spell that mixes Find Familiar with some of the rules for animal companions. quote:Tiefling variant rule: Does this look pretty reasonable? I'm aiming at like... it not having the scouting power of a familiar and not having the combat power of an animal companion, but being cute and having a token ability to be present on the battlefield.
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# ? Jun 15, 2018 07:10 |
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Cephas posted:Does this look pretty reasonable? I'm aiming at like... it not having the scouting power of a familiar and not having the combat power of an animal companion, but being cute and having a token ability to be present on the battlefield. Yeah, if a little overcomplicated. Also define if it's got it's own actions or shares some of them or whatnot. The general template for tiefling subraces get a cantrip at 1, and real spells at 3 and 5. You could just give him Find Familiar, a cantrip and something else and shuffle the levels as needed. Giving the scout extra scouty options isn't particularly overpowered. Either way you should let him keep Thaumatergy, its good fun.
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# ? Jun 15, 2018 07:54 |
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kidkissinger posted:I backed off and gave up on caring about this campaign. So why are you even showing up to the sessions? Seriously if you aren't having good time, either explain it to your group why or quit.
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# ? Jun 15, 2018 09:23 |
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kidkissinger posted:The sorcerer who had previously almost gotten the party called when a cockroach across the room triggered his phobia, causing him to run screaming out of the dungeon and bringing a dragon down on us was refusing to hand a valueless mundane artifact to a group of dwarves it was significant to. kidkissinger posted:I backed off and gave up on caring about this campaign.
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# ? Jun 15, 2018 12:26 |
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Cephas posted:I need some advice for homebrewing a pet for one of my players. He has a tiefling ranger that he really likes from Pathfinder and wants to play them in 5th edition. One of the character's defining features is that their animal companion is an "imp" (a pug in a bee costume that can fly). Also you are using the UA ranger yes?
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# ? Jun 15, 2018 13:09 |
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Cephas posted:I need some advice for homebrewing a pet for one of my players. He has a tiefling ranger that he really likes from Pathfinder and wants to play them in 5th edition. One of the character's defining features is that their animal companion is an "imp" (a pug in a bee costume that can fly). In Pathfinder, rangers just get animal companions for free. I don't want to force him to become a beast master for what's basically a minor, jokey part of his character's repertoire of abilities (especially because Horizon Walker seems like it suits his character really well), but I still want to retain the flavor of an animal companion. You could also just have him take 3 levels of warlock for pact of the chain and get an Imp familiar full stop
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# ? Jun 15, 2018 13:21 |
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Madmarker posted:You could also just have him take 3 levels of warlock for pact of the chain and get an Imp familiar full stop
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# ? Jun 15, 2018 13:30 |
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Looking for some recommendations for a two hour AL Tier 2 Mod. Preferably it has some decent amount of combat early on to get it out of the players systems. The simpler to run the better, as I only have about a day to prep. Thanks ya'll
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# ? Jun 15, 2018 16:24 |
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Are there any 4e campaigns that are considered pretty decent? Basically looking for something I can steal a plot and characters for and convert to 5e. 5e adventures are out because we have 1 person who owns all the books, loves to play and DM. I bought some third party books to throw things at the group but pretty much every 3rd party adventure is like 1 level over 2-4 sessions.
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# ? Jun 15, 2018 20:09 |
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Just give him the pugbee. Have it get him in trouble occasionally. Bugbear wants to eat it, wild bees think it’s their queen, etc;
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# ? Jun 15, 2018 22:03 |
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Thanks for the advice all! I talked to him and he said he'd rather have my version than a pact of the chain familiar so I'm just going to roll with it. I think he's going to be using the revised ranger and be a horizon walker. Having to keep the pugbee out of trouble sounds like a lot of fun, I'm definitely going to remember that.
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# ? Jun 15, 2018 22:29 |
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My dice came in and I am super satisfied with them! And free dice! I cannot figure out how to embed photos on the mobile app http://imgur.com/gallery/V3A5osl RC Cola fucked around with this message at 23:45 on Jun 15, 2018 |
# ? Jun 15, 2018 23:40 |
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RC Cola posted:My dice came in and I am super satisfied with them! And free dice! Very nice. Also, thanks for introducing me to another good dice manufacturer, rear end in a top hat.
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# ? Jun 15, 2018 23:48 |
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RC Cola posted:My dice came in and I am super satisfied with them! And free dice! Awesome! That metal set looks rad, and I love the case with the foam!
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# ? Jun 16, 2018 00:47 |
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doctor 7 posted:Are there any 4e campaigns that are considered pretty decent? Basically looking for something I can steal a plot and characters for and convert to 5e. Madness at Gardmore Abbey is pretty solid
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# ? Jun 16, 2018 01:22 |
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Subjunctive posted:Very nice. Also, thanks for introducing me to another good dice manufacturer, rear end in a top hat. Blame DKWildz DKWildz posted:I recently bought a big set of polymer dice from this neat company I got linked to from another site, and loved the different color options they had. It's literally a mom & pop company (just the husband and wife running it). On a side note they just released a set of 6 rainbow metal d6 die today. Which I just bought. I am super pleased with them.
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# ? Jun 16, 2018 01:41 |
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Raar_Im_A_Dinosaur posted:Looking for some recommendations for a two hour AL Tier 2 Mod. Preferably it has some decent amount of combat early on to get it out of the players systems. The simpler to run the better, as I only have about a day to prep. Thanks ya'll
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# ? Jun 16, 2018 02:03 |
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RC Cola posted:Blame DKWildz Goddamnit, I'm buying entirely too many dice this month I blame myself as well.
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# ? Jun 16, 2018 03:10 |
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Hey guys just checking in, if I have a group of 5 level 4 players in a duengon and I have a room of say 7 CR 1/2 zombies with weapons am I being too deadly? Should I give them access to +1 Weapons? They're starting at level 4 and I was considering this extra rule: You start with a BONUS 400g to spend on items from Magic Table A and B of the DMG. Common items will cost 75g a piece; Uncommon will cost 250g a piece; You can acquire a +1 Weapon of any sort from the PHB for 250g as well. Bundles of 20 +1 Ammo of whatever you're needing (bolts, arrows, sling shot ect) for 250g.
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# ? Jun 16, 2018 03:19 |
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Gridlocked posted:Hey guys just checking in, if I have a group of 5 level 4 players in a duengon and I have a room of say 7 CR 1/2 zombies with weapons am I being too deadly? Thats a lot of context needed to answer that. Arey the using rolled stats, how optimised are they, what class composition do they have. What are the CR 1/2 zombies like, thats not a MM monster or anything so I don't know what its packing. Do they know whats there before going in?
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# ? Jun 16, 2018 03:57 |
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kingcom posted:Thats a lot of context needed to answer that. Sorry I meant CR 1/4 Zombies, the ones right out of the MM. I dono how optimized they are, nor do i know the composition because I left all that up to them to pick. They don't know what they're fighting going in.
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# ? Jun 16, 2018 04:12 |
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Cephas posted:Thanks for the advice all! I talked to him and he said he'd rather have my version than a pact of the chain familiar so I'm just going to roll with it. I think he's going to be using the revised ranger and be a horizon walker. Having to keep the pugbee out of trouble sounds like a lot of fun, I'm definitely going to remember that. I hope he has a lot of fun with pugbee! I'm currently playing a level ten Horizon Walker Ranger and loving it. Recently my character was given an "Amulet of Good Boy" that lets me befriend any canine type creature. I'm looking forward to the trouble I can get into with a friendly hellhound or blink dog.
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# ? Jun 16, 2018 04:13 |
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Gridlocked posted:Sorry I meant CR 1/4 Zombies, the ones right out of the MM. I dono how optimized they are, nor do i know the composition because I left all that up to them to pick. They don't know what they're fighting going in. I think you (and they) will be fine ... If it's a big room, Zombies are only 20' movement, so their first turn could be spent using Dash and not attacking to get close to the group. You could also play zombies ... as zombies, and if they're facing the wrong way, maybe a few of them don't even react and attack immediately. They only have 1 attack each, so maybe they try and grapple multiple PC's instead of all-out attacking. The PC's still have their attacks, they just can't move if they get grappled. Undead Fortitude could be a problem if you're rolling well, but if you're rolling behind a screen, it's easy enough to have them fail that roll. If the party has a Wizard or someone with an AoE spell they may soften the entire group of zombies up before the main battle even happens, too! As far as magic items, there's nothing wrong with that if you want to play that. Magic items are fun +1 weapons early can really shift how effective they are in taking down things, and also take a few monsters you might want to put in and be 'hard' as solo encounters (but that's okay, you could always modify that monster and use it) .... but there's always an option of giving them +0 magic weapons that maybe have little extra flavor abilities. I like this site for little things like that: http://www.lordbyng.net/inspiration/results.php
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# ? Jun 16, 2018 04:45 |
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Lvl 4 party should just roll over bunch of zombies. Zombies got +3 attack with minimal damage and PC:s on front should have 18+AC and 30+HP PC:s attacking zombies will almost autohit against their AC of 8. Even an unoptimized party of 5 lvl 4 Bards should beat them easily.
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# ? Jun 16, 2018 04:49 |
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DKWildz posted:I think you (and they) will be fine ... If it's a big room, Zombies are only 20' movement, so their first turn could be spent using Dash and not attacking to get close to the group. You could also play zombies ... as zombies, and if they're facing the wrong way, maybe a few of them don't even react and attack immediately. They only have 1 attack each, so maybe they try and grapple multiple PC's instead of all-out attacking. The PC's still have their attacks, they just can't move if they get grappled. Undead Fortitude could be a problem if you're rolling well, but if you're rolling behind a screen, it's easy enough to have them fail that roll. If the party has a Wizard or someone with an AoE spell they may soften the entire group of zombies up before the main battle even happens, too! Ahhh my rooms like like 25 feet X 25 Feet.
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# ? Jun 16, 2018 05:31 |
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The above advice to "Play the zombies like zombies" is a huge deal if you are concerned with how the fight will play out. Regardless of what stats or abilities an enemy has, how you use them is often as much, if not more important. You don't want to make it so easy that you can make ninja assassins mouthbreathing idiots who will be easily tricked by minor illussion. But you also don't want to do to the opposite extreme of making wild dogs spam the dodge action because "Well it's the most logical thing for it to do this turn". etc. Said examples being a thing with an old pal of mine that GMs for us on rare occasions. He lets us get away with (and encourages) so much bullshit, to the point I have to talk him down from giving us more... But drat if he doesn't go full long war mod tactical when beasts or low INT monsters like hook horrors are involved for some reason Section Z fucked around with this message at 06:03 on Jun 16, 2018 |
# ? Jun 16, 2018 06:00 |
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Section Z posted:The above advice to "Play the zombies like zombies" is a huge deal if you are concerned with how the fight will play out. Regardless of what stats or abilities an enemy has, how you use them is often as much, if not more important. Yes I do have to avoid doing the old "The 5 goblin archers all shoot the Wizard because they know what a Wizard is and are smart enough to know shot the mage first."
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# ? Jun 16, 2018 06:42 |
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Gridlocked posted:Yes I do have to avoid doing the old "The 5 goblin archers all shoot the Wizard because they know what a Wizard is and are smart enough to know shot the mage first." The very rare occasions I've handled combat I've had AMAZING mileage with designating "That one rear end in a top hat taking potshots at your wizard/ranger" until there are no more ranged enemies to busy trying to avoid being murdered by the melee dudes. Every two bit archer or enemy caster aiming at your back row PCs just blends into the background noise of encounters. But when you have one rear end in a top hat with a crossbow on a ledge essentially daring your wizard to waste a spell slot on just him? Oh yes. (Also if any of the zombies crit, make them do a roundhouse kick and explain "Clearly they used to be a monk or something")
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# ? Jun 16, 2018 07:00 |
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And don't be afraid to make the corpses littering the room suddenly get up, and change the dynamic of the encounter.
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# ? Jun 16, 2018 07:50 |
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Gridlocked posted:Hey guys just checking in, if I have a group of 5 level 4 players in a duengon and I have a room of say 7 CR 1/2 zombies with weapons am I being too deadly? Against level 4s i don't think the skeletons could win if they tried. Maybe if you rolled initiative for them all together and they went first and all focused the wizard who forgot mage armour you could take him out at the start and then you'd have a chance, but otherwise they are just fodder.
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# ? Jun 16, 2018 12:02 |
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Our level 4 party killed a t-rex last night! It's technically just the 4 of us but with 2 helpful cat people guides and a Half elven sorceress. We all managed to get some blows in, even though one of our number ended up one hp away from being insta-gibbed. I even got to cast hellish rebuke and melt it's face off when it bit me!
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# ? Jun 16, 2018 13:07 |
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adhuin posted:Even an unoptimized party of 5 lvl 4 Bards should beat them easily. Well known unoptimized party, 5 of the best class
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# ? Jun 16, 2018 14:10 |
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Open Marriage Night posted:And don't be afraid to make the corpses littering the room suddenly get up, and change the dynamic of the encounter. also the other way around let some zombies lay down and be like "nah not today"
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# ? Jun 16, 2018 14:54 |
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# ? May 30, 2024 07:13 |
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That's a real good website. I might use those for magic items in my own sessions... Elfgames posted:also the other way around let some zombies lay down and be like "nah not today" I'm also gonna use this Pollyanna fucked around with this message at 16:46 on Jun 16, 2018 |
# ? Jun 16, 2018 16:43 |